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poptart_fairy posted:Also, what are the differences between Commander and Legendary other than times? More pods on missions, aliens have more health, and it takes substantially more experience to level soldiers up.
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# ? Feb 5, 2016 23:44 |
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# ? May 21, 2024 15:42 |
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Rhymenoserous posted:I do wish central would shut the gently caress up when civilians are getting toasted. Look dude it's like round two and I've rescued 3 already. I'm out of move points and that rear end in a top hat was on the other end of the map. Yeah the game pausing while Central lambasts me about something I either a) already know or b) can do jack poo poo about is getting kind of old already Same, from the opposite direction, for missing VO stuff in the Geoscape because I went to the map
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# ? Feb 5, 2016 23:45 |
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Is it just me or does the game get harder after you skulljack your first officer? It's throwing Codexes at me basically every mission, mutons have become much more frequent, also Advanced troopers and those assholes Shieldbearers have begun appearing. Things have gotten a lot nastier, and I only just got mag rifles. Have you guys ever had a berserker and 2 faceless barrelling down on you? It's pretty rad. Story about the little sniper that could: a UFO landing site mission goes tits up, squad gets wiped out because I'm too stubborn to call for an evac, Russian sniper lady gets Stun Lance'd and loses consciussness, mission over. A couple of weeks later a VIP rescue mission pops up: the reward is a high rank sharpshooter. Imagine my surprise when I see a familiar face in the van. Again, she's the only survivor, 'cause I'm really bad and because gently caress patrols made of 3 vipers. After that I tossed her straight into the character pool.
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# ? Feb 5, 2016 23:45 |
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poptart_fairy posted:Also, what are the differences between Commander and Legendary other than times? sectoids start with 8 or 9 hp. The bad guy grunts started with 4 and the captians started with 6.
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# ? Feb 5, 2016 23:46 |
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By the way what month are you guys in/sort of Geoscape state are you in when you get your first blacksite and skulljack done? I'm feeling like starting over because I'm in July, I've got nearly nothing done, and I'm getting hosed left and right in the battlescape
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# ? Feb 5, 2016 23:46 |
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Soothing Vapors posted:Mimic Beacons are OP as hell and probably need a nerf Unironically, this game does need mine mods. Or like C4 detpacks you can plant, then trigger later. It'd add an entirely new metagame to the Concealment phase and setting up ambushes.
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# ? Feb 5, 2016 23:46 |
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Ilustforponydeath posted:We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong. This but unironically.
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# ? Feb 5, 2016 23:46 |
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Also what do you all think are the good/bad talents so far? I'm finding the Gremlin heal isn't as good as Combat Protocol, the amount of time I really really want that guaranteed 2 damage far surmounts the amount of time I've thought to myself "I need healing"
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# ? Feb 5, 2016 23:47 |
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Tenzarin posted:sectoids start with 8 or 9 hp. The bad guy grunts started with 4 and the captians started with 6. Kanos posted:More pods on missions, aliens have more health, and it takes substantially more experience to level soldiers up. Hmm, ADVENT have the HP buff with no dark events but I'm definitely on Commander. Gah, thought I was hot poo poo by doing so well.
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# ? Feb 5, 2016 23:48 |
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Fuzz posted:Unironically, this game does need mine mods. Or like C4 detpacks you can plant, then trigger later. It'd add an entirely new metagame to the Concealment phase and setting up ambushes. They already exist if I'm not mistaken. Ciaphas posted:Also what do you all think are the good/bad talents so far? I'm finding the Gremlin heal isn't as good as Combat Protocol, the amount of time I really really want that guaranteed 2 damage far surmounts the amount of time I've thought to myself "I need healing" Gremlin heal has saved my rear end a number of times. I sure as gently caress don't miss humping either my medic to my guys, or more likely my guys to my medic.
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# ? Feb 5, 2016 23:48 |
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poptart_fairy posted:The main map is weirdly compelling. Making contact, building pylons, arranging assassinations...some of the combat sequences feel like they're getting in the way of my resistance management simulator. With default values, Commander is still somewhat cheating for you. It's still nudging pods away from you once you get in a big enough fight and surprisingly enough, it still has part of the background aim adjuster active when you miss enough shots.
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# ? Feb 5, 2016 23:49 |
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Fuzz posted:Unironically, this game does need mine mods. Or like C4 detpacks you can plant, then trigger later. It'd add an entirely new metagame to the Concealment phase and setting up ambushes. Proximity mines are in the game, you have to research Andromedans first. 8 base damage and an even bigger radius than plasma grenades before the Grenadier perks get added in. They're fantastic.
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# ? Feb 5, 2016 23:49 |
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Ilustforponydeath posted:We've already gone through this, this is good game design and if you don't like central yelling what a mook you are every ten seconds you're enjoying the game wrong. Sorry, don't have time to read this 100 new posts every minute thread. I alt-tab when Central comes on cuz he takes control of my goddamn camera every 2 minutes pulling me out of the game. This is bad game design ROFL
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# ? Feb 5, 2016 23:50 |
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Exposure posted:With default values, Commander is still somewhat cheating for you. It's still nudging pods away from you once you get in a big enough fight and surprisingly enough, it still has part of the background aim adjuster active when you miss enough shots. Oh jesus christ. Time to restart then. Why you gotta bring me down to earth like this.
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# ? Feb 5, 2016 23:50 |
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JonTerp posted:I went ahead and made the first public XCOM mod.
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# ? Feb 5, 2016 23:51 |
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How the hell do I get engineers? I'm 2 months in and I still have 1. I can't figure out how to get more.
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# ? Feb 5, 2016 23:53 |
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Cutscenes get crackling audio after a few seconds which then desyncs horribly and eventually becomes so bad that the cutscene video doesn't move anymore until the crackling that's supposed to be dialogue runs its very slow course. Anyone else experiencing this?
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# ? Feb 5, 2016 23:54 |
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Taffer posted:How the hell do I get engineers? I'm 2 months in and I still have 1. I can't figure out how to get more. Hire them at Resistance HQ or get them as mission rewards.
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# ? Feb 5, 2016 23:54 |
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Mister Adequate posted:Hire them at Resistance HQ or get them as mission rewards. They've never been available there The single one that I have was from a mission but no other missions have had that reward since. Guess I'm getting boned by RNG
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# ? Feb 5, 2016 23:56 |
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I have no idea what the gently caress I should be prioritizing in the geoscape
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# ? Feb 5, 2016 23:57 |
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Mister Adequate posted:Hire them at Resistance HQ or get them as mission rewards. This is likely different on higher difficulty levels but I think one of the best choices I made early in my Veteran playthrough so far is blowing 100 intel on an engineer as soon as the black market opened. Gave me an early leg up on the shortage of engineers.
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# ? Feb 5, 2016 23:57 |
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Crysallids have learned some new tricks.
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# ? Feb 5, 2016 23:57 |
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lol what fucko decided the reinforcements ui prompt would be hidden under another part of the ui. no loving wonder.
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# ? Feb 5, 2016 23:58 |
I grouped my two Rangers on the corner of a perfectly healthy car, no aliens in sight. Then I got my first taste of a Faceless. It shrugged off a reaction shot from a Heavy to charge one Ranger and swiped her down to her last pip of health. I guess it must have also hit the car because it then promptly exploded, killing the Faceless and both my Rangers. It's good to be back.
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# ? Feb 5, 2016 23:59 |
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Game is real loving good. Loving the timed missions, I like that the optimal play is to setup quickly and play aggressively. Commander difficulty is going pretty well, although on a supply raid (untimed mission of course) I overextended with a blademaster and drew too many pods, getting wiped. I fully expect to make mistakes and lose the campaign but it's feeling real enjoyable, and I really like that the game is balanced around winning some and losing some. One thing I'd like to find a way to mod in is better save game management, auto save is good and all but save games should group by campaign or something, allowing you to name a campaign and also see the latest state of the campaign when you're loading up.
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# ? Feb 5, 2016 23:59 |
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Doing the tutorial this time is basically cheating. I had mag weapons before I did the Officer Autopsy and it has made the game significantly more manageable on the battlefield, and since the doom clock didn't start until like six weeks in it was basically free.
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# ? Feb 6, 2016 00:01 |
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I can beat Classic Ironman on Xcom 1 which difficulty should I start off with?
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# ? Feb 6, 2016 00:01 |
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LightWarden posted:Proximity mines are in the game, you have to research Andromedans first. 8 base damage and an even bigger radius than plasma grenades before the Grenadier perks get added in. They're fantastic. Yeah but I want stuff you can manually detonate later. Setup some killboxes of explosives, trigger an ambush, then wait for the cavalry to come rolling in and then blow everything the gently caress up.
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# ? Feb 6, 2016 00:02 |
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Weird nerd lore question: when the aliens invaded in xcom, did they come in a giant fleet, or just a handful of ships? The fact that you had satellites period never made much sense to me, but I guess the scale of the invasion was supposed to be small-ish?
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# ? Feb 6, 2016 00:04 |
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Rookersh posted:Yes it does! But Bradford says in the first mission that the ADVENT troopers are ex-EXALT that were 'rewarded' with modifications for fighting the XCOM
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# ? Feb 6, 2016 00:05 |
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victrix posted:Weird nerd lore question: when the aliens invaded in xcom, did they come in a giant fleet, or just a handful of ships? The "real" invasion was an all-out fleet attack, I think. The simulation the Commander was stuck in was presented as the smaller scale Test Humanity thing.
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# ? Feb 6, 2016 00:05 |
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Kanos posted:Sectoids are basically non-factors and almost completely disappear from the campaign a couple months in, so being super good against sectoids isn't really a significant upside. Being loving useless against Mutons is a substantially bigger downside. Wow. "Oh, they're terrible except the fact that you can always Run and Gun with them." Are you kidding? That's an incredible ability. In addition to its predictable damage (you don't need to bank on crits for a kill if that's the scenario) you can sword down one guy in a turn and then run back to support the rest of your squad to sword another in the next turn. It's a very mobile playstyle that always sticking to the shotgun can't replicate. Also, they're baller insurance against Faceless once they get Bladestorm. Go up to a civilian in a single move, they transform, sword them. They try to attack you in melee, you get to sword them again before they can and you kill them.
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# ? Feb 6, 2016 00:06 |
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Ciaphas posted:Also what do you all think are the good/bad talents so far? I'm finding the Gremlin heal isn't as good as Combat Protocol, the amount of time I really really want that guaranteed 2 damage far surmounts the amount of time I've thought to myself "I need healing" For me, the Gremlin Heal has saved my arse more times then I can count. Overall though, the only "must have" perk I've found so far is the double grenades perk, simply because I rarely finish a mission without blowing up most of the map. The last time I ran without a Grenadier was painful. So many missed shots, so few grenades to tip the balance. Oh, and gas grenades rule. Organic enemies can't hit poo poo when poisoned.
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# ? Feb 6, 2016 00:06 |
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Comrade Kirov posted:But Bradford says in the first mission that the ADVENT troopers are ex-EXALT that were 'rewarded' with modifications for fighting the XCOM Wait when did he say that? He mentions people being rewarded for loyalty, but doesn't mention EXALT as far as I remember
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# ? Feb 6, 2016 00:07 |
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I dunno why people are complaining that the mission timers are some sort of odd and unexpected thing. You're waging a guerrilla war against a foe massively more powerful than you and one of the chief aspects of asymmetric warfare is getting in with a surprise, completing your objective, and leaving before the enemy can bring its massively superior forces to bear. The reason you could be so cautious in EU was because the aliens were purposely holding back/it was all a simulation
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# ? Feb 6, 2016 00:08 |
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Danaru posted:Wait when did he say that? He mentions people being rewarded for loyalty, but doesn't mention EXALT as far as I remember I'm almost certain he did namedrop EXALT, but I can be wrong since I pretty much spent the last twelve hours playing and the boundaries of game and reality start melding together.
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# ? Feb 6, 2016 00:10 |
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Fojar38 posted:I dunno why people are complaining that the mission timers are some sort of odd and unexpected thing. You're waging a guerrilla war against a foe massively more powerful than you and one of the chief aspects of asymmetric warfare is getting in with a surprise, completing your objective, and leaving before the enemy can bring its massively superior forces to bear. The odd thing is that supposedly the most difficult missions, the Blacksite ones, are honestly the easiest for me because there's no timer. So you can fall back, re-evaluate, lay down new ambushes, all the stuff you can't do on a timer.
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# ? Feb 6, 2016 00:11 |
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Danaru posted:Wait when did he say that? He mentions people being rewarded for loyalty, but doesn't mention EXALT as far as I remember I don't remember it either. I get the impression that it's like the Combine in HL2 where desperate/well-meaning people join the occupying conscript army in the hopes of a better life only to have mind control claws sunk into them.
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# ? Feb 6, 2016 00:11 |
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More in the continuing saga of game not working, reinstall did nothing, trying to reverify the cache again and then going to go through the other efforts. Has anyone heard anything about a stop to the constant black screen death when you can't even load up the game? Because it's really starting to get on my wick.
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# ? Feb 6, 2016 00:11 |
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# ? May 21, 2024 15:42 |
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MadJackMcJack posted:The odd thing is that supposedly the most difficult missions, the Blacksite ones, are honestly the easiest for me because there's no timer. So you can fall back, re-evaluate, lay down new ambushes, all the stuff you can't do on a timer. Yeah, I had a pretty straightfoward time with my first Blacksite mission because I was already used to having a timer, so without it I really took my time and waited for the perfect time/position for my first ambush, then moved cautiously forward from there using a phantom ranger with sensor balls to scout forward. Not that it was easy, mind you, but I got a Flawless victory because I was cautious about it and didn't rely on luck much at all.
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# ? Feb 6, 2016 00:12 |