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His base damage was reduced slightly and transforming back to human stress heals people less, so he's much more of a stress generator if you transform frequently.
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# ? Jan 21, 2016 13:21 |
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# ? May 13, 2024 15:29 |
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Darkest Dungeon.gif
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# ? Jan 21, 2016 13:49 |
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Gabriel Pope posted:Not really. The main one that comes up is level limits and people mostly just point out that there's a very good reason they're there
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# ? Jan 21, 2016 13:58 |
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Panfilo posted:
what is happening there that makes him go off like that
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# ? Jan 21, 2016 14:03 |
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Panfilo posted:
goddamn. need video link please.
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# ? Jan 21, 2016 14:04 |
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lalaland posted:what is happening there that makes him go off like that It's hard to tell, but I think the Necromancer just killed off his Bounty Hunter and maybe his Vestal too. I sincerely hope that that's fake, though.
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# ? Jan 21, 2016 14:05 |
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The necromancer was also at next to no hit points. Mind you, even if he had managed that kill, he'd still need to take out the minions too. Someone please edit the stress symbol, and a 'Player's resolve is tested' message please?
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# ? Jan 21, 2016 14:07 |
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paradoxGentleman posted:I sincerely hope that that's fake, though. Full rage buildup: https://www.youtube.com/watch?v=0GW-Y445jUc Remind yourself that overconfidence is a slow and insidious killer. Toplowtech fucked around with this message at 14:28 on Jan 21, 2016 |
# ? Jan 21, 2016 14:26 |
TastyLemonDrops posted:Been using Jester, and he's not bad at all? He basically ensures that my team comes back with no stress. Granted, I just have Solo/Finale and the two buffs. There's nothing wrong with a character that is just straight up used for utility, especially one that mitigates stress completely. I haven't played the jester in a while but back in early access he was fairly useful IF 1) you were between level 2 and level 5 or so, because he needed a decently strong party to buff, but not one so strong his buffs were superfluous, and 2) You weren't trying to speed run, because his best use was buffing and that takes longer than a direct damage party. Then they put in some downsides for dragging out combat via stunlocks, etc., so he got less useful. I still think the Leper is probably worse overall just due to the lack of move skills, especially now that most front rank enemies have PROT.
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# ? Jan 21, 2016 14:27 |
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What's with the names that sometimes pop up above the party setup for certain combinations. I just set up a Vestal, Jester, Grave Robber, Leper party, and it popped up "Unlikely Lively". Do they offer any additional benefits?
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# ? Jan 21, 2016 14:46 |
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Broken Cog posted:What's with the names that sometimes pop up above the party setup for certain combinations. I just set up a Vestal, Jester, Grave Robber, Leper party, and it popped up "Unlikely Lively". Do they offer any additional benefits?
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# ? Jan 21, 2016 15:07 |
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lalaland posted:what is happening there that makes him go off like that It looks like his whole Party wiped, at least the last two surviving guys. I found it on the Steam page for the game under 'Artwork'
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# ? Jan 21, 2016 15:10 |
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Toplowtech posted:It's not a fake. this makes me so happy I beat the necromancer before the latest changes, when you could still do double crusaders spamming Holy Lance in the first two slots. Easiest boss fight since the Hag. this was pretty much me during the collector fight yesterday though FourLeaf fucked around with this message at 15:20 on Jan 21, 2016 |
# ? Jan 21, 2016 15:17 |
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You know when you clear a quest and it immediately pops up a thing asking if you want to leave, so you have to click that away to open the last chest or whatever. Is there a way to turn that off? It's a veryr minor inconvenience obviously but if there's a way I'd be happy. I don't remember that being that way when I played this in very early access.
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# ? Jan 21, 2016 15:21 |
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lol that guy deserves to wipe, he brought a Jester with him. funniest part is "ONE MORE FUCKIN HIT" but I think you also need to clear the skellytens. Might have been even funnier if he beat the Necro and then realized the skeletons were left, and then wiped. not to mention doing that with just 3 people lol DLC Inc fucked around with this message at 15:25 on Jan 21, 2016 |
# ? Jan 21, 2016 15:23 |
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One jester I had was not so bad, he had all of the combat skills that shuffled him around, including Finale which moved him to the back to start it all over again. As a battle-dancer he was pretty competent.
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# ? Jan 21, 2016 15:26 |
Who takes a bounty hunter to fight the necromancer anyway I mean seriously double crusader that poo poo and LET THE BODIES HIT THE FLOOR LET THE BODIES HIT THE FLOOR LET THE BODIES HIT THEEEEEE
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# ? Jan 21, 2016 15:27 |
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Disgusting Coward posted:Who takes a bounty hunter to fight the necromancer anyway I mean seriously double crusader that poo poo and LET THE BODIES HIT THE FLOOR Crusaders can't holy lance from slot 2 any more, so they'll just be punching skeletons now. I mean, they're good at punching skeletons, but you need to focus at least a little bit on the necromancer himself if you want to win the fight.
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# ? Jan 21, 2016 15:31 |
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MinibarMatchman posted:lol that guy deserves to wipe, he brought a Jester with him. funniest part is "ONE MORE FUCKIN HIT" but I think you also need to clear the skellytens. I think that if you run away from the skeletons it's still a victory, actually. also holy poo poo, someone with such a short temper should not perform in front of a live audience
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# ? Jan 21, 2016 15:39 |
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TastyLemonDrops posted:Been using Jester, and he's not bad at all? He basically ensures that my team comes back with no stress. Granted, I just have Solo/Finale and the two buffs. There's nothing wrong with a character that is just straight up used for utility, especially one that mitigates stress completely. A strong party doesn't even really need a Jester to stay at minimum stress, though. Having 4 good attackers instead of 3 (or fewer!) means you don't take a lot of stress to begin with and rack up enough crits to bleed off the little bit that you get stuck with. Not to mention that there are two other classes who are almost as good at stress relief while having a lot more offense/utility. Thankfully, the last patch made it so you can have a Jester who can sort of fight and still do stress relief when needed, so he's not completely useless anymore. Also, Jester + Abomination is actually a good idea now; the original Abomination design was so borked that the Jester was still superfluous, but now the stress costs are high enough that the Jester becomes useful and the Abomination's sheer strength helps make up for the Jester's weakness.
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# ? Jan 21, 2016 15:57 |
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The biggest criticism I can level at this game so far (outside of jester) is that not being able to choose which skills to pick until you unlock the guild can really gently caress you over early on. It's a moot point because you unlock the guild very early but I can see people getting soured when they first start because their plague doctor or highwayman had really spotty skill combos early on.
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# ? Jan 21, 2016 16:19 |
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paradoxGentleman posted:I think that if you run away from the skeletons it's still a victory, actually. I dunno, his temper is probably a plus for his viewers. "for the lulz" or whatever.
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# ? Jan 21, 2016 16:25 |
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Speedball posted:Either the narrator wrote a LOT of notes before he offed himself or being dead is no detriment to his being able to chat your ear off. "and another thing, why havent you found a nice girl and settled down yet. when i was your age id already been married twice"
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# ? Jan 21, 2016 16:27 |
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I might pick up TDD but I remember a Kripp video some time ago where he was saying this was an incredible 20 hours experience without endgame. Has this changed? Are new items/characters being released, or is there a permanent progression system that makes it worth it (and fun) to keep playing?
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# ? Jan 21, 2016 16:29 |
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You're in luck because the endgame has been added to the game two days ago. There is permanent progression, yes, but bear in mind that it is possible to lose any money and resources you invest in your heroes if they die.
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# ? Jan 21, 2016 16:32 |
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It's impossible to actually lose in DD. You can lose resources sure, but you can always just throw people meat-grinder style into dungeons to grab stuff and not care. Once you fully unlock the coach upgrades this becomes laughably easy. Essentially as long as you upgrade your buildings you're making permanent progress. Just don't get attached to anyone.
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# ? Jan 21, 2016 16:37 |
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Red Mundus posted:The biggest criticism I can level at this game so far (outside of jester) is that not being able to choose which skills to pick until you unlock the guild can really gently caress you over early on. It's a moot point because you unlock the guild very early but I can see people getting soured when they first start because their plague doctor or highwayman had really spotty skill combos early on. The designers preempted your objection. Reynauld and Dismas have fixed starting skill loadouts. The PD and Vestal have two random skills but also two fixed skills, so they'll always be at least half-functional.
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# ? Jan 21, 2016 16:37 |
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Red Mundus posted:The biggest criticism I can level at this game so far (outside of jester) is that not being able to choose which skills to pick until you unlock the guild can really gently caress you over early on. It's a moot point because you unlock the guild very early but I can see people getting soured when they first start because their plague doctor or highwayman had really spotty skill combos early on. That, and even once it unlocks it's really fuckin' expensive to fix someone who has 2-3 lovely skills, which can gently caress you over if you have bad luck with the wagon. This is really more an issue of there being too many lovely skills, though. A lot of classes only have 4-5 worthwhile skills.
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# ? Jan 21, 2016 16:46 |
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So one more little criticism, point-blank shot seems a little too overpowered for both player and enemy. Highwaymen can absolutely destroy enemies with it and enemies that use it can be a pain. Not unbalanced or anything but seems a little too good even if it does require you to be in the front row.
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# ? Jan 21, 2016 17:11 |
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thinking of making a second save file just to see how long it takes to upgrade poo poo in the full release. I've played for about a year, before the 3-4 areas had designated heirlooms; I have like 200 loving portraits but constantly scrounge up those parchment papers for upgrades. Gotta wonder how easy or hard it is now to go the suggested route of upgrading stagecoach first, then doing stress healers places and the armor/weapon upgrades alongside some skill upgrade tiers.
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# ? Jan 21, 2016 17:21 |
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paranoid randroid posted:"and another thing, why havent you found a nice girl and settled down yet. when i was your age id already been married twice" Kids your age should be looking for a nice girl to tie to an eldritch idol and shove into the ocean. Red Mundus posted:So one more little criticism, point-blank shot seems a little too overpowered for both player and enemy. Highwaymen can absolutely destroy enemies with it and enemies that use it can be a pain. Not unbalanced or anything but seems a little too good even if it does require you to be in the front row. I think its balanced by the fact that your giving up a slot for an ability that can only be used on the front row while in the front row, while also pushing you backwards. Plus a lot of enemy frontliners have protection so its not like you're one-shotting everything with it. Those 50+ damage crits are fun though.
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# ? Jan 21, 2016 17:32 |
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Panfilo posted:
This is beautiful Gabriel Pope posted:That, and even once it unlocks it's really fuckin' expensive to fix someone who has 2-3 lovely skills, which can gently caress you over if you have bad luck with the wagon. This is really more an issue of there being too many lovely skills, though. A lot of classes only have 4-5 worthwhile skills. If someone has 3 lovely skills there's no point in investing in fixing their skills. Level 0 heroes are entirely disposable and you should be throwing them into the blender. Anybody who doesn't have good skills who comes out of a dungeon with stress, you sack them and hire somebody new. Doing that a couple times means you make way more profit and you end up with a better team with skills you like. Its your own fault if you level somebody up to level 4 before you realize they have lovely skills or something. And if you can get them that far with lovely skills then apparently they aren't so lovely. Zaphod42 fucked around with this message at 17:45 on Jan 21, 2016 |
# ? Jan 21, 2016 17:42 |
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Ugh, gently caress the jester. I just can't make him useful. I tried giving him solo, finale, and the 2 backrow buff spells but DD just isn't a game where 1 party member can just sit in the back doing nothing. He tanked my party because none of his buffs were really giving me any advantage.
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# ? Jan 21, 2016 17:54 |
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Panfilo posted:
Holy smokes. I'm kind of concerned about that guy, that's not a healthy level of anger control.
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# ? Jan 21, 2016 17:56 |
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Mzbundifund posted:Holy smokes. I'm kind of concerned about that guy, that's not a healthy level of anger control. Well he is on camera. I would really question if he'd do the same if he wasn't streaming. Even if it isn't "fake" he's probably hamming it up a little intentionally.
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# ? Jan 21, 2016 18:01 |
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Zaphod42 posted:If someone has 3 lovely skills there's no point in investing in fixing their skills. Level 0 heroes are entirely disposable and you should be throwing them into the blender. Anybody who doesn't have good skills who comes out of a dungeon with stress, you sack them and hire somebody new. Doing that a couple times means you make way more profit and you end up with a better team with skills you like. This is a luxury that's going to be a lot harder to afford in NG+, though.
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# ? Jan 21, 2016 18:04 |
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Gabriel Pope posted:This is a luxury that's going to be a lot harder to afford in NG+, though. Yeah that's true, but that's NG+ for ya. And you've still got what like 17 deaths? So you can spare a couple. But yeah on NG+ you may have to hold onto some level 0s and take care of them later on or something.
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# ? Jan 21, 2016 18:15 |
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So I take it back, the jester isn't completely useless. I'm using him on milk runs to decrease people's stress for free. Still, what an awkward character. Also it's weird having someone walk through chasms and ruins and come out less stressed than they did going in. Feels counter-intuitive.
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# ? Jan 21, 2016 18:21 |
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Red Mundus posted:Ugh, gently caress the jester. I just can't make him useful. I tried giving him solo, finale, and the 2 backrow buff spells but DD just isn't a game where 1 party member can just sit in the back doing nothing. He tanked my party because none of his buffs were really giving me any advantage. for anyone who wants a buffer that can actually do damage and be useful, def give the Man-At-Arms a try. he has a similar party buff, but also has an additional party base 11+ ACC buff--and that's not counting his pretty decent Crush, tanky self-mark Riposte which can lead to some nice damage on the offset, and of course his uber-tank ability to Guard others. He won't give you Stress heals or bleeds (use Houndmaster for the latter) but his all-around tank-buff capabilities, great camp buffs for the party, and actual ability to do damage to and from rank 3 makes him an excellent utility hand. Some of my highest level dudes have been MaA, simply because they were taken on many missions for their great support, damage, and tankiness.
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# ? Jan 21, 2016 18:22 |
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# ? May 13, 2024 15:29 |
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Red Mundus posted:So I take it back, the jester isn't completely useless. I'm using him on milk runs to decrease people's stress for free. Still, what an awkward character. Also it's weird having someone walk through chasms and ruins and come out less stressed than they did going in. Feels counter-intuitive. After listening to the Jester plinking away on his lute for a couple of hours, an agonizing death at the hands of horrifying eldritch abominations doesn't sound so bad by comparison.
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# ? Jan 21, 2016 18:26 |