Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

poptart_fairy posted:

Also, what are the differences between Commander and Legendary other than times?

More pods on missions, aliens have more health, and it takes substantially more experience to level soldiers up.

Adbot
ADBOT LOVES YOU

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Rhymenoserous posted:

I do wish central would shut the gently caress up when civilians are getting toasted. Look dude it's like round two and I've rescued 3 already. I'm out of move points and that rear end in a top hat was on the other end of the map.

Yeah the game pausing while Central lambasts me about something I either a) already know or b) can do jack poo poo about is getting kind of old already

Same, from the opposite direction, for missing VO stuff in the Geoscape because I went to the map

Brumaldo
Jun 29, 2013

Is it just me or does the game get harder after you skulljack your first officer? It's throwing Codexes at me basically every mission, mutons have become much more frequent, also Advanced troopers and those assholes Shieldbearers have begun appearing. Things have gotten a lot nastier, and I only just got mag rifles. Have you guys ever had a berserker and 2 faceless barrelling down on you? It's pretty rad.

Story about the little sniper that could: a UFO landing site mission goes tits up, squad gets wiped out because I'm too stubborn to call for an evac, Russian sniper lady gets Stun Lance'd and loses consciussness, mission over.
A couple of weeks later a VIP rescue mission pops up: the reward is a high rank sharpshooter. Imagine my surprise when I see a familiar face in the van.
Again, she's the only survivor, 'cause I'm really bad and because gently caress patrols made of 3 vipers.

After that I tossed her straight into the character pool. :allears:

Tenzarin
Jul 24, 2007
.
Taco Defender

poptart_fairy posted:

Also, what are the differences between Commander and Legendary other than times?

sectoids start with 8 or 9 hp. The bad guy grunts started with 4 and the captians started with 6.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


By the way what month are you guys in/sort of Geoscape state are you in when you get your first blacksite and skulljack done? I'm feeling like starting over because I'm in July, I've got nearly nothing done, and I'm getting hosed left and right in the battlescape :(

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

Soothing Vapors posted:

Mimic Beacons are OP as hell and probably need a nerf

but you've made the game so easy to mod that if you nerf them I will just unnerf them

what have you done Jake

Unironically, this game does need mine mods. Or like C4 detpacks you can plant, then trigger later. It'd add an entirely new metagame to the Concealment phase and setting up ambushes.

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!

Ilustforponydeath posted:

We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong.

This but unironically.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Also what do you all think are the good/bad talents so far? I'm finding the Gremlin heal isn't as good as Combat Protocol, the amount of time I really really want that guaranteed 2 damage far surmounts the amount of time I've thought to myself "I need healing"

poptart_fairy
Apr 8, 2009

by R. Guyovich

Tenzarin posted:

sectoids start with 8 or 9 hp. The bad guy grunts started with 4 and the captians started with 6.

Kanos posted:

More pods on missions, aliens have more health, and it takes substantially more experience to level soldiers up.

Hmm, ADVENT have the HP buff with no dark events but I'm definitely on Commander.

Gah, thought I was hot poo poo by doing so well. :negative:

Rhymenoserous
May 23, 2008

Fuzz posted:

Unironically, this game does need mine mods. Or like C4 detpacks you can plant, then trigger later. It'd add an entirely new metagame to the Concealment phase and setting up ambushes.

They already exist if I'm not mistaken.

Ciaphas posted:

Also what do you all think are the good/bad talents so far? I'm finding the Gremlin heal isn't as good as Combat Protocol, the amount of time I really really want that guaranteed 2 damage far surmounts the amount of time I've thought to myself "I need healing"

Gremlin heal has saved my rear end a number of times. I sure as gently caress don't miss humping either my medic to my guys, or more likely my guys to my medic.

Exposure
Apr 4, 2014

poptart_fairy posted:

The main map is weirdly compelling. Making contact, building pylons, arranging assassinations...some of the combat sequences feel like they're getting in the way of my resistance management simulator. :ohdear:

Also, what are the differences between Commander and Legendary other than times?

With default values, Commander is still somewhat cheating for you. It's still nudging pods away from you once you get in a big enough fight and surprisingly enough, it still has part of the background aim adjuster active when you miss enough shots.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Fuzz posted:

Unironically, this game does need mine mods. Or like C4 detpacks you can plant, then trigger later. It'd add an entirely new metagame to the Concealment phase and setting up ambushes.

Proximity mines are in the game, you have to research Andromedans first. 8 base damage and an even bigger radius than plasma grenades before the Grenadier perks get added in. They're fantastic.

barkbell
Apr 14, 2006

woof

Ilustforponydeath posted:

We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong.

Sorry, don't have time to read this 100 new posts every minute thread. I alt-tab when Central comes on cuz he takes control of my goddamn camera every 2 minutes pulling me out of the game. This is bad game design ROFL

poptart_fairy
Apr 8, 2009

by R. Guyovich

Exposure posted:

With default values, Commander is still somewhat cheating for you. It's still nudging pods away from you once you get in a big enough fight and surprisingly enough, it still has part of the background aim adjuster active when you miss enough shots.

Oh jesus christ. Time to restart then. Why you gotta bring me down to earth like this. :saddowns:

Croccers
Jun 15, 2012

JonTerp posted:

I went ahead and made the first public XCOM mod.

http://steamcommunity.com/sharedfiles/filedetails/?id=616324092&result=8

ACORG-47, the Corgi based firearm.

Literally just took the gun example and threw in a rigged corgi model. I actually wanted to replace the Gremlin, but that proved to be an absolutely nightmare.

There is zero scripting documentation, only a few PDFs outlining basic art pipelines and gameplay systems. It's annoying.

Well at least people seem to be enjoying the ACORG.


You got yourself a video game journalism article.

Taffer
Oct 15, 2010


How the hell do I get engineers? I'm 2 months in and I still have 1. I can't figure out how to get more.

Jolan
Feb 5, 2007
Cutscenes get crackling audio after a few seconds which then desyncs horribly and eventually becomes so bad that the cutscene video doesn't move anymore until the crackling that's supposed to be dialogue runs its very slow course. Anyone else experiencing this?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Taffer posted:

How the hell do I get engineers? I'm 2 months in and I still have 1. I can't figure out how to get more.

Hire them at Resistance HQ or get them as mission rewards.

Taffer
Oct 15, 2010


Mister Adequate posted:

Hire them at Resistance HQ or get them as mission rewards.

They've never been available there :(

The single one that I have was from a mission but no other missions have had that reward since. Guess I'm getting boned by RNG

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I have no idea what the gently caress I should be prioritizing in the geoscape :saddowns:

Kenshin
Jan 10, 2007

Mister Adequate posted:

Hire them at Resistance HQ or get them as mission rewards.

This is likely different on higher difficulty levels but I think one of the best choices I made early in my Veteran playthrough so far is blowing 100 intel on an engineer as soon as the black market opened. Gave me an early leg up on the shortage of engineers.

Deuce
Jun 18, 2004
Mile High Club
:stare:

Crysallids have learned some new tricks.

euphemism
Nov 16, 2015

be kind, don't rewind
lol what fucko decided the reinforcements ui prompt would be hidden under another part of the ui. no loving wonder.

Lemon
May 22, 2003

I grouped my two Rangers on the corner of a perfectly healthy car, no aliens in sight. Then I got my first taste of a Faceless. It shrugged off a reaction shot from a Heavy to charge one Ranger and swiped her down to her last pip of health. I guess it must have also hit the car because it then promptly exploded, killing the Faceless and both my Rangers.

It's good to be back.

Maluco Marinero
Jan 18, 2001

Damn that's a
fine elephant.
Game is real loving good. Loving the timed missions, I like that the optimal play is to setup quickly and play aggressively. Commander difficulty is going pretty well, although on a supply raid (untimed mission of course) I overextended with a blademaster and drew too many pods, getting wiped. I fully expect to make mistakes and lose the campaign but it's feeling real enjoyable, and I really like that the game is balanced around winning some and losing some.

One thing I'd like to find a way to mod in is better save game management, auto save is good and all but save games should group by campaign or something, allowing you to name a campaign and also see the latest state of the campaign when you're loading up.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Doing the tutorial this time is basically cheating. I had mag weapons before I did the Officer Autopsy and it has made the game significantly more manageable on the battlefield, and since the doom clock didn't start until like six weeks in it was basically free. :v:

Tormented
Jan 22, 2004

"And the goat shall bear upon itself all their iniquities unto a solitary place..."
I can beat Classic Ironman on Xcom 1 which difficulty should I start off with?

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund

LightWarden posted:

Proximity mines are in the game, you have to research Andromedans first. 8 base damage and an even bigger radius than plasma grenades before the Grenadier perks get added in. They're fantastic.

Yeah but I want stuff you can manually detonate later. Setup some killboxes of explosives, trigger an ambush, then wait for the cavalry to come rolling in and then blow everything the gently caress up.

victrix
Oct 30, 2007


Weird nerd lore question: when the aliens invaded in xcom, did they come in a giant fleet, or just a handful of ships?

The fact that you had satellites period never made much sense to me, but I guess the scale of the invasion was supposed to be small-ish?

Comrade Kirov
Sep 12, 2012

Rookersh posted:

Yes it does!

Ok. Let me timeline it, that'll make more sense.

XCOM is started in February. The Commander and Bradford/Shen become good friends.

XCOM shoots down a supply ship, since the aliens are 100% invading, 100% of the time. Things start out as if they were lategame EU for XCOM, and the Commander is punching at this weight.

The Council cuts funding/betrays XCOM in April/June. XCOM HQ is sieged, the Commander is captured, while Bradford and Shen escape. Earth capitulates by June.

The aliens hook the Commander up to the chair, and start the EU simulation. They set it to start in February. The Commander then goes through the simulation that is EU, believing it is reality. At no point is the Commander pulled from this chair, they are stuck there, replaying the simulation over and over again for 20 years. After a set amount of time, the aliens realize the Resistance is annoying, and writes in code for a Resistance style element in the Exalt to see how the Commander would deal with them. Then they realize they want to start introducing human bioaugmentation/MECs, and they write them into the code as well, to see how humans would use those tools. Throughout all of this, the ADVENT core troops are attached to the Commander psychically, using his human mind to figure out how "human troops" would react in combat situations, which is what the aliens get out of it.

So it goes both ways. Yes, the Commander, Bradford, and Shen knew each other/worked together for a few months. And yes, they probably did something very similar to the events we see in XCOM:EU. But in their war, they were fighting lategame/Temple Ship style invasion from the very beginning, which is why they were able to shoot down a supply ship at all. They were playing EU in the late months with rookies on Ironman Impossible and doing well, which is probably why Bradford has such respect for the Commander. Buuuuuut, we never see any of that. Literally from the moment you start up XCOM: EU, the Commander is in the chair. The entire game from beginning to end is a simulation, although it references events/maybe memories that happened in February/March. That's why there is no gap, no break in the story. Because the whole thing is a simulation well after Earth already gave up.


But Bradford says in the first mission that the ADVENT troopers are ex-EXALT that were 'rewarded' with modifications for fighting the XCOM :colbert:

poptart_fairy
Apr 8, 2009

by R. Guyovich

victrix posted:

Weird nerd lore question: when the aliens invaded in xcom, did they come in a giant fleet, or just a handful of ships?

The fact that you had satellites period never made much sense to me, but I guess the scale of the invasion was supposed to be small-ish?

The "real" invasion was an all-out fleet attack, I think. The simulation the Commander was stuck in was presented as the smaller scale Test Humanity thing.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Kanos posted:

Sectoids are basically non-factors and almost completely disappear from the campaign a couple months in, so being super good against sectoids isn't really a significant upside. Being loving useless against Mutons is a substantially bigger downside.

The problem is that literally the only situation where the sword is more useful than a shotgun blast is if you need to run and gun multiple turns in a row or if you're using Reaper. In every other situation the shotgun has superior range, drastically superior damage output via much higher crit chance, the ability to use weapon attachments and special ammo, doesn't trip muton counterattacks, and is much safer to use because you don't need to run directly up to someone.

Wow. "Oh, they're terrible except the fact that you can always Run and Gun with them." Are you kidding? That's an incredible ability. In addition to its predictable damage (you don't need to bank on crits for a kill if that's the scenario) you can sword down one guy in a turn and then run back to support the rest of your squad to sword another in the next turn. It's a very mobile playstyle that always sticking to the shotgun can't replicate.

Also, they're baller insurance against Faceless once they get Bladestorm. Go up to a civilian in a single move, they transform, sword them. They try to attack you in melee, you get to sword them again before they can and you kill them.

MadJackMcJack
Jun 10, 2009

Ciaphas posted:

Also what do you all think are the good/bad talents so far? I'm finding the Gremlin heal isn't as good as Combat Protocol, the amount of time I really really want that guaranteed 2 damage far surmounts the amount of time I've thought to myself "I need healing"

For me, the Gremlin Heal has saved my arse more times then I can count.

Overall though, the only "must have" perk I've found so far is the double grenades perk, simply because I rarely finish a mission without blowing up most of the map. The last time I ran without a Grenadier was painful. So many missed shots, so few grenades to tip the balance.

Oh, and gas grenades rule. Organic enemies can't hit poo poo when poisoned.

Danaru
Jun 5, 2012

何 ??

Comrade Kirov posted:

But Bradford says in the first mission that the ADVENT troopers are ex-EXALT that were 'rewarded' with modifications for fighting the XCOM :colbert:

Wait when did he say that? He mentions people being rewarded for loyalty, but doesn't mention EXALT as far as I remember

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I dunno why people are complaining that the mission timers are some sort of odd and unexpected thing. You're waging a guerrilla war against a foe massively more powerful than you and one of the chief aspects of asymmetric warfare is getting in with a surprise, completing your objective, and leaving before the enemy can bring its massively superior forces to bear.

The reason you could be so cautious in EU was because the aliens were purposely holding back/it was all a simulation

Comrade Kirov
Sep 12, 2012

Danaru posted:

Wait when did he say that? He mentions people being rewarded for loyalty, but doesn't mention EXALT as far as I remember

I'm almost certain he did namedrop EXALT, but I can be wrong since I pretty much spent the last twelve hours playing and the boundaries of game and reality start melding together.

MadJackMcJack
Jun 10, 2009

Fojar38 posted:

I dunno why people are complaining that the mission timers are some sort of odd and unexpected thing. You're waging a guerrilla war against a foe massively more powerful than you and one of the chief aspects of asymmetric warfare is getting in with a surprise, completing your objective, and leaving before the enemy can bring its massively superior forces to bear.

The odd thing is that supposedly the most difficult missions, the Blacksite ones, are honestly the easiest for me because there's no timer. So you can fall back, re-evaluate, lay down new ambushes, all the stuff you can't do on a timer.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Danaru posted:

Wait when did he say that? He mentions people being rewarded for loyalty, but doesn't mention EXALT as far as I remember

I don't remember it either. I get the impression that it's like the Combine in HL2 where desperate/well-meaning people join the occupying conscript army in the hopes of a better life only to have mind control claws sunk into them.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
More in the continuing saga of game not working, reinstall did nothing, trying to reverify the cache again and then going to go through the other efforts.

Has anyone heard anything about a stop to the constant black screen death when you can't even load up the game? Because it's really starting to get on my wick.

Adbot
ADBOT LOVES YOU

Kenshin
Jan 10, 2007

MadJackMcJack posted:

The odd thing is that supposedly the most difficult missions, the Blacksite ones, are honestly the easiest for me because there's no timer. So you can fall back, re-evaluate, lay down new ambushes, all the stuff you can't do on a timer.

Yeah, I had a pretty straightfoward time with my first Blacksite mission because I was already used to having a timer, so without it I really took my time and waited for the perfect time/position for my first ambush, then moved cautiously forward from there using a phantom ranger with sensor balls to scout forward.

Not that it was easy, mind you, but I got a Flawless victory because I was cautious about it and didn't rely on luck much at all.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply