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I've spent the last few days tweaking settings and now the tactical battles are running pretty smoothly, mostly 60FPS. The Avenger, end-of-battle promotions screen, and the Geoscape are slogs and often-times slideshows. Why is THAT the most intensive part of the game?! It's making the game unplayable.
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# ? Feb 7, 2016 18:15 |
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# ? May 27, 2024 03:55 |
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Neddy Seagoon posted:Because they keep getting stuck in a loop of soldiers healing and being forced to do Retaliation/Priority Missions, and I got slapped with two new facilities almost right off the bat in both campaigns I started while trying to get ahead of that drat curve. It took 4 missions of running into them to find out they had powers outside of making a unit I entirely ignore because I believe in the true XCom tactic of throwing more HE down range. They're really, really not that bad a unit and they are far less likely to Code Black a loving unit than Thin Men/Raining Thin Men. Grenade their cover, shoot the hell out of them, flash bang them if you're worried about them doing any mind dickery. Edit: Christ, I hit reply to a post, go get ready for work and come back 4 pages later. Nebiros fucked around with this message at 18:19 on Feb 7, 2016 |
# ? Feb 7, 2016 18:15 |
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Your Dunkle Sans posted:Do people typically save-scum heavily in XCOM or do you just roll with the punches and hope for the best (from the RNG)? I generally only reload in the case of bugs but cover bugs are kind of a gray area here. Typically if there's someone whose getting a full cover bonus when they shouldn't I will take the shot and reload if it misses and I have somewhere else I can move the unit.
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# ? Feb 7, 2016 18:16 |
Your Dunkle Sans posted:Do people typically save-scum heavily in XCOM or do you just roll with the punches and hope for the best (from the RNG)? I was reloading a lot at the start because I was making dumb mistakes but then I got better at playing and don't make dumb mistakes I need to reload anymore.
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# ? Feb 7, 2016 18:18 |
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Ranger misses every shot he takes in this mission. Codex with 5 hp left. Melee attack that should kill it. Grazes for 1 damage. Faceless spawns from civilian right next to Codex.
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# ? Feb 7, 2016 18:19 |
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Mejwell posted:Oh while I'm asking stupid questions, is there to tell whether your sharpshooters have sightlines through squadsight vs. their own line of sight? Is there something that indicates how far a selected unit can see? I don't think I'm interpreting the interface correctly. There's a small icon on the markers at the bottom, you'll be able to tell the difference when you see it. And you can tell if your units can see through a crosshair appearing next to their name. Are the things in the GTS like Ranger: Deadshot only for rangers, or is that just saying that it is unlocked by a ranger getting to the appropriate rank?
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# ? Feb 7, 2016 18:19 |
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Your Dunkle Sans posted:Do people typically save-scum heavily in XCOM or do you just roll with the punches and hope for the best (from the RNG)? I only scum when the game bugs out. Which is a lot. Gonna wait for a few patches before doing Ironman.
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# ? Feb 7, 2016 18:20 |
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cheesetriangles posted:I was reloading a lot at the start because I was making dumb mistakes but then I got better at playing and don't make dumb mistakes I need to reload anymore. Yeah, this had been my approach. If I take a lovely shot before remembering that I still have a grenade I can wipe the target with, I'll reload. The sight-indicators have removed LoS fuckery reloads as a thing in 2 though, which is nice.
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# ? Feb 7, 2016 18:23 |
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FordPRefectLL posted:Ranger misses every shot he takes in this mission. Codex with 5 hp left. Melee attack that should kill it. Grazes for 1 damage. Faceless spawns from civilian right next to Codex. This reminds me of playing the original Xcom, and gunning down civilians on terror missions with chrysalids
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# ? Feb 7, 2016 18:23 |
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Your Dunkle Sans posted:Do people typically save-scum heavily in XCOM or do you just roll with the punches and hope for the best (from the RNG)? He's talking about Enemy Unknown, you guys! XCOM: EU isn't quite as forgiving of failure. Since it's your first time playing, it might not be a bad idea to save-scum if you wipe a valuable squad, or if you fail an important mission. Otherwise, though, deaths and setbacks are gonna happen. Try to roll with the punches as best you can!
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# ? Feb 7, 2016 18:25 |
Any mods I should run the first time
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# ? Feb 7, 2016 18:25 |
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Is dodge percentage displayed anywhere? Because it is kind of a bullshit mechanic.
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# ? Feb 7, 2016 18:26 |
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I'd love for the Laboratory to have a secondary feature of creating combat sims, and the workshop to make gun upgrades. Hell, make them random ones if you want to avoid "gaming" them.
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# ? Feb 7, 2016 18:26 |
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started on the roof of the 2nd blacksite mission, is that normal? think it hosed me over starting there and climbing down into a next of fuckers. then again I was probably hosed to begin with; goddamn Codex fuckers. even with 8 soldiers I had to pull out of that poo poo.
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# ? Feb 7, 2016 18:29 |
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SweetBro posted:I only scum when the game bugs out. Which is a lot. Gonna wait for a few patches before doing Ironman. This is a really good idea, because my current ironman save is totally broken, thanks to a bug that makes the game crash when I load it. RIP my soldiers
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# ? Feb 7, 2016 18:31 |
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Thyrork posted:I'd love for the Laboratory to have a secondary feature of creating combat sims, and the workshop to make gun upgrades. Hell, make them random ones if you want to avoid "gaming" them. I'm still not sure on how I feel about the random vests/ammos/EXO weapons. The ammos at least seem to be good, but the flamethrower has not been as good as the rocket launcher has been. I guess part of it is I needed to get a proving ground up and running but even on Veteran I had no funds for a very long time. The Lab needs to do something though, because you research super fast and run out of techs as is.
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# ? Feb 7, 2016 18:34 |
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Underwhelmed posted:This reminds me of playing the original Xcom, and gunning down civilians on terror missions with chrysalids Does that work in this one?
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# ? Feb 7, 2016 18:37 |
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One thing I would like to see is the Black Market selling Experimental Ammo/Grenades/Heavy Weapons for intel. Say, 2 random ammo, 1 grenade and 1 HW per month. I'm sick of trying to get Tracer rounds for my sniper only to end up with a hundred of those crit+ rounds I have no interest in using. I have genuinely considered savescumming the proving grounds. Also yes, Random PCS and Random Loot projects would be good. And let me upgrade the Proving Grounds to manufacture 2 things at once (or halve the time again, I don't care.)
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# ? Feb 7, 2016 18:41 |
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Vib Rib posted:Hey heads up since I know a lot of people have been asking for it! Catching up on the thread, but hell YES thanks for the heads-up. Can't wait for them to do ballistics/gauss too.
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# ? Feb 7, 2016 18:43 |
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Why should I pick phantom when I can have its bigger brother, Conceal? It would actually make my ranger useful for other things than being a lookout.
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# ? Feb 7, 2016 18:44 |
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So can I skulljack anything or just officers? Any benefit to doing it more than once?
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# ? Feb 7, 2016 18:45 |
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Eonwe posted:Any mods I should run the first time Free camera rotation is a flavor mod that I feel a easy recommendation. I began using http://steamcommunity.com/sharedfiles/filedetails/?id=616857663 after I ran into my second hard extraction failure mission that I don't think I could have finished unless I dead sprinted the entire map without any hostiles. http://steamcommunity.com/sharedfiles/filedetails/?id=617790120 is one that I feel is pretty good. Or some variation. The game has a lot of alerts and it can really start to grind down on your good times when every three seconds something is screaming for attention and the big red bar at the top feels like it's pressing down on your ability to just dig the game. That or just disable it entirely and enjoy your darkest dungeon playthrough. I stopped using the three original mods, the leadership/smg/muton one. I never used the SMGs, the leadership one wasn't for me and Mutons pretty much vanished almost as soon as I first encountered them.
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# ? Feb 7, 2016 18:46 |
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Eimi posted:I'm still not sure on how I feel about the random vests/ammos/EXO weapons. The ammos at least seem to be good, but the flamethrower has not been as good as the rocket launcher has been. I guess part of it is I needed to get a proving ground up and running but even on Veteran I had no funds for a very long time. The Lab needs to do something though, because you research super fast and run out of techs as is. I'm in the same camp Eimi, having it be random doesn't feel as good, but the amount of other items that I ignore and never give a chance is pretty impressive already. A solution might be something on the lines of "You've made X number of randomized Y, Here's a project that lets you choose one." MarquiseMindfang posted:One thing I would like to see is the Black Market selling Experimental Ammo/Grenades/Heavy Weapons for intel. Say, 2 random ammo, 1 grenade and 1 HW per month. I'm sick of trying to get Tracer rounds for my sniper only to end up with a hundred of those crit+ rounds I have no interest in using. I have genuinely considered savescumming the proving grounds. Also yes, Random PCS and Random Loot projects would be good. And let me upgrade the Proving Grounds to manufacture 2 things at once (or halve the time again, I don't care.) This would also be good. I also wouldn't mind seeing it be a country bonus. Got all of america on your side? "Hidden Arms Manufacturer unlocked! - Receive one selected ammo/grenade per month!" ... or something. Vib Rib posted:Hey heads up since I know a lot of people have been asking for it! No really, that'd be hella cool. Thyrork fucked around with this message at 18:49 on Feb 7, 2016 |
# ? Feb 7, 2016 18:46 |
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I just had a revelation: Someone should make a mod to recreate the elemental effects system from Divinity: Original Sin in this game. Throw a gas grenade at some fools and then shoot them with dragon rounds to make the gas cloud explode.
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# ? Feb 7, 2016 18:51 |
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I probably wouldn't mind elerium cores being in the black market, since I haven't seen one in about 3 months now.
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# ? Feb 7, 2016 18:51 |
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Thyrork posted:I'm in the same camp Eimi, having it be random doesn't feel as good, but the amount of other items In I ignore and never give a chance is pretty impressive already. Maybe even just let you manufacture it normally after you've gotten it once, then remove it from the randomised pool. So it'd take 25 days with an engineer to unlock all the ammo types in a random order, then you could buy them for 50 supplies a shot in the "Build Item" part of engineering. 15 days to unlock all grenades, and buy them for 75 a shot. And so on and so forth. That was how I thought it'd work before release. As it stands I made a grand total of 1 powered weapon, 2 grenades, 0 armours, and spent the rest of my time spamming ammo types because tracer rounds. I did eventually end up with a Sniper spec sharpshooter with 15% Aim from a Superior Scope, 10% from Tracer Rounds, and 21% from a PCS. Slapped a Superior Autoloader onto him and got a chain of 7 Serial kills. MarquiseMindfang fucked around with this message at 18:56 on Feb 7, 2016 |
# ? Feb 7, 2016 18:53 |
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Bholder posted:Why should I pick phantom when I can have its bigger brother, Conceal? It would actually make my ranger useful for other things than being a lookout. Because Run-n-Gun is an exceedingly useful skill?
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# ? Feb 7, 2016 18:58 |
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This looks normal right?
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# ? Feb 7, 2016 18:59 |
Elliotw2 posted:This looks normal right? Impossible difficulty is looking tough
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# ? Feb 7, 2016 19:00 |
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So, I just finished my first game. The last mission is actually pretty tough, even on Veteran. They make you, as in the commander, the volunteer, and you get some sick nasty psionic powers plus an extra soldier, but then you have to kill three things exactly like you while dealing with constant waves of enemies. This is after rolling through three or four big rooms with sectopods and poo poo. It's a lot like the first one in that it's a big exposition dump, but you can't one shot the final boss, plus there's three of them. I managed to get most researches done. Never got the alien psi amp cause I only killed the one gatekeeper. Never got the research for a tier 3 grenade launcher. Does anybody know where that comes from? Also, my favorite character turned out to be my hardass stealth ranger that I took to calling a shotgun wizard. Shotguns seem to be much better at range than I expected. bobtheconqueror fucked around with this message at 19:03 on Feb 7, 2016 |
# ? Feb 7, 2016 19:00 |
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Pwnstar posted:I've got Tier 3 armor and weapons and I've only gotten 2 PCS things in the whole game haha. Black Market refreshes its inventory every time you get a supply drop from the resistance and even the best mods are only 20 to 30 intel, so checking the Black Market every month and helping yourself to any superior scopes or perception PCS chips is always a good idea. Bholder posted:Why should I pick phantom when I can have its bigger brother, Conceal? It would actually make my ranger useful for other things than being a lookout. The opportunity cost of taking conceal is not taking Run and Gun, which is a skill that puts you on the path to being a shotgun king. SuperKlaus posted:I can't play this game myself for several days and I'm starving for data, precious data, and your posts are manna from heaven. Keep it up dude, you're making it worthwhile to sift through the white noise. Glad to help, theory op is my kind of thing. You can learn a fair amount from the streams though if you have the time.
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# ? Feb 7, 2016 19:01 |
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Broken Cog posted:Because Run-n-Gun is an exceedingly useful skill? Why would I use run and gun to take them out of concealment. Also swords.
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# ? Feb 7, 2016 19:03 |
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Well, it looks as though my At first I had to blow up the blacksite, I had to tank some income hits because I took an injury that stopped my best soldier from doing a retaliation in my HQ region. Shortly after, another pip popped up and I had only a few gorilla ops to try and skulljack an officer for my other free pip. I managed it, it was tense. Can you imagine it, campaign comes down to '70% chance to kill this fucker, and buy yourself some time. 30% chance to instantly lose the campaign.' I got lucky and bought some time. No facilities seemed to spawn near me, which was rather unfortunate. I was one region away from a 3 pip facility, but I lacked the intel to make contact (I had the intel, but I wastefully spent it on rushing plasma weapon research because I forgot I had to go one more region, I thought I was able to get the facility from where I was. I just finished the shadow chamber, and I can research both the brain and the vial, the unfortunate truth being that they both are going to require three days to research, and the doom ticker says one day till completion of the avatar project. It was a good run, I learned a lot, and I'll be sad to see a lot of the soldiers go. I should send a few of them to the character pool before it ends. All that's left is to let it tick down...or install a mod to give me a few extra doom ticker bars. Also I'm kicking myself cause I goofed and sold all my sectoid corpses, at which point I discovered 'Oh wait, advanced psi amp requires two.' Yeah that sucked. Domination is the best though, a Magus even on T1 psi amp has 100% on a muton. 64bitrobot fucked around with this message at 19:06 on Feb 7, 2016 |
# ? Feb 7, 2016 19:03 |
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Elliotw2 posted:This looks normal right? I had a similar bug where my timers didn't trigger and I had things like Shadow Ops: -7 days to completion. I reloaded and it was fixed.
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# ? Feb 7, 2016 19:04 |
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This is for everyone having Stun Lancer problems: What could go wrong? I'd assume 60+ of those were Stun Lancers. This hero here somehow managed to be a part of that mission and not get promoted.
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# ? Feb 7, 2016 19:06 |
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You know it's gonna be a good mission when every single shot in your overwatch ambush misses from like 7 squares away.
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# ? Feb 7, 2016 19:09 |
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Is there a mod yet to make all the little in-mission cutscenes skippable
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# ? Feb 7, 2016 19:11 |
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Broken Cog posted:You know it's gonna be a good mission when every single shot in your overwatch ambush misses from like 7 squares away. gently caress Archons, right? gently caress Archons.
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# ? Feb 7, 2016 19:12 |
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bobtheconqueror posted:Never got the research for a tier 3 grenade launcher. Does anybody know where that comes from? I'd also like to know this. Is there even such a thing or is there only the one grenade launcher upgrade? Everything else had three tiers so
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# ? Feb 7, 2016 19:13 |
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# ? May 27, 2024 03:55 |
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I'm fiddling around with re-creating the Hidden Potential modifier from Second Wave.Over 7 levels this would give a char 0-14 extra Aim and help to make them a bit different from each other. Is 0-2 points of extra Aim per level too much ?
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# ? Feb 7, 2016 19:13 |