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Jabor
Jul 16, 2010

#1 Loser at SpaceChem

LibbyM posted:

Chess would be much cooler if everyone told all their pieces where to move in real time, and then it would pause and you'd update where you want all your pieces to move.

Only being able to move one unit per turn is an obvious bandaid over the problem of units not being able to properly defend themselves. Then you need other bandaids like "castling" to fix the problems that that introduces and...

e: This is the worst new page ever, I'm sorry.

e2:

Eimi posted:

I'm pretty sure its only one pip on everything not Legendary, and 2 pips on legendary. At least I only got one pip from it and skulljacking a captain. Also destroying facilities is only 1 pip. (I mean I've modded my game, (:v:) but that was to make those values go UP not down.)

Destroying facilities removes however many pips the facility had produced (you can see the red squares below it on the globe). If you're on top of it as soon as it spawns, that's probably one. If it's on the other side of the map and takes you ages to get over to it, probably more.

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MechanicalTomPetty
Oct 30, 2011

Runnin' down a dream
That never would come to me

Jimbot posted:

Retaliation missions can go gently caress themselves. One civilian getting killed a turn is stupid and I just finished one where the initial run was a hurricane of poo poo - not much you can do against a berserker, a MEC, several advanced troopers and sectoids, a shield guy and that teleporting enemy.

With regards to retaliation missions, I don't think you're supposed to worry about civilians dying since you don't seem to be penalized for it like in the previous games. As long as you get 6 guys out then you can pretty much let the aliens nuke the place and nobody minds.

Feels Villeneuve
Oct 7, 2007

Setter is Better.

MechanicalTomPetty posted:

With regards to retaliation missions, I don't think you're supposed to worry about civilians dying since you don't seem to be penalized for it like in the previous games. As long as you get 6 guys out then you can pretty much let the aliens nuke the place and nobody minds.

I got hosed by one apparently spawning everyone in the northeast while I went northwest and found a grand total of one civ and a faceless. I'm wondering if it's worth the risk to split the team in 2/2 to cover more ground.

Internet Kraken
Apr 24, 2010

slightly amused
So is there a way to use slash outside of the path the game automatically makes for you? I can't seem to figure it out. Its annoying when the games path is going to place you outside of cover for no reason.

Coolguye
Jul 6, 2011

Required by his programming!

Internet Kraken posted:

So is there a way to use slash outside of the path the game automatically makes for you? I can't seem to figure it out. Its annoying when the games path is going to place you outside of cover for no reason.

If you highlight any place next to a slash target you can then initiate the slash by right clicking on the target

you should see a little sword as you move your cursor into position

LibbyM
Dec 7, 2011

Internet Kraken posted:

So is there a way to use slash outside of the path the game automatically makes for you? I can't seem to figure it out. Its annoying when the games path is going to place you outside of cover for no reason.

Move your mouse near the enemy you want to sword, from the grid beside them move the mouse slightly into them, you'll see a sword icon and arrow pop up.

QuantaStarFire
May 18, 2006


Grimey Drawer

Jimbot posted:

After the first major assault the game's difficulty spike goes through the loving stratosphere. I don't remember the first game ramping up this quickly.

The first game's difficulty was rocky to start, then started to dip once you had full lasers and carapace Armor. Then it fell off a cliff once you got your first plasma weapons.

Beeb
Jun 29, 2003
Something has got to be wrong here.



Fifty days to excavate the first room on the second floor? :psyduck:

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Alain Post posted:

I got hosed by one apparently spawning everyone in the northeast while I went northwest and found a grand total of one civ and a faceless. I'm wondering if it's worth the risk to split the team in 2/2 to cover more ground.

If you have a Phantom ranger, it's absolutely worth it to have them initially head off in a different direction from everyone else to cover more ground. Battlescanners can also be helpful. After the first turn, you can see where civilians are getting shot in the fog and probably want to head that way.

I don't know if anyone else has had this happen, but when I engaged the remaining enemies on the map, they seemed pretty aggressive about killing civilians until there was only six left, but then started fighting me instead of killing one more to make me fail the mission. Maybe it's a coincidence, but that does seem like the sort of thing that could be a deliberate choice by the designer of the AI.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Well gently caress me. Doing the tutorial and I don't have a specialist for the mission where you must hack the terminal, and I wasn't able to get to the drive in time because some guys came out of the shadows and shot my rookie who was a turn away stone dead. I killed all the aliens after the timer expired but still got a game over. WHELP!

Eimi
Nov 23, 2013

I will never log offshut up.


Jabor posted:

Only being able to move one unit per turn is an obvious bandaid over the problem of units not being able to properly defend themselves. Then you need other bandaids like "castling" to fix the problems that that introduces and...

e: This is the worst new page ever, I'm sorry.

e2:


Destroying facilities removes however many pips the facility had produced (you can see the red squares below it on the globe). If you're on top of it as soon as it spawns, that's probably one. If it's on the other side of the map and takes you ages to get over to it, probably more.

Unless the variables are not accessible in the .ini, the .ini says the min and max are the same, even unmodded. :shrug:

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



is it just me or do Gatekeepers suffer from the weaknesses of both mechanical and cybernetic enemies? I've poisoned, burned and acid-ed them (though they may only be vulnerable when open) and yet the Bluescreen bullets will also do horrible things to their health pools.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Lotish posted:

Well gently caress me. Doing the tutorial and I don't have a specialist for the mission where you must hack the terminal. I killed all the aliens after the timer expired but still got a game over. WHELP!

Anyone can hack mission objectives, they just have to get next to it instead of being able to do it at range like Specialists :science:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

That was my point; I rushed people there to beat the timer and got shot in the back from across the map, so no one was able to actually get to the objective alive. With a specialist I could have done it from range.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Oh, thought you meant you thought you were just screwed entirely. :downs:

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

Eimi posted:

I'm pretty sure its only one pip on everything not Legendary, and 2 pips on legendary. At least I only got one pip from it and skulljacking a captain. Also destroying facilities is only 1 pip. (I mean I've modded my game, (:v:) but that was to make those values go UP not down.)
I blew up a facility last night (on Veteran) and it knocked 2 pips off the counter.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Capn Beeb posted:

Something has got to be wrong here.



Fifty days to excavate the first room on the second floor? :psyduck:

Are you on Legendary? That doubles build times.

Also you can have multiple engineers clear rooms and that'll cut it in half.

Eimi
Nov 23, 2013

I will never log offshut up.


Insert name here posted:

I blew up a facility last night (on Veteran) and it knocked 2 pips off the counter.

I am confused as hell then. Especially why I only lost one pip from the blacksite/skulljack thing.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Alain Post posted:

Turn limits are, by a significant margin, the best change about this game.

I disagree with this only because the changes to the geoscape are the best with timers as a close second

monster on a stick posted:

Civ 5 got even more hate. "One unit per tile OMG" but then it wasn't very good until the expansions. Is Civ:BE any good yet?

No.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Alkydere posted:

is it just me or do Gatekeepers suffer from the weaknesses of both mechanical and cybernetic enemies? I've poisoned, burned and acid-ed them (though they may only be vulnerable when open) and yet the Bluescreen bullets will also do horrible things to their health pools.

Codexes also have mechanical and biological weaknesses.

Andromedons also do, but not as extreme. They're immune to acid/fire/poison but Psi powers can still affect them until the suit goes solo. And anti-mech stuff fucks them up hard in both forms.

toasterwarrior
Nov 11, 2011
Someone make a mod that changes tier 3 equipment graphics to kevlar and ballistics/gauss. Your Mass Effect bullshit is lame, I want to kill giant robots with a revolver and wear sick tats all day.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

StashAugustine posted:

I disagree with this only because the changes to the geoscape are the best with timers as a close second

It definitely makes aiming for perfection a right bitch, which is pretty much the point.

Beeb
Jun 29, 2003

Zore posted:

Are you on Legendary? That doubles build times.

Also you can have multiple engineers clear rooms and that'll cut it in half.

Nope, that's on normal with an engineer assigned.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

toasterwarrior posted:

Someone make a mod that changes tier 3 equipment graphics to kevlar and ballistics/gauss. Your Mass Effect bullshit is lame, I want to kill giant robots with a revolver and wear sick tats all day.

Tier 3 "Jack" armor--you run around shirtless showing off your sick tats because you're protected by psionic personal defense barriers.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Capn Beeb posted:

Nope, that's on normal with an engineer assigned.

Somethings hosed up then, it should cap at 20 on level 2.

Uncle Jam
Aug 20, 2005

Perfect

Alain Post posted:

I got hosed by one apparently spawning everyone in the northeast while I went northwest and found a grand total of one civ and a faceless. I'm wondering if it's worth the risk to split the team in 2/2 to cover more ground.

Splitting up can bone you with snakemen pulls and other high health guys like faceless. Deffo beeline for that squad size upgrade though.

bobtheconqueror
May 10, 2005
Got to the final mission, or maybe the last mission before a BIG TWIST I don't know about. Game crashed while loading, though. Pretty fun on Veteran. You don't quite steamroll things as easily once you get higher techs like in the first game. Everything, including your guys, gets high enough HP pools that it's difficult to one shot or get one shot, but that also makes it more difficult to avoid injuries, cause you can't reliably wipe out every squad in one round. Andromedons and Sectopods in particular are just sacs of HP, and they don't tend to travel alone, so focusing them down means leaving lil' dudes to hit you for some damage. Sectopods are awesome. They upgrade Advent troops to keep them relevant, and new alien types are nasty. Stun Lancers seem to be the heaviest hitting things in the game, sometimes doing 14 damage with a single stab, although I've never let a Sectopod live long enough to fire its big cannon. Looks like they don't upgrade aliens, though, so Pectoids and Vipers become kinda pushovers. Really just pectoids. Vipers are just squishy enough that you can one shot them, unless they dodge.

Stealth Rangers are amazing. Something might be borked with Shotguns, cause I've got a stealth ranger with a superior scoped shotty, and her chance to hit is frequently 100% at much longer range than it should be. I kinda like Demolitions Grenadiers better than the cannon guys, mostly for the double flashbangs with huge aoes that do damage. I've actually had really good luck with a Sniper Sharpshooter, using it a lot like XCOM 1, but with a stealthy spotter. Also, killzone is nuts, and serial is great with an auto-loader. I take both a Medic and Hacking Specialist. The medic is great for healing late game, since the fights seem to last longer, and the overwatch stuff they get is good. The hacker is basically a psion, just making GBS threads all over xenos with damage and hacks. One of the spotlight tower hacks is basically giving your entire squad an extra turn. What the hell. Actual Psions are weird. Dominate is really cheesy. Works great on muton variants and advent. Not so well on the higher level organic/mechanical guys, like Archons. Dominating a Stun Lancer and having him destroy his friends is really cathartic.

Note on performance, disabling LightEnvironmentShadows in BaseEngine.ini, which is in the XCOM2/Engine/Config folder, basically solved all my performance issues, barring crashing due to presumably a memory leak bug. Complex games like his always have those at launch. Load times are still a bit long, but I get a solid framerate.

bobtheconqueror fucked around with this message at 08:38 on Feb 7, 2016

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I have Warden Armor and all the plasma weapons. I still haven't done the Blacksite mission

Tenzarin
Jul 24, 2007
.
Taco Defender
Restarted 20 missions in on legend. Advance warfare center seems to valuable not to have. I was 50+ days from being able to have one. Never got to attack a facility.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

CharlieFoxtrot posted:

I have Warden Armor and all the plasma weapons. I still haven't done the Blacksite mission

Sounds like me and the XCom 1 base assault.

Dr. VooDoo
May 4, 2006


Having fun recreating 90's FPS heroes as soldiers for me to use in my pool but man they do not have a good preacher style hat so I can't make my favorite, Caleb from Blood :sigh:

Scoss
Aug 17, 2015
Is anyone else finding that the game gets confused a lot in combat? I sometimes watch a drone hover in front of an enemy for like 10 seconds waiting to hack them, and the rangers in particular seems buggy and prone to issues. Several times I've queued up a slash and had my ranger just run up in front of the enemy and stand there, and it's softlocked the game a few times.

What really takes the cake though is what just happened to me now. I had a concealed ranger in overwatch inside a traincar that was discovered by a Snake Lady pathing inside the car. She did not trigger his overwatch somehow, but instead immediately reaction moved a few spaces away and did a successful tongue grab, putting him in the "bound" animation for about ten seconds... until his bladestorm reaction went off and killed her from inside the bind... and he remained in the bound animation on his knees with a snake corpse in front of him. Then on subsequent turns when I used him to slash some Advent troops, he just kinda kept sitting there on his knees but a few seconds later the troop would take damage and die. Weird as gently caress.

Operant
Apr 1, 2010

LET THERE BE NO GENESIS
Cryssalids in this version are pure :dogbutton:

Reverence
Nov 1, 2009

Camera operator know what I'm here for.

https://zippy.gfycat.com/SelfishGlisteningCapeghostfrog.webm
https://gfycat.com/SillyRightBlackfootedferret

edit: Tables

Reverence fucked around with this message at 08:53 on Feb 7, 2016

Strong Sauce
Jul 2, 2003

You know I am not really your father.





so what does playing the blacksite trigger?

Beeb
Jun 29, 2003

Zore posted:

Somethings hosed up then, it should cap at 20 on level 2.

Yeah, somehow my DefaulGameData.ini got fudged.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Strong Sauce posted:

so what does playing the blacksite trigger?

Story and a reduction in the Avatar countdown.

There are way more story missions than in EW so delaying the Black site is pretty dumb. Its pretty easy and the reward for doing it is really scaled to help you in the early game.

Like if you've maxed out the tech tree before assaulting it you're going to be flying around for a month+ with your thumb up your rear end as you slowly unlock the other story missions and either grind through a slog of late game missions or tons of Avengers defenses.

Zore fucked around with this message at 08:43 on Feb 7, 2016

bobtheconqueror
May 10, 2005

Strong Sauce posted:

so what does playing the blacksite trigger?

It's one of the two plot advancement paths. The other being skulljacking.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

toasterwarrior posted:

Someone make a mod that changes tier 3 equipment graphics to kevlar and ballistics/gauss. Your Mass Effect bullshit is lame, I want to kill giant robots with a revolver and wear sick tats all day.
Yeah, I was ok with the T3 looks in EU/EW (especially after they added the extra variations in the DLC) but I really don't like the look of the T3 weapons and armour in this one. I think the WAR suit looks alright but the Warden I don't like and the plasma weapons especially look terrible. I didn't mind plated armour's look but I didn't like how there was no customization options for the torso with it. :mad: Someone who knows what they're doing hurry up and make a mod that just unlocks all cosmetic armour options for all the armours thanks.

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LibbyM
Dec 7, 2011

Do Archons have a special extra evasion to overwatch shots or something? I haven't played this enough to have a good sample size yet obviously, but I'm pretty sure I've hit them out of my conceal ambushes like 1 in every 20 shots, but I have no problem hitting them in actual combat.

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