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slev posted:Gravely wounded seems to get applied really easily. My Ranger took 1 damage from fire and is now out for 20 days. Well now he'll have some sick scars at least
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# ? Feb 8, 2016 01:40 |
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# ? May 21, 2024 16:26 |
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LordNat posted:I have yet to used a Phantom Ranger at all. Why do you need them? I largely just use it because I don't use the sword really ever so +2 sword damage is worthless. But by not getting revealed when the rest of the squad attacks, it allows you to scout out an extra pod or so in every mission, which you can then overwatch trap / chuck grenades on to / etc. I generally just reveal the ranger on pod 2 the first time I know I can kill a guy.
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# ? Feb 8, 2016 01:42 |
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Is there only one base defense mission? I got mine really early on (I'm not even sure if I had mag weapons?) and it was really intense. I think I played mine way more aggressively than you guys did judging my the debrief screen. I killed maybe 20~ dudes before I managed to get everyone out of there., and only one one was a mec. Central never even got to send out 10 soldiers, or maybe I didn't have 10 at the time. While I'm glad I'm not constantly having to worry about those, I could go for another one. If they never spawn again I guess it will spare me from having to build that turret facility. Also, do workshops and labs do anything other than speed up build / research times?
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# ? Feb 8, 2016 01:43 |
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I'm definitely getting towards the end of the game and maybe I shouldn't have taken so long, cause all the missions are getting pretty samey, but that's mainly cause I'm just seeing the same enemies over and over again and it's pretty uninteresting. The hell happened to Berserkers anyway? It seems I only saw two, one to do the autopsy and one to make its item just out of curiosity. Anyway, I've basically ran out of research, so the only thing left to do if go for any achievements I feel like and just finish up. Also finally got a recoverable Advent Turret wreck and it actually unlocks a facility! The Defense Matrix, which lets you staff your recovered turrets for use in Avenger defense missions. I probably won't be able to use the turret I autopsied and I'll be surprised if I get into another base defense, as well as actually recovering another turret, so the facility is probably gonna be useless, but hey it's something new to build. That's the weird thing about XCOM 2, it's very deep with all the stuff you can do, but then it's very shallow with all the stuff you can do. It's weird. It definitely feels like there's stuff missing, cause only having three tiers of weapons and armour is boring and encountering all the aliens like 7-8 months into the campaign is boring. So here's to DLC and mods and all that. And oh yeah, fix your game, Jake.
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# ? Feb 8, 2016 01:43 |
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Should I be building radio towers everywhere? Or is there a limit on how many I can build per continent or something?
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# ? Feb 8, 2016 01:44 |
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Going heavy on swords is really good on rangers and absolutely murders snakes who think they can slither in for a little hug. Concealment is neat I guess but you don't even get it for the actual hard missions so I've been treating it as a neat gimmick that I most deffo will not ever use a skill point on.
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# ? Feb 8, 2016 01:44 |
Substandard posted:I largely just use it because I don't use the sword really ever so +2 sword damage is worthless. But by not getting revealed when the rest of the squad attacks, it allows you to scout out extra pod or so in every mission, which you can then overwatch trap / chuck grenades on to / etc. I generally just reveal the ranger on pod 2 the first time I know I can kill a guy. I just like to open up my ambushes with a Sword attack to a Lancer or Sectoid. I find Sword attacks to fix way too many problems for me to not spec into. Most the time I am able to place myself in fairly decent cover with them as well, you just have to fiddle your waypoints a little.
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# ? Feb 8, 2016 01:45 |
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Damo posted:Should I be building radio towers everywhere? Or is there a limit on how many I can build per continent or something? They get more expensive everytime you build one, so I'd probably only put down a handful period.
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# ? Feb 8, 2016 01:46 |
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OK great, kind of confused where I should place them though? Like a region 2 removed from the last radio tower region or something?
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# ? Feb 8, 2016 01:47 |
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how me a frog posted:Going heavy on swords is really good on rangers and absolutely murders snakes who think they can slither in for a little hug. Concealment is neat I guess but you don't even get it for the actual hard missions so I've been treating it as a neat gimmick that I most deffo will not ever use a skill point on. Phantom rangers always start concealed. so you can still use it on the harder missions.
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# ? Feb 8, 2016 01:47 |
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I'd probably only do it for 3+, since two removed is still just 90 intel, which is nothing.
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# ? Feb 8, 2016 01:48 |
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So hey, I paid for the last run of luck I talked about....A-Team got wiped out in a retaliation mission when three Muton packs, a Shieldbearer, ADVENT troops and two Berserkers clown carred out of a single warehouse. B Team was lost due to poor time management and a hosed evacuation. C team was lost because I somehow took off magnetic weapons and predator armour, so went into battle with basic kevlar and ballistics. Still, had a ton of fun and I've learned how to do better. I was "preparing" for future Blacksites for too long anyway, as the Doom Counter was getting increasingly quick to load up.
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# ? Feb 8, 2016 01:48 |
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Have people really had problems with reloading weapons in missions? My ranger and sharpshooters with auto loaders have been pretty straightforward
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# ? Feb 8, 2016 01:49 |
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Jake Solomon: "Okay, maybe the victory lap last game was kinda dull with the Ethereal who would just sit there and let you double tap his dome. How about a real boss fight this time, how's that sound?" Me: "OH GOD WHAT!?" I have no idea how I beat the fortress without losing any soldiers. Especially considering how...messy this campaign was. Between learning this game's mechanics, and unlearning XCOM's, the beginning was rough. It was a good while after the Blacksite (which I didn't exactly race to) before I finally started feeling like I was getting control instead of of flailing wildly. I almost neglected getting more coms up and nearly lost because I couldn't reach any enemy facilities for the longest time to control the Avatar Counter (it got to the doomsday clock before I could).
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# ? Feb 8, 2016 01:49 |
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holy moly. hard luck healing specialist klaus goes ballistic on guardian overwatch. executes a full hp sectopod, double crits an elite trooper, then executes a 2nd trooper.
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# ? Feb 8, 2016 01:50 |
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LordNat posted:I have yet to used a Phantom Ranger at all. Why do you need them? They are invaluable for me during timed missions and missions where you start revealed. They make it so you are never surprised by an enemy pod and cover ground more quickly. Chair In A Basket posted:holy moly. hard luck healing specialist klaus goes ballistic on guardian overwatch. executes a full hp sectopod, double crits an elite trooper, then executes a 2nd trooper. Forget about gunslingers or rangers. Specialists are the real murder-machines. Mine got Serial from AWC and I gave him a superior scope so now he can take down an entire reinforcement pod single-handedly. fspades fucked around with this message at 01:55 on Feb 8, 2016 |
# ? Feb 8, 2016 01:50 |
Crosspeice posted:Also finally got a recoverable Advent Turret wreck and it actually unlocks a facility! The Defense Matrix, which lets you staff your recovered turrets for use in Avenger defense missions. I probably won't be able to use the turret I autopsied and I'll be surprised if I get into another base defense, as well as actually recovering another turret, so the facility is probably gonna be useless, but hey it's something new to build. The Defense Matrix is almost entirely pointless really. By the time you build one the odds of getting a defense mission are never going to happen. You'd have to ignore a UFO Hunt dark event then fail the evasion. It'd be nice if it was something that'd happen randomly while scanning somewhere late game. Just have them drop a pulse tower and come after you. On a story note does anything ever come up about the infection stuff from the book? I don't remember even seeing random NPC chatter about it or anything at all during the game.
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# ? Feb 8, 2016 01:51 |
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Substandard posted:Phantom rangers always start concealed. so you can still use it on the harder missions. Yeah but what's so great about that? You get to find and murder one pod. Whopee. Sword rangers murder kill anything that gets too close for free and take out those loving baton assholes in one hit. I've never seen a sword miss yet either. I got a bit pissed earlier, I did the fist black site instantly and the game decided to reward my efforts by shooting down the avenger completely out of nowhere before bothering to even build that first avatar factory, there wasn't even a black event or anything. My mood was improved when this lead to 24 dead alions at the cost of one injured operative. Get hosed advent you just wait till enough time can pass for those first armor and weapon researches to finish, then you'll be in real trouble.
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# ? Feb 8, 2016 01:52 |
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Are there any other types of anti-Avatar missions besides the plant X4 ones? Those missions seem really easy (only on veteran though) because normally you can move someone up to the target, wait until your next turn, plant the explosive and then just dash to the extraction point you place right outside the door.
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# ? Feb 8, 2016 01:52 |
Vargs posted:Oh geez, this building-sized robot looks like it means business. I'd better get everyone behind heavy cover, apply defense buffs, and start the fight by firing with my Holo Targeting sold- Mine triggered on a random Lancer on the very first shot I ever took with it. I was all "Hell yeah, this gun's great!" Never activated again.
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# ? Feb 8, 2016 01:53 |
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Ok I just got Rookie Hideo Kojima. Guess he's going to be my sword dude.
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# ? Feb 8, 2016 01:54 |
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LordNat posted:On a story note does anything ever come up about the infection stuff from the book? I don't remember even seeing random NPC chatter about it or anything at all during the game. The book was probably written based on an old plot thread or the writer made up poo poo. Or maybe it's DLC hooks
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# ? Feb 8, 2016 01:55 |
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Bradford really cares about that Mech I hacked apparently. Shaming me for leaving soldiers behind on the avenger defense.
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# ? Feb 8, 2016 01:57 |
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Elliotw2 posted:I'd probably only do it for 3+, since two removed is still just 90 intel, which is nothing. You must be crazy. I've built a tower in every region so far and currently have around 731 supplies in August. The income goes up with the towers and intel is way harder to get on its own. 90 intel can buy like 3 things at the Black Market. Edit: to put it into perspective, I spend ~30 Intel almost every month at the Black Market to get 100-150 supplies. My 6th tower is going to cost 175 supplies which will make me a profit in 2 months. Kiranamos fucked around with this message at 02:01 on Feb 8, 2016 |
# ? Feb 8, 2016 01:58 |
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Kiranamos posted:You must be crazy. I've built a tower in every region so far and currently have around 731 supplies in August. The income goes up with the towers and intel is way harder to get on its own. 90 intel can buy like 3 things at the Black Market. I'm the opposite and had like 600 intel and 100 supplies, RNG at work I guess. This is with buying the Black Market out every months too.
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# ? Feb 8, 2016 01:59 |
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OwlFancier posted:Ok I just got Rookie Hideo Kojima. What the gently caress you're not going to give him his own specialist Metal Gear?
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# ? Feb 8, 2016 02:01 |
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Alkydere posted:
i just used a mind controlled viper to constrict and chump the boss
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# ? Feb 8, 2016 02:04 |
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It is way too easy to fall behind the curve and just lose the campaign in this. I'm two pips away from the Avatar project being done and every single mission I can do to slow it down is outside of my comms range. I don't have enough supplies or engineers to boost my comms any more than I have and I don't think I will in time. I'm pretty sure I lost this campaign and I have no idea what I could've done differently except to just... never buy anything with supplies just in case, I guess? I really dislike the feeling of helplessness this game clearly wants to engender.
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# ? Feb 8, 2016 02:05 |
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The game will sometimes throw you a Facility Lead, you should prioritize getting them off the geoscape or as hack rewards since they instantly unlock a facility map, even if you don't have contact with the region it's in.
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# ? Feb 8, 2016 02:07 |
Harrow posted:It is way too easy to fall behind the curve and just lose the campaign in this. If you have this happening you need to build the radio room faster. Also remember to upgrade it and toss a 2nt dude in there, the 2nt guy massively (I think +5) extends your limit. More contacted areas leads into more supplies and unlocked regional bonuses that save you a massive amount of supplies and intel. Expanding your network comes before any other goal if you want to avoid a death spiral mid game.
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# ? Feb 8, 2016 02:08 |
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GOTY
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# ? Feb 8, 2016 02:09 |
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Once the avatar project pips fill up you still have 21 days before you lose. You are probably OK since you will most likely get a supply drop or 2 before that hits. Just ride the timer and try to get comms up with as many places as possible now, then hit a facility you have the location for with a week left or so on the doomsday timer and repeat the process indefinitely.
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# ? Feb 8, 2016 02:09 |
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Elliotw2 posted:The game will sometimes throw you a Facility Lead, you should prioritize getting them off the geoscape or as hack rewards since they instantly unlock a facility map, even if you don't have contact with the region it's in. I can't. They're all outside my network and I can't build the radio room in time. LordNat posted:If you have this happening you need to build the radio room faster. Also remember to upgrade it and toss a 2nt dude in there, the 2nt guy massively (I think +5) extends your limit. More contacted areas leads into more supplies and unlocked regional bonuses that save you a massive amount of supplies and intel. There are so many different things to research that seem like the most important thing to get to that I had no idea I would be completely screwed if I delayed on the radio room. And now I am. My mood isn't helped by the fact that my best Grenadier got killed in a single shot by the last enemy on the field that had 1 HP left (that blew up a car next to him) in my most recent mission, after I'd managed to get through it without taking a single point of damage. Substandard posted:Once the avatar project pips fill up you still have 21 days before you lose. You are probably OK since you will most likely get a supply drop or 2 before that hits. It's going to take another 10 days to finish excavating space for the radio room with all my engineers working on it, then another (I'm guessing) 10 days to build the radio room (assuming I have the supplies), then another 3-5 days to establish contact, so I really, really hope I have time. I'm still wearing kevlar armor because I just don't have the supplies to get anything better. I feel pretty stupid for prioritizing magnetic weapons.
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# ? Feb 8, 2016 02:10 |
Harrow posted:It is way too easy to fall behind the curve and just lose the campaign in this. Are you short on Intel or contact slots? Because an upgraded communications array gives you a total of eight slots
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# ? Feb 8, 2016 02:12 |
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Harrow posted:I can't. They're all outside my network and I can't build the radio room in time. Like I said, if you see something marked FACILITY LEAD, it will let you do a mission that is out of your network, you can see if you already got one by looking at your mission tracker and seeing if any of them doesn't have a lock on it.
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# ? Feb 8, 2016 02:13 |
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I don't know I'd anyone has said this lately but gently caress shaken
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# ? Feb 8, 2016 02:14 |
Harrow posted:I can't. They're all outside my network and I can't build the radio room in time. But really you can't go into your first game of Xcom expecting to win. It is kind of like a Roguelike in that way. Xcom games are about the experience and learning ways to do better next time. Some times you are just going to get RNG hosed so far that your entire game spirals into a black hole of despair. If that is not for you then download some of the mods that give you bonus starting resources and such.
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# ? Feb 8, 2016 02:14 |
1: i'm pissed fuckin power conduits are staffable and it never told me. I would have prob tried to put it next to a workshop (not that I can afford one) 2: what's the deal with advanced war center, it just increases healing rate or lets you change what perks you picked, that's it? kind of a rip off imo seeing as you don't get extra heals unless it's staffed trying to max out my ability to use a workshop because I have no fuckin engeneers. I would have reversed the locations of the advanced war and power conduits if I knew e: prob should have never built this stupid hospital
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# ? Feb 8, 2016 02:14 |
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Pomp posted:i just used a mind controlled viper to constrict and chump the boss What about bosses two and three though? Also that sounds hilarious. Meanwhile I was rather amused with the fact that my biggest damage dealers against the psychic boss were fellow psychics. I had two top-rank Magi on that mission and they were literal lifesavers.
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# ? Feb 8, 2016 02:14 |
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# ? May 21, 2024 16:26 |
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LordNat posted:
I mean, I loved the poo poo out of EU. I just feel like this one is meaningfully more unfair than EU ever was.
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# ? Feb 8, 2016 02:16 |