You probably want to update the buying advice for the post pistol rounds with the hefty advice of don't force up unless everyone agrees to it and always get something with armor penetration if you win pistol because they are going to force up
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# ? Feb 3, 2016 12:24 |
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# ? Apr 28, 2024 19:00 |
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symbolic posted:In the path to bettering myself at this game, I spent 2 or so hours loving around in offline Mirage and Inferno learning mollies, smokes, and pop flashes from a guide, and wow, I am an idiot for not doing this sooner. I knew two smokes for b site Inferno but that was nothing. I also discovered a better way to smoke Inferno spools area than the guide described, so yay? I was trying to take B yesterday as the last man standing in my team and I threw this exact same smoke, timed perfectly so that it landed just after I finished throwing my flashbangs and walked out into the site. Then I had a lag spike and got killed by a guy from oranges the moment I checked those.
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# ? Feb 3, 2016 12:28 |
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Goofballs posted:You probably want to update the buying advice for the post pistol rounds with the hefty advice of don't force up unless everyone agrees to it and always get something with armor penetration if you win pistol because they are going to force up Yeah, CTs should buy SMG/pistol + armor 2nd round after pistol loss, as regardless of their buying decisions, they can still buy 4th round. Exception is if you want to AWP 4th round. T's should never buy second round - if they got a bomb down then they can buy 3rd round, if they didn't, they should be saying and playing for a bomb plant
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# ? Feb 3, 2016 13:09 |
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ShittyPostmakerPro posted:T's should never buy second round - if they got a bomb down then they can buy 3rd round, if they didn't, they should be saying and playing for a bomb plant I think it depends on the map. There are some, like Mirage, where you have a reasonable chance of getting a round two bomb plant with just the Glocks, but it'd take a lot of luck on, say, Dust II or Overpass. In those cases, I'd rather buy up and hope for the best, Tec-9s are baller anyway.
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# ? Feb 3, 2016 13:22 |
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ShittyPostmakerPro posted:Yeah, CTs should buy SMG/pistol + armor 2nd round after pistol loss, as regardless of their buying decisions, they can still buy 4th round. Exception is if you want to AWP 4th round. Actually no plant usually means forcing on the 2nd round on the off chance you actually win and gently caress up the CT economy bigtime. Basically, the only time you should be saving after losing the pistol is if you got the plant in the pistol round but still lost. Infact, until you've lost 2 rounds in a row, you should probably be forcing. qhat fucked around with this message at 14:24 on Feb 3, 2016 |
# ? Feb 3, 2016 14:22 |
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Necc0 posted:new OP this weekend. tell me what to put in / take out / change / kill yourself / get gud use a thread title without a dad joke
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# ? Feb 3, 2016 14:25 |
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Counter-Strike: Global Offensive - state your rank and sensitivity when posting here
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# ? Feb 3, 2016 14:37 |
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i dont think that there needs to be a hard and fast buying guide -- all buying should just be coordinated with your team unless you are supremely confident in your skill or the lack of skill of the other team. you can get away with 2nd round bomb plant loss armor smg buy on t-side pretty easily. you can buy a rifle 2nd round on either side if you suspect a force. tec-9/five-seven armor on either side loss is viable especially at close range since both can 1 shot through a helmet (unlike smgs and eco rifles like the famas/galil)
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# ? Feb 3, 2016 14:46 |
It happens way more than it should though because people will buy the shittiest smg they can to rake in the money, minimal grenades because they have to save right? and then rush crazy because they want the kills. Then the cts have five-sevens and full body armor and they get destroyed.
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# ? Feb 3, 2016 16:03 |
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Counter-Strike: Global Offensive - Sensitivity sensitivity Sensitivity sensitivity sensitivity sensitivity Sensitivity sensitivity
NtotheTC fucked around with this message at 16:11 on Feb 3, 2016 |
# ? Feb 3, 2016 16:09 |
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A game for sensitive souls
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# ? Feb 3, 2016 16:37 |
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Counter-Strike: Global Offensive - Methadone for MOBA players.
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# ? Feb 3, 2016 16:40 |
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I think this grenade site should be added to the OP - http://www.thewarmup.net/ Along with some of the Steel & WarOwl, 3kliks or what ever videos for basics. Holding angels, how to shoot etc. Additionally, we should probably stop telling people to join the chat to try and get to goonman/join up with people and just post their steam profile @ rank once they achieve it. On a side note. Blue Man, BeRandom, Schlurps, Jabba the Hut and myself clean house last night on 2 matches. 1st match we got the other team to surrender and the 2nd match everyone left except for 1 guy by the time the match ended. I kind of felt bad for that last guy. Schlurps was pissing him off with his auto script taunt message thing.
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# ? Feb 3, 2016 17:08 |
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Mwup- primary Mwdown- secondary 2-knife Mwmiddle-jump Mouse5- walk Mouse6-grenade toggle Mouse7- crouch Edit: x makes the other team tilt apparently? Famethrowa fucked around with this message at 17:52 on Feb 3, 2016 |
# ? Feb 3, 2016 17:13 |
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counter-mans: globo offended - uhhhhhhhhhhhhhhhhhhhhhhhhh team????
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# ? Feb 3, 2016 17:16 |
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Interesting image came up on reddit today, seems to check out
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# ? Feb 3, 2016 17:21 |
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sterster posted:I think this grenade site should be added to the OP - http://www.thewarmup.net/ this is awesome, thanks
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# ? Feb 3, 2016 17:51 |
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Did some buying stuff. It has no formatting, maybe somebody can make it pretty. Didn't include 3rd round because there are too many permutations to really give a gently caress. Pistol Round CT: - Pro-team player: Nade, Flash, Smoke, or as a bitch, kit and smoke. USP is a one shot kill to no helmet and is better than a glock. Nade utility or survivability is preferable to upgrading your pistol. Especially if you are playing as 5, or with some mates. These days kits are less useful, but probably still worth it to have one. Good luck finding somebody on MM to do that. - Standard: Kevlar The best way to play with the USP is from far long range. With kevlar it takes around 10 body shots to kill you, and vitally for the USP, mitigates aim punch, giving you the time to hit that one-tap. - Help I cant hit headshots??: P250, Smoke, Flash P250 decent armor pen unlike the USP, meaning you can dick shot incoming rushing glocks to your hearts content. Deagle and dualies is mostly trolling. 5-7 is a marginal, probably redundant and worse than having another nade, but maybe in the right position better. T: - Standard: Kevlar Your glock is a pile of poo poo at taking aim duels. Your mission is to soak up bullets and overwhelm enemies without getting one to the dome. I buy something other than kevlar literally never unless I am playing with five and there is a set pistol strat that needs nades. - Bonus Raidboss: Kevlar, dropped Tec-9 Got a good player on your team who owns bones? Drop them a Tec-9 (or get one dropped for you). Combined with kevlar, the running accuracy makes the Tec and kevlar a disgusting combo. This person spearheads your rush usually by jumping and headshotting the CTs and making GBS threads over game balance. Person who drops Tec gets a smoke or flash. - Weird idiot with need to be different: Tec-9, smoke Maybe the best of the rest. Kevlar is just so important that it is hardly worth it. CT Win Pistol Round Did Ts plant the bomb? Yes: Mix of decent SMGs and FAMAS and nades. You may want to spend more on premium weapons because it is likely the Ts will pick up AKs next round or even force that round. Keeping these weapons makes it more competitive and saves you money compared to buying an MP9 then buying an M4 the next round. No: Probably more efficient to pick up only SMGs. To farm cash for your economy, you want as many SMG kills as possible. Also it is important to bear in mind that if you buy a premium rifle, losing it into T hands can dismantle your round. Losing an SMG is not nearly such a disaster. SMGs lower your risk of throwing the round away. Lose Pistol Round Map dependent. On a heavily CT biased map, it is almost always better to force up. Helmet + P250 or 5/7 + Flash, depending on whether you scored a kill. A scout if you have the position for it. On a balanced map, it depends on your confidence. If you think you are better than your opponent, by all means. If you think they are better or it is close, it is probably worth it to save for a full buy on the 4th round. Naked P250 is fine T: Win Pistol Round Bomb down or not doesnt really matter. - SMGs of any kind. Dont force the issue with an AK. Galil is ok. Personally I believe buying a rifle is unnecessary and can give away your round if you happen to die to a pistol. A CT with a galil and helmet vs your team of Mac-10s/UMPs is suddenly quite scary. Mac-10 not so much. Lose Pistol Round No bomb plant. - Helmet & Tec-9 This is where buying kevlar pays dividends, because if you buy all nades you cant force up like this if you lose. You do this pretty much no matter what, because it is so effective, and a full buy up as T is cheaper than it is for CT. The only exception is if you main the AWP, in which case Tec-9 without helmet is OK. Bomb plant - Full eco, perhaps a flash or P250 if you want to just rush to get another plant. This is because you want to force up rifles one round early and have an equipment advantage over the CTs. - Surprise force with SMGs, or Tec-9 with full nade utility. Sometimes this is worth it, but it is high risk/high reward. You are at a slight disadvantage equipment wise. Ecoing for a full buy is the safer option, but many opponents are not expecting to face SMGs after winning the pistol. General buying rules of thumb: - As a CT, do not have less than $1900 after buying on the third round. This is the minimum to buy up an M4, kevlar, and a smoke/flash. - If by the 5th round you have not had one single full weapon round, you hosed up bad. - It is acceptable to skip helmet as CT for more grenades against what should be a full buy, but if you have the money, you should always get one. - It is much much more acceptable to force a bad buy if your opponent wins one round after a string of lost rounds. This is because it is crippling to their economy and they are unlikely to be able to have a proper buy themselves. This applies mostly as Ts against CTs. - When in doubt, assume Ts can scrounge together a buy round. - Try to follow the majority decision. If 3 people force, dont hold out on principles sake or you will end up in a situation with a money mismatch which will break you pretty fast. - LOOK AT YOUR TEAMMATES MONEY BEFORE YOU BUY
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# ? Feb 3, 2016 17:53 |
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qhat posted:Interesting image came up on reddit today, seems to check out When I had just started playing I placed into gn2, moved up to 3. Sterster and BeRandom were mge. Now we are all gn1-2 after I've gotten considerably better. New ranks are spot on.
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# ? Feb 3, 2016 17:58 |
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qhat posted:Interesting image came up on reddit today, seems to check out I hate everything about this "infographic".
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# ? Feb 3, 2016 19:16 |
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qhat posted:Interesting image came up on reddit today, seems to check out I was MG1 and now I'm GN3 so I guess I technically ranked up twice, is what I'll tell myself.
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# ? Feb 3, 2016 19:38 |
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Necc0 posted:new OP this weekend. tell me what to put in / take out / change / kill yourself / get gud I think it would be good to include "standard" CT splits for each map ie Dust2: 2A-1Mid-2B. Because tbh I am not certain I know what is "default" for each map...
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# ? Feb 3, 2016 20:03 |
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whodatwhere posted:I think it would be good to include "standard" CT splits for each map ie Dust2: 2A-1Mid-2B. Because tbh I am not certain I know what is "default" for each map... the tried and true d2 ct side pistol round is 5 in ct spawn for faster rotates.
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# ? Feb 3, 2016 20:25 |
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Jeza posted:- buy advice- Good stuff Jeza.
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# ? Feb 3, 2016 20:26 |
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Lol to anyone who's pistol round buy strat isn't "full save so you can buy ump + armor next round cause your gonna loose pistols regardless of what you do, shithead". Seriously. Stop buying poo poo on pistol rounds, thinking it will give you that extra 0.1% change of winning. Just full save, buy second round on your loss, and win second round. No other team is going to buy up against an armoured team when they win pistols. This strat works 100% of the time. Ask anyone who has MMed with me and seen me wreck everyone second round cause I BOUGHT.
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# ? Feb 3, 2016 20:29 |
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I could go on for days about CT setups and easy goto plays but no one wants to hear that poo poo when you can just run around and shoot poo poo without thinking or throwing a nade.
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# ? Feb 3, 2016 20:44 |
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ShittyPostmakerPro posted:Lol to anyone who's pistol round buy strat isn't "full save so you can buy ump + armor next round cause your gonna loose pistols regardless of what you do, shithead". Lol
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# ? Feb 3, 2016 21:23 |
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I'd bet the majority of my aces are round 1 USP and I always buy kevlar on CT.
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# ? Feb 3, 2016 21:53 |
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mcvey posted:I could go on for days about CT setups and easy goto plays but no one wants to hear that poo poo when you can just run around and shoot poo poo without thinking or throwing a nade. Best goto plays: CT side: don't die T side: rush B, win game
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# ? Feb 3, 2016 21:59 |
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I'm continually not giving a gently caress when I play. I've found finding a good pop flash for mid and rushing with a Tec9 usually nets me a kill or two, sometimes even the round. It's weird how people don't expect it.
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# ? Feb 3, 2016 22:35 |
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On what map
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# ? Feb 3, 2016 22:48 |
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I unbound my crouch key. I never realized just how much I relied on it during shootouts. My fingers keep pressing my duck key every single time I see an enemy. Gonna rebind it once I feel my aim/positioning is better.
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# ? Feb 3, 2016 23:25 |
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Audax posted:I unbound my crouch key. I never realized just how much I relied on it during shootouts. My fingers keep pressing my duck key every single time I see an enemy. Gonna rebind it once I feel my aim/positioning is better. what about all the things you need to crouch-jump to get onto
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# ? Feb 3, 2016 23:29 |
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qhat posted:Interesting image came up on reddit today, seems to check out I dont know how the gently caress to read this
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# ? Feb 3, 2016 23:30 |
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Awesome Welles posted:I dont know how the gently caress to read this Left column : post-patch rank Right column : Ranks that were compressed into post-patch rank Row 1 : All silvers and the bottom chunk of nova 1s were nerfed to silver 1
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# ? Feb 3, 2016 23:32 |
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exethan posted:On what map Pretty much anything but Mirage. Even then if you pop flash cat from underpass you have a chance of pushing into connector and killing an AWP if one is in jungle. Though I mostly play Dust2, Mirage and occasionally Cache. Audax posted:I unbound my crouch key. I never realized just how much I relied on it during shootouts. My fingers keep pressing my duck key every single time I see an enemy. Gonna rebind it once I feel my aim/positioning is better. It continually surprises me how much I see people crouch spraying on retakes, aim maps and arenas. It surprises me even more because most often those players are clearly better than me as well. But when people crouch I'm actually able to kill them because their head stays still long enough for my old man reflexes to hit.
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# ? Feb 3, 2016 23:34 |
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Awesome Welles posted:I dont know how the gently caress to read this It's just saying what range of ranks people are probably at given their pre-shift ranks. The percentages just indicate the percentage of players at the current rank that comprise of players from a given pre-shift rank.
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# ? Feb 3, 2016 23:43 |
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I dropped from MG1 to silver, so the chart checks out for my part I guess.
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# ? Feb 3, 2016 23:50 |
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Was DMG, now GNM, chart 100% accurate
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# ? Feb 3, 2016 23:54 |
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# ? Apr 28, 2024 19:00 |
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real dilemma posted:what about all the things you need to crouch-jump to get onto I actually lied; there's a key on the far side of the keyboard I can't easily hit for mirage, etc. I was surprised at how many jumps I was doing crouched when they're just simple jumps. Just really making me reconsider my engagements and how I angle fights.
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# ? Feb 3, 2016 23:59 |