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I'm okay with the Mimic beacons as they are, but I'm also a huge baby who doesn't actually want the game to frustrate me unless I'm deliberately playing on Hard or above.
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# ? Feb 3, 2016 03:40 |
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# ? May 21, 2024 11:24 |
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Pharmaskittle posted:I hope you get to fight/assassinate the ADVENT mouthpiece guy in a late game mission and he's literally just a thin man with the same stats and everything, and is the only one in the game. its a dumb gotcha to just give an allen 100 dodge
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# ? Feb 3, 2016 03:40 |
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The Shortest Path posted:Holy poo poo Slingshot on Long War. Friends In Low Places certainly gets tougher due to its early arrival, greater pod size, and patrols. The key is to retreat back to the high cover gravestones at the very back and camp out, trying to lure just one pod at a time. Also, bring rockets. Juuuuust wait until you see what they did with Gangplank.
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# ? Feb 3, 2016 03:47 |
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Andromedons scare me a little. Also, we need a way to differentiate "killing the driver" and "killing the suit".
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# ? Feb 3, 2016 03:50 |
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So I just tried to play LW on my first mission and was a total party wipe. What do I need to differently to not die so much (normal difficulty, using the easier ini and all the second wave options suggested by Iron Rose).
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# ? Feb 3, 2016 03:56 |
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Chin Strap posted:So I just tried to play LW on my first mission and was a total party wipe. What do I need to differently to not die so much (normal difficulty, using the easier ini and all the second wave options suggested by Iron Rose). Given that I have no idea what you're doing to start with, the only difference I can suggest is to be better at video games? Maybe you can elaborate on what the problem is. Deuce fucked around with this message at 04:03 on Feb 3, 2016 |
# ? Feb 3, 2016 04:01 |
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Chin Strap posted:So I just tried to play LW on my first mission and was a total party wipe. What do I need to differently to not die so much (normal difficulty, using the easier ini and all the second wave options suggested by Iron Rose). Don't play Long War, just wait for XCOM 2.
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# ? Feb 3, 2016 04:04 |
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Be in cover, don't be flanked, use explosives to remove their cover. Cover is the game. Rygar201 posted:Don't play Long War, just wait for XCOM 2. This is bad advice, Long War is really good and will also get you ready for Xcom 2.
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# ? Feb 3, 2016 04:05 |
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Chin Strap posted:So I just tried to play LW on my first mission and was a total party wipe. What do I need to differently to not die so much (normal difficulty, using the easier ini and all the second wave options suggested by Iron Rose). when in doubt, blow it up
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# ? Feb 3, 2016 04:07 |
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Chin Strap posted:So I just tried to play LW on my first mission and was a total party wipe. What do I need to differently to not die so much (normal difficulty, using the easier ini and all the second wave options suggested by Iron Rose). You are playing LW correctly. Keep playing until someone survives, then turn up difficulty. Repeat as needed.
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# ? Feb 3, 2016 04:13 |
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winterwerefox posted:when in doubt, blow it up When not in doubt, you're wrong. Blow it up.
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# ? Feb 3, 2016 04:13 |
why isn't this game out yet someone get jake to press the steam button
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# ? Feb 3, 2016 04:13 |
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Milky Moor posted:why isn't this game out yet It's not even out for preload yet arrrrgh. Hell the cheevo list still hasn't appeared. Which is bizarre.
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# ? Feb 3, 2016 04:16 |
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alarumklok posted:it's friday right now Today is Tuesday, you dumb motherfucker. You're welcome
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# ? Feb 3, 2016 04:25 |
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It does seem a little weird that they deem it finished enough for Beagle to go forth and show their baby to the world but sufficiently unfinished that they won't even let us pre-load yet. ...What even happens in the last few days of AAA (...well, maybe AA for X-COM. I'm sure they have resources but they're not COD or anything) game dev, anyway? Just days of non-stop, hardcore smoke tests and frantically coding patches for anything that breaks?
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# ? Feb 3, 2016 04:26 |
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Chin Strap posted:So I just tried to play LW on my first mission and was a total party wipe. What do I need to differently to not die so much (normal difficulty, using the easier ini and all the second wave options suggested by Iron Rose). Some of your starting squad should have anti-personnel grenades. They will 100% gently caress up a Sectoid. You're going to be killing shitloads more aliens than usual anyway, so losing out on a body won't hurt you. Generally speaking, LW gives you a ton more gear and options starting out. Use everything you've got. Flashbangs, frags, scanners - everything has a use.
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# ? Feb 3, 2016 04:26 |
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Spiritus Nox posted:...What even happens in the last few days of AAA (...well, maybe AA for X-COM. I'm sure they have resources but they're not COD or anything) game dev, anyway? Just days of non-stop, hardcore smoke tests and frantically coding patches for anything that breaks? Day 1 patch, day 2 patch (when you find out what wasn't actually tested or is horribly imbalanced), DLC, and probably another team is already looking at XCOM 3 whose backstory is what happens if you lost the first two games.
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# ? Feb 3, 2016 04:35 |
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Spiritus Nox posted:It does seem a little weird that they deem it finished enough for Beagle to go forth and show their baby to the world but sufficiently unfinished that they won't even let us pre-load yet. Beagle did mention he's playing it on a review copy that was given out to reviewers that was at least several weeks behind the current expected release. It was far enough behind in builds that the overwatch concealment fix for his tactics isn't implemented in the build he's playing on stream. So it's probably that it's finished enough that the reviewers can play the game with a very good likelihood that nothing major would break as they're playing it.
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# ? Feb 3, 2016 04:35 |
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Dominic White posted:Several reviews have mentioned that Xcom 2 really has been cribbing notes from Long War, both in the strategic structure of the aliens as a real 'player 2', and also in terms of how unpredictable and fragile your success is. I have a feeling that the game is going to be a bit divisive with some, especially on the higher difficulties, but I'm kinda looking forward to dying horribly on the regular. Man when I mentioned Jake said he was taking ideas from LW in the thread I got loving demolished.
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# ? Feb 3, 2016 04:39 |
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Uncle Jam posted:Man when I mentioned Jake said he was taking ideas from LW in the thread I got loving demolished. At least they gave credit where it was due. When Fallout 4 appropriated most of the good mod ideas from New Vegas like customizable settlements or Nuclear Storms I don't think they credited those modders.
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# ? Feb 3, 2016 04:40 |
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What was beagle's new twitch channel? edit: found it. marshmallow creep fucked around with this message at 04:49 on Feb 3, 2016 |
# ? Feb 3, 2016 04:43 |
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Uncle Jam posted:Man when I mentioned Jake said he was taking ideas from LW in the thread I got loving demolished. A grindy end game, just what I always wanted
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# ? Feb 3, 2016 04:44 |
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Jamball said the reason she resisted skulljacking anyone is that it triggers Codexes appearing. But it doesn't seem to stop OTHER advanced enemies from appearing as time progresses. And I bet you get something sweet for researching codexes. Never did get why people put off the Alien Base Assault for so long. It unlocks psychic powers, people! C'mon!
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# ? Feb 3, 2016 04:51 |
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I am now bitterly disappointed that this won't be part of the OST: https://www.youtube.com/watch?v=EpU8w27YB3c So hyped.
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# ? Feb 3, 2016 04:52 |
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Spiritus Nox posted:It does seem a little weird that they deem it finished enough for Beagle to go forth and show their baby to the world but sufficiently unfinished that they won't even let us pre-load yet. They're all watching Beagles stream in order to see how he breaks the game and what to patch out. At least thats what I want to believe all the 2k employees that were in the stream today were doing
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# ? Feb 3, 2016 04:52 |
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Speedball posted:It's not even out for preload yet arrrrgh. And don't forget Mac system reqs!
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# ? Feb 3, 2016 04:54 |
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Cathode Raymond posted:And don't forget Mac system reqs! I know right?! Feral Interactive says it'll be out Feb 5, but.... nnnrrrrrrrrrrgggghhh!
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# ? Feb 3, 2016 04:57 |
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Cathode Raymond posted:And don't forget Mac system reqs! Eh? They seem to have finally released Mac system requirements.
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# ? Feb 3, 2016 04:59 |
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Speedball posted:Jamball said the reason she resisted skulljacking anyone is that it triggers Codexes appearing. But it doesn't seem to stop OTHER advanced enemies from appearing as time progresses. And I bet you get something sweet for researching codexes. For me it's always me wanting to be super geared up. I'm kind of glad the doom timer will force my hand a bit.
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# ? Feb 3, 2016 05:00 |
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Oh thank god... I can sleep tonight without those troubling dreams I've been having.
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# ? Feb 3, 2016 05:02 |
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Total biscuit kept mentioning how tough the final mission is and I can't wait. The final mission in EW was disappointing because you basically steamed rolled everything
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# ? Feb 3, 2016 05:02 |
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DrManiac posted:Total biscuit kept mentioning how tough the final mission is and I can't wait. The final mission in EW was disappointing because you basically steamed rolled everything If you never accidentally overwatch killed the final boss in EU/EW then you never truly played the game!
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# ? Feb 3, 2016 05:13 |
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Ramadu posted:If you never accidentally overwatch killed the final boss in EU/EW then you never truly played the game! I do believe you mean "killed the final boss with Neural Feedback"
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# ? Feb 3, 2016 05:20 |
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Thank goodness, I'm well over reccomended specs.
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# ? Feb 3, 2016 05:20 |
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monster on a stick posted:I do believe you mean "killed the final boss with Neural Feedback" That almost happened in the LP! Man it was tough getting exactly the right stuff to happen in the order I wanted it to then, haha.
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# ? Feb 3, 2016 05:21 |
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monster on a stick posted:I do believe you mean "killed the final boss with Neural Feedback" I just did that over the weekend on my latest C/I run. I couldn't believe feedback did that much damage, it's a million times more useful than the other one. I even had a sectoid commander kill himself from mind controlling one of my guys.
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# ? Feb 3, 2016 05:29 |
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Has anyone (streamer/youtuber wise) tried to actually use concealment beyond finding the first pod and popping it? I'd like to see if it's possible to play XCOM2 in a more stealthy (to the extent that concealment allows when missions generally require killing all aliens) manner, or at the very least playing a more standard game of cat and mouse versus the rare attempt to do anything more than setup the first available kill.
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# ? Feb 3, 2016 05:31 |
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Hey all. Sorry if this has been answered before, but I'm trying to avoid spoilers when possible. Is there going to be a preload for this?
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# ? Feb 3, 2016 05:33 |
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nessin posted:Has anyone (streamer/youtuber wise) tried to actually use concealment beyond finding the first pod and popping it? I'd like to see if it's possible to play XCOM2 in a more stealthy (to the extent that concealment allows when missions generally require killing all aliens) manner, or at the very least playing a more standard game of cat and mouse versus the rare attempt to do anything more than setup the first available kill. Yes, and it's a really bad idea to try to sneak past everyone to get to the objective. There's almost always a pod at the objective itself, and attempting to get behind the first pod usually results in getting your team sandwiched between two or more pods, which is disastrous.
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# ? Feb 3, 2016 05:33 |
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# ? May 21, 2024 11:24 |
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The grapple on the Spider Suit is now a free action on a cool down, rather than an action-taking one that can be used consecutively. Should be good for Sniper-Sharpshooters and both Ranger subclasses.
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# ? Feb 3, 2016 05:37 |