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Zaodai posted:Why small pulses over mediums? Or is it just so you can swap the ER Meds it would carry by default to pulse smalls for the same tonnage? You'd also get some weight back stripping the jump jets out, I guess. I'm sure it'd be viable in some configuration. CERMLs also have one of the worst damage to heat ratios in the game.
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# ? Jan 13, 2016 22:30 |
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# ? Jun 5, 2024 04:10 |
Elliotw2 posted:I saw a Panther-10P yesterday with two LBX-2's and nothing else. LBX-2's on a Panther, you say?
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# ? Jan 13, 2016 22:31 |
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Beraiye posted:CERMLs also have one of the worst damage to heat ratios in the game. Nah, I mean why would you take small pulses over medium (or large, I guess) pulses, especially on a 100 ton assault.
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# ? Jan 13, 2016 22:31 |
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Zaodai posted:Why small pulses over mediums? Or is it just so you can swap the ER Meds it would carry by default to pulse smalls for the same tonnage? You'd also get some weight back stripping the jump jets out, I guess. I'm sure it'd be viable in some configuration. I figure if you're playing it like an Atlas, you're not going to be shooting at anything over 300 meters anyway, plus CSPLs have half a CMPL's heat and slightly less duration. Works better in a brawl because you can twist away faster Pattonesque fucked around with this message at 22:56 on Jan 13, 2016 |
# ? Jan 13, 2016 22:31 |
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Devorum posted:LBX-2's on a Panther, you say? The tiniest shotgun mech.
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# ? Jan 13, 2016 22:31 |
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Pattonesque posted:I figure if you're playing it like an Atlas, you're not going to be shooting at anything over 300 meters anyway, plus CSPLs have half a CERMPL's heat and slightly less duration. Works better in a brawl because you can twist away faster I keep falling into old habits of fewer, stronger weapons being better than more numerous weaker weapons, and that optimal range is a big deal even though lasers can shoot out to twice the distance shown. It'd probably be cheap to test either way and find which was more fun to play.
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# ? Jan 13, 2016 22:38 |
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teepo posted:literally right before they did their little tournament, a group of nine goons ran into the same 228 squad featured in the video on mining collective. they literally did the same exact poo poo in this video, where the blackjacks and quickdraws were smartly positioned so each and every one of them had line of sight on our death ball engulfing us with lasers from literally every single possible direction. once a few of our mechs dropped and our armor was stripped, a swarm of arctic cheetahs charged in and picked us apart. it was a complete stomp and well deserved. What's lost in this story is that it's ultimately a squad of people who live and breathe this stupid game vs. goon groups which have a varying amount of experience and degrees to which they care about doing this stuff. The deathball strat is preferred because it's simple and works the majority of the time. Newbies can do it easily, and it's just enough coordination to win without being overbearing to people who couldn't give less of a poo poo about a high degree of coordination.
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# ? Jan 13, 2016 22:46 |
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Oh Snapple! posted:What's lost in this story is that it's ultimately a squad of people who live and breathe this stupid game vs. goon groups which have a varying amount of experience and degrees to which they care about doing this stuff. Coordinated groups of sniping garbage is boring I don't mind if we run 12 god hand novas though
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# ? Jan 13, 2016 22:52 |
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ZenVulgarity posted:Coordinated groups of sniping garbage is boring Also this, yeah. A lot of us find sniping pretty boring and unsatisfying and recoil in disgust at the idea of doing in en mass even if we might individually have mechs set up to do it. Watching that video and I'm just like "that is not something I ever want to be a part of."
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# ? Jan 13, 2016 22:58 |
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yelling FOLLOW DAD is much easier than trying to position a bunch of people.
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# ? Jan 13, 2016 23:18 |
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Oh Snapple! posted:What's lost in this story is that it's ultimately a squad of people who live and breathe this stupid game vs. goon groups which have a varying amount of experience and degrees to which they care about doing this stuff. i'm not advocating for goons to play this way at all. this video was to illustrate the point me, patton and a few others were trying to make that having a few mechs utilizing a support roll can be just as effective if not more so than having one gigantic deathball i just wish goons, and at least one of the graduates from the school of modpod, would understand that deathballing/brawling is equivalent to utilizing a zerg rush in the bronze league. it'll work a good majority of the time until you play a platinum player in your next placement match and you're left wondering what exactly went wrong. just because it works a good majority of the time doesn't make it the dominant strategy. fact is, this game now caters to many different play styles and that is why the game is loving awesome again. goons should be able to bring whatever the hell they want, as long as they're coordinating well with the team. if you don't like how somebody isn't necessarily joining the brawl, the problem is more likely you then them.
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# ? Jan 13, 2016 23:27 |
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Oh Snapple! posted:Also this, yeah. Yeah I feel you. Brawling is for me much more fun I think there's room for people to play to their strengths though. Snipey folks can support brawly folks and vice versa
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# ? Jan 13, 2016 23:27 |
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Pattonesque posted:Yeah I feel you. Brawling is for me much more fun this. i'm in a brawler a good majority of the time anyways.
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# ? Jan 13, 2016 23:29 |
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Got my first 1k+ damage game in my MAD-5D, using 4x MPLas and 2x SRM4+A. In Viridian Bog. Just me and a smoking HBK-GI. 2 dudes are holed up on top of a plateau that I can't JJ up onto. So the HBK and I wait it out under the cliff edge and wait. 20 seconds left, they decide it's now or never and drop down in front of me. I core out the first guy, and the other jets. It was a great match - I should probably run Shadowplay....
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# ? Jan 13, 2016 23:29 |
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Pattonesque posted:I really want the Kodiak, but the other thing is that I think it has maximum two missile slots. I want some 130 meter leaps and going 70kph in 100 tons of bearfuckyou.
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# ? Jan 13, 2016 23:35 |
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Mighty Dicktron posted:I'm considering getting back into this after hearing that it's finally good again, are any of my CHIVERS™ boys still playing Say "perhaps" to robots.
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# ? Jan 14, 2016 00:26 |
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Devorum posted:LBX-2's on a Panther, you say? DO NOT SUMMON "SLANG" IN HERE PLEASE.
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# ? Jan 14, 2016 00:28 |
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teepo posted:i'm not advocating for goons to play this way at all. this video was to illustrate the point me, patton and a few others were trying to make that having a few mechs utilizing a support roll can be just as effective if not more so than having one gigantic deathball Goons definitely can bring what they want No one likes hearing about why being a pansy nerd scrublord is optimal though and why goony retard stuff is the best is both bad Just strap your dumb autistic nerd self in your tonnage and have fun IMO
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# ? Jan 14, 2016 00:29 |
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Mighty Dicktron posted:I'm considering getting back into this after hearing that it's finally good again, are any of my CHIVERS™ boys still playing I'm kinda in CHIVERS, so yes?
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# ? Jan 14, 2016 00:48 |
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It's a game, so the primary goal should be to have a loving great time doing ridiculous poo poo with goons. Everyone in an urby with two ghost dads? yes please. Pick trial shadowcats and everyone jet up onto that mesa and pick the enemy team to death? gently caress yes. Always, only ever run special snowflake builds because gently caress cookie-cutter? great! Who the gently caress cares just pick a mech, call some primaries and say gg when your greater-than-zero coordination wins the day. If you lose, queue up again, stop crying.
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# ? Jan 14, 2016 00:51 |
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Herb Dington posted:It's a game, so the primary goal should be to have a loving great time doing ridiculous poo poo with goons. If you want to sperg we can get some cw going Quick matches should be 12 children running around trying things imo
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# ? Jan 14, 2016 00:53 |
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teepo posted:i'm not advocating for goons to play this way at all. this video was to illustrate the point me, patton and a few others were trying to make that having a few mechs utilizing a support roll can be just as effective if not more so than having one gigantic deathball Have some : Winning is generally more fun and rewarding than losing. Try to win but don't drag out losses. If you're going to lose, get it over with so you can get into the next match and do better. (See: izov burning his legs out when he's the last one alive, rather than running around) Damage that kills a mech is more valuable than damage that didn't contribute to them dying. (In other words, shoot CT). Damage early is more valuable to winning than damage later. Never engage in a stand off fair fight. Engage when you have local superiority, don't engage at a disadvantage or even numbers unless you have to. Two mechs ganging up on one mech will take less damage in the process than they would going at it one at a time. However, fighting an even fight now is better than fighting an uneven fight in twenty seconds. Always focus fire. Fewer dead mechs now are better than many wounded mechs. Your HP is a resource you can and should expend intelligently for the benefit of the team. Having two wounded mechs is always going to be better than one fresh mech and one dead mech. - This is why people bitch about snipers not getting involved in brawls. As a corollary to the above, don't waste your HP unnecessarily with bad peek and poke trades. Look at your loving map. If the brawl hasn't started yet but half their team is turned around because a light just shot someone in the butt, it's probably a good time to go in or at least shoot them while half their team is distracted and unable to shoot back. When it's time to go in, loving go in. You don't beat a firing line by peeking and poking. You beat a firing line by generating local superiority. If four of you can shoot one of them while only one of them is shooting back, that's local superiority, even at 700m. Try to always do more than 300 damage a round. If you're using a LRM boat or a streakcrow or some other mech that does not concentrate damage effectively, the bar is higher. If you're playing a light and you're shooting butts and turning half their team around, the bar is lower. In other words, be useful to your team. Never go to the loving citadel.
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# ? Jan 14, 2016 00:59 |
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speaking of the Shadow Cat, PGI is working on buffing it and the summoner (without adding hardpoints) https://twitter.com/russ_bullock/status/687354170366558208
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# ? Jan 14, 2016 01:14 |
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i've come into my own as a scout, got the second most damage in the entire game I just played and had a heroic last stand that lasted a good three minutes or so, killed two guys during that alone. amen
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# ? Jan 14, 2016 01:15 |
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The Summoner desperately needs structure quirks to make up for lovely hitboxes. Maybe the MASC change will help out the shadow cat and the executioner, but it'd have to be pretty big.
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# ? Jan 14, 2016 01:19 |
What are some good Locust builds besides the LPL 1V? I have the ones that came with the Overlord pack.
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# ? Jan 14, 2016 01:26 |
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klapman posted:i've come into my own as a scout, got the second most damage in the entire game I just played and had a heroic last stand that lasted a good three minutes or so, killed two guys during that alone. amen Light (and light medium, e.g. Cicada) play in MWO is fantastic.
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# ? Jan 14, 2016 01:52 |
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Pattonesque posted:speaking of the Shadow Cat, PGI is working on buffing it and the summoner (without adding hardpoints) Meanwhile the ice ferret is still a horrible and bad mech
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# ? Jan 14, 2016 02:36 |
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Elliotw2 posted:Sure, I need another Cicada to sit next to my lovely PPC sniper and my mediocre hex pattern one. Cicada's are great, if you run the ECM one with two ER LL you can harass the enemy team to death and pump out decent damage consistently
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# ? Jan 14, 2016 03:03 |
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okay I am finally ready to be added by goons if possible I should be JackTheRipper21 I usually drive IS lights or mediums, I don't think I have a single heavy or assault anymore
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# ? Jan 14, 2016 03:12 |
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What's the difference between the 2 goon units? I'm slowly getting the hang of this game.
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# ? Jan 14, 2016 03:31 |
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sebmojo posted:Light (and light medium, e.g. Cicada) play in MWO is fantastic. Yeah, i've heard this game is bad but as a Light bot it's just hilarious. It kicks rear end to lead like three medium/heavies on a wild goose chase while the rest of my team takes advantage. My favorite thing, though, is getting 8x map selection and singlehandedly picking a lovely, lovely map.
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# ? Jan 14, 2016 03:33 |
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Banana Man posted:What's the difference between the 2 goon units? I'm slowly getting the hang of this game. One drops Clan (GIRL) and the other drops IS (WoL) in Community Warfare, which dictates what mechs you can use in that mode. I think WoL is more active on that front.
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# ? Jan 14, 2016 03:34 |
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Coolwhoami posted:Meanwhile the ice ferret is still a horrible and bad mech Lots of mechs will forever be poo poo because the niche that they performed doesn't exist and will never exist in MWO
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# ? Jan 14, 2016 03:35 |
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To be fair, the Ice Ferret wasn't a particularly good mech in tabletop. vvv ? A.o.D. fucked around with this message at 03:46 on Jan 14, 2016 |
# ? Jan 14, 2016 03:39 |
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A.o.D. posted:To be fair, the Ice Ferret wasn't a particularly good mech in tabletop. lol
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# ? Jan 14, 2016 03:45 |
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Banana Man posted:What's the difference between the 2 goon units? I'm slowly getting the hang of this game. WoL are autistic rage spergs. GIRL are troons needing an outlet.
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# ? Jan 14, 2016 04:28 |
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Did someone just mention modpod in a positive light and no one batted and eyelash?
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# ? Jan 14, 2016 04:35 |
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Internet Explorer posted:Did someone just mention modpod in a positive light and no one batted and eyelash? He's a sexy guy, what of it?
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# ? Jan 14, 2016 04:54 |
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# ? Jun 5, 2024 04:10 |
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So I guess I'm finally feeling out the glass cannon gameplay of the Direwolf; I just had my second 900 damage game of the day in it. The Direwolf taught me that if your match score is high enough your player rating can increase even if your team loses The sheer loving hurt you can lay on things is indescribable, and people do some hilarious poo poo when they can't get away from you. In my last game I had a Kit Fox be so busy dodging a teammate he backed into a corner for cover, turned the other way to escape, and there I was. I could just see him go "welp " and decide to meet his fate with dignity. Holy hell do you need to loving COMMIT in this mech though. Not only are you too slow to change your mind, you also need to be facing the enemy essentially 100% of the time, while having what feels like half the HP of an Atlas. Your only recourse for survival is to meet the enemy and break him. I've been running a triple UAC10 build, but I'm gonna switch it up for a 2xUAC10/3xUAC5 build once I get the money, just to have the spare equipment on hand if nothing else. Also, having finally been in an extended brawl in my quad ASRM6 Timberwolf, I swapped from medium lasers down to smalls so I could carry an extra two tons of ammo. 550 just wasn't getting it, 750's a lot more comfortable. Not that I live that long most of the time anyway; I'm a tad over-eager. In the same game I finally got to go toe to toe with one of those 6xLRM5 Mad Dog's and... I kinda want one. But I also want a Thunderbolt 5SS to spread my sweet medium pulse laser love. And then Firestarters are on sale and maybe I should own a light mech that isn't a trash can and goddamn there's too much poo poo to buy and not nearly enough C-Bills. edit: If I'm a super cheap-rear end and would rather buy two more Firestarter variants for the price of the XL295 I should be running in them, could I get away with the XL280 I already own from having the Marmoset? double edit: 2xUAC10/3xUAC5 Direwolf sucks and I hate it. Gonna try some more games in it tomorrow, but not a fan, rip 2 million C-bills. Rocketpriest fucked around with this message at 06:43 on Jan 14, 2016 |
# ? Jan 14, 2016 05:15 |