|
A.o.D. posted:Well, no matter what, it's not fast, but I like the idea of 4x ASRM6. Just to be clear, since this is now Assault chat time, if I was relying on those four launchers as my primary source of damage, would I be a waste of 90 tons? I really like the Mauler from past games, and I like SRMs, and I was thinking about sticking a STD325 to run at its top speed while belting out just under 9 sustained DPS/63 alpha (with two added MPLs) from weapons located literally in a collar around the cockpit. With maybe four MGs because four of them and two tons of ammo neatly eats the remaining weight and scattered slots after overloading SRM ammo- I'm not expecting them to be critical hit killers, but I might as well cause a lot of extra light and noise when charging. It wouldn't cost much more to upgrade to the Mauler tier from where I'm at, plus the bonus items, but I don't want to do it if it's a particularly poor use of the weight. Pattonesque posted:Tier 3 is schizophrenic because some games you run up against the mega-tryhards and other games you could take on all 12 enemies by yourself So far tier 3 for me has just been a spike in the number of idiots berating the team for their death when they're in a heavy LRM boat or a solo-charging Atlas expecting the pub queue tactics to mirror their elite unit strats. Sard fucked around with this message at 22:17 on Jan 6, 2016 |
# ? Jan 6, 2016 22:08 |
|
|
# ? May 22, 2024 14:02 |
|
Any goons have both a Mauler and a King Crab? Which one handles a brawl better? I don't know which one to go after. I'm inclined to go for the Mauler but idk, tough choice. My smurfy research indicates that they'll go similar speeds with similar payloads because the Maulers engines are smaller. For example. KGC-000B MAL-1P That's only .5 ton difference. Armor/structure ends up being fairly similar too, as the Mauler has a 10 point bonus to Structure on it's torso's where the KC just gets arm armor. Even quirks end up being similar with MAL winning in variety and quantity. KGC-000: AC/20 COOLDOWN: 5.00 % BALLISTIC COOLDOWN: 10.00 % BALLISTIC VELOCITY: 15.00 % ENERGY COOLDOWN: 10.00 % TORSO TURN RATE (YAW): 25.00 % ADDITIONAL ARMOR (ARMs): 17.00 MAL-MX90: ADDITIONAL STRUCTURE (TORSOs): 10.00 TORSO TURN RATE (YAW): 10.00 % TORSO TURN RATE (PITCH): 10.00 % BALLISTIC RANGE: 25.00 % BALLISTIC HEAT GENERATION: -10.00 % BALLISTIC VELOCITY: 25.00 % MISSILE COOLDOWN: 10.00 % MISSILE VELOCITY: 10.00 % TURN RATE: 5.00 %
|
# ? Jan 6, 2016 22:12 |
|
This could just be talking out of my rear end but I feel like the King Crab doesn't brawl as well as my humanoid Assaults. Torso twisting does not feel as effective because of it's profile.
|
# ? Jan 6, 2016 22:15 |
|
Super 3 posted:This could just be talking out of my rear end but I feel like the King Crab doesn't brawl as well as my humanoid Assaults. Torso twisting does not feel as effective because of it's profile. I do believe the humanoid shaped mechs have better hitboxes.
|
# ? Jan 6, 2016 22:17 |
|
King Crab works best when it's at about 4-500 meters blasting away with its cannons and forcing enemy mechs to back down. In a brawl it doesn't have the hitboxes/quirks to really stand up
|
# ? Jan 6, 2016 22:20 |
|
King Crabs are okay brawlers if you do the whole "dead side" thing, but otherwise they're kind of flimsy in CQC since their general shape is so awkward and their arms don't do a thing to help. Like was mentioned, they're way better at mid range. That said, the Atlas is sturdier but has terrible torso pitch, which sucks sometimes. I'd love to see that get un-hosed.
|
# ? Jan 6, 2016 22:22 |
|
Sard posted:mauler stuff No, 4 ASRM6 is not a waste of tonnage. It's the primary weapon system on an AS7-S (NOT the ac/20!), and the primary guns on brawl fit timberwolves. The biggest points against them is that you're nowhere near as tough as an atlas, nor can you move like a twolf. In this case, the main points against putting them on a mauler is the chassis, not the weapon system. However, If I had maulers, I would totally have a 4xasrm bot.
|
# ? Jan 6, 2016 22:24 |
|
Speaking of King Crabs, does anyone know what the hit boxes for the top of the mech are like? I feel like I take more CT damage if I look down at all while twisting, and I was wondering if the CT box makes up more of the top slope of it.
|
# ? Jan 6, 2016 22:26 |
|
Pretty sure it counts as part of the CT hitbox, tilting down into incoming fire really doesn't do a whole lot.
|
# ? Jan 6, 2016 22:27 |
|
Super 3 posted:This could just be talking out of my rear end but I feel like the King Crab doesn't brawl as well as my humanoid Assaults. Torso twisting does not feel as effective because of it's profile. The Krab is also incredibly wide which makes moving around other mechs problematic.
|
# ? Jan 6, 2016 22:28 |
|
best I can find on KC hitboxes
|
# ? Jan 6, 2016 22:30 |
|
Eldragon posted:Link to the build? I'm curious. SHD-2D2 90kph murder machine. Can't play it like a centurion at all or you will get wrecked.
|
# ? Jan 6, 2016 22:44 |
|
The more I play Mediums and heavies and less I like about Assaults. They have their benefits, but I prefer the speed of mediums and the beefiness/mobility of heavies. The marauder and thunderbolt are spoiling me. Think I might sell the KGC and put the CB towards a new medium.
|
# ? Jan 6, 2016 22:45 |
|
Washout posted:SHD-2D2 If you insist on being a loving bad, at least use a loadout like this Less lovely SHD-2D2
|
# ? Jan 6, 2016 22:55 |
|
Stringbean posted:The more I play Mediums and heavies and less I like about Assaults. They have their benefits, but I prefer the speed of mediums and the beefiness/mobility of heavies. The marauder and thunderbolt are spoiling me. People love the king crab for some reason, it's slow as poo poo and the weapons are all really low, it's really a garbage newbie trap imo. BNC-3E does dakka better and atlas is a better brawler. It can fight off lights but that's about it, it's such an easy target to hit that you will probably lose in any brawling situation.
|
# ? Jan 6, 2016 22:56 |
|
Stringbean posted:The more I play Mediums and heavies and less I like about Assaults. They have their benefits, but I prefer the speed of mediums and the beefiness/mobility of heavies. The marauder and thunderbolt are spoiling me. This is basically the habit I fell into as I played around with different weight classes. Assaults just give up too much mobility for me to really enjoy them, especially when I can roam about in my Cauldy at medium mech speeds and blast autocannons all over folks or drill them with lasers on my Thunderbolts. And exploding folks with the SRM Griffins is just plain fun.
|
# ? Jan 6, 2016 23:01 |
|
Washout posted:People love the king crab for some reason, it looks cool and has THE CLAMPS
|
# ? Jan 6, 2016 23:01 |
|
Stringbean posted:The more I play Mediums and heavies and less I like about Assaults. They have their benefits, but I prefer the speed of mediums. I absolutely agree. After utilizing the Shadow Cat's mega jump jets to be more mobile than loving any other mech in the game, I just cannot go back to anything else because it's just so boring.
|
# ? Jan 6, 2016 23:04 |
|
Please do not treat a King Crab like an Atlas It is fun brawling but it is really good at being a big gently caress you turret behind an Atlas.
|
# ? Jan 6, 2016 23:04 |
|
I like playing assaults because I like knowing other people in my team are having fun If everyone's shooting me, you guys get to shoot!
|
# ? Jan 6, 2016 23:05 |
|
ZenVulgarity posted:Please do not treat a King Crab like an Atlas That's how I played my KGC. But that's not my favorite way to play. Turns out I like to shoot people in the face at point blank range. e: if I do get another Assault, it'll probably be an Atlas for the exact reason above.
|
# ? Jan 6, 2016 23:07 |
|
ZenVulgarity posted:I like playing assaults because I like knowing other people in my team are having fun your sacrifice is noted and appreciated
|
# ? Jan 6, 2016 23:07 |
|
some assaults push with armor like the Atlas, others push with guns like the King Crab or Dire Wolf either way is cool and fun to play
|
# ? Jan 6, 2016 23:11 |
|
Washout posted:People love the king crab for some reason, it's slow as poo poo and the weapons are all really low, it's really a garbage newbie trap imo. BNC-3E does dakka better and atlas is a better brawler. It can fight off lights but that's about it, it's such an easy target to hit that you will probably lose in any brawling situation. But it's the only mech that you can use to 'Giv'em the CLAMPS'
|
# ? Jan 6, 2016 23:11 |
|
Pattonesque posted:some assaults push with armor like the Atlas, others push with guns like the King Crab or Dire Wolf This is a cool and good post Although god help anyone near a quad srm ac20 atlas on a push The first robbit around the corner is loving dead it seems
|
# ? Jan 6, 2016 23:13 |
|
Washout posted:People love the king crab for some reason, it's slow as poo poo and the weapons are all really low, it's really a garbage newbie trap imo. BNC-3E does dakka better and atlas is a better brawler. It can fight off lights but that's about it, it's such an easy target to hit that you will probably lose in any brawling situation. The Banshe cannot match the dakacrab. The dual AC/20 king crab is a bad gimmic but the quad uac build is an earth shattering monster that can win brawls through sheer volume of fire. It also has a powerful mid-range aspect that the atlas cannot match.
|
# ? Jan 6, 2016 23:16 |
|
Super 3 posted:But it's the only mech that you can use to 'Giv'em the CLAMPS' Not true. There regular crab can put a crimp on things as well.
|
# ? Jan 6, 2016 23:16 |
|
ZenVulgarity posted:This is a cool and good post yeah it's a beast the best part is that sometimes if the initial push is good enough, you can actually push through to cover and survive as an Atlas with all your weapons intact then you're an intact Atlas and everyone on the opposing team is a) open and b) not able to focus you anymore so it's like BOOM *kill* *twist* BOOM *kill* twist* Astroniomix posted:The Banshe cannot match the dakacrab. They do the same thing but they have different uses. The Crab's mounts are all super low but it has more of them, while the Banshee's are all high-mounted and on one side So you can utilize cover better with the Banshee, but the Crab is better at fully committing Pattonesque fucked around with this message at 23:22 on Jan 6, 2016 |
# ? Jan 6, 2016 23:19 |
|
Pattonesque posted:yeah it's a beast Those are the best matches. Those or when you catch an enemy push on their flank as an Atlas. I enjoy when the match ends and I am a just a cockpit, orange torso and some legs.
|
# ? Jan 6, 2016 23:23 |
|
Pattonesque posted:one thing that is important to consider in an assault (especially in an Atlas) is that sometimes you will have a low-damage game where you die first and the fact that you did so won the game for your team Cannot quote this enough. One match where I definitely won it "For the team" was on forest colony. I was in my AC20 4xSRM6 Atlas. Our team and theirs were seperated by about 300 meters and a hillock doing that peak and poke faggotry that pubbies are wont to do with a small contingent of goons joining in. Thanks to lights I saw where the enemy pubs were all grouped up and marched my Atlas the long way around to them so I'd be facing some butts (I'd have had an awkward time coming in the front due to hills/terrain/etc, basically a straight push would have lead us to be picked apart). So I ran up the enemy teams butts and fired off a couple of salvos as a "Hey, guess what an assault is here!" the entire team turned to face me, at which point our team managed to limp over the broken terrain and get buttshots on pretty much their entire team. I managed to completely neuter a direwolf before blowing up. But by the time they finished killing me, 6 of them had gone down to buttshots from our team.
|
# ? Jan 6, 2016 23:28 |
|
Pattonesque posted:
The banshee is at best 50% of a king crab, they just have drastically different roles. (banshee is a great mech but it's better for poking than a sustained firefight)
|
# ? Jan 6, 2016 23:30 |
|
Bait and Swatch posted:Those are the best matches. Those or when you catch an enemy push on their flank as an Atlas. I enjoy when the match ends and I am a just a cockpit, orange torso and some legs. I enjoy running around the team when my arms are gone but everyone still definitely needs to kill the big fucker And then my team gets all the buttshots
|
# ? Jan 6, 2016 23:33 |
|
Rhymenoserous posted:Cannot quote this enough. One match where I definitely won it "For the team" was on forest colony. I was in my AC20 4xSRM6 Atlas. Our team and theirs were seperated by about 300 meters and a hillock doing that peak and poke faggotry that pubbies are wont to do with a small contingent of goons joining in. Thanks to lights I saw where the enemy pubs were all grouped up and marched my Atlas the long way around to them so I'd be facing some butts (I'd have had an awkward time coming in the front due to hills/terrain/etc, basically a straight push would have lead us to be picked apart). So I ran up the enemy teams butts and fired off a couple of salvos as a "Hey, guess what an assault is here!" the entire team turned to face me, at which point our team managed to limp over the broken terrain and get buttshots on pretty much their entire team. One thing I wish I'd see more is light pilots actually scouting, running behind enemy lances and turning them around pre-push, instead of sitting behind the lance and trying to hawk kills.
|
# ? Jan 6, 2016 23:40 |
|
Willfrey posted:One thing I wish I'd see more is light pilots actually scouting, running behind enemy lances and turning them around pre-push, instead of sitting behind the lance and trying to hawk kills. the problem is that any flanking maneuver is pretty high risk and requires good timing amongst the entire team to pull off. otherwise the flanking units will get utterly reamed for no gains whatsoever and even in full goon groups it's rarely pulled off and then sometimes your lights will do this to a team that is good enough to where they just flatout wreck your lights through a quick burst of concentrated fire and then go about their business.
|
# ? Jan 6, 2016 23:47 |
|
Willfrey posted:One thing I wish I'd see more is light pilots actually scouting, running behind enemy lances and turning them around pre-push, instead of sitting behind the lance and trying to hawk kills. Average pubbie matches are too defensive to really press forward and take advantage of this sadly. And I always find it odd when its a conquest match and one of the first things I hear over VOIP is "Alright which of you assholes picked conquest?"
|
# ? Jan 6, 2016 23:50 |
|
nothing odd about it. pubbies hate any game mode that actually encourages/forces them to actively move around. game has a very moba-like feel to it a lot of the time in that regard, wherein people will often just wait to capitalize on others taking actions that they themselves are too cowardly to take
|
# ? Jan 6, 2016 23:52 |
|
Oh Snapple! posted:the problem is that any flanking maneuver is pretty high risk and requires good timing amongst the entire team to pull off. otherwise the flanking units will get utterly reamed for no gains whatsoever and even in full goon groups it's rarely pulled off Oh Snapple! posted:nothing odd about it. pubbies hate any game mode that actually encourages/forces them to actively move around.
|
# ? Jan 6, 2016 23:54 |
|
Oh Snapple! posted:nothing odd about it. pubbies hate any game mode that actually encourages/forces them to actively move around. I wondered why so much of the player base absolutely loves skirmish, makes sense since they just want to play peek-a-boo.
|
# ? Jan 7, 2016 00:08 |
|
Willfrey posted:One thing I wish I'd see more is light pilots actually scouting, running behind enemy lances and turning them around pre-push, instead of sitting behind the lance and trying to hawk kills. so in other words you want to play with me more often
|
# ? Jan 7, 2016 00:12 |
|
|
# ? May 22, 2024 14:02 |
|
I want to shoot lasers at giant robots. Any chance of getting an invite or something? My in game is Cocktopus.
|
# ? Jan 7, 2016 01:55 |