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Dongattack posted:Christ this final mission wore out it's welcome hoooours ago, it was fun at first, but now it's such a gigantic slog. theres so many bodies now that im maxing out on 13fps lol, grooooooooaaann
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# ? Feb 9, 2016 21:30 |
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# ? May 21, 2024 14:43 |
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What do I need to do to get exo-suits and that shredder cannon because I am going to drop everything to get on that.
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# ? Feb 9, 2016 21:30 |
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My mid-August Commander Ironman campaign with the geoscape locked down and most tier 3 gear, just crashed when a chrysalid unburrowed and is now crashing on load. Verifying steam cache afterwards identifies one file and redownloads it, but trying to reload again yields the same result. This was a campaign I had almost given up on after failing 4 out of the first 8 missions, including 2 squad wipes, and was only playing out to see the game over cutscene. I unlocked locations with avatar facilities to attack with less than 24 in-game hours to spare twice, and somehow stabilised. I know, I know, I should have backed up my save but fix your game, Jake.
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# ? Feb 9, 2016 21:31 |
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I'm kind of bummed. I loaded up what I assumed was an unwinnable last mission, got 2 of my 3 remaining guys killed, and still won the game. The AI on normal is dumb as hell, constantly ran into my rifts. Just retreated my commander and 2v1'd the enemy Avatars. Pretty bummed I ended the game like that, I had accepted my game over last night and was looking forward to making an honest attempt. Still can't think of anything else but bumping the difficulty and running it back.
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# ? Feb 9, 2016 21:37 |
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Fintilgin posted:Six grenadiers with upgraded launchers, heavy ordinance, and plasma grenades = "No, gently caress YOU, Jake." You should give them some proximity mines as well (not all prox mines because they can only activate 1 per turn in the same area for some reason). They don't break concealment, they do more damage and have an even larger range than plasma grenades. Plus with Salvo, you can proximity mine, then plasma grenade the same area in one turn, which will vaporize drat near any pod if you have the explosives crit perk from the Guerilla Training place. Substandard fucked around with this message at 21:44 on Feb 9, 2016 |
# ? Feb 9, 2016 21:40 |
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I don't think I am ever going to top having random operation CRYSTAL NIGHT in central Europe in EW.
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# ? Feb 9, 2016 21:42 |
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Fintilgin posted:EDIT: I hope the complaints about the difficulty uptick and timers don't impact sales. I'm curious, personally, if the trio of "We're skirting a Mixed review on Steam / Look at what the most downloaded mods are / What is giving us negative reviews" makes them rethink some of the gameplay decisions in later balance patches. Like philosophically, how long can you ape Chris Roberts and adhere to your ~vision~?
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# ? Feb 9, 2016 21:42 |
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It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.
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# ? Feb 9, 2016 21:43 |
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Elliotw2 posted:It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress. pretty much this
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# ? Feb 9, 2016 21:43 |
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AlternateAccount posted:I don't think I am ever going to top having random operation CRYSTAL NIGHT in central Europe in EW. I had operation Ghost Father.
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# ? Feb 9, 2016 21:44 |
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Elliotw2 posted:It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress. I'm kinda thinking XCOM should have left the Commander in the tank because it would be more damaging to ADVENTs strategic skill then taking him out.
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# ? Feb 9, 2016 21:48 |
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MisterBibs posted:I'm curious, personally, if the trio of "We're skirting a Mixed review on Steam / Look at what the most downloaded mods are / What is giving us negative reviews" makes them rethink some of the gameplay decisions in later balance patches. If the "balanced" changes some people have suggested in this thread are any indication, I sure as gently caress hope not. "Hey I know this one gameplay mechanic is designed so that you have to take a huge risk for a massive reward, but what if there just wasn't any risk involved?"
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# ? Feb 9, 2016 21:49 |
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VDay posted:If the "balanced" changes some people have suggested in this thread are any indication, I sure as gently caress hope not. If this is hacking, I mostly ignore it unless the mission's about over because nearly every instance has been massive risk for minimal (if any) reward. I understand this is because I don't have a skulljack yet though.
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# ? Feb 9, 2016 21:51 |
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The turn limits are good because overwatch-crawling is boring as hell. If the timers were gone, you'd just see people inching forward in every mission and then complaining that the game is boring and too tactically easy. It helps that there's always an at least somewhat plausible explanation for why you've got a limited amount of time to accomplish a given objective, and when it doesn't make sense, the turn limits aren't there. They sometimes don't play nice with the randomly-generated levels and put you in nearly-impossible situations, so that could be tweaked a bit, but that hasn't happened to me often enough for me to consider it a serious issue. There was only one time so far when I felt like the turn limit was blatantly unfair. I'm less positive about the Avatar Project timer. It simultaneously moves too quickly and is too easy to game. I think I'd like it better as a mechanic if it inched forward, slowly but inexorably, and opportunities to set it back were few and far between. I think I'd want to end up with a similar campaign length--maybe slightly longer at the endgame--but with less emphasis on constantly managing that timer. Just let that be a doom clock.
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# ? Feb 9, 2016 21:51 |
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I think that a lot of the problems are with the game flat out not playing for seemingly no reason. My little brother is enjoying it though, so that's good enough for me, but its still a pain in the backside.
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# ? Feb 9, 2016 21:51 |
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Elliotw2 posted:It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress. I had a real intense moment with timers when I decided to do the bonus objective that triggers the avatar fight --- I killed it, finished the mission, but my Sharpshooter just barely didn't make evac. Boy was I happy when a VIP rescue target some time later ended up having a rather familiar codename.
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# ? Feb 9, 2016 21:51 |
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When you're firing on a destructible objective, is it a 100% chance to hit? There's no chance to hit on screen.
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# ? Feb 9, 2016 21:52 |
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Fintilgin posted:I'm kinda thinking XCOM should have left the Commander in the tank because it would be more damaging to ADVENTs strategic skill then taking him out.
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# ? Feb 9, 2016 21:52 |
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Harrow posted:The turn limits are good because overwatch-crawling is boring as hell. They sometimes don't play nice with the randomly-generated levels and put you in nearly-impossible situations, so that could be tweaked a bit, but that hasn't happened to me often enough for me to consider it a serious issue. There was only one time so far when I felt like the turn limit was blatantly unfair. I thought I crawled along in EU but I've barely changed my tactics in XCOM 2 at all besides ignoring sniper rifles for the most part and I'm completing things with plenty of time to spare. The only times I didn't were in mass missing sprees. I don't know what people are doing (on Veteran at least) that they keep hitting the timer limit. quote:When you're firing on a destructible objective, is it a 100% chance to hit? There's no chance to hit on screen. Yep!
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# ? Feb 9, 2016 21:53 |
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Elliotw2 posted:It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.
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# ? Feb 9, 2016 21:53 |
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I need help with the final mission: I've been through a near endless wankfest of enemies, now nobody's coming out of the portals anymore and the objective says that there is still 1 more avatar to kill, what now? Am i supposed to do something? Or did this absolute turd of a mission poo poo itself?
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# ? Feb 9, 2016 21:55 |
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Elliotw2 posted:It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress. The overwhelming amount of people complaining about the timers is what clued me in that XCOM 2 sold well.
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# ? Feb 9, 2016 21:55 |
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Dongattack posted:I need help with the final mission: I've been through a near endless wankfest of enemies, now nobody's coming out of the portals anymore and the objective says that there is still 1 more avatar to kill, what now? Am i supposed to do something? Or did this absolute turd of a mission poo poo itself? Wait enemies stop spawning on that mission?
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# ? Feb 9, 2016 21:57 |
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Dongattack posted:I need help with the final mission: I've been through a near endless wankfest of enemies, now nobody's coming out of the portals anymore and the objective says that there is still 1 more avatar to kill, what now? Am i supposed to do something? Or did this absolute turd of a mission poo poo itself? Disregard, the final enemy was hiding in the back bugged out the entire time, gonna go kill it now ad see what happens i suppose.
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# ? Feb 9, 2016 21:57 |
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ZenVulgarity posted:Wait They did for me, i've been fighting them for literally hours.
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# ? Feb 9, 2016 21:58 |
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I think a large part of the negativity comes from people wanting the *~perfect campaign~* or that they just haven't realized that it's okay to lose soldiers and missions, and nothing bad is going to happen if you max out the doom counter and end the countdown at 1 hour to go. Or that if you fail the campaign you can click 'New Game' and try again. https://www.youtube.com/watch?v=0wkJn08-tjM&t=254s Let it go, people
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# ? Feb 9, 2016 21:58 |
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After these last few posts the only thing i want in life is this mod: Commander opens his/her eyes to see Bradford: "Welcome back commander." Commander: "Wait, I thought this was FPS"
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# ? Feb 9, 2016 21:59 |
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Dongattack posted:They did for me, i've been fighting them for literally hours. Had that enemy not gotten bugged you'd have found out that you don't need to kill all the enemies for the mission to end, just all the Avatars
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# ? Feb 9, 2016 21:59 |
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the patch today definitely nerfed aliens a bit. I'm getting lots of packs of 2 where I was always getting packs of 3+ before. I'm in the late game and I don't think I've ever seen a pack of 2 before today but heres another one, an archon and a sectoid. Also, last mission I found a solo sectopod. almost takes the fun out of it
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# ? Feb 9, 2016 21:59 |
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Lima posted:I think a large part of the negativity comes from people wanting the *~perfect campaign~* or that they just haven't realized that it's okay to lose soldiers and missions, and nothing bad is going to happen if you max out the doom counter and end the countdown at 1 hour to go. Or that if you fail the campaign you can click 'New Game' and try again. Alternately, carry a chunk of an old guy with you stuffed full with dozens of gold bars.
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# ? Feb 9, 2016 22:00 |
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Does aim affect sword attacks? Because my ranger routinely misses 90+ swings and I'm thinking of popping in a PCS if it does.
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# ? Feb 9, 2016 22:00 |
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Lima posted:I think a large part of the negativity comes from people wanting the *~perfect campaign~* or that they just haven't realized that it's okay to lose soldiers and missions, and nothing bad is going to happen if you max out the doom counter and end the countdown at 1 hour to go. Or that if you fail the campaign you can click 'New Game' and try again. I've never gotten a perfect campaign in any X-Com game and I've been playing since UFO Defense was on the Playstation. Ersatz posted:Does aim affect sword attacks? Because my ranger routinely misses 90+ swings and I'm thinking of popping in a PCS if it does. yep
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# ? Feb 9, 2016 22:00 |
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It's funny, because I didn't VPN the game, so I'm sitting there reading the thread, filled with dread and distaste when it's mentioned timers are in most/many missions. But they're fine. I've played 27 hours on veteran and commander and literally never missed the timer. Not even once. Hit 1 turn a few times, but I see what they're trying to do and I like it. It definitely took me outside my EU/EW comfort zone, but that's a good thing.
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# ? Feb 9, 2016 22:01 |
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Whelp, time to start over again. This one seemed to be going well and everything. Then I committed a cardinal sin and moved my last guy a couple of steps to far forward while raiding a UFO, which triggered a turret and a pod. My point man died instantly, a second guy dies the turn after, since two of my soldiers were too far away to really do anything effective. Then the Advent captain who was part of the pod hits two of my guys with a grenade. I hadn't even known that they carry grenades! Then I manage to hack the turret and take control of in in a hail mary play! Everything is looking up! Then I skulljack the captain, more to instakill him from full health than to complete the quest. Hahahaha, whoops. One panicked soldier getting gunned down in the open and another getting crit while in cover later, my last trooper dies by being strangled to death. It's a good thing this game is so fun!
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# ? Feb 9, 2016 22:02 |
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The Goatfather posted:the patch today definitely nerfed aliens a bit. I'm getting lots of packs of 2 where I was always getting packs of 3+ before. I'm in the late game and I don't think I've ever seen a pack of 2 before today but heres another one, an archon and a sectoid. Also, last mission I found a solo sectopod. almost takes the fun out of it There hasn't been a patch.
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# ? Feb 9, 2016 22:02 |
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According to steamspy, close to 480k own Xcom 2 so it's doing pretty decent. AWC is garbage for me. I have super poo poo hidden abilities like Hunker Down and that one that gives +10 aim if you don't move. The only decent one I got is the extra damage/lower accuracy ability on my Specialist I guess.
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# ? Feb 9, 2016 22:03 |
"I wish this game had micro-transactions, I'd buy 10 Elerium Cores for $5 in a instant" - My asshat steam friend.
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# ? Feb 9, 2016 22:03 |
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VDay posted:If the "balanced" changes some people have suggested in this thread are any indication, I sure as gently caress hope not. I like the mod that doesn't start the timer until you are revealed. Like I like the timers in general, but it's a cool change that makes sense and adds choice/randomness.
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# ? Feb 9, 2016 22:03 |
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Fintilgin posted:It's funny, because I didn't VPN the game, so I'm sitting there reading the thread, filled with dread and distaste when it's mentioned timers are in most/many missions. Yeah, I love it. It forces you to mix up your tactics a bit, take a few chances. It makes the game interesting and encourages different squad builds for different types of missions once you've figured the game out.
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# ? Feb 9, 2016 22:03 |
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# ? May 21, 2024 14:43 |
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I'd be interested in a survey on totally new players to Xcom 2 versus ones that played Xcom 1. I'd be willing to bet that the new players in general have less of a problem than the Xcom 1 veterans. New players go in with an open mind and learn the tactics appropriate to the game. Old players try the stuff that worked before, refuse to adapt when it fails, and instead blame the balance of the game.
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# ? Feb 9, 2016 22:03 |