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AlternateAccount
Apr 25, 2005
FYGM

Tenzarin posted:

If it's crashing on launch, make sure steam set the language and it isn't blank.

It just gives me a blank screen from the streaming client and never starts properly. Do I need to run it once on the streaming box?

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Captain No-mates
Apr 3, 2010

DreamShipWrecked posted:

Six hours in you should be rocking some decent weapons and armor so yeah. The game will continually throw enemies at you during the mission so rather than trying to kill all of them you should try to shoot the target from range and gtfo

For berserkers it is pretty easy to throw them into blind rage so if you tag them at the back of a group of enemies then they will smash everyone between you and him in the process.

I think I may have just been researching completely the wrong things then since I think I have only unlocked an upgrade for the sword and drone...

Managed to beat it by turtling a hell of a lot more than I was doing before, but the spawns did seem kinder this time.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Does the beags have a lost of all the mods/changes he's made

I want to customize all my soldiers that much

Captain No-mates
Apr 3, 2010

One more question, are adjacency bonuses still a thing in this one or can I build what I want where I want?

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:
What does everyone think about Combat Protocol? I used it pretty effectively in my first (abandoned) campaign, nice to finish off a near dead enemy or clear an overwatch preventing you from moving to a good flanking position. I didn't even upgrade my gremlin but I imagine it doesn't get too strong. Is giving up Medical Protocol worth it? Maybe only if you're going to run 2 specialists on your team? I wish it worked like the other gremlin abilities and didn't end your turn.

Pakled
Aug 6, 2011

WE ARE SMART
Me, upgrading my first medic specialist to Colonel: Well, Restoration seems like a good "oh poo poo" button, but I doubt it'll ever REALLY end up healing my entire squad

Me, the very next mission, after a Gatekeeper floats into the middle of my formation and unleashes an attack that deals ~10 damage to everyone seemingly regardless of cover: Oh.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Pakled posted:

Me, upgrading my first medic specialist to Colonel: Well, Restoration seems like a good "oh poo poo" button, but I doubt it'll ever REALLY end up healing my entire squad

Me, the very next mission, after a Gatekeeper floats into the middle of my formation and unleashes an attack that deals ~10 damage to everyone seemingly regardless of cover: Oh.

Youre learning

along the way
Jan 18, 2009
Just had a Viper poison my entire squad because I didn't realize moving healthy guys next to poisoned guys caused the poison to spread.

My A Team is in the hospital, minimum 7 days now. :saddowns:

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost

RVWinkle posted:

I imagine there are multiple dissertations about RNG because it's such a fascinating topic. The human brain excels at finding patterns in things so it has a really hard time with truly random events. This explains why in every game ever, someone has declared that the pattern they witnessed proves the existence of some sort of bug or conspiracy.
In Warframe, the developers messed up the RNG in a way that caused the PRNG seed to be much less effective, and random numbers were massively biased as a result. This is partly because they included different PRNGs for different purposes and that resulted in loot distribution problems from enemy drop tables, for example. I think in their specific case the PRNG seed used for graphical effects like bullet hole decals and fire that weren't anywhere near close to cryptographic use were re-used for mission rewards.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Seriously why the flying gently caress did they remove the F1 screen

Jake, fix your game

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Ciaphas posted:



Jake, fix your game

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sighnoceros posted:

What does everyone think about Combat Protocol? I used it pretty effectively in my first (abandoned) campaign, nice to finish off a near dead enemy or clear an overwatch preventing you from moving to a good flanking position. I didn't even upgrade my gremlin but I imagine it doesn't get too strong. Is giving up Medical Protocol worth it? Maybe only if you're going to run 2 specialists on your team? I wish it worked like the other gremlin abilities and didn't end your turn.

Combat Protocol is a godsend, I barely ever get panicked or disoriented but absolutely need to finish things off all the time.

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:
Medical Protocol is the one that lets you use medkits at range :(

I'm all for giving up Revival for Haywire because stunning/hacking enemies is amazing and you can always just carry someone home. But I think not being able to heal at range would be brutal.

Internet Kraken
Apr 24, 2010

slightly amused
You will wish you had revival protocol when someone falls unconscious.

Frankly I think I'm always gonna have to run two specialists just because both paths of the tree are insanely useful.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Internet Kraken posted:

You will wish you had revival protocol when someone falls unconscious.

Frankly I think I'm always gonna have to run two specialists just because both paths of the tree are insanely useful.

But then you're not running two Grenadiers! :(

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Internet Kraken posted:

You will wish you had revival protocol when someone falls unconscious.

Frankly I think I'm always gonna have to run two specialists just because both paths of the tree are insanely useful.

Every character has just straight up died in my games

along the way
Jan 18, 2009
I can see the utility of Combat Protocol, but Medical Protocol has saved my rear end a couple times. I'm gonna combine it with Field Medic for a one-man healing-at-a-distance badass.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sighnoceros posted:

Medical Protocol is the one that lets you use medkits at range :(

I'm all for giving up Revival for Haywire because stunning/hacking enemies is amazing and you can always just carry someone home. But I think not being able to heal at range would be brutal.

Oh whoops I was thinking of recovery protocol or something then. I have one of each of those guys.

Speedball
Apr 15, 2008

Yeah, Combat Protocol *and* Medical Protocol are both amazing. The solution is to just bring two specialists, one who's good at zapping stuff and one who's good at healing stuff. And once you have an idea of what enemies you'll be facing you'll know better how you can get by without a medical specialist (any mission with chryssalids or vipers, for example).

Lima
Jun 17, 2012

Captain No-mates posted:

One more question, are adjacency bonuses still a thing in this one or can I build what I want where I want?

Nope, there's no adjacency bonus.

You'll want to build a Workshop in one of the two central spots though, so it'll have contact with four other rooms.

sighnoceros
Mar 11, 2007
:qq: GOONS ARE MEAN :qq:
Oh yeah, I guess once you get the Shadow Chamber you can probably drop one of the specialists depending on what enemies are around. I just always had 2 specialists in my first campaign and with everyone talking about how great grenadiers and gunslingers are I was thinking of trying to double up some others. Then throw psy ops in and it's harder to justify dragging along an extra specialist just because you want to be able to heal AND zap.

Musluk
May 23, 2011



Internet Kraken posted:

You will wish you had revival protocol when someone falls unconscious.

Frankly I think I'm always gonna have to run two specialists just because both paths of the tree are insanely useful.

That's what I ended up doing in my first campaign win. 1 of each, plus 2 specialists. Probably could've skipped healing if I played better, though. I also clued into overwatch stuff way, way late.


e: the only healing requiring enemy I've faced in my first campaign were andromedans. Rest I could've ran around without healing and I'd probably be fine.

VDay
Jul 2, 2003

I'm Pacman Jones!
Combat protocol is my preferred early game skill because doing two guaranteed damage is huge. After you get a few sergeant+ level guys though I respec into medical. Medkits also don't do much in the early game since your guys tend to just die outright and you can only heal once which might not even matter if that soldier gets hit again and just dies anyway.

Internet Kraken
Apr 24, 2010

slightly amused
For me, the late game appeal of specialists comes more from them being able to overwatch without ending their turn via aid protocol. Then with guardian their overwatches can become absurd.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

sighnoceros posted:

What does everyone think about Combat Protocol? I used it pretty effectively in my first (abandoned) campaign, nice to finish off a near dead enemy or clear an overwatch preventing you from moving to a good flanking position. I didn't even upgrade my gremlin but I imagine it doesn't get too strong. Is giving up Medical Protocol worth it? Maybe only if you're going to run 2 specialists on your team? I wish it worked like the other gremlin abilities and didn't end your turn.

I tend to go for combat protocol instead of medical, since my main thoughts on tactics is 'don't get hit, and then you don't need to heal'. Combat protocol does scale as you upgrade your gremlin, towards the end it does I think 6 dam, increasing to 10-12 vs mechanical enemies. My late game specialists are mainly there to use haywire protocol.

On the other hand, I saved one mission by chaining stabilisation protocol into revival protocol, which let my downed sharpshooter get up and kill a bunch of enemies and a gatekeeper, so there's that I guess.

EDIT: For those posters who wonder where all their luck for hacking went, it's me, I got it all.

Fangz fucked around with this message at 20:39 on Feb 9, 2016

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Combat Protocol also completely ignores armor, so against high armor targets that haven't been shredded yet it can be one of your most powerful attacks.

Broken Cog
Dec 29, 2009

We're all friends here
Welp, I think I'm gonna take a break. I just lost a mission because a reinforcement deployment got called down in the middle of my group, and Every. Single. Shot. missed. I set up overwatch with all my guys first, every one of those missed. Then I used a grenade first move next turn to blow up their cover, and take flanking shots on the enemies. Every single of those flanking shots missed, at 75-90% hit chance each.

Then the two stun lancers knocked two of my dudes unconcious.

Edit: I mean, at this point it's not even strategy.

Musluk
May 23, 2011



Fangz posted:

EDIT: For those posters who wonder where all their luck for hacking went, it's me, I got it all.

You bastard.

:v:

Second campaign isn't lucky with hacking nor continent bonuses, but I got like 6 free power and 1 free comm relay from resistance popups so I can't complain.



And this is from the first campaign. Being able to poo poo out heavy armor instantly saved my rear end in the first Avatar fight.

binge crotching
Apr 2, 2010

LordNat posted:

There is a downed UFO mission that can pop. I think it is a alternate/rare version of the Supply Raid mission.

That mission was my introduction to Sectopods.

Kenshin
Jan 10, 2007

Fangz posted:

I tend to go for combat protocol instead of medical, since my main thoughts on tactics is 'don't get hit, and then you don't need to heal'. Combat protocol does scale as you upgrade your gremlin, towards the end it does I think 6 dam, increasing to 10-12 vs mechanical enemies. My late game specialists are mainly there to use haywire protocol.

On the other hand, I saved one mission by chaining stabilisation protocol into revival protocol, which let my downed sharpshooter get up and kill a bunch of enemies and a gatekeeper, so there's that I guess.

EDIT: For those posters who wonder where all their luck for hacking went, it's me, I got it all.

I agree with this line of tactical thinking except for that the overwatch stuff for the medical side of the tree is pretty amazing as well.

With what I know now and looking at the skill trees you could make a pretty amazing overwatch monster specialist by choosing: Combat Protocol, Haywire Protocol, Scanning Protocol, Covering Fire, Ever Vigilant, Capacitor Discharge. Though I suppose the choice between Ever Vigilant and Guardian comes down to play-style...

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Broken Cog posted:

Welp, I think I'm gonna take a break. I just lost a mission because a reinforcement deployment got called down in the middle of my group, and Every. Single. Shot. missed. I set up overwatch with all my guys first, every one of those missed. Then I used a grenade first move next turn to blow up their cover, and take flanking shots on the enemies. Every single of those flanking shots missed, at 75-90% hit chance each.

Then the two stun lancers knocked two of my dudes unconcious.

Edit: I mean, at this point it's not even strategy.

Bring a memetic beacon.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost
Guaranteed heals vs. guaranteed damage are balanced very well in this game now compared to EU/EW. I almost never bothered with healing and status effect mitigation because upgrading armor fixed that soon enough later on. It would be interesting if we could have an RNG based heal mechanic possible as an item. EW had it in a sense with genetic mods, but randomly getting an extra bit of health you didn't count on similar to how weapon mods work would be a good touch.

sighnoceros posted:

What does everyone think about Combat Protocol? I used it pretty effectively in my first (abandoned) campaign, nice to finish off a near dead enemy or clear an overwatch preventing you from moving to a good flanking position. I didn't even upgrade my gremlin but I imagine it doesn't get too strong. Is giving up Medical Protocol worth it? Maybe only if you're going to run 2 specialists on your team? I wish it worked like the other gremlin abilities and didn't end your turn.
It's good for clearing overwatch or finishing off stragglers while repositioning but the biggest gripe I have with it was that its effective range is nowhere near obvious and I can't tell if the enemies that are out of vision can have Combat Protocol used on it or not. If it was maybe something similar to how Squad Sight works I could accept it, but moving my specialist from one side of the map over to the other only to be unable to use Combat Protocol is a kick in the nuts when you wanted guaranteed damage of some sort.

Broken Cog
Dec 29, 2009

We're all friends here

Fangz posted:

Bring a memetic beacon.

This is early in the campaign, I don't have that yet.

Alehkhs
Oct 6, 2010

The Sorrow of Poets

Insert name here posted:

XCOM 2: bought it thinking it was fps

https://www.youtube.com/watch?v=T1pyJxcETmc

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I should get around to building the proving ground and the skulljack one of these days.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
Is there an arc thrower equivalent?

Come to think of it, can you even take aliens alive in this one?

Ziji
Oct 20, 2010
Yossarian lives!
Have this great bug going on in a retaliation mission where a Berserker stomped on screen, did the cinematic with shaky camera, and the camera has stayed shaky. Makes even mundane actions seem overdramatic as hell

Kenshin
Jan 10, 2007

necrobobsledder posted:

Guaranteed heals vs. guaranteed damage are balanced very well in this game now compared to EU/EW. I almost never bothered with healing and status effect mitigation because upgrading armor fixed that soon enough later on. It would be interesting if we could have an RNG based heal mechanic possible as an item. EW had it in a sense with genetic mods, but randomly getting an extra bit of health you didn't count on similar to how weapon mods work would be a good touch.
This would be a very easy mod.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

PantsBandit posted:

Is there an arc thrower equivalent?

Come to think of it, can you even take aliens alive in this one?

Nope gently caress em

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LuiCypher
Apr 24, 2010

Today I'm... amped up!

PantsBandit posted:

Is there an arc thrower equivalent?

Come to think of it, can you even take aliens alive in this one?

The new XCOM takes no prisoners :getin:

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