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Supraluminal posted:It's 60 tons. Worse than I remember. Ugh. Nothing like a slightly (slightly) more armored medium with the movement profile of a heavy.
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# ? Feb 10, 2016 08:05 |
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# ? May 28, 2024 16:36 |
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What are the marks against it? It'll have 20 points less armor than the Jagermech, but otherwise they both go almost the same speed with the same tonnage free when using their maximum engine size. It'll also go faster with the minimum viable engine size of 250. I assume the lighter weight means slightly improved responsiveness when moving, and the model looks great- all of the weapons are high and close together, and the torso seems much smaller. If the Rifleman has those long arms even without weapons in them, I assume it could also do well by putting large (pulse) lasers in the side torsos and using the arms as extended shields after firing. Sard fucked around with this message at 08:47 on Feb 10, 2016 |
# ? Feb 10, 2016 08:36 |
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For faction play, is there any way to say "queue me up for whatever is fastest" because I either stare at the screen waiting for an alert or I look at these different attack/defense ratios on maps and wonder what they mean. E: what does it mean when every slot is full of pilots but it says "transferring pilot and mechs" and the timer is counting up and not down? Ten minutes and counting of this and then what? Did a problem happen? E2: Why is the friends list icon always, always flashing? I don't have any messages. I don't have any invites. There's literally nothing here. WHy is it always flashing "look at me! poo poo is happening! Look over here!" Krinkle fucked around with this message at 09:35 on Feb 10, 2016 |
# ? Feb 10, 2016 08:56 |
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Sard posted:What are the marks against it? It'll have 20 points less armor than the Jagermech, but otherwise they both go almost the same speed with the same tonnage free when using their maximum engine size. It'll also go faster with the minimum viable engine size of 250. I assume the lighter weight means slightly improved responsiveness when moving, and the model looks great- all of the weapons are high and close together, and the torso seems much smaller. The reduced armor for a heavy is a Big Deal because heavies by definition aren't good pokey mechs since they're a lot slower than mediums/lights and need to use their armor to soak damage during a fight. Also reduced weapon tonnage limits your options more. Incidentally heavies in general share the same movement profile, they only get faster or more responsive if you slap in a bigger engine. That was why the grasshopper was so spectacularly awful when it first came out - it had the assault movement profile instead of heavy and was even more sluggish. Of course quirks could change everything and make the Rifleman amazing. But never rely too heavily on quirks because if the past year taught us anything it's that quirks change. I don't want to be too negative so I'll give the Rifleman points for excellent hardpoint placement and a relatively thin torso (?). We'll see once the model is in game though.
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# ? Feb 10, 2016 09:42 |
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Krinkle posted:For faction play, is there any way to say "queue me up for whatever is fastest" because I either stare at the screen waiting for an alert or I look at these different attack/defense ratios on maps and wonder what they mean. I have no idea how often it's used right now but theoretically there should be a looking for group feature which would at least allow you to drop in a premade group instead of waiting to get tetris'd into a group forever before you even get a shot at a match.
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# ? Feb 10, 2016 09:44 |
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Sard posted:What are the marks against it? It'll have 20 points less armor than the Jagermech, but otherwise they both go almost the same speed with the same tonnage free when using their maximum engine size. It'll also go faster with the minimum viable engine size of 250. I assume the lighter weight means slightly improved responsiveness when moving, and the model looks great- all of the weapons are high and close together, and the torso seems much smaller. 5 tons means the difference between being able to effectively use ballistics or not. The rifleman will be probably have to be an energy boat and if it's an energy boat it'll need decent quirks to compete with existing mechs. Gauss and UAC/5 are both a bit too heavy for the 60 ton mechs. The hitbox matters too and if it's not viable to use an XL it will be slow as gently caress or undergunned. If it has decent quirks and can run an XL then it'll be able to run triple LPL well. Max engine size is a bit small so it can't pull off the 3 LPL 95KPH of the quickdraw. Sputty fucked around with this message at 09:58 on Feb 10, 2016 |
# ? Feb 10, 2016 09:54 |
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Krinkle posted:
If you're in a unit and you log in, it's flashing because of the unit's MotD or somesuch. It'd be nice if it only flashed if someone changed the MotD and remained dark otherwise.
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# ? Feb 10, 2016 09:55 |
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I just did a defense. It was on some pink treed forest world. Someone said "win by default?" I didn't understand and said "I hope we win" and five people all said "lol" and then I spawn in and the scouts all run to our gates and destroy them. They destroy alpha, beta, and gamma. Except they're enemy gates. We're defending, they destroyed our own gates, but they were their gates, and the gates were enemy gates and we won as soon as our own their gates went down. We all got 200,000 credits. I don't understand what happened.
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# ? Feb 10, 2016 09:58 |
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Krinkle posted:I just did a defense. It was on some pink treed forest world. Someone said "win by default?" I didn't understand and said "I hope we win" and five people all said "lol" and then I spawn in and the scouts all run to our gates and destroy them. They destroy alpha, beta, and gamma. Except they're enemy gates. We're defending, they destroyed our own gates, but they were their gates, and the gates were enemy gates and we won as soon as our own their gates went down. We all got 200,000 credits. I don't understand what happened. Ghost drop. You dropped with no opponents and got the win by default game where you have to run to an objective and waste time. You got a ghost drop on counterattack which means you're trying to take away a node that's already been successfully attacked. You can't kill your own objectives. You can TK turrets, though. CW right now is probably really dead. Even during prime time it can be harder to find a match.
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# ? Feb 10, 2016 10:01 |
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Krinkle posted:I just did a defense. It was on some pink treed forest world. Someone said "win by default?" I didn't understand and said "I hope we win" and five people all said "lol" and then I spawn in and the scouts all run to our gates and destroy them. They destroy alpha, beta, and gamma. Except they're enemy gates. We're defending, they destroyed our own gates, but they were their gates, and the gates were enemy gates and we won as soon as our own their gates went down. We all got 200,000 credits. I don't understand what happened. If you do defense, you can get a "counter attack" which puts you in the offense. In the same vein, when attacking you can get a "Hold Territory" which makes you defend your base against the defender, who just got counter-attack on his own. I think this happens if some sectors on a "blue" planet are already "red", and the defenders declare action against this sector the defense turns into offense (since that sector isnt currently yours and thus cannot be defended by you) Edit: yeah and also ghost drop happens if no opposing team is formed. When defending, ghost drop has you kill 3 landing beacons. In attack or counter mode, its a base kill.
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# ? Feb 10, 2016 10:35 |
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Community warfare is really more of a weekend / public holiday thing.
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# ? Feb 10, 2016 10:37 |
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DOMDOM posted:you can put over 500dmg in any mech when its a roll stomp with no opposition Entirely false. For you to get 500 in a pirates bane, it means your whole team died and you lived a magical fairy existence.
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# ? Feb 10, 2016 14:08 |
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To prove that any mech can get 500 damage, I'm going to play some of the worst mechs. I'll get a Vindicator first because I literally never ever see them on the field. I think in the 3-4 months I've been playing... I've seen one, once. There must be a reason and that reason must be because they suck.
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# ? Feb 10, 2016 14:35 |
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I got like 600 damage in a 1 gauss 2 large laser orion, anyone can get high damage in bad robots.
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# ? Feb 10, 2016 15:57 |
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Is it may yet? I just want my stupid Kodiak.
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# ? Feb 10, 2016 16:01 |
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Stringbean posted:To prove that any mech can get 500 damage, I'm going to play some of the worst mechs. I'll get a Vindicator first because I literally never ever see them on the field. I see you've become commoners' apprentice
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# ? Feb 10, 2016 16:08 |
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Stringbean posted:To prove that any mech can get 500 damage, I'm going to play some of the worst mechs. This sounds like the premise of a mediocre Youtube series
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# ? Feb 10, 2016 18:42 |
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Kazvall posted:Entirely false. For you to get 500 in a pirates bane, it means your whole team died and you lived a magical fairy existence. It is perfectly reasonable to be able to get 500 damage in a PB in a normal game that isn't a face roll. You just have to pick your shots well and go after isolated or distracted heavy targets.
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# ? Feb 10, 2016 18:51 |
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PoptartsNinja posted:If you're playing the Steam version, hit F9 to get your exact coordinates and then F12 to get a screenshot. You can forward those on to PGI so they can (maybe) investigate. Actually the last 2 times I can remember I was not on a fence. One time was in the middle of a plateau and I was entertaining myself by hopping across it with jump jets until I got rooted in place. The other time was on one of the city maps I had jumped down into a 4 way intersection and got stuck.
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# ? Feb 10, 2016 18:55 |
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crowbb posted:Actually the last 2 times I can remember I was not on a fence. One time was in the middle of a plateau and I was entertaining myself by hopping across it with jump jets until I got rooted in place. The other time was on one of the city maps I had jumped down into a 4 way intersection and got stuck. If you're dropping with friends, have your friend ram you until you unstick. It's worked for me on Crimson when i jump jetted onto a fence like an idiot.
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# ? Feb 10, 2016 18:59 |
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Stringbean posted:To prove that any mech can get 500 damage, I'm going to play some of the worst mechs. I'll get a Vindicator first because I literally never ever see them on the field. Scared, idiot?
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# ? Feb 10, 2016 19:26 |
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My last few matches I've got around 200 damage with the trial Stormcrow am I a bad
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# ? Feb 10, 2016 20:10 |
This is really fun
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# ? Feb 10, 2016 20:18 |
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A Curvy Goonette posted:Scared, idiot? With 4 flamers you only need around 3 minutes of nonstop flamer usage to inflict 500 damage
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# ? Feb 10, 2016 20:18 |
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Farecoal posted:My last few matches I've got around 200 damage with the trial Stormcrow am I a bad They're difficult to get used to. You feel like superman with all those guns, and you're just a medium. Once you start being as cautious as you should, you'll do like gangbusters.
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# ? Feb 10, 2016 20:44 |
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What sort of heat efficiency should I be aiming for? I've got 4 med lasers and a large on my stormcrow but I really want to shove some SRMs on there too.
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# ? Feb 10, 2016 20:51 |
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hemale in pain posted:What sort of heat efficiency should I be aiming for? I've got 4 med lasers and a large pulse on my stormcrow but I really want to shove some SRMS on there too that's pretty standard laservomit and can pump out a lot of damage. I'd go one way or the other on a crow -- either all energy or almost all SRMs. you can do something like this for the Crow, from metamechs http://mwo.smurfy-net.de/mechlab#i=183&l=1d9c0251e4085929bc6bace60fa09815a382ff36 or you can do spl plus SRMs http://mwo.smurfy-net.de/mechlab#i=183&l=07d1608caa72b690c977d1462eef528e3d67d9bf as for heat efficiency, anything between 1.3 to 1.5 is fine. certain builds can get away with 1.2 or so because of quirks or the way they tend to be played. if you're too much higher than 1.5 you could consider adding more weapons
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# ? Feb 10, 2016 20:55 |
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hemale in pain posted:What sort of heat efficiency should I be aiming for? I've got 4 med lasers and a large on my stormcrow but I really want to shove some SRMs on there too. I roll around with 5x srm6 and just bukakke everything I see. Usually around 550 missiles is enough to last the whole match. Put a small pulse in the head for good measure.
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# ? Feb 10, 2016 21:06 |
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veedubfreak posted:I roll around with 5x srm6 and just bukakke everything I see. Usually around 550 missiles is enough to last the whole match. Put a small pulse in the head for good measure. Pattonesque posted:or you can do spl plus SRMs If you reverse it and trade out the other arm instead, you can arrange things like so: 5x cSmall Pulse 4x cSRM6A It runs hotter, for sure, but an extra 2 small pulse (for a total of 4xcSRM6A + 5xcSPL) does consistently better for me than just 5xcSRM6A. It also has the benefit of being able to straight up one shot most mechs if you come up on them from behind; 78 damage to the rear CT will kill anything in a single volley except certain assaults with CT structure quirks, which is occasionally hilarious when you can do it to multiple mechs in a row before they catch on.
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# ? Feb 10, 2016 21:39 |
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Olesh posted:If you reverse it and trade out the other arm instead, you can arrange things like so: 5x cSmall Pulse 4x cSRM6A That looks like it might be hilarious but i'll be shutting down all day
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# ? Feb 10, 2016 21:51 |
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Just had a CW game with 7 gargoyles on my team. we won, cause they were premades.
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# ? Feb 10, 2016 22:08 |
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Yolomon Wayne posted:Just had a CW game with 7 gargoyles on my team. everyone moving at the same speed and therefore engaging at the same time is a pretty powerful strategy, even if they all do use Mr. Gargles
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# ? Feb 10, 2016 22:11 |
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hemale in pain posted:That looks like it might be hilarious but i'll be shutting down all day Press O to win fights, and pack a Cool Shot 9x9. Your main weapons are the SRMs, and you can fire those basically forever until the cows come home - if you fire them on cooldown, your net heat generated will slowly go up. Since you can shoot all four without hitting ghost heat, you can torso twist freely in between shots using the stormcrow's hilariously good twist rate. So long as you aren't firing the SPLs at high heat, you won't go into dangerously high levels of overheat and you can back off the trigger when there's nothing immediately threatening you. In an emergency, you can pop your cool shot to give you an extra burst of SPL fire while giving you extra time with the missiles before going back into overheat territory, but it's usually not necessary unless you're in a protracted fight.
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# ? Feb 10, 2016 22:17 |
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Olesh posted:Press O to win fights, and pack a Cool Shot 9x9. Might have to try that out. Right now I use 2 groups for the SRMs so that I don't get a heat penalty. Artemis or no? Currently not using it on the crow.
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# ? Feb 10, 2016 22:24 |
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veedubfreak posted:Might have to try that out. Right now I use 2 groups for the SRMs so that I don't get a heat penalty. Artemis or no? Currently not using it on the crow. always artemis if you can
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# ? Feb 10, 2016 22:25 |
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veedubfreak posted:Might have to try that out. Right now I use 2 groups for the SRMs so that I don't get a heat penalty. Artemis or no? Currently not using it on the crow. Pattonesque posted:always artemis if you can Build for easy reference Artemis is good. If you dropped artemis from the build and threw in more heatsinks and maybe an extra ton of ammo, you'd run cooler but the things you fight will live longer in my experience and you'll have less opportunity to take advantage of the better heat dissipation. You're basically trading worse missiles for the ability to throw in a few more SPL shots, which imho is not a good trade (yes, I know I suggested trading a launcher for 4 SPL, this isn't the same thing). On the other hand, it might cater more to your playstyle so who knows? You've already got it kitted out without artemis, swap the one arm and give it a shot before you spend the money putting artemis on and buying new launchers.
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# ? Feb 10, 2016 22:39 |
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Stringbean posted:GRF-3M comes with an XL engine installed, thus bumping its cbill cost up a bit. IIRC the basic build is 4x ASRM4, 2x MLas (you can probably fit MPLas instead). Keep an arm free, so you can twist. I sold it after I mastered it, but I kept my 2n which has about the same armament but with ECM I wanted to get elite skills on a thing so I got the 2N griffin also. I put the 3m's particle cannon on it and ditched the rockets and flew up onto a building and was a huge useless piece of poo poo rattling the cockpits of people in the back. I did 140 damage all game. That's miserable. How do you play yours, same as the 3m build posted but with an ECM? All short range artemis missiles? Is dual particle cannons a bad deal I mean I enjoyed getting those hits and it's got 40% more ppc speed so I don't know if there's a viable idea here. Maybe I want to shoot lightning bolts at jerks and then get overrun by scouts.
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# ? Feb 10, 2016 22:40 |
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Drythe posted:This is really fun I don't think targeting computers work with lbx autocannons.
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# ? Feb 10, 2016 22:44 |
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Olesh posted:Build for easy reference Tweaked a smidge, simply because I can protect my right side better than my left. Cause, Why Not
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# ? Feb 10, 2016 22:47 |
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# ? May 28, 2024 16:36 |
Krinkle posted:I wanted to get elite skills on a thing so I got the 2N griffin also. I put the 3m's particle cannon on it and ditched the rockets and flew up onto a building and was a huge useless piece of poo poo rattling the cockpits of people in the back. I did 140 damage all game. That's miserable. How do you play yours, same as the 3m build posted but with an ECM? All short range artemis missiles? Metamechs
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# ? Feb 10, 2016 22:48 |