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Mister Bup posted:
Am I missing something here? Mysterious Artifacts give random items, they're not guaranteed to be for your class.
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# ? Jan 3, 2016 14:00 |
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# ? May 27, 2024 08:30 |
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A fun thing to do is pick dungeonmans as your class and build around what your mysterious artifacts come out as.
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# ? Jan 3, 2016 14:28 |
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Another question about the needless busy work in Dungeonmans: is there a button I'm missing to just auto-route back to the Academy? Also, just replace villages with a menu. I'm here to crush monsters and get loot, not walk through town.
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# ? Jan 3, 2016 14:54 |
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Having played a fair amount of dungeonmans now I like it a bit; however, the same death happens to me basically every game. I sleepwalk through killing the popcorn monsters for a while until I stop paying attention then run into a champion and die. It's seriously happened like 10 times now.
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# ? Jan 3, 2016 16:09 |
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Big Sean posted:I've gotten pretty good at RE (although since stopped playing after I unlocked the Halloween treasures, ugh). A few combat tips: I tried a few more games using this advice and have come to the conclusion that the secret to winning is to simply never go on the 4 and 5 star expeditions. Even with the best gear available and a beneficial fight mood I eventually find myself in some area where there are 8 enemies who can only take out 1 of per turn and just get ground down into defeat.
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# ? Jan 3, 2016 16:13 |
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Jedit posted:1) A "Disable Egregiously Retarded poo poo" option. As everyone knows, the mirth level of a joke is derived from the equation Funniness/Repetition - which is why memes aren't funny. This would not be a complicated option to introduce; just take out everything where a grown man talks like a four year old. Bug Squash posted:Another question about the needless busy work in Dungeonmans: is there a button I'm missing to just auto-route back to the Academy? Also, just replace villages with a menu. I'm here to crush monsters and get loot, not walk through town. On occasion I feel like some towns could be a menu. Dark Wizard did that and I thought it was neat. But dmans is supposed to feel like a world and removing towns shrinks that world. I want to be able to walk around a place. It lets me add stuff like pig farmers, Doomtalker (who vanished from these forums it seems?), unique shops in towns, and some other ideas that didn't quite pass muster. One of the biggest targets for a full reevaluation in any future rpg projects is how I approach towns. There's a phrase I used often when playing MMOs, "Experience the Vastness!" It is a representation of a game designer's stubborn designer to ] Open Academy menu ] Open shop ] Begin next Dungeon I think it's a valid minority opinion to say "Can we put every academy choice option and non-combat world interaction into a menu?" That would make a handful of really hardcore RL players happy, but I think it would alienate a great majority of other players who are my customer as well. A Quick Academy/Town toggle somewhere in the options could be interesting as an experiment. drink_bleach posted:Having played a fair amount of dungeonmans now I like it a bit; however, the same death happens to me basically every game. I sleepwalk through killing the popcorn monsters for a while until I stop paying attention then run into a champion and die. It's seriously happened like 10 times now.
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# ? Jan 3, 2016 16:20 |
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you should probably just put flashing text center screen reading "THE CAKE IS A LIE" after every ability use
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# ? Jan 3, 2016 16:31 |
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I'm trying to get through my Monk run in Crypt of the Necrodancer and holy butts is it frustrating. It's like if every time you killed an enemy in Megaman, that enemy turned into spikes.
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# ? Jan 3, 2016 16:44 |
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lordfrikk posted:Is the giveaway still on or saved for later? Bunch of really good games still remain in the list. Ask and you shall receive.
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# ? Jan 3, 2016 16:45 |
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madjackmcmad posted:Auto-route back to the Academy is a skill you can learn if you put points in Cartography. *snaps fingers* That's the thing I was forgetting. It took me a while to realise Cartography was even there because the scroll buttons are fairly inobtrusive. They could use a bit of embellishment.
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# ? Jan 3, 2016 17:30 |
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madjackmcmad posted:Auto-route back to the Academy is a skill you can learn if you put points in Cartography. I can respect your other design decisions even if I disagree with them, but this is just a basic quality of life issue. Having it as an optional skill adds nothing to the game but tedium.
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# ? Jan 3, 2016 17:32 |
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drink_bleach posted:Having played a fair amount of dungeonmans now I like it a bit; however, the same death happens to me basically every game. I sleepwalk through killing the popcorn monsters for a while until I stop paying attention then run into a champion and die. It's seriously happened like 10 times now. I too enjoy playing TOME. I picked up CoQ a few days ago based on how popular it seems in this thread. Is this guide still pretty accurate? I'm less concerned about the quest walkthroughs than the suggested character builds - are they any good? I am really overwhelmed with options so far and I die pretty much anytime an enemy gets in melee range.
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# ? Jan 3, 2016 17:43 |
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Is the free text download of Qud some old crusty version?
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# ? Jan 3, 2016 18:13 |
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So, as hoped, Sil got its 1.3 release today. No tiles (really I can't think of any plausible tileset that would do it justice but then again I Actually Liked the Silmarillion), but some changes to early game monsters (especially interesting for me since I keep dying before 400' so all I see is early game!), a new Mac version, and some tweaks to abilities and smithing. Oh, and save compatibility apparently broken.
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# ? Jan 3, 2016 19:16 |
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It's a day ending in Y and we all know what that means: more Sproggiwood bug reports! - Presents (for the yule event) can spawn on the boss level; the boss can stand on them. If the boss dies while standing on a present, you can't open it -- you'll step into the exit portal instead. - If you select "flee the dungeon" from the menu, then ignore the portal it generates and instead finish the dungeon and kill the boss, it reports it as "you fled the dungeon" and you don't get the rewards for clearing it.
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# ? Jan 3, 2016 19:30 |
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Lutha Mahtin posted:Is the free text download of Qud some old crusty version? Yeah, once the Steam version is released we'll eventually update it, but for now the Steak version is way ahead.
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# ? Jan 3, 2016 19:54 |
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turevidar posted:I picked up CoQ a few days ago based on how popular it seems in this thread. Is this guide still pretty accurate? I'm less concerned about the quest walkthroughs than the suggested character builds - are they any good? I am really overwhelmed with options so far and I die pretty much anytime an enemy gets in melee range. It's pretty solid, but keep in mind an Esper build will be super squishy and is maybe more of an advanced style, while True Kin tend to have a much easier time in the early game. Dallan Invictus posted:So, as hoped, Sil got its 1.3 release today. No tiles (really I can't think of any plausible tileset that would do it justice but then again I Actually Liked the Silmarillion), but some changes to early game monsters (especially interesting for me since I keep dying before 400' so all I see is early game!), a new Mac version, and some tweaks to abilities and smithing. AWW YEAH. I am poo poo at Sil but I keep coming back. It's so good.
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# ? Jan 3, 2016 20:03 |
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Unormal posted:Yeah, once the Steam version is released we'll eventually update it, but for now the Steak version is way ahead. Tastes better too.
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# ? Jan 3, 2016 20:09 |
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I've been playing around with Renowned Explorers, and oh my god this game. My beguiler insulted a wolf so hard it ran away crying, and convinced a monkey to leave her alone by flashing some leg and winking (??? ). When I was facing another adventurer's posse of friendly ladies and polite posturing didn't seem to be working for them, they decided to change tack, and two of them teamed up to try to aggressively flirt with my archaeologist until she was too embarrassed to speak. My expedition leader is a mad scientist who basically seems to be dubiously evil female Nikola Tesla, and, while hilariously bad at polite conversation, she makes up for it with her electrical beatdowns and terrifying, wild-eyed cackling. One of the boss battles came down to my beguiler engaging in some sort of seduction battle with an Egyptian lady diplomat, culminating in said diplomat being so enamoured of her that she disobeyed her employer - my team's rival - and let slip the location of a precious Viking sword that I later used to impress a Malinese sword enthusiast, who gave me a different priceless historical sword. What the gently caress is this game. I love this game. Please play this insane charming game.
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# ? Jan 3, 2016 20:24 |
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Angry Diplomat posted:and convinced a monkey to leave her alone by flashing some leg and winking (??? ). This is 100% true to life so I'm sold
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# ? Jan 3, 2016 20:27 |
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Dallan Invictus posted:So, as hoped, Sil got its 1.3 release today. No tiles (really I can't think of any plausible tileset that would do it justice but then again I Actually Liked the Silmarillion), but some changes to early game monsters (especially interesting for me since I keep dying before 400' so all I see is early game!), a new Mac version, and some tweaks to abilities and smithing. Any one who knows what they are taking about willing to post a getting started in Sil guide? I want to like it but I'm so bad at it...
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# ? Jan 3, 2016 20:46 |
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Dallan Invictus posted:No tiles 2016 worst year ever
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# ? Jan 3, 2016 21:00 |
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Angry Diplomat posted:What the gently caress is this game. I love this game. Please play this insane charming game. also i picked the same science lady as my first captain. shes cool
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# ? Jan 3, 2016 21:54 |
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If you take Agatha with Hildegard as your captain, she gets a debuff for the rest of the game because she's pissed she has to take orders from a child
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# ? Jan 3, 2016 22:06 |
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Haha that rules.Awesome! posted:thats what ive been saying! Her "get more of literally everything from science the more research you do" ability is sweet as hell. Towards the end I was delivering lectures in China and getting like five studies, two collections, a campaign, and a discovery for every insight I spent, and the studies were each giving me 5-20 gold and fame. Then I went to Shangri-La. Note to self: don't loving go to Shangri-La
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# ? Jan 3, 2016 22:25 |
This sale has been the roguelike and weird games sale for me. I bought Dungeon of the Endless and Dungeonmans and gifted Caves of Qud. And the next sale probably will be the same too, Caves of Qud, Renowned Explorers, Tower Climb, Invisible Inc. and so many more i want to buy
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# ? Jan 3, 2016 22:25 |
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I bought Renowned Explorers a couple of days ago, too. Overall, I love the poo poo out of it. I beat it with >3k renown on my third try using Kwame, Pedrinho, and Agatha. The amount of healing and AoE and overall resilience was just so good. All of those characters also cracked me up. Agatha's group lectures and Kwame's buffing teleport dance and Pedrinho's jumping bongo drum friendship nuke were just too great. I did two 3 star missions before attempting a 4 star that time, and it really helped my ability to not get owned by the bosses. Some of those boss fights just feel plain unfair initially. It seems like being friendly is almost necessary for both of the 3 star bosses (Nun + Sakhmet). It also seems like healing + high resilience is much more important than firepower, but maybe that's just true for lower gold runs? Edit: I'm having more luck with high damage characters on a team that could afford good armor quickly. Also, I didn't realize that the nun fight could be started with a devious mood, so it's not quite as bad as I'd thought for non-friendly teams. Dairy Power fucked around with this message at 00:19 on Jan 4, 2016 |
# ? Jan 3, 2016 23:50 |
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Angry Diplomat posted:I've been playing around with Renowned Explorers, and oh my god this game. My beguiler insulted a wolf so hard it ran away crying, and convinced a monkey to leave her alone by flashing some leg and winking (??? ). When I was facing another adventurer's posse of friendly ladies and polite posturing didn't seem to be working for them, they decided to change tack, and two of them teamed up to try to aggressively flirt with my archaeologist until she was too embarrassed to speak. My expedition leader is a mad scientist who basically seems to be dubiously evil female Nikola Tesla, and, while hilariously bad at polite conversation, she makes up for it with her electrical beatdowns and terrifying, wild-eyed cackling. One of the boss battles came down to my beguiler engaging in some sort of seduction battle with an Egyptian lady diplomat, culminating in said diplomat being so enamoured of her that she disobeyed her employer - my team's rival - and let slip the location of a precious Viking sword that I later used to impress a Malinese sword enthusiast, who gave me a different priceless historical sword. What the gently caress is this game. I love this game. Please play this insane charming game. I think I would enjoy RE more without the combat, it's so repetitive and boring It also seems shallow, but maybe I'm just not doing it right
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# ? Jan 4, 2016 01:35 |
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Soothing Vapors posted:I think I would enjoy RE more without the combat, it's so repetitive and boring There's a lot of complexity involved with the emotions and moods, it's just... weird.
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# ? Jan 4, 2016 01:38 |
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Soothing Vapors posted:I think I would enjoy RE more without the combat, it's so repetitive and boring I think that's a pretty general problem with these Oregon Trail with poo poo bolted on games. The poo poo bolted on usually isn't very compelling or is even outright bad (Banner Saga ). dis astranagant fucked around with this message at 01:55 on Jan 4, 2016 |
# ? Jan 4, 2016 01:40 |
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i think the silly animations go a long way to making the combat fun but i also see people say they hate the graphics and animations so i guess its a love it or hate it thing
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# ? Jan 4, 2016 01:51 |
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The Sil update is pretty small but at least it isn't dead I guess.
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# ? Jan 4, 2016 01:52 |
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Angry Diplomat posted:Haha that rules. Shangri-La isn't too bad but it frankly requires a lot of meta-gaming (which is another way of saying it is probably bad the first time or several times you go there). Like if you don't get all the keys you are in trouble for the final fight, and if you don't bring lots of supply (and ideally also climb mount Kailash) you will likely get hunger penalties which will also leave you in trouble for the final fight. And almost all the adventure wheel tests (including those for the keys) have very challenging and specific skill requirements as well (and frequently give resolve penalties if you fail), which further reinforces the metagaming aspect. On captains, Anna is a beast and by far the best captain score-wise. Charles and Kwame are also quite good.
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# ? Jan 4, 2016 02:52 |
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TOOT BOOT posted:The Sil update is pretty small but at least it isn't dead I guess. 1.3 is last year's update.
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# ? Jan 4, 2016 03:13 |
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nplus1 elephants posted:Any one who knows what they are taking about willing to post a getting started in Sil guide? For the easiest start go Noldor, any house. Stats are 4-3-3-3 or 3-4-4-3. Use your starting XP to bump up melee and evasion the same. You'll need to keep these more or less topped up the whole game. The next most important skills are stealth and perception. The abilities you want are first crowdfighting (evasion) then exchange places (stealth). Exchange places will save your rear end when you need to flee from something that can kill you. Then you can start to work on lore-keeper and lore-master (perception). Keep all unidentified items, when you get loremaster you'll get a bump in XP. Focus on melee and evasion and combat abilities after that, no more than one or two smith abilities and songs, these are harder to get a good return from your XP on. Racking up as much experience as you can over the course of the game so you can be fully levelled out for the endgame is key, so make sure to map and kill as much as possible and not go downstairs to quick. You'll always need to run from some stuff though. The best bane is rauko-bane.
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# ? Jan 4, 2016 03:29 |
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scuzzy pumper posted:1.3 is last year's update. Unless you mean in the sense that there wasn't an update in 2015… but 1.3 is new. Here is the announcement thread from yesterday.
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# ? Jan 4, 2016 04:07 |
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The worst part of sil is the early game so these changes look exciting. The smithing nerf is not appreciated since smithing was already so hard to get off the ground but its relatively minor so meh.
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# ? Jan 4, 2016 04:20 |
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madjackmcmad posted:This is so tempting! If nobody else is going for this I will, I love it
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# ? Jan 4, 2016 04:23 |
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Glimpse posted:Unless you mean in the sense that there wasn't an update in 2015… but 1.3 is new. Here is the announcement thread from yesterday. :0 my bad.
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# ? Jan 4, 2016 04:45 |
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# ? May 27, 2024 08:30 |
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Just downloaded Demon, and I've got an issue. This is actually a common issue for me when I try to run games that are built in unity. The window that opens is too tall, and cannot be adjusted. A chunk of the screen is under my task bar, meaning that text tends to run down where I can't read it, particularly at the start when I'm selecting what I assume is my starting artifact? I'm running win 7 using a widescreen monitor in 1280 x 720.
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# ? Jan 4, 2016 05:44 |