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Kaja Rainbow posted:I know the guy. He doesn't like the toxic fanbase. Anyways he invited me to playtest this thing. I said I barely know anything about MLP and he said that was good for playtesting. I will report back about how it goes. This sounds like a horrible trap.
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# ? Jan 25, 2016 17:00 |
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# ? May 28, 2024 16:30 |
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Kaja Rainbow posted:I know the guy. He doesn't like the toxic fanbase. Anyways he invited me to playtest this thing. I said I barely know anything about MLP and he said that was good for playtesting. I will report back about how it goes. Just to be clear, do you mean the "Jesus loving Christ" one on Vincent Baker's site or the one my friend linked me to on Gtip?
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# ? Jan 25, 2016 17:02 |
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Covok posted:Just to be clear, do you mean the "Jesus loving Christ" one on Vincent Baker's site or the one my friend linked me to on Gtip? The one on Vincent Baker's site.
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# ? Jan 25, 2016 17:04 |
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Kaja Rainbow posted:The one on Vincent Baker's site. Tell us how it turns out. Or the catpiss thread depending on how it turns out.
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# ? Jan 25, 2016 17:56 |
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I don't see why you'd put hours into your life creating something based on other peoples' IP.
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# ? Jan 25, 2016 18:53 |
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It's easier to get people on board and interested in something they're already on board and interested in.
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# ? Jan 25, 2016 19:08 |
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Golden Bee posted:I don't see why you'd put hours into your life creating something based on other peoples' IP. Babe Magnet posted:It's easier to get people on board and interested in something they're already on board and interested in. Pretty much this, yeah. I'm currently testing some ideas for a FATE game I want to make by doing an Eberron hack. Getting feedback for an original game can be hard at times, but a popular, pre-existing franchise is a good way to test out ideas with some assuredness that people will look. That said, he is probably a brony who wants to play ponies.
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# ? Jan 25, 2016 20:35 |
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Doodmons posted:Every time I have MCed Apocalypse World it has inexorably descended into PVP and that's completely intentional. The bare minimum is that the situation should inexorably descend into one where two or more PCs are working at complete cross purposes, have incompatible goals, don't like each other and tolerate the other for the greater good. If you try and play happy families, the game will fight you. This is completely intentional. Monsterhearts and Urban Shadows are good because they didn't stray too far from this formula and didn't change the rules that much. Dungeon World and Monster of the Week didn't change the rules that much but tried to completely rewrite the fundamental conceit of gameplay. I think you're underselling Monster of the Week. It may SEEM like there are a lot of teamwork moves, but that's deceptive. "Help someone out" is +Cold, so some classes aren't good at teamwork; it doesn't become an increasing bonus like +Bonds. Almost every class is fundamentally flawed: they either have dangerous mystical power (Spell-Slinger, Chosen, The Monstrous), are incapable of really facing the threat (Mundane), are part of a corrupt, secretive group (Initiate, Professional, Divine) or are inherently untrustworthy (Crooked, Flake, Expert, The Wronged). In practice, you have people going in their own directions because they're all obligated by both allegiance to the group and their own methodology. Will the Professional sell the Monster instead of keeping it? Can the Spooky keep his emotions under control, or will they have a freakout? Is the Flake going to wander off following their own theories? Last session, the Divine was convinced by her superiors to kill six leaders of a political revolution, brutally, or face consequences. Meanwhile, the Wronged stopped at nothing to go after a Djinn that'd led her to kill her family, while my character bullied the team, trying to keep the peace (and earn the respect of the populace). So it's a different kind of PVP.
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# ? Jan 26, 2016 18:06 |
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Babe Magnet posted:It's easier to get people on board and interested in something they're already on board and interested in. This would be why I'm spending a stupid amount of time and effort on writing an Exalted hack. Also, because I love everything about Exalted except all the things that are published. I think that can be a big motivation - doing something that exists in a way that you like better. Sometimes you can dev just for you.
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# ? Jan 28, 2016 12:41 |
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Golden Bee posted:I think you're underselling Monster of the Week. I know the last MotW game our group did we, our final session saw the players split into two completely different schools of thought as to how to take down a kaiju monster assaulting a city. My Flake, the Mad Scientist, and the Wronged went off and convinced the military to let us build a giant deathray to destroy it while the three other players went off to come up with a magic spell to kill it. We kept trying to sabotage each other's efforts and prove that we had the correct theory. So yeah, there's plenty of room for conflict.
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# ? Jan 28, 2016 16:40 |
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See I would kind of like to play a game more like Hunter the vigil but with easier rules.
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# ? Jan 28, 2016 19:44 |
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What specific aspects of Hunter are you wanting to keep?
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# ? Jan 28, 2016 22:11 |
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Covok posted:Funny thing is that this isn't the first one I've ever seen. My friend linked me to one and did the same horrified shock joke to one he found while on GitP a while back. Hello! That's me. The game started as a pony hack but I didn't want to do 'apocalypse world with ponies'; I wanted to make an RPG about having a really bad day, which is the narrative beat that Friendship is Magic does a lot. It has this in common with things like Hot Fuzz, The Big Lebrewski, The Wrong Mans, Shaun of the Dead, etc, and I quickly hit a point in my design where I was drawing more from the genre of 'Worst Day Ever' films than any one thing in that genre. The result is something like Apocalypse World fused with Fiasco. Take a look - not a single pony mention anywhere in the rules or fluff, I swear.
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# ? Jan 29, 2016 06:36 |
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DemonMage posted:What specific aspects of Hunter are you wanting to keep? Depends I have never actually been able to play it as my local group (if you can call us that) doesn't really like story games as much as just board games. But I kind of like the over arching conspiracies, finding out about monsters and having multiple skills as opposed to the more specialized "One person is the hunter" esc world of Urban Shadows.
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# ? Jan 29, 2016 08:48 |
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AW2 Kickstarter is live.
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# ? Feb 1, 2016 11:13 |
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Josef bugman posted:Depends I have never actually been able to play it as my local group (if you can call us that) doesn't really like story games as much as just board games. But I kind of like the over arching conspiracies, finding out about monsters and having multiple skills as opposed to the more specialized "One person is the hunter" esc world of Urban Shadows. Yeah, that'd be something that MotW does pretty well, with each playbook having their own ways of dealing with monsters. I've ran MotW as a team game and it works great as long as people aren't always rolling 10+s, and even then, it's usually fun for the players. It's not a perfect system by any means, but it does what it says it'll do, and I'd argue there aren't any games that are better at rules-light narrative monster hunting than MotW. It's a pretty shallow genre.
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# ? Feb 1, 2016 20:28 |
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So I was checking out the website of the folks that made Urban Shadows, and while I like a lot of what I see, it looks like the only archetype of the Wild is the Fae, which seems odd. Am I missing something here?
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# ? Feb 2, 2016 01:51 |
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You missed the Tainted.
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# ? Feb 2, 2016 02:02 |
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TurninTrix posted:You missed the Tainted. So I did! Thanks for the heads up. paradoxGentleman fucked around with this message at 12:38 on Feb 2, 2016 |
# ? Feb 2, 2016 10:44 |
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Wow, that's the shortest text of a kickstarter I think I've ever seen. Straightforward, to the point. Backed.
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# ? Feb 2, 2016 12:12 |
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Mimir posted:Wow, that's the shortest text of a kickstarter I think I've ever seen. Straightforward, to the point. Backed. I backed without even looking at the text so I didn't notice.
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# ? Feb 2, 2016 12:33 |
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I will throw money to a fellow Australian for shared shipping to cut down on postage.
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# ? Feb 2, 2016 12:50 |
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madadric posted:I will throw money to a fellow Australian for shared shipping to cut down on postage. I'm trying to find a couple other people to go in on the four-pack level. Works out to like $52 AUD each I think. Edit: Actually, if they add a retailer tier I might be able to sort a way to do it cheaper. thefakenews fucked around with this message at 13:18 on Feb 2, 2016 |
# ? Feb 2, 2016 13:01 |
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I wonder if he'll actually do any stretch goals. Comments seem to point to 'not really'.
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# ? Feb 2, 2016 13:09 |
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Megazver posted:I wonder if he'll actually do any stretch goals. Comments seem to point to 'not really'. I kind of appreciate that, to be honest. I think at this point, we've all seen projects go down in flames from trying to complete idiotic stretch goals that they came up with on the spot because they got too much money. I just want the goddamn book.
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# ? Feb 2, 2016 17:58 |
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I can't imagine what kinds of stretch goals he could do, apart from maybe a hardcover (which I'd love). e: I mean, hell, Dungeon World still hasn't delivered all its stretch goals and that funded in 2012.
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# ? Feb 2, 2016 18:02 |
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Evil Mastermind posted:I can't imagine what kinds of stretch goals he could do, apart from maybe a hardcover (which I'd love). I wouldn't mind him doing FATE/Blades in the Dark and paying other people to do some extra hack content as stretch goals.
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# ? Feb 2, 2016 18:57 |
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Yeah the majority of initially successful kick-starter failures seem to come from over-ambitious stretch goals. Pirate World just collapsed in on itself due to stretch goals and the Monsterhearts Second Skins stretch goals aren't looking too hot to see the light of day.
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# ? Feb 2, 2016 20:24 |
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Evil Mastermind posted:I can't imagine what kinds of stretch goals he could do, apart from maybe a hardcover (which I'd love). Hardcover would be very good and cool
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# ? Feb 2, 2016 21:50 |
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LordZoric posted:Yeah the majority of initially successful kick-starter failures seem to come from over-ambitious stretch goals. Pirate World just collapsed in on itself due to stretch goals and the Monsterhearts Second Skins stretch goals aren't looking too hot to see the light of day. Honestly I'd rather Second Skins just releases the playbooks and delivers the essays later. I only need one of these things for my game, why can't I buy it?
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# ? Feb 2, 2016 21:55 |
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Captain Foo posted:Hardcover would be very good and cool
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# ? Feb 2, 2016 22:08 |
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While hardcover would be awesome, I much rather Vincent not tank his entire project by getting over zealous. In many ways, he's using it how kickstarter's supposed to be used: a pre-ordering service for a product that hasn't yet been completed. Stretch goals always did seem counter to it and feel more like the results of a frenzied brainstorming session where the accountant was out sick.
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# ? Feb 2, 2016 22:10 |
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2E versions of the Touchstone, Faceless, Grotesque, Solace and Macaluso would seem like obvious and not-overly-onerous stretch goals though. Or even the more jokey ones - Marmot and Space Marine Mammal.
UrbanLabyrinth fucked around with this message at 22:19 on Feb 2, 2016 |
# ? Feb 2, 2016 22:16 |
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2E Vin Diesel all the way.
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# ? Feb 2, 2016 22:37 |
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LordZoric posted:2E Vin Diesel all the way. Idea: The Rock is Vin Diesel 2.0, so the AW2.0 playbook should be The Rock.
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# ? Feb 2, 2016 23:07 |
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This is your daily reminder that Car Wizards is a game that exists and has the following rule in it:Car Wizards posted:When the SM tells you that your car probably can’t do something—like drive off of a perfectly good cargo plane, parachute down, and immediately start racing once you land—you tell the SM to shut their filthy lying face, then explain with the loosest grasp of physics why obviously it can.
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# ? Feb 3, 2016 00:06 |
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UrbanLabyrinth posted:2E versions of the Touchstone, Faceless, Grotesque, Solace and Macaluso would seem like obvious and not-overly-onerous stretch goals though. Or even the more jokey ones - Marmot and Space Marine Mammal. My current AW character took a move from the Marmot playbook as, I think, his second advance. loving rocks.
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# ? Feb 3, 2016 11:50 |
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Marmot is the best playbook, there is no contest.
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# ? Feb 4, 2016 15:52 |
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For the past few months, I've been working on and off on an Exalted hack. My friends and I have been playtesting it, and we've had a lot of fun. I'm not going to claim that it's polished by any means: in fact, I'm posting it here to get feedback I can use to fine-tune the moves. The setting is basically just Exalted with the numbers filed off, but I tried to leave plenty of room for in-game world building. I have yet to bang out an MC document, but MCing is mostly the same as other PbtA games, so if you decide to test it just follow the usual MC procedures. All of the game's files can be found here on Google Drive: https://drive.google.com/folderview?id=0B814QXaLGe_mMFpPd3lpbnMtUTQ&usp=sharing If nothing else, I hope it's an interesting idea.
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# ? Feb 5, 2016 01:32 |
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# ? May 28, 2024 16:30 |
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I'll give this a look over. Before I do, though, I do want to say that you probably should put more thought into the MC stuff. A lot of people neglect that in their PbtA games. The MC material is a good way of refining the game and making sure it runs properly. From experience, as the creator, you know how the game is meant to be run, but other GMs may not. Specialized MC moves, fronts, etc. are great way to reinforce the intended playstyle the game is built around. And, trust me, PbtA do not work out well when you play against their intended playstyles on either side of the PC/MC divide.
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# ? Feb 5, 2016 02:05 |