Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Dongattack
Dec 20, 2006

by Cyrano4747

Dongattack posted:

Christ this final mission wore out it's welcome hoooours ago, it was fun at first, but now it's such a gigantic slog.

theres so many bodies now that im maxing out on 13fps lol, grooooooooaaann

Adbot
ADBOT LOVES YOU

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

What do I need to do to get exo-suits and that shredder cannon because I am going to drop everything to get on that.

Taratang
Sep 4, 2002

Grand Master
My mid-August Commander Ironman campaign with the geoscape locked down and most tier 3 gear, just crashed when a chrysalid unburrowed and is now crashing on load. Verifying steam cache afterwards identifies one file and redownloads it, but trying to reload again yields the same result.

This was a campaign I had almost given up on after failing 4 out of the first 8 missions, including 2 squad wipes, and was only playing out to see the game over cutscene. I unlocked locations with avatar facilities to attack with less than 24 in-game hours to spare twice, and somehow stabilised.

I know, I know, I should have backed up my save but fix your game, Jake.

kater
Nov 16, 2010

I'm kind of bummed. I loaded up what I assumed was an unwinnable last mission, got 2 of my 3 remaining guys killed, and still won the game. The AI on normal is dumb as hell, constantly ran into my rifts. Just retreated my commander and 2v1'd the enemy Avatars.

Pretty bummed I ended the game like that, I had accepted my game over last night and was looking forward to making an honest attempt.

Still can't think of anything else but bumping the difficulty and running it back.

Substandard
Oct 16, 2007

3rd street for life

Fintilgin posted:

Six grenadiers with upgraded launchers, heavy ordinance, and plasma grenades = "No, gently caress YOU, Jake." :getin:

Seriously, 18 upgraded plasma grenades is just bonkers. Huh... one stunlancer left standing with 1 hp and an 87% to hit. I don't like those odds. PLASMA GRENADE. I'm pretty sure I'm spoiling myself. I'm trying to cut back and take at least one or two other guys per mission who aren't grenadiers, just to level them up, but all the xp goes to my BOOM TROOPERS.

Game is amazing. A huge step up from the first one.

EDIT: I hope the complaints about the difficulty uptick and timers don't impact sales. :smith:

You should give them some proximity mines as well (not all prox mines because they can only activate 1 per turn in the same area for some reason).

They don't break concealment, they do more damage and have an even larger range than plasma grenades. Plus with Salvo, you can proximity mine, then plasma grenade the same area in one turn, which will vaporize drat near any pod if you have the explosives crit perk from the Guerilla Training place.

Substandard fucked around with this message at 21:44 on Feb 9, 2016

AlternateAccount
Apr 25, 2005
FYGM
I don't think I am ever going to top having random operation CRYSTAL NIGHT in central Europe in EW.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Fintilgin posted:

EDIT: I hope the complaints about the difficulty uptick and timers don't impact sales. :smith:

I'm curious, personally, if the trio of "We're skirting a Mixed review on Steam / Look at what the most downloaded mods are / What is giving us negative reviews" makes them rethink some of the gameplay decisions in later balance patches.

Like philosophically, how long can you ape Chris Roberts and adhere to your ~vision~?

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.

Kenshin
Jan 10, 2007

Elliotw2 posted:

It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.

pretty much this

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

AlternateAccount posted:

I don't think I am ever going to top having random operation CRYSTAL NIGHT in central Europe in EW.

I had operation Ghost Father.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Elliotw2 posted:

It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.

I'm kinda thinking XCOM should have left the Commander in the tank because it would be more damaging to ADVENTs strategic skill then taking him out. :keke:

VDay
Jul 2, 2003

I'm Pacman Jones!

MisterBibs posted:

I'm curious, personally, if the trio of "We're skirting a Mixed review on Steam / Look at what the most downloaded mods are / What is giving us negative reviews" makes them rethink some of the gameplay decisions in later balance patches.

If the "balanced" changes some people have suggested in this thread are any indication, I sure as gently caress hope not.

"Hey I know this one gameplay mechanic is designed so that you have to take a huge risk for a massive reward, but what if there just wasn't any risk involved?"

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

VDay posted:

If the "balanced" changes some people have suggested in this thread are any indication, I sure as gently caress hope not.

"Hey I know this one gameplay mechanic is designed so that you have to take a huge risk for a massive reward, but what if there just wasn't any risk involved?"

If this is hacking, I mostly ignore it unless the mission's about over because nearly every instance has been massive risk for minimal (if any) reward. I understand this is because I don't have a skulljack yet though.

Harrow
Jun 30, 2012

The turn limits are good because overwatch-crawling is boring as hell. If the timers were gone, you'd just see people inching forward in every mission and then complaining that the game is boring and too tactically easy. It helps that there's always an at least somewhat plausible explanation for why you've got a limited amount of time to accomplish a given objective, and when it doesn't make sense, the turn limits aren't there. They sometimes don't play nice with the randomly-generated levels and put you in nearly-impossible situations, so that could be tweaked a bit, but that hasn't happened to me often enough for me to consider it a serious issue. There was only one time so far when I felt like the turn limit was blatantly unfair.

I'm less positive about the Avatar Project timer. It simultaneously moves too quickly and is too easy to game. I think I'd like it better as a mechanic if it inched forward, slowly but inexorably, and opportunities to set it back were few and far between. I think I'd want to end up with a similar campaign length--maybe slightly longer at the endgame--but with less emphasis on constantly managing that timer. Just let that be a doom clock.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
I think that a lot of the problems are with the game flat out not playing for seemingly no reason.

My little brother is enjoying it though, so that's good enough for me, but its still a pain in the backside.

OddObserver
Apr 3, 2009

Elliotw2 posted:

It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.

I had a real intense moment with timers when I decided to do the bonus objective that triggers the avatar fight --- I killed it, finished the mission, but my Sharpshooter just barely didn't make evac. Boy was I happy when a VIP rescue target some time later ended up having a rather familiar codename.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox
When you're firing on a destructible objective, is it a 100% chance to hit? There's no chance to hit on screen.

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

Fintilgin posted:

I'm kinda thinking XCOM should have left the Commander in the tank because it would be more damaging to ADVENTs strategic skill then taking him out. :keke:

:bravo:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Harrow posted:

The turn limits are good because overwatch-crawling is boring as hell. They sometimes don't play nice with the randomly-generated levels and put you in nearly-impossible situations, so that could be tweaked a bit, but that hasn't happened to me often enough for me to consider it a serious issue. There was only one time so far when I felt like the turn limit was blatantly unfair.

I thought I crawled along in EU but I've barely changed my tactics in XCOM 2 at all besides ignoring sniper rifles for the most part and I'm completing things with plenty of time to spare. The only times I didn't were in mass missing sprees. I don't know what people are doing (on Veteran at least) that they keep hitting the timer limit.

quote:

When you're firing on a destructible objective, is it a 100% chance to hit? There's no chance to hit on screen.

Yep!

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Elliotw2 posted:

It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.

Dongattack
Dec 20, 2006

by Cyrano4747
I need help with the final mission: I've been through a near endless wankfest of enemies, now nobody's coming out of the portals anymore and the objective says that there is still 1 more avatar to kill, what now? Am i supposed to do something? Or did this absolute turd of a mission poo poo itself?

Misandu
Feb 28, 2008

STOP.
Hammer Time.

Elliotw2 posted:

It's not firaxis's fault that half of the EW playerbase are apparently unable to handle any stress.

The overwhelming amount of people complaining about the timers is what clued me in that XCOM 2 sold well.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Dongattack posted:

I need help with the final mission: I've been through a near endless wankfest of enemies, now nobody's coming out of the portals anymore and the objective says that there is still 1 more avatar to kill, what now? Am i supposed to do something? Or did this absolute turd of a mission poo poo itself?

Wait

enemies stop spawning on that mission?

Dongattack
Dec 20, 2006

by Cyrano4747

Dongattack posted:

I need help with the final mission: I've been through a near endless wankfest of enemies, now nobody's coming out of the portals anymore and the objective says that there is still 1 more avatar to kill, what now? Am i supposed to do something? Or did this absolute turd of a mission poo poo itself?

Disregard, the final enemy was hiding in the back bugged out the entire time, gonna go kill it now ad see what happens i suppose.

Dongattack
Dec 20, 2006

by Cyrano4747

ZenVulgarity posted:

Wait

enemies stop spawning on that mission?

They did for me, i've been fighting them for literally hours.

Lima
Jun 17, 2012

I think a large part of the negativity comes from people wanting the *~perfect campaign~* or that they just haven't realized that it's okay to lose soldiers and missions, and nothing bad is going to happen if you max out the doom counter and end the countdown at 1 hour to go. Or that if you fail the campaign you can click 'New Game' and try again.

https://www.youtube.com/watch?v=0wkJn08-tjM&t=254s

Let it go, people :v:

waah
Jun 20, 2011

Better stay in line when
You see a Pavel like me shinin

After these last few posts the only thing i want in life is this mod:

Commander opens his/her eyes to see Sam Fischer Bradford.

Bradford: "Welcome back commander."

Commander: "Wait, I thought this was FPS"

Kenshin
Jan 10, 2007

Dongattack posted:

They did for me, i've been fighting them for literally hours.

Had that enemy not gotten bugged you'd have found out that you don't need to kill all the enemies for the mission to end, just all the Avatars

poverty goat
Feb 15, 2004



the patch today definitely nerfed aliens a bit. I'm getting lots of packs of 2 where I was always getting packs of 3+ before. I'm in the late game and I don't think I've ever seen a pack of 2 before today but heres another one, an archon and a sectoid. Also, last mission I found a solo sectopod. almost takes the fun out of it

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Lima posted:

I think a large part of the negativity comes from people wanting the *~perfect campaign~* or that they just haven't realized that it's okay to lose soldiers and missions, and nothing bad is going to happen if you max out the doom counter and end the countdown at 1 hour to go. Or that if you fail the campaign you can click 'New Game' and try again.

https://www.youtube.com/watch?v=0wkJn08-tjM&t=254s

Let it go, people :v:

Alternately, carry a chunk of an old guy with you stuffed full with dozens of gold bars.

Ersatz
Sep 17, 2005

Does aim affect sword attacks? Because my ranger routinely misses 90+ swings and I'm thinking of popping in a PCS if it does.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

Lima posted:

I think a large part of the negativity comes from people wanting the *~perfect campaign~* or that they just haven't realized that it's okay to lose soldiers and missions, and nothing bad is going to happen if you max out the doom counter and end the countdown at 1 hour to go. Or that if you fail the campaign you can click 'New Game' and try again.

https://www.youtube.com/watch?v=0wkJn08-tjM&t=254s

Let it go, people :v:

I've never gotten a perfect campaign in any X-Com game and I've been playing since UFO Defense was on the Playstation. :(

Ersatz posted:

Does aim affect sword attacks? Because my ranger routinely misses 90+ swings and I'm thinking of popping in a PCS if it does.

yep

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
It's funny, because I didn't VPN the game, so I'm sitting there reading the thread, filled with dread and distaste when it's mentioned timers are in most/many missions.

But they're fine. I've played 27 hours on veteran and commander and literally never missed the timer. Not even once. Hit 1 turn a few times, but I see what they're trying to do and I like it. It definitely took me outside my EU/EW comfort zone, but that's a good thing.

Lemony
Jul 27, 2010

Now With Fresh Citrus Scent!
Whelp, time to start over again. This one seemed to be going well and everything. Then I committed a cardinal sin and moved my last guy a couple of steps to far forward while raiding a UFO, which triggered a turret and a pod. My point man died instantly, a second guy dies the turn after, since two of my soldiers were too far away to really do anything effective. Then the Advent captain who was part of the pod hits two of my guys with a grenade. I hadn't even known that they carry grenades! Then I manage to hack the turret and take control of in in a hail mary play! Everything is looking up!

Then I skulljack the captain, more to instakill him from full health than to complete the quest. Hahahaha, whoops. One panicked soldier getting gunned down in the open and another getting crit while in cover later, my last trooper dies by being strangled to death. It's a good thing this game is so fun!

:xcom:

VDay
Jul 2, 2003

I'm Pacman Jones!

The Goatfather posted:

the patch today definitely nerfed aliens a bit. I'm getting lots of packs of 2 where I was always getting packs of 3+ before. I'm in the late game and I don't think I've ever seen a pack of 2 before today but heres another one, an archon and a sectoid. Also, last mission I found a solo sectopod. almost takes the fun out of it

There hasn't been a patch.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
According to steamspy, close to 480k own Xcom 2 so it's doing pretty decent.

AWC is garbage for me. I have super poo poo hidden abilities like Hunker Down and that one that gives +10 aim if you don't move. The only decent one I got is the extra damage/lower accuracy ability on my Specialist I guess.

LordNat
May 16, 2009
"I wish this game had micro-transactions, I'd buy 10 Elerium Cores for $5 in a instant" - My asshat steam friend.

kater
Nov 16, 2010

VDay posted:

If the "balanced" changes some people have suggested in this thread are any indication, I sure as gently caress hope not.

"Hey I know this one gameplay mechanic is designed so that you have to take a huge risk for a massive reward, but what if there just wasn't any risk involved?"

I like the mod that doesn't start the timer until you are revealed. Like I like the timers in general, but it's a cool change that makes sense and adds choice/randomness.

Kenshin
Jan 10, 2007

Fintilgin posted:

It's funny, because I didn't VPN the game, so I'm sitting there reading the thread, filled with dread and distaste when it's mentioned timers are in most/many missions.

But they're fine. I've played 27 hours on veteran and commander and literally never missed the timer. Not even once. Hit 1 turn a few times, but I see what they're trying to do and I like it. It definitely took me outside my EU/EW comfort zone, but that's a good thing.

Yeah, I love it. It forces you to mix up your tactics a bit, take a few chances. It makes the game interesting and encourages different squad builds for different types of missions once you've figured the game out.

Adbot
ADBOT LOVES YOU

Internet Kraken
Apr 24, 2010

slightly amused
I'd be interested in a survey on totally new players to Xcom 2 versus ones that played Xcom 1. I'd be willing to bet that the new players in general have less of a problem than the Xcom 1 veterans. New players go in with an open mind and learn the tactics appropriate to the game. Old players try the stuff that worked before, refuse to adapt when it fails, and instead blame the balance of the game.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply