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Neat, I'll use it in some low risk bounties until I can get an adder for rare trading to buy a good hauler and a good shooter.
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# ? Jan 9, 2016 01:48 |
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# ? May 25, 2024 15:15 |
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tooterfish posted:I'm assuming he means he got one of the mk IVs given away to new pilots. It's worse than a Cobra III in several ways but it's got better shields/more armor so it's tougher. I'd call both ships roughly equal, with the Viper IV being better at combat and the Cobra III being better at cargo hauling. Both are superb multirole ships.
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# ? Jan 9, 2016 01:48 |
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Spanish Manlove posted:Neat, I'll use it in some low risk bounties until I can get an adder for rare trading to buy a good hauler and a good shooter. The Viper Mk. IV is an acceptable rare trader and much better than an Adder. The Cobra has a slightly higher cargo capacity, speed and jump range but weaker shields and hull - I'd argue that the Cobra is broadly speaking a better ship but not by much and if you want to fight I'd recommend a Diamondback Scout as the next ship up from the Viper Mk IV. Why they made the new model of a fighter ship into a worse fighter with tons of extra cargo space RabidWeasel fucked around with this message at 02:01 on Jan 9, 2016 |
# ? Jan 9, 2016 01:57 |
RabidWeasel posted:Viper IV is an acceptable rare trader and much better than an Adder. Yeah, the Viper of all things. That's like turning a Dodge Charger into a minivan.
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# ? Jan 9, 2016 02:00 |
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RabidWeasel posted:Viper IV is an acceptable rare trader and much better than an Adder. I just had to make 60LY of jumps to pick it up and yeah that's a decent cargo hold and I think I'll give rare trading a try for a bit. Do I have to do the one in the OP or can I just plug in my location into the website in the op and do that until I'm bored and can outfit my freebie ship a little better? Aside from fuel scoops, power plants, and FSD are there any upgrades I should prioritize? Edit: the viper obviously needs a good FSD because I can barely leave the loving sector I found it in. 2nd Edit: Yeah I'm sorry I don't like it, Im going back to the sidewinder because that viper sucks rear end when stock. Spanish Manlove fucked around with this message at 02:37 on Jan 9, 2016 |
# ? Jan 9, 2016 02:02 |
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Is it worth selling the viper iv for a cobra iii for a new player who doesn't plan on doing much combat yet?
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# ? Jan 9, 2016 02:34 |
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RabidWeasel posted:The Viper Mk. IV is an acceptable rare trader and much better than an Adder. The Cobra has a slightly higher cargo capacity, speed and jump range but weaker shields and hull - I'd argue that the Cobra is broadly speaking a better ship but not by much and if you want to fight I'd recommend a Diamondback Scout as the next ship up from the Viper Mk IV. Hexenritter posted:Yeah, the Viper of all things. That's like turning a Dodge Charger into a minivan.
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# ? Jan 9, 2016 02:40 |
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Sure, if you would rather trade then going for the cobra makes more sense.
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# ? Jan 9, 2016 02:41 |
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Jesus, I just got my rear end kicked by an NPC. Went to a hazardous RES to try to do some hunting and spotted a Federal Gunship in a wing with 2 explorer Asps. Figure, hey, I'll take out that Gunship quickly and then kill the asps. Well, the Gunship took about 3x as long to kill as it should have and the asps just kept pounding on me. Finally turned on the Asps and realized they were almost through my shields again so popped another cell and they collapsed them just as it got online. Well poo poo, started taking a bit of damage but just thought I'd jump to the close by star base to repair up. Spooled up frame shift and just as it was about to jump, mass lock. I was going towards the belt (couldn't see it, it was in a system with a ring gap and it was dark). I start to hear the windscreen cracking and notice I'm down to 50%. poo poo, I'd better jump to a system. Panic, pic any system and JUST as the frame shift gets to the last bar to jump, killed. $3,000,000 rebuy for my Python Oh well, that's my story. Hey, what's the trading route tool to use nowdays? Need to do some trucking.
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# ? Jan 9, 2016 02:43 |
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A Tartan Tory posted:Center Middle Top
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# ? Jan 9, 2016 03:15 |
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So I feel like I'm missing something crucial. Any time an enemy gets a bead on me at all, it's a death sentence. No matter whether I was flying an Eagle or my new Viper, it just means I'm screwed and I'm going to die sooner or later (probably sooner). Is the answer really just don't get shot in the first place? What am I doing wrong? Even when I was flying in a wing, I got attacked by one guy and couldn't shake him at all. It sucks.
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# ? Jan 9, 2016 03:35 |
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CascadeBeta posted:So I feel like I'm missing something crucial. Any time an enemy gets a bead on me at all, it's a death sentence. No matter whether I was flying an Eagle or my new Viper, it just means I'm screwed and I'm going to die sooner or later (probably sooner). Is the answer really just don't get shot in the first place? What am I doing wrong? Are you flying at 100% throttle all the time? This is something I realized was more widespread than expected after seeing people review the pre-buff FDL, but keeping your speed at max is not a good idea in a dogfight. By keeping it at around 40-60% will put you in the "blue zone" (helpfully indicated as a blue section of the throttle) and significantly boosts your agility. Stick to this, and try to save your boosts for when your opponent does them as well. Keeping to this approach should let any small ship butthug effectively. It's important because besides losing agility, going fast all the time also invariably turns into a jousting battle- especially versus the Anaconda- and in that situation the smaller ship is boned without fancy lateral thrusting. Sard fucked around with this message at 03:54 on Jan 9, 2016 |
# ? Jan 9, 2016 03:52 |
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The Viper IV isn't particularly agile anyway, it needs to stay a bit further away from things to not get out-turned.
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# ? Jan 9, 2016 04:01 |
slidebite posted:Jesus, I just got my rear end kicked by an NPC. Went to a hazardous RES to try to do some hunting and spotted a Federal Gunship in a wing with 2 explorer Asps. Figure, hey, I'll take out that Gunship quickly and then kill the asps. Well, the Gunship took about 3x as long to kill as it should have and the asps just kept pounding on me. Finally turned on the Asps and realized they were almost through my shields again so popped another cell and they collapsed them just as it got online. Well poo poo, started taking a bit of damage but just thought I'd jump to the close by star base to repair up. Spooled up frame shift and just as it was about to jump, mass lock. I was going towards the belt (couldn't see it, it was in a system with a ring gap and it was dark). I start to hear the windscreen cracking and notice I'm down to 50%. poo poo, I'd better jump to a system. Panic, pic any system and JUST as the frame shift gets to the last bar to jump, killed. I had a similar HazRES experience a few days ago in my Vulture. I put everything in ENG, boosted away at a consistently >350m/s speed while my hull got peeled down to about 15% and managed to save myself 1.6 mil. Those hazardous RESes are not loving around.
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# ? Jan 9, 2016 04:09 |
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I always stay away from wings in hazres. The gunship + 2 diamondbacks is particularly annoying.
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# ? Jan 9, 2016 04:16 |
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So I decided to try my hand at a rares trading route, and went for the Rajukru diamond route (extended). I guess it's decent money per hour, but it's sure not something I could do for a long time. I got the Cobra tuned to where I have 36t of cargo, and enough fuel that on the longest leg, Altair -> Rajukru, I land in Rajukru with 3% fuel left. It was a bit worrisome on the first run after re-configuring to maximize speed and losing the emergency fuel scoop. There was only a single pixel of fuel left on the bar pre-jump. One leg of this route could really stand to have about another 10-16 tons of cargo when the availability is generous at a couple stations in a row, but it looks like the next ship after the Cobra that could make the jumps on that long leg, with more cargo (68 tons of cargo configured to make this run) is the Keelback. How is the Keelback as a ship in general to replace the Cobra III? Looks like it's agility is complete poo poo, and it's a 'medium' instead of small. Cheaper option would be a Type-6, which could carry 84 tons with plenty of range left over on the longest trip leg, but is probably pretty defenseless when it gets interdicted (I seem to get interdicted at least once every loop), and I doubt it it agile enough to evade the interdiction like I can do most of the time in the Cobra III. Better option would be a nice Asp Explorer, but newbie me can't afford that (the 5A FSD alone is 5.1 million, on top of the 6.1 million hull cost).
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# ? Jan 9, 2016 04:24 |
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Sard posted:Are you flying at 100% throttle all the time? This is something I realized was more widespread than expected after seeing people review the pre-buff FDL, but keeping your speed at max is not a good idea in a dogfight. By keeping it at around 40-60% will put you in the "blue zone" (helpfully indicated as a blue section of the throttle) and significantly boosts your agility. Stick to this, and try to save your boosts for when your opponent does them as well. Keeping to this approach should let any small ship butthug effectively. I mean I shift between 100% and the blue zone, as needed. It doesn't seem to matter how well I maneuver, because even if I'm hiding behind asteroids, I'm still somehow getting shot. Edit: When I hit boost nothing happens. CascadeBeta fucked around with this message at 04:41 on Jan 9, 2016 |
# ? Jan 9, 2016 04:36 |
drat Dirty Ape posted:Ok, so why does my galaxy map say I have a Viper MKIV somewhere where I've never been? Spanish Manlove posted:I discovered I own a viper, would it be useful as baby's first actual spaceship? https://www.youtube.com/watch?v=hk776aMkgas Thanks to some judicious copyediting by DarthBlingBling this also ended up on actual GalNet:
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# ? Jan 9, 2016 04:41 |
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I notice one way to take out wings in Hazres. Wait until they start shooting something. As long as something else has their attention, they can't all focus on you. Take out the weaker enemies first, obviously. Then go for the big boy. If you shoot one of them and then you get 3 messages, you better get out of there. You just made them angry and want to kill you.
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# ? Jan 9, 2016 05:23 |
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The Locator posted:So I decided to try my hand at a rares trading route, and went for the Rajukru diamond route (extended). I guess it's decent money per hour, but it's sure not something I could do for a long time. How much are you making on these runs? I might try my hand at a little space trucking now that I actually have some cargo space.
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# ? Jan 9, 2016 05:32 |
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CascadeBeta posted:I mean I shift between 100% and the blue zone, as needed. It doesn't seem to matter how well I maneuver, because even if I'm hiding behind asteroids, I'm still somehow getting shot. What are you flying and how is it outfit? No boost sounds like an undersized distributor.
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# ? Jan 9, 2016 05:36 |
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drat Dirty Ape posted:How much are you making on these runs? I might try my hand at a little space trucking now that I actually have some cargo space. You buy rares for something like 600-1200cr, and you sell them for 15-16k cr. The money is ok, but I think I made more in normal res sites sniping the cops kills. I mostly just wanted to give it a try. Figure that a full circle will make 800k-900k profit maybe? I haven't kept super close track, but the last load I just sold was about 500k (full cargo - 36 tons). You could make slightly more with more cargo, but I've only been short about 2-8 tons per circle and only at Altair where it's the third pickup. If you wanted to idle in station or do board refresh games you could pick up a lot more per circle if you had the space. The thing is, some of the stations are a long trek from where you pop in by the sun, so you spend a good chunk of time flying (the farthest station is like 2600ls from the star). With a 22ly jump range, the route is (jumps from memory, might be off slightly): 39 Tauri -> George Pantazis - 28 ly, 2 jumps. Buy stuff. George Pantazis -> Altair - 29 ly, 2 jumps. Buy stuff. Altair -> Rajukru - 169ly - 9 jumps. Sell everything from 3 prior stations. Buy stuff. Rajukru -> HIP 80364 - 50ly - 3 jumps. Fly 900ls to station, get interdicted almost every time. Buy stuff. HIP 80364 -> 39 Tauri - 160ly, 10 jumps. Fly 2600ls to station, Sell everything from prior two stations, go to beginning. Here is the url to the route someone posted on one of these threads - http://i.imgur.com/SVpPHrv.jpg I think jumps average 1 minute each, so except for the two long routes, far more time is spent in super-cruise and docking than in jumping (I think). I'm bad at keeping track of time when I'm doing game stuff. None of the rares on the route are illegal, so don't have to worry about space-cop scanning.
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# ? Jan 9, 2016 05:48 |
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The Locator posted:You buy rares for something like 600-1200cr, and you sell them for 15-16k cr. The money is ok, but I think I made more in normal res sites sniping the cops kills. I mostly just wanted to give it a try. Thanks, I'll give that a try. I've actually been making most of my money doing dumb SRV stuff (escape pods mostly), but it's pretty time inefficient and dependent on the right missions showing up on the boards.
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# ? Jan 9, 2016 06:02 |
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Spanish Manlove posted:What happens when start heading towards the far rim of the galaxy? Also in the center of the galaxy?
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# ? Jan 9, 2016 08:02 |
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For the Goons doing rare trade runs, how much cargo are you usually fitting for? Would 20 tons be enough?
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# ? Jan 9, 2016 08:08 |
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iRend posted:
top
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# ? Jan 9, 2016 08:15 |
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Thronde posted:For the Goons doing rare trade runs, how much cargo are you usually fitting for? Would 20 tons be enough?
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# ? Jan 9, 2016 08:35 |
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Thronde posted:For the Goons doing rare trade runs, how much cargo are you usually fitting for? Would 20 tons be enough?
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# ? Jan 9, 2016 08:47 |
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WebDog posted:You don't get much more than about 16T per station so it usually tops out at around 50T or so of cargo. What I thought. You don't sell at each stop what you picked up at the one before? Like Altair > Rakuju I would sell the Altair stuff, pick up Rakuju stuff, go to HIP ad repeat
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# ? Jan 9, 2016 09:24 |
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Thronde posted:What I thought. You don't sell at each stop what you picked up at the one before? Like Altair > Rakuju I would sell the Altair stuff, pick up Rakuju stuff, go to HIP ad repeat exactly 16t per stop max, you need to carry about 50t for the full run
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# ? Jan 9, 2016 09:38 |
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TheresaJayne posted:exactly 16t per stop max, you need to carry about 50t for the full run Because I'm dumb and tired and confused. If I go to Altair, buy 16T, jump to Rakuju, sell 16t and buy 16t there, so on and so forth, why would I need more than 16t for a run? Or should I be holding on to stuff.
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# ? Jan 9, 2016 10:20 |
Thronde posted:Because I'm dumb and tired and confused. Your Route is A-B-C-D. To get the most benefit out of it you want to take them long distance. So you buy at A. Buy at B. Sell A at C and buy C, etc. You may not always exchange your full cargo at any given stop. Eventually you loop around and sell C at A, D at B and so on. I think.
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# ? Jan 9, 2016 10:28 |
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Rares are worth more the further from their origin system they are, you want to take them at least 160LY before selling.
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# ? Jan 9, 2016 10:35 |
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Ah, I knew they were worth more, but they don't make much in gains past 160ly. I didn't know about the route sell patterns. Makes more sense. Thanks Goons!
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# ? Jan 9, 2016 11:06 |
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Spanish Manlove posted:Thanks! That saves me 100 hours of countless 7ly jumps in my little lovely sidewinder. Actually, you saved infinite hours, since 7 ly jump range doesn't get you to farside and many other places. You could try travelling to the center, the stars are closer together the closer you get to the center. (No don't do that in a Sidewinder)
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# ? Jan 9, 2016 12:28 |
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Some dude on the official boards got to one of the edges in a sidey, but it had an upgraded FSD
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# ? Jan 9, 2016 13:02 |
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I am on just regular elite dangeroud at the moment because it was 9 quid on steam. Is the best way to earn money early on taking on bullieten board missions and also hanging around resource extraction sites, swooping in on anacondas that have been weakened by the local LEO? Just regular trading in my Cobra III only gives me chump change. Would it be a good idea to save for a cargo ship to do trade runs in as a second ship?
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# ? Jan 9, 2016 13:33 |
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Falken posted:I am on just regular elite dangeroud at the moment because it was 9 quid on steam. I've made money by finding wreckage sites, scooping up (stolen) goods and selling them on the black market. The only good money I've seen on Bulletins (so far) have been multi-step missions. Which are simple but kinda time consuming. You can make fast money on bounties at Res sites. From what I gather, the cobra is a perfectly fine ship for trading. You should have a spare slot for another cargo component. Switch out other components for lighter weight and upgrade your engine/FSD to really push how far you can jump.
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# ? Jan 9, 2016 13:43 |
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KakerMix posted:top How do I get in on this action.
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# ? Jan 9, 2016 17:04 |
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# ? May 25, 2024 15:15 |
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I imagine you point yourself "up" out of the galaxy, activate FSD, then walk away from your computer for a couple hours. fake edit: I have no idea, but that's pretty freakin' awesome.
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# ? Jan 9, 2016 17:58 |