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solo CW report -- did 2300 damage in a defense on Sulfurous Rift against clans, they brought down Omega with a minute left 'cause our pubbies decided not to go to Omega, the whole objective of the whole thing after the game I was like "my dudes we could have won that, don't give up next time" pubbie: yeah right *disconnects* he did 153 damage who are these people
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# ? Feb 9, 2016 02:23 |
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# ? May 14, 2024 19:16 |
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bads. they are bads.
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# ? Feb 9, 2016 03:20 |
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Pattonesque posted:solo CW report -- did 2300 damage in a defense on Sulfurous Rift against clans, they brought down Omega with a minute left 'cause our pubbies decided not to go to Omega, the whole objective of the whole thing If you're asking yourself this question often, you might wanna get out while you are ahead.
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# ? Feb 9, 2016 04:08 |
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Endbuster posted:If you're asking yourself this question often, you might wanna get out while you are ahead. what's weird is that the very next game I dropped against a 12-man and we won ¯\_(ツ)_/¯
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# ? Feb 9, 2016 04:25 |
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Reztes posted:Where do you have to jump from to get up on the outer wall again? I remember seeing somebody do it in some video but I can't seem to find it anymore and it sure seems like the perfect place to put a shadow cat or other JJ & ECM mech. There's places near the exits to the center where almost any mech with jump jets can get up. They are to the sides of the doorways. In the shadowcat, I can just get close to the bottom of a wall, hit MASC and then jumpets to face plant the wall while moving up to teach the top. This is when that slingshot bug happens, as when I hit the edge it will launch me in random directions sometimes. Straight up is the most common.
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# ? Feb 9, 2016 04:41 |
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Pattonesque posted:solo CW report -- did 2300 damage in a defense on Sulfurous Rift against clans, they brought down Omega with a minute left 'cause our pubbies decided not to go to Omega, the whole objective of the whole thing I barely broke 1200 damage. I got abandoned by the team in my atlas, but I cored one out if the 5 attacking me. In the first push I got two fast kills in my thunderbolt though. Then I realized only 2 of us were pushing. Good times. That Rick guy knew what he was doing at least. And now I just dropped in a match with 8 pubbies. This gon be good.
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# ? Feb 9, 2016 05:36 |
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The Repo Man posted:I barely broke 1200 damage. I got abandoned by the team in my atlas, but I cored one out if the 5 attacking me. In the first push I got two fast kills in my thunderbolt though. Then I realized only 2 of us were pushing. Good times. That Rick guy knew what he was doing at least. godspeed my man
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# ? Feb 9, 2016 05:41 |
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Pattonesque posted:godspeed my man The 4 of us in units did 5-10 kills each. The pubbies hugged the gate and 4 made it with 3 mech left until the round ended. I'm dead inside. We lost 38-36, no o-gens destroyed.
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# ? Feb 9, 2016 06:36 |
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Marijuana Nihilist posted:Packing on triple AMS and ECM is worth it just so you can declare in all chat that their lurms are loving useless, come at me bro you don't need AMS or ECM to declare lurms loving useless
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# ? Feb 9, 2016 07:00 |
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I bought a crabbe during the seafood sale, and it's p good. It's the 27SL. Be advised that the stock fit has ferro armor but not endo structure so it took more cash than I anticipated to get it fit the way I want (2 LPLs, 3MLs, jump jets, full armor). The stock XL engine does make it more fragile, but I feel like I get cored more often than I lose a side torso and that I was going to get wasted anyway in those situations. It works great for chasing squirrels, and if I am patient and choose the right time to go apeshit I can cause a lot of trouble and die gloriously and sometimes scoop some butt meat. Heat is manageable as long as you don't alpha a lot. Definitely a good replacement for that competent-but-boring laser centurion. So, now I have: 1 ECM raven with a ML/SRM mix, my crab (EL CANGREJO DE MUERTE), a stormcrow with a mix of SRM6 and SSRM6 that I call the sneezecrow, and a jaguar with UAC5s over small lasers. All pretty fun, easy-to-use idiot-proof mechs. I'm having a hard time deciding what heavy or assault to stick in my fifth mech bay, I kind of want something with mobility and deal-closing power. Once again I wish you could save a loadout on a chassis and swap with the push of a button like any number of other games.
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# ? Feb 9, 2016 07:03 |
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Drakes posted:Clans ACs are a bit worse than IS ACs 1 to 1. But you can generally slap on one more AC than IS mechs without heavy compromise. The reduced tonnage for clans means more ammo and an easier time building a mech. I do like that thumping sound effect when an IS cannon shell hits home though
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# ? Feb 9, 2016 07:18 |
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With my jumpy crab I went with the 2 LPL 3SPL build someone mentioned earlier, with XL300 and a single jumpjet, endo, ferro max armour. It's either a ninja on maps like Caldera where you can break line of sight below easily and really wreck buttes, or it dies super fast because I always gotta get myself in stupid situations. You go from a 5 kill streak to being the first guy to die several matches in a row.
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# ? Feb 9, 2016 07:22 |
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That sounds like an intense build. One jump jet, so you can just slide up hills and stuff?
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# ? Feb 9, 2016 07:29 |
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ZombyDog posted:You go from a 5 kill streak to being the first guy to die several matches in a row. This is me in every mech
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# ? Feb 9, 2016 07:40 |
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In smurfy's MWO reference why does it give you two top speeds? One in blue, one higher in green? The one in blue seems to be the one I see? What is the green one?
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# ? Feb 9, 2016 07:51 |
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Krinkle posted:In smurfy's MWO reference why does it give you two top speeds? One in blue, one higher in green? The one in blue seems to be the one I see? What is the green one? That's how fast you'll go once you get a second tier upgrade for your mech that gives you a slight speed boost. You get access to the second tier of upgrades by getting all of the first tier of upgrades for three variants of that mech.
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# ? Feb 9, 2016 08:03 |
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Blue is post-Speed Tweak top speed.
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# ? Feb 9, 2016 08:08 |
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Tujague posted:That sounds like an intense build. One jump jet, so you can just slide up hills and stuff?
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# ? Feb 9, 2016 09:12 |
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TeeMerk posted:Great Beer can you re post the 3 dad 9 urbie video please? A little late because I spent my day off playing xcom 2. https://www.youtube.com/watch?v=pdQgTCKISyI
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# ? Feb 9, 2016 09:44 |
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That video is a thing of beauty.
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# ? Feb 9, 2016 10:04 |
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Willfrey posted:you arent doing 120 damage with UAC 20. They aren't doing 20 damage per shot. I know theyre not throwing 5 shells at 20 damage each, but they are doing 20 damage per shot (activation), which is 5 shells for 4 damage each. I shot 6 times for 120 and a 4x8 from the lasers and he didnt die. Is there any way, modules, certain mechs, that make clan any of the Clan-ACs worthwhile?
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# ? Feb 9, 2016 10:18 |
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Grinded all day, got my new engine, can't wait to try it out. Finally got the completed build. I'm zipping along. Waiting for the enemy to show themselves. Someone is spotted across town. I do jump jets and run out exactly on a fence on a ledge such that one leg is over the fence, one leg is not, I never recharge my jump jets because I've never touched ground, and I'm not allowed to walk in any direction or reorient my legs at all. And while the griffin has an impressive rotation angle, I by five degrees cannot even cover the tunnel they are coming from. People take pot shots at me but are too afraid to come at me directly because "why isn't he moving? What does he know that we don't know?" three minutes later I die. That loving sucked. I wanted to get a screenshot of it but the f3 thing would only take a picture of my back for some reason, after it was clear that nobody could bump me loose and I was a worthless scarecrow pointed the wrong way.
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# ? Feb 9, 2016 10:58 |
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Yolomon Wayne posted:I know theyre not throwing 5 shells at 20 damage each, but they are doing 20 damage per shot (activation), which is 5 shells for 4 damage each. Clan AC20's are to be avoided. even running twin ac20s on the dire sucks because ghost heat is pretty nasty on them. Twin UAC10's work on ebon jags or hunchie iic's. double or triple uac5's are ok on most mechs that can fit them.
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# ? Feb 9, 2016 11:15 |
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Willfrey posted:Clan AC20's are to be avoided. even running twin ac20s on the dire sucks because ghost heat is pretty nasty on them. Twin UAC10's work on ebon jags or hunchie iic's. This. Edit: my most successful EBJ build is 2xUAC10s and 5xERSMLs, and I have run almost everything imaginable on that frame aside from 3xUAC5s+whatever which I need to try next. Sharks Dont Sleep fucked around with this message at 12:14 on Feb 9, 2016 |
# ? Feb 9, 2016 12:11 |
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So apparently Amazon bought the cryengine some time ago and has released a no liscence, no royalty version of it called lumberyard. Seeing as how it's actually being supported, it's already better than whatever version of the Cry engine MWO uses. I wonder how much asset interoperability exists between them.
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# ? Feb 9, 2016 12:17 |
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Great Beer posted:A little late because I spent my day off playing xcom 2. Oh my god. Forget Marauders, I want Urbies.
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# ? Feb 9, 2016 12:22 |
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Sharks Dont Sleep posted:This. As EBJs are the next project i am working on (2 more for basics and eliting my first) this is greatly appreciated. I was worried i had to run a troll 4xLRM20 build. Not that i have any AC10s though, but i might bite down and buy 2.
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# ? Feb 9, 2016 12:42 |
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I don't know how to run my TBR-S. I went with 4x ASRM6 and a couple MLas, but I feel like my HBK-IIC does that better. Now I'm running a EBJ like build with 2x CUAC10 and MLas. Or I could make a Laservomit build. I dunno
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# ? Feb 9, 2016 14:35 |
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Krinkle posted:Grinded all day, got my new engine, can't wait to try it out. Finally got the completed build. I'm zipping along. Waiting for the enemy to show themselves. Someone is spotted across town. I do jump jets and run out exactly on a fence on a ledge such that one leg is over the fence, one leg is not, I never recharge my jump jets because I've never touched ground, and I'm not allowed to walk in any direction or reorient my legs at all. And while the griffin has an impressive rotation angle, I by five degrees cannot even cover the tunnel they are coming from. People take pot shots at me but are too afraid to come at me directly because "why isn't he moving? What does he know that we don't know?" three minutes later I die. This has happened to me several times, always while jump jetting around. I'll get stuck in place like a leg is caught in the scenery. I can hit jump jets but it does nothing and I can't move. It seems like I can rotate much further than usual when this happens but being rooted I am generally not around long.
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# ? Feb 9, 2016 14:58 |
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The Repo Man posted:The 4 of us in units did 5-10 kills each. The pubbies hugged the gate and 4 made it with 3 mech left until the round ended. I'm dead inside. We lost 38-36, no o-gens destroyed. oh dear on the plus side what I found out is that the BLR-1S with four ER Large lasers can basically shut down a corridor against clans all by itself. I chilled in the left-hand tunnel leading out of Sulfurous' spawn on defense and did 1900 damage by just firing at any clanner that poked his head out while trying to deal with the rest of the team. 912m range is a hell of a thing.
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# ? Feb 9, 2016 16:00 |
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Stringbean posted:I don't know how to run my TBR-S. I went with 4x ASRM6 and a couple MLas, but I feel like my HBK-IIC does that better. Now I'm running a EBJ like build with 2x CUAC10 and MLas. Or I could make a Laservomit build. I dunno This is my favourite of the timberwolves: TBR-C Though it ends up crit locked, the precision means a bit of patience and you can always take apart another mech before it can deal damage in kind. Alternately, this version TBR-C should kill things faster, but in reality it's a wash. The upcoming TC buffs might make it more noticeably powerful, though.
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# ? Feb 9, 2016 16:09 |
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A.o.D. posted:So apparently Amazon bought the cryengine some time ago and has released a no liscence, no royalty version of it called lumberyard. Seeing as how it's actually being supported, it's already better than whatever version of the Cry engine MWO uses. I wonder how much asset interoperability exists between them. I just saw this and was reading up on it, but remember hope is the first step on the path to despair.
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# ? Feb 9, 2016 16:53 |
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EoRaptor posted:This is my favourite of the timberwolves: TBR-C uhhh
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# ? Feb 9, 2016 17:02 |
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EoRaptor posted:This is my favourite of the timberwolves: TBR-C I took the omnipod direction, but replaced the 3x MPL that are on the torso and replaced them with 2x LPL to give me some extra range. It runs a smidgen hot, but if you just use the MPL when anything is within range it isn't too bad to handle. Its kinda like a HBK-IIC-A but on a heavy with no high placed hardpoints. It's nifty, but I may just return to the SRM6 brawler... but boy howdy do I like Lasers. e: Also with the TBC-S chassis you have a JJ in the Torso. It throws off that build. VVVV I figured as much. I love omnipod mechs, because there's just so much to work with VVVV Stringbean fucked around with this message at 17:09 on Feb 9, 2016 |
# ? Feb 9, 2016 17:06 |
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Ahh, missed the specific -S request. I actually used the SRM+ML build for that, but a laser vomit mech is possible there too TBR-S As is a ballistic version TBR-S Oh, and an asymmetric version: TBR-S if you are used to twisting. But not much is going to beat the SRM variant if you are using the -S CT EoRaptor fucked around with this message at 17:21 on Feb 9, 2016 |
# ? Feb 9, 2016 17:08 |
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ZombyDog posted:With my jumpy crab I went with the 2 LPL 3SPL build someone mentioned earlier, with XL300 and a single jumpjet, endo, ferro max armour. It's either a ninja on maps like Caldera where you can break line of sight below easily and really wreck buttes, or it dies super fast because I always gotta get myself in stupid situations. You go from a 5 kill streak to being the first guy to die several matches in a row. Yeah, that sounds about right for a jumpy crab. It's my current favorite mech and it can really dish out some damage if used right. I use all five jump jets though. They really make a big difference and you can get some real height. You have to sacrifice a couple of heat sinks, but it's worth it.
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# ? Feb 9, 2016 17:10 |
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Yeah gently caress it, I'm going back to the SRM brawler. I appreciate the builds. But I'm just a sucker for SRM and this thing was built for it. I did do some finagling with the left torso and arm though. I don't think I need 5 JJ. 3 will suffice.
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# ? Feb 9, 2016 17:34 |
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Olesh posted:if PGI decided to add a "missiles shot down" counter and/or start offering minor XP/Cbill rewards for shooting down missiles with AMS, I suspect more people would start experimenting with having it and start putting 2 + 2 together in regards to how thoroughly AMS chumps LRM-heavy teams. Do this. I've never used AMS. But even a minor c-bill/xp thing would make me throw it on.
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# ? Feb 9, 2016 18:35 |
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Is the matchmaker hosed or something, im waiting 5-7 minutes to get a match with any tonnage today...
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# ? Feb 9, 2016 21:36 |
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# ? May 14, 2024 19:16 |
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Yolomon Wayne posted:Is the matchmaker hosed or something, im waiting 5-7 minutes to get a match with any tonnage today... http://mwomercs.com/forums/topic/189117-population-estimate-of-mechwarrior-online/
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# ? Feb 9, 2016 22:15 |