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Plom Bar posted:There's a handful of puzzles that benefit from remembering poo poo you've seen, and little bits of worldbuilding and exposition that are cool if you're a big nerd like me. And it helps to know that all the stuff you see is recorded in your journal. But none of it is absolutely critical. I noticed that if its actually important, the game will say "you learned something important" or "this will have consequences". I'm being nice to everyone, though i'm using the time rewind to do jerk things, then undoing them, like Victoria's photos.
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# ? Jan 19, 2016 06:29 |
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# ? May 29, 2024 22:37 |
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twistedmentat posted:I noticed that if its actually important, the game will say "you learned something important" or "this will have consequences". Not always
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# ? Jan 19, 2016 06:40 |
LoseHound posted:Also, for anyone who is into choice-based games starring teen girls and analogue technology, Oxenfree is out and its rad.
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# ? Jan 19, 2016 09:20 |
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SirKibbles posted:They literally did run out of money one of the devs posted about it, the ending seems rushed and pieced together because it is. On the bright side it seems like some of the writing problems were the classic modern adventure game problem of head writer gets moved to work on season 2. Plus if loving Homefront can get a sequel we're definitely getting one of an actual well selling new IP. This explains a lot thanks Quest For Glory II posted:also I maintain that the vision Max got about the tornado came before she got her powers and the way the narrative is constructed in that first episode it only feels logical to assume you were given the powers to try and stop that event from happening, not "NEVER USE THESE MAGICAL POWERS YOU JUST RECEIVED FOR SOME REASON. you have just been given a gift DONT USE IT!!! NEVER EVER USE IT!!!" It's kinda like they just straight-up forgot how their own game started. I even replayed the first chapter to see if I missed anything but nope, seriously seems that the tornado was always inevitable and not even connected to you. All your powers could accomplish was what they were only ever really good for, saving Chloe
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# ? Jan 19, 2016 11:40 |
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People can survive a tornado, the town is full of bunkers too, I didn't hesitate a second to save Chloe.
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# ? Jan 19, 2016 13:05 |
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SimonChris posted:I also recommend Birdland, which feels a lot like Life is Strange, except instead of time travel powers the main character dreams about anthropomorphic birds. Birdland posted:LIZ: (leaning in closer) I see emojis and Instagram filters in my dreams. I wake up swiping phantom touchscreens. I haven't been on Tumblr for three weeks! Three weeks! Do you know how many fandoms I'm in on Tumblr? Do you have any idea how many ships I've got going? Kill me. Also give me more choice based games.
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# ? Jan 19, 2016 16:16 |
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LoseHound posted:Kill me. Also give me more choice based games. This is amazing and I want it engraved in my tombstone completely devoid of context. Also I started a thread for Oxenfree here: http://forums.somethingawful.com/showthread.php?threadid=3760779
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# ? Jan 19, 2016 16:30 |
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If the xbox one version is any indication looks like Director's Commentary is coming to all previous owners of the game. It's already available on the Xbox One version and will be an extra download free dlc thing from the store for the PS4 version on January 25th. Steam version
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# ? Jan 19, 2016 17:20 |
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havenwaters posted:If the xbox one version is any indication looks like Director's Commentary is coming to all previous owners of the game. It's already available on the Xbox One version and will be an extra download free dlc thing from the store for the PS4 version on January 25th. Steam version Will the commentary for episode 5 just be "We are sooooooooo sorry" repeated over and over?
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# ? Jan 19, 2016 18:50 |
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I bought the special edition because I have lost control of my life. It's a lot of money for an art book and a soundtrack but welp.
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# ? Jan 19, 2016 19:12 |
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Plom Bar posted:I bought the special edition because I have lost control of my life. It's a lot of money for an art book and a soundtrack but welp. I'm right there with you. I could have just bought the soundtrack piece meal with amazon/bandcamp but whatever. Probably would have cost $30ish anyway.
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# ? Jan 19, 2016 19:16 |
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havenwaters posted:I'm right there with you. I could have just bought the soundtrack piece meal with amazon/bandcamp but whatever. Probably would have cost $30ish anyway. The soundtrack is on Spotify too so it's basically available for free.
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# ? Jan 19, 2016 19:22 |
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Rosalind posted:The soundtrack is on Spotify too so it's basically available for free. This is something I'm willing to put up money to own a physical copy of, especially with that disc art
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# ? Jan 19, 2016 19:27 |
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Rosalind posted:The soundtrack is on Spotify too so it's basically available for free. Well I guess I'm just lighting $40 on fire for an art book. edit: Though yeah the disc art and having a cd is nice. Only thing I have with a cd player though is my old car/computers. edit 2: Commentary is up on steam along under dlc. edit 3: There might not be episode 5 commentary. Commentary's in the form of 9(?) videos talking about some of the more important moments in the game I think. MagusDraco fucked around with this message at 23:16 on Jan 19, 2016 |
# ? Jan 19, 2016 19:29 |
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havenwaters posted:Well I guess I'm just lighting $40 on fire for an art book. Was wondering what that 1 GB download was but yeah I'm definitely watching the ep 5 commentary
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# ? Jan 19, 2016 22:19 |
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BobTheJanitor posted:Will the commentary for episode 5 just be "We are sooooooooo sorry" repeated over and over? This was...uhhhhh...hmmmm...we just wanted to....uhhhhh...
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# ? Jan 19, 2016 23:08 |
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Prokhor Zakharov posted:This was...uhhhhh...hmmmm...we just wanted to....uhhhhh... Really I'm hoping that director commentary would finally give definitive proof that one of the writers (who was presumably the spark of genius that made the earlier episodes GOTY material) was out sick or quit or on vacation or something. It just seems so obvious that something happened and I'd love to have some closure on that.
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# ? Jan 19, 2016 23:21 |
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I personally am fond of the "no one knows how to write a loving ending and the writers at DONTNOD are no exception" theory.
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# ? Jan 19, 2016 23:54 |
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Plom Bar posted:I personally am fond of the "no one knows how to write a loving ending and the writers at DONTNOD are no exception" theory.
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# ? Jan 19, 2016 23:59 |
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Accordion Man posted:It's the most baffling thing why so many writers don't just have a basic ending in mind, that way while its open to change at least you have an idea of where it will all end up. That approach failed spectacularly for How I Met Your Mother.
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# ? Jan 20, 2016 00:48 |
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Plom Bar posted:This is something I'm willing to put up money to own a physical copy of, especially with that disc art LIS was 100% my GOTY for last year so I have no problem springing for extra stuff. What a great god drat game.
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# ? Jan 20, 2016 00:56 |
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I think Life Is Strange has a good ending.
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# ? Jan 20, 2016 01:02 |
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Heroic Yoshimitsu posted:I think Life Is Strange has a good ending. I think it has a good ending. Unfortunately, they forgot to put it in the game.
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# ? Jan 20, 2016 01:07 |
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Heroic Yoshimitsu posted:I think Life Is Strange has a good ending. Same. If they ever do an HD update they really need to flesh out the "Bad" ending but besides that its good.
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# ? Jan 20, 2016 01:13 |
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Plom Bar posted:That approach failed spectacularly for How I Met Your Mother.
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# ? Jan 20, 2016 01:25 |
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Plom Bar posted:I personally am fond of the "no one knows how to write a loving ending and the writers at DONTNOD are no exception" theory. Recent Counterpoints: Undertale and Tales From the Borderlands
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# ? Jan 20, 2016 02:47 |
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MonsieurChoc posted:People can survive a tornado, the town is full of bunkers too, I didn't hesitate a second to save Chloe. I don't think it's an accident that in the Save Chloe ending you don't actually see any of your friends/family dead. Whether they even are or not is entirely beside the point anyway. Choosing to "save" Arcadia Bay isn't choosing to save the people there, but rather to save the entire system, notion, hell idea of Arcadia Bay. It's basically the difference between choosing the Old Testament God or the New. Do you appease the angry, vengeful Universe (God) by human sacrifice (like Abraham was asked to)? Or do you choose Chloe as your Lord and Savior? For me, it was easily the latter.
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# ? Jan 20, 2016 03:28 |
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GlyphGryph posted:Recent Counterpoints: Undertale and Tales From the Borderlands Not familiar with the latter, but Undertale's endings' saving grace is the irresistible charm of its characters. "And then they lived happily ever after because everyone conveniently forgot about the initial war between humans and monsters while also forgiving Asgore for killing six kids" and "And then they all died because you, the player, are literally Satan" ain't exactly Shakespeare.
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# ? Jan 20, 2016 04:15 |
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Plom Bar posted:I personally am fond of the "no one knows how to write a loving ending and the writers at DONTNOD are no exception" theory. Life is Strange has an excellent ending, it just isn't the one people want. A lot of people wanted a 'good' ending where everything is sunshine and roses but that was never in the cards. Absent that the game does has an absolutely perfect ending as I detailed a little after release: quote:The bae over bay (love this) ending might be shorter but that doesn't mean it had more care applied to it. I'd actually argue that thematically the 'good' ending of the game is the ending where you save Chloe and leave the town to it's fate. Having played through the game again recently I stand by pretty much everything I wrote back then. Episode five could have used a tighter narrative focus and better gameplay (what the gently caress with the stupid part in the town and weird nightmare bullshit) but as far as sticking the landing you can tell that the Sacrifice Arcadia Bay was an ending that was decided in the very earliest drafts and carries along beautifully with the lessons the game tries to teach the player. I have my complaints with the fifth episode but for me it knocks the last few minutes out of the park.
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# ? Jan 20, 2016 05:05 |
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I think the reflection of Max in the bucket picture is the only selfie that has a "warped" image of her? It probably wasn't intentional since the butterfly was the focus, but I thought it was pretty neat that it functioned as the catalyst for her time warping powers.
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# ? Jan 20, 2016 05:15 |
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Plom Bar posted:Not familiar with the latter, but Undertale's endings' saving grace is the irresistible charm of its characters. "And then they lived happily ever after because everyone conveniently forgot about the initial war between humans and monsters while also forgiving Asgore for killing six kids" and "And then they all died because you, the player, are literally Satan" ain't exactly Shakespeare. That's the epilogue, and not really what I'm talking about, since none of that is actually particularly relevant to the story. Usually when people talk about the ending, they are talking about the bits that come before that. At least that's what I'm talking about. The ending of Undertale is alternately either the flowey fight and immediate aftermath up until the phone call (which is epilogue), the true lab/Asriel fight/final walkaround/cliff scene is the pacifist ending (the montage after that is epilogue). The genocide run doesn't have an epilogue,so the ending there really does happen at the end. Undertale had a really really good ending, for me, because it got 100% investment and paid off everything that had been put into getting it. LiS, on the contrary, had an ending that actively pulled me out and away from the story over and over again, then simply... cut off moments after the climax, with nothing else I'd done up until that point having mattered. Actually, you know what's a really good example of a great ending? The ending of the Kate Suicide story arc in LiS. Now that had everything that marks a good ending. Investment. Payoff. Meaningful stakes. Proper resolution. It was everything the ending of LiS wasn't. Caros posted:Life is Strange has an excellent ending, it just isn't the one people want. GlyphGryph fucked around with this message at 05:26 on Jan 20, 2016 |
# ? Jan 20, 2016 05:19 |
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Caros posted:Life is Strange has an excellent ending, it just isn't the one people want. Yeah, but no. It has the building blocks of a good ending, which a thoughtful person can expand upon to make something, as you've helpfully illustrated. But what the game gives us to work with is literally just 'nah' *rips photo* *ollies out*. Sometimes it's hard to tell at first glance whether a vague story is a masterfully light touch implying untold depths of meaning, or just an empty rushed facade with nothing propping it up. But it's pretty easy to figure out when you start digging in to it. LiS has too many dropped plot threads and completely fails to bring any sense of satisfying closure to its story arc.
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# ? Jan 20, 2016 06:37 |
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If anybody doesn't know yet the developer commentary is up on Steam. Go to DLC page, click play game. Quit game, then go to LiS game page and click the check box for the commentary to download it.
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# ? Jan 20, 2016 07:23 |
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It is also available for download on all platforms' respective download services, including legacy consoles.
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# ? Jan 20, 2016 07:30 |
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Plom Bar posted:It is also available for download on all platforms' respective download services, including legacy consoles. Except (for at least PS4) You have to wait til next week because someone didn't push it to the sony server in time for the Tuesday update or something dumb like that.
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# ? Jan 20, 2016 07:32 |
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BobTheJanitor posted:Yeah, but no. It has the building blocks of a good ending, which a thoughtful person can expand upon to make something, as you've helpfully illustrated. But what the game gives us to work with is literally just 'nah' *rips photo* *ollies out*. I'm a little curious, what would you change? They have a moment of despair watching the town get obliterated, it cuts to nature retaking the area as they drive through wreckage where everyone is clearly supposed to be dead and then literally go off into the sunset as the background music croons about making your way through hard times. I'll agree that the last episode really needed to be reworked to fix things up, but once you get to the choice I have to say that the intended 'good' ending is really loving solid, at least imho. Also yay! Developer commentary!
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# ? Jan 20, 2016 07:54 |
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precision posted:Many pages ago, but I have to agree that the Mr. Jefferson twist was the weakest part of the game. Mainly because at the end of episode 1 I was like 95% certain that it was going to happen. It also feels a bit like DONTNOD wanted to include a singular identifiable "bad guy" since all the other "bad" people were arguably just victims themselves. The Jefferson twist was choreographed so hard because he was the odd-man-out when you are in the office with the three of them and have to place blame. David at that point in the story is being mega-creepy. Nathan at that point is entirely a villain. But then you have idol-teacher and I probably just missed *some* combination of choices, but for the life of me I couldn't figure out exactly how/why Jefferson was even there, let alone as someone to *blame* for something. It really foreshadowed that he was going to be *something* later in the story. Also, on the topic of the ending, the Club, etc: I have the strangest recollection, and I am probably wrong, but during the initial vision of the tornado in class, I feel like when you get up to the Lighthouse there's a banner caught against something that has a 1913 date on it. I recall that it gave me the impression that there *had* been a previous major tornado in town, a long while back, and that the Vortex Club is a "hey lets celebrate local history!" type thing, possibly - now that someone mentions the idea the Prescotts know about the tornado - that they had somehow previously used the power to get where they are and suffered the consequence of the town being wiped out previously. But it hinges on that first vision being of *the past* and not *the future* - anyone who still has this installed take a quick look?
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# ? Jan 20, 2016 13:05 |
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GlyphGryph posted:The ending of the Kate Suicide story arc in LiS. Now that had everything that marks a good ending. Investment. Payoff. Meaningful stakes. Proper resolution. It was everything the ending of LiS wasn't. Shame the entire game couldn't do the same. Accordion Man fucked around with this message at 13:27 on Jan 20, 2016 |
# ? Jan 20, 2016 13:25 |
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I saved Kate by killing off my psycho girl friend. Well done me.
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# ? Jan 20, 2016 13:29 |
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# ? May 29, 2024 22:37 |
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The Jefferson twist was literally the point at which the game let you know it had no idea where it was going or what it was doing anymore. Some of ep 4 had been a bit ropey already but that was a total "honest guys we meant to set this up but just kinda forgot" that really set the tone for the complete mess of ep 5. Plan your stories out before you do a first draft, guys.
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# ? Jan 20, 2016 14:19 |