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Demiurge4 posted:The research tree seems kinda short if you go by Beagle's progress last night. By the end of the stream he had plasma weapons available as an option, albeit at a long research time, but he also had only one scientist the whole game. In the same token, in EU you can start researching plasma weapons the deployment after you get the arc thrower, possibly completely skipping lasers if you want.
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# ? Feb 2, 2016 15:23 |
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# ? May 21, 2024 16:25 |
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Elliotw2 posted:In the same token, in EU you can start researching plasma weapons the deployment after you get the arc thrower, possibly completely skipping lasers if you want. It'll take forever unless you get a full sized plasma rifle early by capturing one of mutons from operation slingshot(for research credit on plasma from interrogation and entirely avoiding the need to research light version first)
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# ? Feb 2, 2016 15:43 |
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Demiurge4 posted:The research tree seems kinda short if you go by Beagle's progress last night. By the end of the stream he had plasma weapons available as an option, albeit at a long research time, but he also had only one scientist the whole game. I would argue that the tech tree advancing faster makes sense. The plasma technology isn't a complete unknown like it was in the first game; it's relatively familiar, just different.
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# ? Feb 2, 2016 15:45 |
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Steam won't automatically start downloading the game once it's available, right? I'm traveling until the 6th and it'd be great if I could come home and start playing XCOM2 straight away because I left the computer on.
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# ? Feb 2, 2016 15:45 |
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I thought the go to tactic was to just load everyone up with arc throwers and take the weapons from the enemy?Furism posted:Steam won't automatically start downloading the game once it's available, right? I'm traveling until the 6th and it'd be great if I could come home and start playing XCOM2 straight away because I left the computer on. You can get teamviewer on your phone these days.
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# ? Feb 2, 2016 15:45 |
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DreamShipWrecked posted:I am sure that this has been asked before, but is there a chance for VPN fun if GMG sends their keys out early? I am more than happy to become a 4-second citizen in exchange for Xcom early I thought Steam itself had cut out the ability to mess with stuff like that.
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# ? Feb 2, 2016 15:45 |
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dogstile posted:I thought the go to tactic was to just load everyone up with arc throwers and take the weapons from the enemy? You can also get steam mobile, and tell your computer to download it from your phone. I've done this before, I think I was hanging out at college one day and thought 'Man, I really want to play this game.' So I had steam install it for me from my phone.
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# ? Feb 2, 2016 15:50 |
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The very first X-COM is a bit like this too. The game is more challenging if you research everything "in order." It's much better in it to sell off/not even research any pistol weapons (even the starting ones) because of the lower accuracy and damage compared to say the laser rifle. A lot of times I don't even bother researching the medi-kit, since almost everything takes someone out in one or two shots anyway, and by the time it doesn't you usually have access to armor.
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# ? Feb 2, 2016 15:56 |
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https://www.youtube.com/watch?v=5FkZdURy07I Video with Multiplayer. Interestingly enough the list of possible alien units has no surprises.
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# ? Feb 2, 2016 16:08 |
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64bitrobot posted:You can also get steam mobile, and tell your computer to download it from your phone. I've done this before, I think I was hanging out at college one day and thought 'Man, I really want to play this game.' So I had steam install it for me from my phone. Don't even need that. Just log in from the browser.
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# ? Feb 2, 2016 16:08 |
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dogstile posted:You can get teamviewer on your phone these days. I work in "cyber security" so I'm completely paranoid and I'm never going to install TeamViewer. Oh, well. E: 64bitrobot posted:You can also get steam mobile, and tell your computer to download it from your phone. I've done this before, I think I was hanging out at college one day and thought 'Man, I really want to play this game.' So I had steam install it for me from my phone. SinineSiil posted:Don't even need that. Just log in from the browser. Oh we can do that? Sweet, thanks for the tip!
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# ? Feb 2, 2016 16:09 |
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Thyrork posted:https://www.youtube.com/watch?v=5FkZdURy07I Replay files alone will make XCOM 2 MP really great. It is interesting that there were no other aliens, although it's possible that they were embargoed from that review build. I'd be pretty shocked if Ethereals are not a unit.
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# ? Feb 2, 2016 16:21 |
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Demiurge4 posted:The research tree seems kinda short if you go by Beagle's progress last night. By the end of the stream he had plasma weapons available as an option, albeit at a long research time, but he also had only one scientist the whole game. It's entirely possible that plasma isn't the end of things, though I imagine Beagle would be able to confirm or deny this. There's no law that says every single XCOM game has to be a rigid 3 tier ballistic-laser equivalent-plasma setup. Even if it is, it was quite possible to have your entire team in full plasma/titan equivalents by the middle of month 3 in EW vanilla, so not hugely surprising.
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# ? Feb 2, 2016 16:30 |
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Thyrork posted:https://www.youtube.com/watch?v=5FkZdURy07I I am absolutely loving concealment in multiplayer. That looks amazing.
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# ? Feb 2, 2016 16:41 |
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If I can get my head around the mod tools, my first experiment will be making ballistic weapons upgradeable rather than replaceable. Plasma "feels" weaker than the punchy BANG BANG shooty sticks and that annoys me, even though they're statistically superior.
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# ? Feb 2, 2016 16:44 |
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64bitrobot posted:I am absolutely loving concealment in multiplayer. That looks amazing. It looks really obnoxious to play against and it also looks like it would encourage turtling up like whoa. Also can you imagine two concealment stack squads circlejerking around each other for 100 turns?
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# ? Feb 2, 2016 16:46 |
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Thyrork posted:https://www.youtube.com/watch?v=5FkZdURy07I They mention it briefly in the video that they should have a rematch with the full roster. Plus we know of two further enemies that aren't on that list.
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# ? Feb 2, 2016 16:49 |
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amanasleep posted:Replay files alone will make XCOM 2 MP really great. Profanity posted:They mention it briefly in the video that they should have a rematch with the full roster. Plus we know of two further enemies that aren't on that list. Rad. I've never been happier to be wrong.
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# ? Feb 2, 2016 16:50 |
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I'm watching Beagle's stream from yesterday, the beginning part that I missed. Best. Stream. Ever. I've noticed however that the passage of time seems to be slowing down as we get closer and closer to the release date. This is most troubling.
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# ? Feb 2, 2016 16:53 |
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Does Beagle not like the melee options? I didn't watch the whole thing, but sword didn't seem that great when you can use another grenade launcher dude.
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# ? Feb 2, 2016 16:54 |
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Get the shotgun close enough and it's 100%. The sword seems to always be 95%, so the only time to use it is when you need to dash attack, unless you're going full sword Ranger instead of concealment like Beagle goes for.
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# ? Feb 2, 2016 16:58 |
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I feel like melee would be significantly improved if it had 100% chance to hit
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# ? Feb 2, 2016 17:02 |
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poptart_fairy posted:If I can get my head around the mod tools, my first experiment will be making ballistic weapons upgradeable rather than replaceable. Plasma "feels" weaker than the punchy BANG BANG shooty sticks and that annoys me, even though they're statistically superior. One of my favourite things about Xenonauts was that there was a fourth tier of weapons after plasma, and it was "mag" weapons, so effectively gauss. It was like "We took a look at everything we learned from the aliens, and used it to come up with our own poo poo that's just flat-out better. Projectile supremacy, bitches!"
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# ? Feb 2, 2016 17:04 |
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Tae posted:Does Beagle not like the melee options? I didn't watch the whole thing, but sword didn't seem that great when you can use another grenade launcher dude. Beagle seems to be in love with explosions and grenades, even at the expense of other things that do more damage.
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# ? Feb 2, 2016 17:09 |
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Tae posted:Does Beagle not like the melee options? I didn't watch the whole thing, but sword didn't seem that great when you can use another grenade launcher dude. Sword guys get a bunch of really cool movement based skills, can take out entire squads later on and blademaster will let them kill baby chryssalids stupid enough to charge them in one hit. Beagle is just going for the sure thing. Explosives remove cover and the majority of enemies use cover.
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# ? Feb 2, 2016 17:09 |
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I'm glad that shotguns are better than swords because that makes sense.
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# ? Feb 2, 2016 17:09 |
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StringOfLetters posted:I'm glad that shotguns are better than swords because that makes sense. This isn't what Halo taught me
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# ? Feb 2, 2016 17:12 |
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okay having seen some media and poo poo I am officially aboard the gosh drat mother hugging hype train
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# ? Feb 2, 2016 17:13 |
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64bitrobot posted:So I'm watching parts of Jamball's stream from after beagle stopped last night. ...Apparently Wetwork is retroactive. Your soldiers can apparently gain retroactive experience. This is amazing. I love it!
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# ? Feb 2, 2016 17:17 |
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Elliotw2 posted:Beagle seems to be in love with explosions and grenades, even at the expense of other things that do more damage. Explosives and grenades are 100% reliable sources of damage that can also instantly strip cover from multiple enemies and depending on grenade type can also apply horrifying status ailments and area denial. That and XCOM2 is far less punishing about carpet bombing maps than EU/EW was because there's no weapon fragment mechanic; you lose out on weapon attachment loot chances and potentially corpses, but you're not shooting your own research/manufacturing in the foot if you decide to Rolling Thunder the map.
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# ? Feb 2, 2016 17:17 |
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The one thing I really want to see in action is how awesome the ranger's Untouchable skill is. Kill an enemy, get 100% dodge on next enemy attack. You could chain that into so many nasty things. Totally ignore cover as long as you aren't being swarmed by enemies.
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# ? Feb 2, 2016 17:19 |
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I never used any other grenades other than regular/Alien. Are the gimmick ones actually useful, or is it still kinda meh compared to the guaranteed damage?
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# ? Feb 2, 2016 17:21 |
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Tae posted:I never used any other grenades other than regular/Alien. Are the gimmick ones actually useful, or is it still kinda meh compared to the guaranteed damage? There's a Mimic Beacon now that is guaranteed to draw enemy fire for one turn (as long as they don't break the hologram). Acid grenades do guaranteed damage but also damage over time, good for chunky enemies with lots of health. Flashbangs destroy psionic powers and when used on sectoids will kill or release their mind-controlled zombies or minions (even clear psi-panic!) So, yeah, the "gimmick" grenades are actually really good. If you're talking Enemy Within, ghost grenades are loving AMAZING. You want to keep someone alive? They're ghosted. You want to sneak a MEC past enemy fire to blow up two Sectopods at once with an EMP? Ghost grenade him!
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# ? Feb 2, 2016 17:23 |
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Tae posted:I never used any other grenades other than regular/Alien. Are the gimmick ones actually useful, or is it still kinda meh compared to the guaranteed damage? In vanilla EW the only nonstandard grenade worth using is the ghost grenade. Long War is a different matter altogether. XCOM2 has a ton of really awesome specialist grenades that look useful in a variety of situations, and flashbangs disrupting overwatch and psionic aliens makes them a billion times more useful.
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# ? Feb 2, 2016 17:27 |
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Nordick posted:I'm with ya in that sentiment, I've always preferred ballistic guns over energy ones in games too. I've always liked the idea that energy weapons are the "Big guns" in a sci-fi's arsenal. Beam Weapons in Freespace 2 being the "Main Guns". Ion Frigates from Homeworld & the Buster weapons in Gundam Wing for example. You put them on dedicated platforms for when something absolutely has to die and deal with how fiddly it is to fire them again. Maybe someone will take a page from Long War. Have Gen 2 Mag weapons built on beam weapon principles that, while lacking for ammo, slag's armour & mechanized units like its going out of fashion. E: Speedball posted:... Yeah I have you to thank for making me realize how good ghost grenades are! I saved so many out of position soldier's with a timely ghosting its unreal, and when my support of choice randomly rolled up "two "support" grenades per mission" perk... E2: Also I got some mileage out of the mimic beacon in EW, tossing it on a terror mission to pull the pods into a killzone worked nicely. Thyrork fucked around with this message at 17:33 on Feb 2, 2016 |
# ? Feb 2, 2016 17:28 |
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Elliotw2 posted:Beagle seems to be in love with explosions and grenades, even at the expense of other things that do more damage. Beagle's strategy mainly revolves around 'sure things' in Legendary difficulty. Yes, there are things that do more damage. But grenades have a 100% chance to do damage in a decent area, typically have the ability to shred armor from hard targets, and also have a chance to obliterate cover, making things that 'do more damage' have a higher chance of success. There are few things in the game that do all three things as well as grenades do. I read previously in this thread that high-level XCOM:EU/EW gameplay revolved around the successful application of grenades, so I'm not surprised to see it make a big comeback in XCOM 2 especially with the diversity in grenade types and the fact that there's a class built around using them.
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# ? Feb 2, 2016 17:30 |
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Alright, cool. I was afraid after watching Beagle's stream that it was going to have the same problem as EW which was heavily in favor of rockets/nades instead of trying other stuff.
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# ? Feb 2, 2016 17:30 |
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Swords appear to never get 100% hit rates and exposing a soldier for only a chance, no matter how high, just isn't beags' style. For us normal people who gleefully threw run and gun assaults into the grinder rather than playing safe at all times the crazy blademaster bullshit will be fantastic
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# ? Feb 2, 2016 17:32 |
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UberJew posted:Swords appear to never get 100% hit rates and exposing a soldier for only a chance, no matter how high, just isn't beags' style. I dunno, phantom is just so good when the alternative is 2 damage. Maybe if blademaster was 100% hit on swords.
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# ? Feb 2, 2016 17:36 |
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# ? May 21, 2024 16:25 |
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Demiurge4 posted:I dunno, phantom is just so good when the alternative is 2 damage. Maybe if blademaster was 100% hit on swords. the ranger problem rears its ugly head again
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# ? Feb 2, 2016 17:39 |