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Poe doesnt last long against sustained fire even with the regen droid. And Corran basically runs all game if he dips downs to hull
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# ? Jan 3, 2016 12:06 |
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# ? May 16, 2024 17:09 |
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To be fair, Corran with all the trimmings is a massive motherfucker whose only silver lining is he's like 40+ points to get that far, I've experienced plenty of frustration flying against a PS 10 arc dodger with boost and barrel roll who can acquire free target locks by attacking, regens shields on green maneuvers, and gets to shoot twice whenever he can line up the perfect alpha strike.
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# ? Jan 3, 2016 12:21 |
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Going to my first mini tourney this friday. Thinking of running this list: Kavil (24) Veteran Instincts (1) Autoblaster Turret (2) Unhinged Astromech (1) Engine Upgrade (4) Prince Xizor (31) Veteran Instincts (1) Advanced Sensors (3) Autothrusters (2) Virago (1) Binayre Pirate (12) "Hot Shot" Blaster (3) Binayre Pirate (12) "Hot Shot" Blaster (3) Total: 100 Planning on using Xizor and Kavil to get close and personal arc dodging at PS9 and dropping 3-4 dice attacks on anything near them. The Binayre pirates are there to block and have the hotshot blasters for a little extra kick (as well as eat handed off damage from xizor).
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# ? Jan 3, 2016 13:44 |
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ConfusedUs posted:The first pass is going to make or break you. If you don't take out SOMETHING, it's all downhill. I've tried this before to switch things up and in retrospect it was during a time when there were more 4BZ lists running around and I didn't really need the stress hog against Jax/Soontir/shuttle. Palpy didn't exist back then. It didn't work so efficiently but I might try it again now that circumstances seem right for it.
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# ? Jan 3, 2016 16:10 |
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ghetto wormhole posted:What's the deal with Heavy Laser Cannons? They seem ridiculously expensive, or is that 4th dice worth it? From my extremely limited experience they absolutely ruin anything whose main defense is agility--4 dice that ignore range bonuses are savage.
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# ? Jan 3, 2016 16:56 |
ghetto wormhole posted:What's the deal with Heavy Laser Cannons? They seem ridiculously expensive, or is that 4th dice worth it? They're especially good on anything with a 3 dice primary; you're shooting dice at every range in that case, with range three gaining no defense bonus.
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# ? Jan 3, 2016 17:19 |
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The Lord of Hats posted:From my extremely limited experience they absolutely ruin anything whose main defense is agility--4 dice that ignore range bonuses are savage. They are really more ideal against low agi Rebel ships. Firing a 7 pt weapon against something with Autothrusters and evade will just end in disappointment.
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# ? Jan 3, 2016 17:28 |
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OK, so this is what I'm planning to run for Imps once Imperial Veterans comes out (and probably trialling it before if my FLGS has the ships, I want some to repaint). My question is, with 10pts of munitions on Redline (2 missiles and a Torp), what to take? Colonel Vessery (35) Veteran Instincts (1) Tractor Beam (1) TIE/D (0) "Redline" (27) Fire-Control System (2) Extra Munitions (2) Guidance Chips (0) Scimitar Squadron Pilot (16) Fleet Officer (3) Rebel Captive (3) TIE Shuttle (0) Total: 90 View in Yet Another Squad Builder My gut feeling is Clusters and Ion Torps and a point of initiative bid, does anyone have any suggestions? Also, I'm super looking forward to Dengar. I can't help but feel like glitterstimmed double tap followed by 3-sloop turned green by Unhinged Astromech is just going to be hilarious.
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# ? Jan 3, 2016 17:30 |
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thespaceinvader posted:My gut feeling is Clusters and Ion Torps and a point of initiative bid, does anyone have any suggestions? That's what I'd do.
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# ? Jan 3, 2016 17:31 |
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My librarian friend just told me the school library was getting some new 3d printers for free student usage in a couple weeks. My dream of printing x-wing form-fitting hangars every day will come true.
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# ? Jan 3, 2016 17:39 |
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Chill la Chill posted:My librarian friend just told me the school library was getting some new 3d printers for free student usage in a couple weeks. My dream of printing x-wing form-fitting hangars every day will come true. Are there models for these? We have 3d printers at my hackspace and I like evolving my storage solutions.
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# ? Jan 3, 2016 18:02 |
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Talking about Poe repaints, heres one a buddy did for me: If you want to see something really crazy though, check this out: http://www.ebay.com/itm/172034607409?_trksid=p2060353.m1438.l2649&ssPageName=STRK%3AMEBIDX%3AIT
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# ? Jan 3, 2016 18:52 |
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ZenMastaT posted:http://www.ebay.com/itm/172034607409?_trksid=p2060353.m1438.l2649&ssPageName=STRK%3AMEBIDX%3AIT Holy balls you could commission that for like 1/5th the price and get just as good a job.
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# ? Jan 3, 2016 19:00 |
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thespaceinvader posted:Are there models for these? We have 3d printers at my hackspace and I like evolving my storage solutions. http://www.thingiverse.com/thing:606224 if you are using the stanley sortimo or harbor freight knockoff http://www.thingiverse.com/thing:707019 if you want little individual boxes with snapping lids
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# ? Jan 3, 2016 19:03 |
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Finster Dexter posted:Holy balls. Played in a casual tournament and every list was either Decimator + Ace or Poe + Aces. One exception was a Palpmobile. I was the guy playing that Decimator + Redline list, as for it being bad it was more fun than you would think.
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# ? Jan 3, 2016 19:04 |
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comrade corcus posted:I was the guy playing that Decimator + Redline list, as for it being bad it was more fun than you would think. f'real? you were at Rainbow? I have a TIE punisher, but all of my punisher lists have been punisher + aces. What was your list?
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# ? Jan 3, 2016 20:33 |
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So I am apparently in a team epic game tomorow to test of the gozanti. I of course am running rebs. Thinking I'd make a tanky as heck gr75 then maybe a wedge Wes combo, some t70s and maybe some stress hogs?
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# ? Jan 3, 2016 21:52 |
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TLTs make short work of the Gozanti too
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# ? Jan 3, 2016 21:58 |
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Beauty
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# ? Jan 3, 2016 22:01 |
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alg posted:TLTs make short work of the Gozanti too TLTs pretty much dominate epic games to an insane degree. There's literally no competitive reason to run an epic ship due to that. If I were doing an epic event, i'd require a significant point investment in epic ships.
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# ? Jan 3, 2016 23:44 |
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Panzeh posted:TLTs pretty much dominate epic games to an insane degree. There's literally no competitive reason to run an epic ship due to that. Yeah, probably. As of the last time I played epic the Corvette was trash. Hopefully some of the additions from the Raider helped it.
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# ? Jan 3, 2016 23:51 |
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I like the big ships but they're way overcosted. We either do equal pts of big ships vs each other plus other stuff or we discount the big ships pretty heavily.
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# ? Jan 3, 2016 23:52 |
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Had a mini tournament today. Ran Stress Jansen with my usual Luke and Wedge. Went 2-1, lost the second game against 5 K-fighters by one hull point. Otherwise, had a pretty great day for X-wings, taking down a brobots list and a Han Shoots First with two T-70s as backup. Aside from the round I lost I only lost Jansen once and didn't lose Luke or Wedge, for a three round MOV of 466. Took fourth because two guys were 3-0, and another 2-1 guy finished with an MOV of 480.
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# ? Jan 4, 2016 01:01 |
Omega leader with juke and comm relay is a monster in the late game. I took out a decimator solo with him earlier today, and a fat Han last week. He melts under concentrated fire, but I'd put him 1on1 with most ships and feel good about it.
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# ? Jan 4, 2016 01:12 |
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What's so good about him from a new players perspective?
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# ? Jan 4, 2016 01:41 |
Hencoe posted:What's so good about him from a new players perspective? His ability is: Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks. This means that O'Leader's target pretty much has to take what they roll. They can't use focus tokens, can't re-roll for target locks, don't get Autothrusters, etc etc etc. That's already powerful, because Omega Leader can still modify his OWN dice. Comm Relay allows him to keep one unused Evade at all times. Juke lets him use that Evade offensively. So long as he has that Evade token, Juke allows him to change one of the opponents Evade results to a focus (which they can't modify if he has a lock on them). All together, this is a ship that is a real bastard to kill 1 on 1. He's rolling 3 evade dice, almost certainly has an evade, and if you didn't force him to use it the previous turn, probably a has focus, too. Meanwhile, he can push out low but very consistent damage because of Juke.
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# ? Jan 4, 2016 01:52 |
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He's pretty inexpensive for all that, too, it seems.
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# ? Jan 4, 2016 04:19 |
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At the end of the day he's still a TIE/fo, and will die just as quickly under focused fire. He can handle one target lock at a time, and is a high priority target for his late game effectiveness.
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# ? Jan 4, 2016 04:23 |
Finster Dexter posted:He's pretty inexpensive for all that, too, it seems. Yeah, he costs all of 26 points to be one of the best closers in the game. I think that the TIE/fo and Tie Adv. Prototype are going to be a catalyst for a big shift in Imperial list building. Today, most Imperial lists are a variant of one of the following archetypes: Three aces Ace + Miniswarm Swarm With the TIE/fo and upcoming TAP, you end up with reasonably powerful mini-aces that you slot into other lists. I think we're going to see 4-ship Imperial lists as A Thing once Wave 8 is available. It also opens up the big guns to fit into the existing archetypes. You can take Soontir and Omega Leader, and still have room for a big heavy hitter like Whisper or (once Imperial Veterans is out) one of the named Defenders.
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# ? Jan 4, 2016 04:33 |
Strobe posted:At the end of the day he's still a TIE/fo, and will die just as quickly under focused fire. He can handle one target lock at a time, and is a high priority target for his late game effectiveness. Haha yeah, he's turned into Imperial Biggs in my local meta. And you know what? I'm okay with that. I have more than one really good closer in my lists.
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# ? Jan 4, 2016 04:35 |
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I'm also okay with seeing Omega Leader on the table, and shooting him first. Stress Jansen is a hard counter to him so he's basically just a slightly higher but still not high enough skill TIE/fo to shoot at. My local meta is in an incredibly diverse place right now. At the mini-tournament today I ran up against a Brobots, a 5 K-fighter list, and Han Shoots first with T-70s backing him up. Things that I saw on the tables next to mine (18 total people) included Superdash with a pair of Prototypes blocking, five scum Ys with Autoblasters, trip Rebel Ys with TLT and Engine Upgrade, a Slave I/TIE Defender list, a six-ship TIE/fo swarm, Whisper with FCS/Gunner and two Royal Guards with VI/AT/Stealth Device, my own XXX list, a Chewie/Leebo list, a list flying Xizor with Talonbane and Kavil, Chirenau and Redline, and a list with a Trandoshan slaver and three K-fighters. I think that there was literally not a single duplicate list in the entire tournament, and that's loving awesome. Empire was underrepresented on the whole, but there are so many things that work right now that it's nuts in a good way.
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# ? Jan 4, 2016 04:42 |
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So I've read that X-Wings are crap. I'm brand new to the game (and minis in general) so is there any reason FFG can't just like, release a pack of cards that has some fix cards, or like, a set of pilot update cards? X-Wings are the coolest and it's sad that they have a bad rap now
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# ? Jan 4, 2016 04:54 |
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They have a bad rap because they're difficult to use and therefore don't get a lot of face time in the most common lists that cut to top 8/top 16/whatever. I use some variation on XXX all the time and it works really well for me. Integrated Astromech is a godsend and keeps ships flying for longer, and there are supposedly new fixes still in the works for T-65s.
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# ? Jan 4, 2016 04:57 |
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JerikTelorian posted:So I've read that X-Wings are crap. I'm brand new to the game (and minis in general) so is there any reason FFG can't just like, release a pack of cards that has some fix cards, or like, a set of pilot update cards? They do release card fixes but there isn't really a great one for x-wing yet (it really needs to be able to reposition via barrel rolling or boosting somehow). Integrated astromech was made but you might as well use it for the superior T-70 x-wing. Also, a warning that any card fixes will be attached to a model you may or may not purchase. Rumor has it this is because Disney will crack down on them if they ever release card-only packs as this is a "miniatures game."
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# ? Jan 4, 2016 04:58 |
Strobe posted:I'm also okay with seeing Omega Leader on the table, and shooting him first. Stress Jansen is a hard counter to him so he's basically just a slightly higher but still not high enough skill TIE/fo to shoot at. That's awesome. My local meta is also diverse, but not as large. We have 8-10 guys at our monthly tournaments. There was one duplicate (Soontir/Vader/Palpmobile) last month, but otherwise we had everything under the sun. Brobots, triple K-Wings, Deathrain+Crack Shot Swarm (someone copied me, I used to run this), and more. We have one guy who loves his X-Wings as much as you, but he usually runs Wedge + Biggs + <someone>. I haven't seen him try your Stress Janson, and I'm kinda scared to suggest it, because he's won a few tournaments! Against your stress Janson list, I'd either flank with O'Leader (chase him or ignore him, I don't care) or just use him as a Biggs analog (please, shoot him instead of Soontir!), and be okay with that. Frankly, that's the beauty of O'Leader to me right now. It doesn't matter what the enemy does to him. It's still good for me.
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# ? Jan 4, 2016 05:00 |
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ConfusedUs posted:That's awesome. Confronted with a choice between Omega Leader or Soontir, Soontir is going to eat a pile of stress and die. A tokenless Interceptor with no repositions is either flat out dead, or disengaging so hard that he might as well be dead until I'm mopping up.
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# ? Jan 4, 2016 05:06 |
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Played a casual "semi-epic" 200 point game today at my local game shop (since our table is too small, and round). When I got there I bought the assault carrier, and I thought it was pretty awesome, especially since I love flying tie swarms. I used the quick release upgrade (letting me unload all four of my docked ties at once). I flew it to the center all full speed and released them all on my third turn. It had 4 academy pilots (2 w/ targeting computers), and the carrier had the jammer and turret that came with it (which seems a must have since it has no primary attack). As an escort was a tie adv (w/ adv. targeting computer), two interceptors and a tie/FO.. My opponent ran XXXBE + Crow with Luke/Wedge/Poe, Caron Horn and Jan Ors. Thankfully I realized that all the docked ties are 1 PS when I released them so close, if they were higher than 3 they'd be likely squashed right after release since the carrier is 2 PS and can't stop or reverse. My Adv. got killed in a single round by two ships and I lost one of the ties. My carrier squashed Luke Skywalker who got too close, and then squashed Poe Damereon (along with one of my own interceptors, oops). We traded shots but ran out of time with the store closing, and I was declared the winner based on points (or rather my opponent conceded because we were pretty sure I had more points.) Foolster41 fucked around with this message at 05:31 on Jan 4, 2016 |
# ? Jan 4, 2016 05:10 |
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ghetto wormhole posted:What's the deal with Heavy Laser Cannons? They seem ridiculously expensive, or is that 4th dice worth it? Every additional die you roll above and beyond your opponent's evade dice is worth more because math. If you roll one attack die you have a 50% chance get a hit or a crit result (not accounting for TL, Focus, etc.) but your odds of actually landing that hit go down to 31% if the defender also gets one die. If you have one more red die than they have green though, then there's no way to block that second die so its odds go back up to 50% and your odds of scoring at least one hit go up. The same applies for having less attack dice than the defender's dice, which is what makes 3 and 4 evade ships such a pain in the rear end. But rolling 4 dice instead of 3 against a ship with 3 evade pushes your chances of scoring at least one hit up from 45% up to about 60%. Is that worth it? You'll have to decide. Certainly not equipped on anything you expect to die quickly, but a ship the lasts through to the the end of an entire match will still probably only get to attack what, 5 to 7 times? Having better than even odds of doing damage with every one of those attacks, with the outside chance of rolling 4 hits, might make it all pay off. On the other hand, putting an HLC on anything is like painting a drat bullseye on it.
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# ? Jan 4, 2016 05:12 |
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Foolster41 posted:Played a casual "semi-epic" 200 point game today at my local game shop (since our table is too small, and round). When I got there I bought the assault carrier, and I thought it was pretty awesome, especially since I love flying tie swarms. Epic ships move after all non-epic ships have moved in a separate phase, but fire in normal pilot skill order during the combat phase.
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# ? Jan 4, 2016 05:15 |
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# ? May 16, 2024 17:09 |
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Chill la Chill posted:They do release card fixes but there isn't really a great one for x-wing yet (it really needs to be able to reposition via barrel rolling or boosting somehow). Integrated astromech was made but you might as well use it for the superior T-70 x-wing. Also, a warning that any card fixes will be attached to a model you may or may not purchase. Rumor has it this is because Disney will crack down on them if they ever release card-only packs as this is a "miniatures game." Don't they literally have an LCG though? I feel like Integrated Astromech might be more a T-65 fix than a T-70 boost, since it feels like often as not T-70's want autothrusters? IDK I'm hardly an expert at this point. Jek Porkins with Expert Handling and R5-D8? They could always handle it with a title that gives it the ol' block upgrade, I guess. Wookieepedia tells me there were like at least half a dozen variants. From "T-65A1" to T-65J." Anyway I've only gotten a few games (aside from my daughter who always wants to play and I'm glad of it even though it's not the same), but it's nice to hear about a diverse meta. I'm coming from the Bad SciFi Franchise Flight Path Game where for a year the meta was solved around a pretty much identical list because of terrible design. I wasted years and loads of cash on that stupid thing only to come into this one late and realize I'd basically been playing the Fan Fiction version of a flightpath game. Owlbear Camus fucked around with this message at 05:21 on Jan 4, 2016 |
# ? Jan 4, 2016 05:16 |