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Space Hamlet
Aug 24, 2009

not listening
not listening
Anyone know if modded weapons can be exchanged between different soldiers?

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Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Elliotw2 posted:

It's actually that they have a chance to shoot you if they walk into an exposed soldier on the higher difficulties. So long as you aren't intentionally baiting it, you probably won't get shot at.
I'm just playing normal and it's already happened to me twice. I'd really like to just turn it off.

Ravenfood
Nov 4, 2011
Any reason to do the tutorial and not just learn by trial and error jumping into commander ironman? I'm guessing it's like EU where the tutorial has you make sub-optimal decisions to teach you some stuff.

SovietPotatoe
May 14, 2011

Master of the Duncspawn Taint
Regarding all the RNG talk, the first game did lie to you about hit chances and actively fudged numbers in the background, giving aim bonuses to XCOM after misses and penalties to aliens after hits. When modders removed it the result was huge hit/miss chains where you could frequently spend an entire turn missing high% shots, way beyond anything statistically reasonable. So unless Firaxis changed their design philosophy and made an actually decent RNG this time around you can't just dismiss any complaints as bad luck because for all the know the RNG for the second game might be just as screwed up as the first one.

On a somewhat related note it seems they went all out on the RNG which makes it all the more frustrating. I'm getting 70-80% shots on point blank flanks when IIRC the first game would have given you a 95%. Sure, even a 95% could miss but it still made close range flanks a lot more reliable and by cranking up the miss chances it feels like the game is actively trying to reduce the impact of proper tactics and trying to be more of a dice game and that's just plain frustrating.

Mr.Citrus
Jul 27, 2005

JonTerp posted:

I went ahead and made the first public XCOM mod.

http://steamcommunity.com/sharedfiles/filedetails/?id=616324092&result=8

ACORG-47, the Corgi based firearm.

Literally just took the gun example and threw in a rigged corgi model. I actually wanted to replace the Gremlin, but that proved to be an absolutely nightmare.

There is zero scripting documentation, only a few PDFs outlining basic art pipelines and gameplay systems. It's annoying.

Well at least people seem to be enjoying the ACORG.



This is the greatest, and as the corg dad to two corgis, they absolutely want to be first for everything, so first xcom 2 mod is appropriate.

Broken Cog
Dec 29, 2009

We're all friends here
Man, the first armor upgrade is like night and day with this game. Suddenly my soldiers can walk around without falling over for a stiff breeze.

Also, regarding the RNG. The problem with extreme RNG in games is that the player has to be lucky every time, the AI only really needs to get lucky once.

THE BAR
Oct 20, 2011

You know what might look better on your nose?


Jesus wept.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Broken Cog posted:

Also, regarding the RNG. The problem with extreme RNG in games is that the player has to be lucky every time, the AI only really needs to get lucky once.

I've seen ADVENT troops deliberately expose themselves to get a flank on my more valuable squad mates, eurgh.

Plan Z
May 6, 2012

Kai Tave posted:

Well so what's the alternative here if "you've experienced a statistically plausible amount of bad luck" doesn't sit right with you then, that your copy of the game has some kind of hidden RNG malfunction that so far nobody else seems to be experiencing? I'm not denying your frustration but if this really is a bug it doesn't sound like one a lot of other people are running into.

The alternative could be "they modified the RNG for difficulty poorly." The problem with this kind of thing is that saying "90% chance to not to pick the number one" doesn't mean that if you press the randomizer ten times, odds are that you won't pick the number one a single time, and other numbers 9 times. It will still be always a one-in-ten chance, but you can roll that 1 three times in a row, and say "that's potentially 3 out of 30." I'm not saying XCOM uses that as I don't really know, but signs seem to point to it, and it's especially a problem when you flank an enemy, miss, and they run head-on into your overwatch with no damage to score critical hits while standing in the open.

Plan Z fucked around with this message at 12:04 on Feb 5, 2016

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

poptart_fairy posted:

I've seen ADVENT troops deliberately expose themselves to get a flank on my more valuable squad mates, eurgh.

Yeah, ADVENT are suicidal as gently caress and it's hard to gauge how far they can move and act when starting out. I'm getting constantly surprised. It's a difficult transition from XCOM1 especially since the timers push you to keep moving.

Has anyone gotten a Code Black or lost several of their senior troops and still managed to keep their campaign alive?

Space Hamlet posted:

Anyone know if modded weapons can be exchanged between different soldiers?

They can. There's no button to unequip all weapons on the deployment screen though, like for armor and utility items, you need to manually unequip them for some strange reason.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
Rip Brendan the cigar chomping grenadier.
You died discovering that yes, fall damage exists.

Malachite_Dragon
Mar 31, 2010

Weaving Merry Christmas magic

Ravenfood posted:

Any reason to do the tutorial and not just learn by trial and error jumping into commander ironman? I'm guessing it's like EU where the tutorial has you make sub-optimal decisions to teach you some stuff.

I haven't really seen anything suboptimal. It fills in story blanks and only holds your hands ("move here where the indicator is") for the first tutorial mission. After that one you have free rein to move and gently caress up as you please; the talking heads just bitch at you to go to the objective without forcing you to move a certain way.

The story as I understand it is: EW happened up to the point that the base was attacked, but you failed to repel the attack. The Commander was captured, X-Com was scattered, and the Council went "WELP gently caress this" and bent over for the aliens.

Malachite_Dragon fucked around with this message at 12:08 on Feb 5, 2016

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Also I beelined for the AWC which is cool and all - I've already gotten several perks off it - but I have a feeling not having a Proving Grounds before doing the Black Site is a Bad Idea.

Elderbean
Jun 10, 2013


Oh god there are so many enemies at the blacksite. Jesus this is rough.

Thought I was in the clear, then reinforcements show up, then a mech and two troopers spawn.

poptart_fairy
Apr 8, 2009

by R. Guyovich

Antti posted:

Yeah, ADVENT are suicidal as gently caress and it's hard to gauge how far they can move and act when starting out. I'm getting constantly surprised. It's a difficult transition from XCOM1 especially since the timers push you to keep moving.

Slowly getting a feel for it at least. Bradford is slightly right in that they're predictable, mind - if they can take a flank they will. :v:



The high before the storm. Did make my ranger look smug as gently caress during the extraction ride home though.

02-6611-0142-1
Sep 30, 2004

Squad idea: Monocles and Plaid x 6

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Is there somewhere on the Avenger where I can see the current scanning bonus? Can't seem to find this anywhere.

Mr.PayDay
Jan 2, 2004
life is short - play hard

poptart_fairy posted:

When does the tutorial end? I'd like to restart after it.

Quoting this from some pages ago: When does Tutorial end? Can anyone give a hint without spoiliering essential stuff? :monocle:

QuantaStarFire
May 18, 2006


Grimey Drawer

Ravenfood posted:

Any reason to do the tutorial and not just learn by trial and error jumping into commander ironman? I'm guessing it's like EU where the tutorial has you make sub-optimal decisions to teach you some stuff.

There's a bunch of plot stuff in the tutorials, but it's not essential. Play it if you want to know where you've been the last 20 years.

Meskhenet
Apr 26, 2010

I think i broke my game.

Had a genadier fire a poison grenade on one mission and all the hostiles stopped moving.

Next mission, No hostiles moving.....

(and the constant calls to do X when im trying to stay in one area and do Y.............. god )

Ravenfood
Nov 4, 2011

Malachite_Dragon posted:

I haven't really seen anything suboptimal. It fills in story blanks and only holds your hands ("move here where the indicator is") for the first tutorial mission. After that one you have free rein to move and gently caress up as you please; the talking heads just bitch at you to go to the objective without forcing you to move a certain way.

The story as I understand it is: EW happened up to the point that the base was attacked, but you failed to repel the attack. The Commander was captured, X-Com was scattered, and the Council went "WELP gently caress this" and bent over for the aliens.
Gotcha. I did the tutorial through just a little after the second mission, played with the Geoscape for a sec, then figured I'd gently caress around anyhow so went back and restarted on cmdr ironman, so we'll see how that goes! Guess I've got the vet+tutorial start to fall back on if the difficulty gets rough. Game's good.

Also yeah, want to know when it "ends".

e: Ranger Resistance Kevlar appears to be a t-shirt, and the armor differs per class. Specialist looks like its got the "classic" XCOM look the most, though rookie is close. Haven't seen the Grenadier's yet.

Ravenfood fucked around with this message at 12:22 on Feb 5, 2016

JosefStalinator
Oct 9, 2007

Come Tbilisi if you want to live.




Grimey Drawer

Mr.PayDay posted:

Quoting this from some pages ago: When does Tutorial end? Can anyone give a hint without spoiliering essential stuff? :monocle:

I think it's really just the first two missions, but it's hard to tell, honestly. It keeps teaching you poo poo for a while.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
The tutorial is pretty much over once you get airborne.

Ravenfood posted:

Ranger Resistance Kevlar appears to be a t-shirt, and the armor differs per class. Specialist looks like its got the "classic" XCOM look the most, though rookie is close. Haven't seen the Grenadier's yet.

You can switch between all the styles with the Torso prop options.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Near as I can tell the tutorial is "officially" over once you hear of the first Blacksite.

QuantaStarFire
May 18, 2006


Grimey Drawer

Malachite_Dragon posted:

I haven't really seen anything suboptimal. It fills in story blanks and only holds your hands ("move here where the indicator is") for the first tutorial mission. After that one you have free rein to move and gently caress up as you please; the talking heads just bitch at you to go to the objective without forcing you to move a certain way.

Nah, it keeps cropping back up as you uncover new stuff. I was railroaded into abandoning a supply drop in order to go make contact with the resistance in the black site area once I unlocked that feature. Then I was forced to abandon contacting the resistance to deal with a retaliation. Good to see that forced actions don't interfere with the game tossing you directly into the poo poo.

Hunter Noventa
Apr 21, 2010

Well for some reason steam is calling the Unpacking Downloading, because its' nothing but disk activity. Just as well, I can't take today off anyway. But tonight, TONIGHT...

:xcom:

kater
Nov 16, 2010

Vib Rib posted:

I'm just playing normal and it's already happened to me twice. I'd really like to just turn it off.

Note that I have absolutely no idea what any of this means or any clue about anything, but you can find the CounterBeaglerush line clear as day in XcomAI.ini which is in Xcomgame/config, which leads to

quote:

Behaviors=(BehaviorName=ShootTargetChanceOnScamper, NodeType=RandFilter, Child[0]=SelectAbility-StandardShot, Param[0]=50)

And I bet changing that 50 to a 0 would do what you want. I mean I wouldn't bet a whole lot, but maybe.

Byolante
Mar 23, 2008

by Cyrano4747
So I jumped into the game, did my thing in the character pool then started the game. Every cutscene the game turns to a slideshow then the framerate goes back up but the audio is desynced 3 seconds. Anyone know a fix for this?

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

Holy poo poo the first tier of upgraded armour is fantastic.

Don't be me and go for Mag weapons, go for the armour first. You get four extra health AND an item slot.

Anime Schoolgirl
Nov 28, 2002

I really hope they are collecting the actual hit % data because from like 8 missions the reported percentages vs actual percentages have been routinely fucky.

SirFozzie
Mar 28, 2004
Goombatta!
5.5 hours in, and I'm channeling Hootie and the Blowfish

"Time, why do you punish me.."

Because everything takes time, and time is something you never have enough of.

Oh, and spoiler? gently caress CODEX

edit: More first impressions: https://www.an8bitmind.com/index.php/2016/02/05/first-impressions-5-5-hours-into-xcom-2/

Nordick
Sep 3, 2011

Yes.

Antti posted:

I'm up to tutorial mission 3 and this is one of the rookies the game randomly spits at me.



GOTY 2016.
That's cool and all but mine has mutton chops.



The game gave him the nickname The Truth. Sometimes when he kills an enemy he says "They can't handle me!"
The aliens can't handle The Truth.

Other things of note:

- My first combat loss came in my third mission, which was a VIP extraction. I got everyone else out, but my last guy out was a bit behind and ate an overwatch shot when dashing to the evac zone on the last turn. The hit made him panic so he couldn't catch the rope, and he was captured. When I went to rescue him, one of the guys in the squad got walloped by a stun lancer on turn loving 2 so I had to carry his unconscious rear end all the way through the map to get a net positive out of that mission.

- Like someone else mentioned a few pages back, I also made the mistake of skulljacking a commander in a retaliation mission. As if on cue, a Faceless also decided to spawn at pretty much the same time. While most of the squad was dealing with those things, I had a squaddie ranger make a mad dash to save some civilians that were being merrily gunned down by what turned out to be my first muton and a couple advent mooks. Of course, the civilian she dashed next to was another loving Faceless. I figured welp, she ded, but no. She dodged every loving shot the aliens took at her, AND the Faceless melee swipe to boot. On the next turn the first Faceless - which was now on fire* - also had a go at her but also missed. Thanks to this loving miracle and The Truth's impeccable sniping I managed to pull the mission off with only two KIA and the minimum of 6 civvies saved.

Basically what I'm saying here is holy poo poo this game loving owns so much.

*: Dragon Rounds are amazing.

Nordick fucked around with this message at 12:50 on Feb 5, 2016

jtm33
Mar 23, 2010
I am at my first Avenger Defence mission, and I'm doing pretty well but I think I'm stuck badly. When I end my turn, a dropship starts to arrive and then my computer will crash. I hear the audio of the dropship, the computer crashes with the audio still playing, nothing more happens and my monitor goes black with No Input on the display. It happens each time I tryt, and it has happened 3 times in a row now. I am on Ironman mode so any ideas?

poptart_fairy
Apr 8, 2009

by R. Guyovich
Civilian casualties have names now. :(

Nordick
Sep 3, 2011

Yes.

poptart_fairy posted:

Civilian casualties have names now. :(

Someone mod in a civilian memorial wall tia

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

poptart_fairy posted:

Civilian casualties have names now. :(

And they can be VIP's that you have in your character pool.

Afriscipio
Jun 3, 2013

Played through the tutorial and two other missions on commander difficulty last night. I've lost 4 rookies, but my team is slowly starting to take shape. My initial thoughts are as follows:
  • Advent likes to flank
  • Customization is good fun
  • Two snipers wreck faceless
  • The faceless transform-move-AOE_swipe is bullshit of the highest order
  • I'm going to mess up base building and screw myself later on by not knowing optimized builds

I'm having a lovely time.

Elderbean
Jun 10, 2013


Whoo, came out of blacksite without anyone dying, two of the characters were rookies too. I used up my rockets/grenades too early I think so the last part was kind of a pain.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

kater posted:

Note that I have absolutely no idea what any of this means or any clue about anything, but you can find the CounterBeaglerush line clear as day in XcomAI.ini which is in Xcomgame/config, which leads to

Behaviors=(BehaviorName=ShootTargetChanceOnScamper, NodeType=RandFilter, Child[0]=SelectAbility-StandardShot, Param[0]=50)

And I bet changing that 50 to a 0 would do what you want. I mean I wouldn't bet a whole lot, but maybe.
Hey, thanks so much for this. I'd bet that's it too.

oh my god:

code:
Behaviors=(BehaviorName=CounterBeaglerushManeuver, NodeType=Sequence, Child[0]=IsAbilityAvailable-StandardShot, Child[1]=SelectFlankedEnemyTarget, Child[2]=ShootTargetChanceOnScamper)
It's even called "CounterBeaglerushManeuver".

Vib Rib fucked around with this message at 13:16 on Feb 5, 2016

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Orgophlax
Aug 26, 2002


Man this game runs like poo poo.

Few questions: How do you set way points, then slash with a Ranger? I know how to set way points, but once I hover over the enemy to get the slash icon and click, it erases all my check points and shows the default mad dash line to the enemy.

Where do you find the veteran of the old war preorder soldier?

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