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File extensions are completely meaningless; that IS the xml file you are looking for, and it is xml. You probably had a redirect or a saved file cached there.
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# ? Jan 17, 2016 23:42 |
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# ? Jun 1, 2024 04:52 |
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Non Serviam posted:I definitely didn't change the xml file and turned it into an html file (since I don't even know how to do that) so I'm absolutely puzzled by this. You were requesting an xml file that the server couldn't find, so it was sending back an error page (in html format) instead.
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# ? Jan 17, 2016 23:54 |
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Kekekela posted:You were requesting an xml file that the server couldn't find, so it was sending back an error page (in html format) instead. So it was like "You want an XML file? HERE'S YOUR XML FILE!!!" You were all really helpful, thank you very much for your assistance.
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# ? Jan 18, 2016 15:22 |
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Does anyone have a good [ read on | generator for | repository of ] privacy policies? I have a bit of a "non-standard" use case so I can't just steal one off a generic website.
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# ? Jan 19, 2016 15:53 |
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These guys might be good. https://www.iubenda.com/en
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# ? Jan 19, 2016 21:25 |
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How do you guys debug (specifically JavaScript debug) Chrome on iOS? I had one bug that I stumbled upon solving but now we have another. I know there is integration for Chrome on Android and Safari on iOS by plugging the device into a computer, but what of the Chrome/iOS mix?
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# ? Jan 20, 2016 16:43 |
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I've never tried (sorry! I just have a question) but are you actually seeing bugs on Chrome that aren't in Safari? I've just been assuming they're equivalent renderer+engines with slightly different UIs around them.
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# ? Jan 20, 2016 16:52 |
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Munkeymon posted:I've never tried (sorry! I just have a question) but are you actually seeing bugs on Chrome that aren't in Safari? I've just been assuming they're equivalent renderer+engines with slightly different UIs around them.
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# ? Jan 20, 2016 17:03 |
If all else fails you can always go ghetto/2003 style and output your log messages to a div.
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# ? Jan 20, 2016 20:31 |
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The Merkinman posted:How do you guys debug (specifically JavaScript debug) Chrome on iOS? I had one bug that I stumbled upon solving but now we have another. I know there is integration for Chrome on Android and Safari on iOS by plugging the device into a computer, but what of the Chrome/iOS mix? I'm currently in the same hell. For me, G+ login doesn't work in Chrome on iOS. This bug seems to detail some of the differences between Safari and Chrome: https://code.google.com/p/chromium/issues/detail?id=136610 As far as debugging, the only thing I've found to help is Weiner: https://people.apache.org/~pmuellr/weinre/docs/1.x/1.5.0/ . You'll have to punch in some JS by hand into the address bar. Proxying SSL is basically impossible. You can give your iPhone a fake cert and trust it, but Chrome can't/won't use it.
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# ? Jan 20, 2016 21:00 |
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There's also this: http://jsconsole.com/remote-debugging.html But yeah, it's a pain and Chrome definitely doesn't always act the same as Safari.
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# ? Jan 21, 2016 15:47 |
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The Merkinman posted:How do you guys debug (specifically JavaScript debug) Chrome on iOS? I had one bug that I stumbled upon solving but now we have another. I know there is integration for Chrome on Android and Safari on iOS by plugging the device into a computer, but what of the Chrome/iOS mix? Not that you shouldn't investigate the bug, but what are the numbers on Chrome usage on iOS?
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# ? Jan 21, 2016 16:16 |
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Lumpy posted:Not that you shouldn't investigate the bug, but what are the numbers on Chrome usage on iOS? Obviously every site is different.
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# ? Jan 21, 2016 16:38 |
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Lumpy posted:Not that you shouldn't investigate the bug, but what are the numbers on Chrome usage on iOS?
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# ? Jan 21, 2016 16:47 |
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The Merkinman posted:Not sure if I'm reading it correctly, but ~3.5%. At 3.5%, I'd try to fix it, but wouldn't make it a huge priority. I prefer Chrome over Safari on my iPhone, but anytime I click a link, it defaults to opening with Safari which explains why the Chrome usage on mobile is so low.
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# ? Jan 21, 2016 16:59 |
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Is it possible to install wordpress and create a theme locally? I know literally nothing about Wordpress.org. What I'm looking to do is take my existing site and convert it into a WP theme and basically just add a blog. I don't have hosting at all, but was hoping I could do all that for free.
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# ? Jan 22, 2016 03:43 |
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Grump posted:Is it possible to install wordpress and create a theme locally? I know literally nothing about Wordpress.org. Short answer: Yes. Long answer: Yesssssssssssss. Check out the WordPress thread (read the most recent pages, the OP is ancient) and then install either the Bitnami WordPress stack for XAMPP or just run your preferred virtualization software and do a standard install.
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# ? Jan 22, 2016 16:33 |
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Developing on a local WP installation is the preferred way to do things.
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# ? Jan 22, 2016 16:39 |
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If I'm hosting video do I still need an mp4 (h264), webm and ogg version for each one? Or can I get away with just mp4 now? It's for a designer portfolio so I imagine most of the visitors will have updated browsers...
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# ? Jan 25, 2016 12:44 |
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fuf posted:If I'm hosting video do I still need an mp4 (h264), webm and ogg version for each one? Or can I get away with just mp4 now? It's for a designer portfolio so I imagine most of the visitors will have updated browsers... I'd honestly consider hosting videos on YouTube and disable all their UI. They allow a good deal of customisation on the embed nowdays https://developers.google.com/youtube/player_parameters?hl=en#Parameters
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# ? Jan 25, 2016 13:45 |
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fuf posted:If I'm hosting video do I still need an mp4 (h264), webm and ogg version for each one? Or can I get away with just mp4 now? It's for a designer portfolio so I imagine most of the visitors will have updated browsers... Unless you've got a super compelling reason to host it yourself, as Heskie said, go YouTube. If you're B2B (expecting visitors to be businesses with content block policies), we tend to find Vimeo isn't nearly as widely blocked. For compatibility, refer to these: https://en.wikipedia.org/wiki/HTML5_video http://caniuse.com/#feat=mpeg4 h.264 mp4 is looking pretty swell these days. That said, if it's all deploy then there's a chance the visitor will still choke on the content due to some random incompatibility. The most compelling reason to use YouTube is it will work out all that horse balls for you and you can get on with your site rather than figuring out how to host videos. Bonus points; YouTube can give you extra exposure (context in google, etc), so if it's for a portfolio then this is to your benefit.
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# ? Jan 25, 2016 14:32 |
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We just used youtube for the main section of our new SaaS site and without the title or recommended videos it's perfect. Plus another page for good SEO exposure. Though Vimeo paid accounts do allow you to completely change the colors of the UI and have no branding, if that's necessary. You can also hide the youtube controls, if you're really a monster.
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# ? Jan 25, 2016 14:37 |
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yeah I already linked the client to a bunch of articles on why self-hosting video is a bad idea but they are insisting because they think youtube / vimeo embeds look "unprofessional". I'm not gonna keep arguing...
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# ? Jan 25, 2016 15:10 |
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For anyone who uses it: How are you feeling about Atom in comparison to SublimeText and such? I'm still using TextWrangler which is really starting to suck for a larger scale project. I know Atom, SublimeText or something else would be better, but I'm hoping to dive into a better code editor quickly for my time constraints. Any other suggestions? edit: I need it compatible with OS X, linting, syntax highlighting, built-in ftp, navigator with folder hierarchy LP0 ON FIRE fucked around with this message at 17:18 on Jan 25, 2016 |
# ? Jan 25, 2016 17:15 |
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LP0 ON FIRE posted:For anyone who uses it: How are you feeling about Atom in comparison to SublimeText and such? I'm still using TextWrangler which is really starting to suck for a larger scale project. I know Atom, SublimeText or something else would be better, but I'm hoping to dive into a better code editor quickly for my time constraints. Any other suggestions? If you are doing web development, VSCode is really good. Especially if you are using TypeScript, but even if not. It is built on Electron, like Atom, but has some custom Intellisense stuff from Microsoft built in. It's free, and is actively under development, so new features are constantly coming out. It also has built in integration for Git and Grunt/Gulp. https://code.visualstudio.com/
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# ? Jan 25, 2016 17:17 |
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Skandranon posted:If you are doing web development, VSCode is really good. Especially if you are using TypeScript, but even if not. It is built on Electron, like Atom, but has some custom Intellisense stuff from Microsoft built in. It's free, and is actively under development, so new features are constantly coming out. It also has built in integration for Git and Grunt/Gulp. Thank you Downloading now. update: installed ftp-sync on it. Works nice! LP0 ON FIRE fucked around with this message at 18:14 on Jan 25, 2016 |
# ? Jan 25, 2016 17:20 |
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Skandranon posted:If you are doing web development, VSCode is really good. Especially if you are using TypeScript, but even if not. It is built on Electron, like Atom, but has some custom Intellisense stuff from Microsoft built in. It's free, and is actively under development, so new features are constantly coming out. It also has built in integration for Git and Grunt/Gulp. This or Atom both work wonderfully. I'm sticking with Atom right now (after moving from Sublime) because I'm waiting for all the packages I like to get ported over to VSCode, but VSCode's performance is amazing.
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# ? Jan 25, 2016 19:14 |
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Skandranon posted:If you are doing web development, VSCode is really good. Especially if you are using TypeScript, but even if not. It is built on Electron, like Atom, but has some custom Intellisense stuff from Microsoft built in. It's free, and is actively under development, so new features are constantly coming out. It also has built in integration for Git and Grunt/Gulp. But how is their VIM plugin? I've frequently tried other editors / IDEs but I cannot remove vim from my muscle memory, and so I when I do, I spend 95% of my time deleting vim commands from my code....
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# ? Jan 25, 2016 19:30 |
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I'm working on a project where the clients would like to generate pretty graphs and such in a web portal and then export them to pdf reports. So theres tons of great chart libraries out there like high charts, but the pdf part is throwing me off. It would be awesome if I could just grab a snapshot of an html page but something tells me that would be unreliable. Is the correct solution to use the chart library abilities to export and aggregate them into a pdf through some library? This is a Java back end by the way.
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# ? Jan 26, 2016 03:04 |
FateFree posted:I'm working on a project where the clients would like to generate pretty graphs and such in a web portal and then export them to pdf reports. So theres tons of great chart libraries out there like high charts, but the pdf part is throwing me off. It would be awesome if I could just grab a snapshot of an html page but something tells me that would be unreliable. Is the correct solution to use the chart library abilities to export and aggregate them into a pdf through some library? This is a Java back end by the way. High Charts can export to pdf, png, etc: http://www.highcharts.com/docs/export-module/export-module-overview We used that to export to PNG and then send it to Flying Saucer (Java) with some markup to generate a pretty PDF.
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# ? Jan 26, 2016 03:09 |
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Has anyone else run into an issue on iOS where web audio plays fine in Safari but if you pin the page to the home screen then launch it from there audio stops working? I've made a HTML5 game but if I try to launch it full screen there's no audio at all - works fine in the browser though. I'm testing on iOS 9.2.1 Also, it looks like Apple broke Safari so if you tap on the address bar (y'know, to try and go to a URL) it force closes. Good job, Geniuses.
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# ? Jan 27, 2016 12:49 |
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nexus6 posted:Also, it looks like Apple broke Safari so if you tap on the address bar (y'know, to try and go to a URL) it force closes. Good job, Geniuses. Deactivating "include safari suggestions" will fix that btw.
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# ? Jan 27, 2016 20:49 |
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I'm getting completely owned by mobile, hoping someone can help. I'm not very experienced with mobile optimisation so I'm not sure where to start with this, but my site: nickcoad.me is very slow on mobile. I suspect there are all kinds of CSS rules and so on that are bad for mobile, and I think also the scrollbar plugin I'm using is probably terrible too, but I can't figure out a way to reliably disable that on mobile/slower devices.
putin is a cunt fucked around with this message at 01:44 on Jan 28, 2016 |
# ? Jan 28, 2016 01:33 |
The Wizard of Poz posted:I'm getting completely owned by mobile, hoping someone can help. I'm not very experienced with mobile optimisation so I'm not sure where to start with this, but my site: nickcoad.me is very slow on mobile. I suspect there are all kinds of CSS rules and so on that are bad for mobile, and I think also the scrollbar plugin I'm using is probably terrible too, but I can't figure out a way to reliably disable that on mobile/slower devices. Well for one thing your site has to load 4MB worth of assets for the home page, including a bunch of large images that aren't even visible on the landing page
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# ? Jan 28, 2016 01:51 |
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nexus6 posted:Has anyone else run into an issue on iOS where web audio plays fine in Safari but if you pin the page to the home screen then launch it from there audio stops working? I've made a HTML5 game but if I try to launch it full screen there's no audio at all - works fine in the browser though. I think iOS prevents playing of audio/video elements unless they're triggered by user input so could be that. Try checking if the audio is even playing and/or manually play it from the console. Debugging on iOS is actually pretty easy, just connect your device via USB, open Safari on your Mac, and look under the "Develop" menu.
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# ? Jan 28, 2016 01:58 |
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The Wizard of Poz posted:I'm getting completely owned by mobile, hoping someone can help. I'm not very experienced with mobile optimisation so I'm not sure where to start with this, but my site: nickcoad.me is very slow on mobile. I suspect there are all kinds of CSS rules and so on that are bad for mobile, and I think also the scrollbar plugin I'm using is probably terrible too, but I can't figure out a way to reliably disable that on mobile/slower devices. Hi. Mobile isn't your issue.
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# ? Jan 28, 2016 02:28 |
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kedo posted:Hi. Mobile isn't your issue. No, a critique is fine. It's an unfinished project so feedback is very useful. A few of the things you described are actually bugs, not intended behaviour. For example the resume is supposed to look the same as the portfolio but in reverse, there should be a clickable area down the right-hand side to go back to the portfolio, but I made an error in the CSS. Clicking the images is supposed to show a lightbox, but that was also broken.
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# ? Jan 28, 2016 03:09 |
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Before going any further, optimize your assets. Run all of your images through https://tinypng.com/ , you are going to reduce the size of the page load by a ton. Also, use smaller images for your thumbs instead of just scaling the full size images and then request the full size when the pop up is created.
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# ? Jan 28, 2016 03:33 |
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The Dave posted:Before going any further, optimize your assets. Run all of your images through https://tinypng.com/ , you are going to reduce the size of the page load by a ton. Also, use smaller images for your thumbs instead of just scaling the full size images and then request the full size when the pop up is created. Wow, that made a huge difference. I was already trying to optimise the assets using gulp: code:
putin is a cunt fucked around with this message at 06:55 on Jan 28, 2016 |
# ? Jan 28, 2016 06:50 |
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# ? Jun 1, 2024 04:52 |
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The Wizard of Poz posted:Wow, that made a huge difference. I was already trying to optimise the assets using gulp: Garbage. There is a tinypng gulp plugin. https://www.npmjs.com/package/gulp-tinypng It requires an API key, which gives you 500 free calls per month. https://tinypng.com/developers
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# ? Jan 28, 2016 09:53 |