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Thanqol posted:I still don't get why my country's opinion of other countries is totally out of my control? And yes, I know that I can set them to liked in the new diplomacy system, but that doesn't help when they have a -180 too much imperial territory modifier. This is my number one hated feature of EUIV. I hate it so, so, SO much. The players counties opinion of other countries should always be 100% under the players control. That part of the diplomatic system should simply be switched off for player countries. Anything else is unintuitive, awkward, stupid BULLSHIT.
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# ? Jan 31, 2016 06:33 |
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# ? May 16, 2024 12:32 |
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With the ability to set your diplomacy as friendly/neutral/hostile/threatened etc. there's no need for the player's opinion. I suspect that removing it would gently caress with multiplayer in some way, though.
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# ? Jan 31, 2016 06:55 |
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I'm Persia trying to convert to Zoroastrianism, I'm not really sure how to do it though, the religious rebels don't seem to be able to convert provinces so they never advance towards winning (unless it's an event that fires after they've been occupied for awhile?)
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# ? Jan 31, 2016 06:57 |
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Odobenidae posted:With the ability to set your diplomacy as friendly/neutral/hostile/threatened etc. there's no need for the player's opinion. I suspect that removing it would gently caress with multiplayer in some way, though. It even worse in multiplayer when you can't use the actual alliance feature because AE or Wrong Religion or wahtever made your opinion too low.
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# ? Jan 31, 2016 06:57 |
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Odobenidae posted:With the ability to set your diplomacy as friendly/neutral/hostile/threatened etc. there's no need for the player's opinion. I suspect that removing it would gently caress with multiplayer in some way, though. I'm pretty sure it mattering in multiplayer is exactly why it's still there. One of the devs said something to that effect once.
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# ? Jan 31, 2016 07:13 |
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Odobenidae posted:With the ability to set your diplomacy as friendly/neutral/hostile/threatened etc. there's no need for the player's opinion. I suspect that removing it would gently caress with multiplayer in some way, though. We have removed it in the mod we use in the MP thread to absolutely no consequence. It opens up the freedom to decide who you want to cooperate with, regardless of dumb negative opinion modifiers, and encourages players to be more dynamic by working together with longtime enemies, as opposed to Victory Cards, which were made to encourage players to be more dynamic by invading longtime friends for points.
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# ? Jan 31, 2016 07:41 |
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TITY BOI posted:Has anyone here done a Rajput Reich run? I've got a few questions if so. For what it's worth, that's better than I was doing at that point in the game. My run failed, though (horrible enormous alliance bloc in europe that I didn't have time to crack), so...
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# ? Jan 31, 2016 08:24 |
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Thanqol posted:You know what's bullshit? Building up 90 trust with Austria, making your alliance with them the centrepiece of your foreign policy, and then having your alliance broken with them because they took too much unlawful imperial territory. The opinion is from your people/advisors/interested parties, not you, yourself. That said, there should be some kind of mechanic where you can ally with an unpopular country but then get events that lower prestige and legitimacy, and maybe increases unrest.
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# ? Jan 31, 2016 13:16 |
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Lori posted:We have removed it in the mod we use in the MP thread to absolutely no consequence. It opens up the freedom to decide who you want to cooperate with, regardless of dumb negative opinion modifiers, and encourages players to be more dynamic by working together with longtime enemies, as opposed to Victory Cards, which were made to encourage players to be more dynamic by invading longtime friends for points. Related request - please Paradox make the rival change cooldown moddable if possible, we were hoping to make it 0.
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# ? Jan 31, 2016 14:13 |
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Obliterati posted:Related request - please Paradox make the rival change cooldown moddable if possible, we were hoping to make it 0.
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# ? Jan 31, 2016 14:41 |
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Colonial Air Force posted:The opinion is from your people/advisors/interested parties, not you, yourself. e: Though I suppose pretender rebels might be a way to ensure the demise of that stupid 1 years old 1/2/1 heir your regency council is ruling in the name of. A Buttery Pastry fucked around with this message at 17:12 on Jan 31, 2016 |
# ? Jan 31, 2016 14:59 |
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Ottomans won't honor a CTA against Hungary because they're 'friendly' despite having -160 relations and considering their entire country to be of vital interest. Wat
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# ? Jan 31, 2016 17:33 |
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TITY BOI posted:So i did this achievement pretty recently, it was a lot of fun. If it's possible to ally Poland, do so. Go over the relations cap if necessary. Basically you want to build up a crusade of varna 2.0 and drive the otto man out of europe at all costs. If you can get them on the backfoot, you basically have an avenue for AE-"free" expansion to the east. Once you have the entirety of the Balkans and Anatolia under your jackboot before 1650 or so then the rest of the achievement is fairly easy. Thanks for the advice! I think my long-term plan is to use Austria and Poland to beat the ottomans back to Anatolia and then turn on Austria when the league war starts. Speaking of the league war...guess who just became emperor? Yep, Albania is now the emperor on the eve of the 30 years war. I'm Catholic obviously and the Protestant league is made up of Bohemia, the ottomans, France, England and a bunch of German minors. France has proceeded to gobble up most of northern Iberia so I need to go to war with them soon, and having all the allies I do now should make it somewhat doable. So my question is, how do you trigger the league war as emperor? Also will I be able to actually take any territory from France or the ottomans? I've also got another game going that's trying for first come first serve (own all of the Americas starting as a custom nation in the Americas) and ideas guy (have an income of 500 after starting as an OPM with 3 development) due to the current national ideas bug. It's about 1500 and I've got all techs at 20 due to the bug and have 4 idea slots filled, have conquered all of the Mexican natives, colonized central america and have made my way down into Brazil. I also am Norse as I'm going for For Odin too, but I still think I'm going to run into trouble when the west shows up. Since monarch points aren't a problem for me, what's the best thing to spend them on that isn't tech? I've been recruiting a lot of generals and developing provinces.
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# ? Jan 31, 2016 17:49 |
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Is demand unlawful territory bugged? I can sort of get my own allies getting the -1000 modifier for strength of alliance because AI emperors won't demand territory from you if you are allied, but it also seems to affect allies of allies? Burgundy also has the -1000 alliance strength modifier despite only being allied to Cologne(who I am allied with), meanwhile I'm allied with France and Austria(and 6 other people) and a pretty heavy hitter myself.
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# ? Jan 31, 2016 17:53 |
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axeil posted:So my question is, how do you trigger the league war as emperor? You can't as the catholic league, but deleting your army might make the protestants trigger it
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# ? Jan 31, 2016 18:13 |
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TITY BOI posted:
E: Woops nm
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# ? Jan 31, 2016 19:02 |
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axeil posted:I've also got another game going that's trying for first come first serve (own all of the Americas starting as a custom nation in the Americas) and ideas guy (have an income of 500 after starting as an OPM with 3 development) due to the current national ideas bug. What's the bug? Development. You need to be running as many colonies as you can afford to run, and increasing development increases that number. When I was doing First Come First Serve I had 12 colonies going simultaneously at the peak and that cost a ton.
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# ? Jan 31, 2016 21:02 |
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TTBF posted:What's the bug? If your national idea reduces cost of something (coring, tech, ideas, etc) and you build and cancel troops it'll stack the modifier multiple times. Which is how I'm about 200 years ahead in tech. You can abuse it to make all tech 30 monarch points. Same thing with ideas, coring,development cost, etc I'd post a screenshot but I'm traveling for work. Rest assured it is hilarious to see all of central america and half of South America the same color in about 1500. I named my country "outer heaven" as a nod to metal gear solid too, as I started in Costa Rica I think Spain is gonna poo poo it's pants when it sees a massive country in the Americas thats western and makes around 80 gold a month. It's like playing as the aztecs in a converted ck2 save with sunset invasion on axeil fucked around with this message at 23:22 on Jan 31, 2016 |
# ? Jan 31, 2016 23:19 |
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I'm doing my own For Odin/First Come First Serve/Humble Beginnings run, and I noticed that I sometimes had multiple -10% coring cost modifiers, but they'd mostly disappear once I started on one province. Are you saying there's a way to keep those modifiers?
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# ? Jan 31, 2016 23:47 |
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dublish posted:I'm doing my own For Odin/First Come First Serve/Humble Beginnings run, and I noticed that I sometimes had multiple -10% coring cost modifiers, but they'd mostly disappear once I started on one province. Are you saying there's a way to keep those modifiers? It looks like if you pause, start build/cancel units a bunch of time, it stacks your modifier. But it's not permanent? So you want to spam build/cancel then buy your tech, ideas, cores while paused. I have a really good Dracula's Revenge run I'm gonna post about in a bit.
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# ? Feb 1, 2016 00:45 |
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dublish posted:I'm doing my own For Odin/First Come First Serve/Humble Beginnings run, and I noticed that I sometimes had multiple -10% coring cost modifiers, but they'd mostly disappear once I started on one province. Are you saying there's a way to keep those modifiers? Do it while paused. You can then buy any tech ideas cores or development as the price is instant. You may need to build/cancel a few dozen times to get enough modifiers. I assume this is going to be fixed as early as tomorrow so if you want an easier time with some of the custom nation achievements now is your time to shine.
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# ? Feb 1, 2016 02:26 |
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Wow that's, uh, quite a bug.
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# ? Feb 1, 2016 04:13 |
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So, if I have 100 trust and 100 favors with Great Britain and I take a province in India (which they've marked the entirety of as 'vital interest'), what happens? Do they immediately hate me and things break down?
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# ? Feb 1, 2016 04:24 |
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Fintilgin posted:So, if I have 100 trust and 100 favors with Great Britain and I take a province in India (which they've marked the entirety of as 'vital interest'), what happens? Do they immediately hate me and things break down? In my case they immediately unmark it. If they need to connect territory, they'll mark it and start to hate you.
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# ? Feb 1, 2016 04:36 |
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At the very least, the AI will never rival you if you have 80+ trust now.
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# ? Feb 1, 2016 04:43 |
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Node posted:In my case they immediately unmark it. If they need to connect territory, they'll mark it and start to hate you. Sounds good... I guess I'll give it a shot.
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# ? Feb 1, 2016 04:50 |
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Fintilgin posted:So, if I have 100 trust and 100 favors with Great Britain and I take a province in India (which they've marked the entirety of as 'vital interest'), what happens? Do they immediately hate me and things break down? From the latest patch notes: quote:- AI will no longer rival countries with 80+ trust under any circumstances, and less likely to rival countries with high (but still below 80) trust. Generally if an ally takes a Vital Interest province, they just unmark it, because they generally only wanted it because their rival had it. But if they have a mission to take it, I'd say there's good odds they'll drop your alliance and turn hostile.
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# ? Feb 1, 2016 05:10 |
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Yeah with 100 trust, I console gave myself one of Castile's cores and they instantly removed it from their list of desired provinces, kept the alliance, and relations are still above 190. It should be fine. e: Also can I just point out that the sea regions of North East Pacific and North West Pacific are the wrong way round? East (around Kamchatka) is west of West (around California) Allyn fucked around with this message at 05:59 on Feb 1, 2016 |
# ? Feb 1, 2016 05:33 |
That'd be the difference between regarding the Pacific as a whole vs considering the hemispheres, right? As it is I think that's correct..sure it's to the west, but so far west that it's now the east E: unless there are nearby South west/east pacific zones that totally go against this in which case ignore me.
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# ? Feb 1, 2016 06:05 |
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Right now there is a hilarious bug involving custom nations and their ideas duplicating whenever you cancel a build order (as well as a few other actions.) The key thing is there is no limit to the number of times the ideas will be duplicated. Cancel 5 infantry? Get 5x most of your ideas. Toggle a fort 20 times? Get 20x your national ideas. Unfortunately, the extra ideas only last until the month ticks over (more or less, upgrading technology or taking a new idea/group will reset the bonuses). Still, it leads to crazy things like 800% Infantry combat ability, cores that complete in -20 months or always rolling 6s on generals. Not pictured: a fully colonized Navarran Caribbean.
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# ? Feb 1, 2016 06:12 |
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Arrath posted:That'd be the difference between regarding the Pacific as a whole vs considering the hemispheres, right? As it is I think that's correct..sure it's to the west, but so far west that it's now the east Oh, that's true, and the south ones are consistent with this. Still looks really weird on the map though!
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# ? Feb 1, 2016 06:16 |
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If I contest a personal union and win, that means I get the minor country as my own PU right? Does that give me any AE?
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# ? Feb 1, 2016 06:46 |
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Higsian posted:If I contest a personal union and win, that means I get the minor country as my own PU right? Does that give me any AE? You have the option of demanding a PU over the junior partner or having the senior partner release their PU over the junior partner when you sue for peace.
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# ? Feb 1, 2016 06:49 |
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Pretty sure if you're the one disputing it, you get AE and it is massive if the subject is big.
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# ? Feb 1, 2016 06:54 |
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PittTheElder posted:I'm pretty sure it mattering in multiplayer is exactly why it's still there. One of the devs said something to that effect once. I think it was Johann and some others having a mega alliance block that pretty much killed one of their MP games.
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# ? Feb 1, 2016 07:59 |
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Colonial Air Force posted:The opinion is from your people/advisors/interested parties, not you, yourself. Whenever the people demand something from my monarch in any other circumstance, from a request for lowered taxes to a desire for religious freedom, I send in my army to slaughter them all without mercy.
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# ? Feb 1, 2016 08:03 |
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Cyberius posted:Right now there is a hilarious bug involving custom nations and their ideas duplicating whenever you cancel a build order (as well as a few other actions.) The key thing is there is no limit to the number of times the ideas will be duplicated. Cancel 5 infantry? Get 5x most of your ideas. Toggle a fort 20 times? Get 20x your national ideas. Unfortunately, the extra ideas only last until the month ticks over (more or less, upgrading technology or taking a new idea/group will reset the bonuses). Still, it leads to crazy things like 800% Infantry combat ability, cores that complete in -20 months or always rolling 6s on generals. It's bananas. I started a Meso-American game to pick up all the custom achievements, and in the first war my target got vassalized and I wound up with 6k against 50k. But I had 12 mil tech. Now that it's 1490 I have all of Meso-America cored (cores are instant and free), 3.5 idea lines complete, and the coast colonized from Louisiana to Panama. Honestly at this point I don't know if I'm going to bother continuing, I might as well be playing cookie clicker.
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# ? Feb 1, 2016 08:38 |
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drat, I can't afford that much AE. I'll just let mega Burgundy PU mega Spain then since I don't really need to mess with anything that far west.
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# ? Feb 1, 2016 09:53 |
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Is there any good RNW map tile modding guide outside the standard map modding wiki? Any programs beside GIMP? And how to add specific country seeds to specific map Tiles? Was thinking of trying my hand at making a new continent tile with some nations to go with it.
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# ? Feb 1, 2016 10:16 |
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# ? May 16, 2024 12:32 |
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does anyone else get really bad stutter in eu4? my PC is good enough, got a i7 and 16 gb of ram and yet it really struggles to run smoothly. turning off all the graphic options does nothing as well. is it just poorly optimised and unable to handle multiple cores?
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# ? Feb 1, 2016 12:18 |