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terrenblade
Oct 29, 2012

:perfect:
I want to do an alternate universe run of this mission now.

BUT!

A vote for 1D is a vote for fighting pirate `mechs, lets fight pirate `mechs.
and we'll be wanting repairs for them, I'm assuming that's not covered in salvage rights so 2F and 2G. if the contract fails, I'm split between accepting the original offer and going with the comedy option of 1c, so I have to vote 4A

PTN, if it's not pirate mechs, please count my vote as 1c instead.

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Velius
Feb 27, 2001
Voting
1C
2E/2F
3A
4A


Come on, it's fighting the clans on the side of demented (?) genius Amaris, who practically invited them to invade. It's going to be amazing and crazy and if a few mercs die that's a price I'm willing to pay.

Velius fucked around with this message at 03:57 on Feb 11, 2016

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.
1: C
2: C, F
3: B
4: B
Sink or Swim.


Any company that comes out of this alive is going to have an ironclad reputation. It's the biggest gamble these poor idiots will ever take, but the potential payoff is a long and successful career.

Tran fucked around with this message at 03:04 on Feb 11, 2016

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
1D House Sandoval's assault contract
2F Negotiate for better support, specifically on combat losses. It doesn't have to be great, but our employer sharing none of our financial liability is suicidal as a mercenary. Nothing else is as important.
3E Concede significantly on salvage rights in exchange for support on combat losses. We're hedging instead of going for a boom-or-bust contract.
4B If they wont' budge on sharing some liability for our losses, take a different job.

CalvinandHobbes
Aug 5, 2004

1) Which contract to pursue
1C) Andurien Retainer ( after the last fluff update, this is shaping up to be the fight of the century. We only get to find out what happens if we're there!_

2) Two demands to negotiate for
2E) Salvage Rights
2B) Command Rights

3) One concession to make, if necessary
3D) Transportation Costs

4) What to do if negotiations fall through
4B) negotiate different contract

Narsham
Jun 5, 2008
Part of me wants to see what one of the trap scenarios looks like, but I'd also like to see Jason survive to another vote, so here's to boring and sensible:
1D: Employer not untrustworthy, mission's relatively straightforward, the main concerns involve having the unit sacrificed.
2A: Up-front money will help if that happens.
2F: Get the Duke to cover at least some battle losses and the risk of being used up in a rear-guard action or all-out assault drops.
3E: Should be plenty of salvage and it's not likely to be prime anyway.
4B: Make a reputation elsewhere and you'll get work in Suns territory. Make a reputation in Suns territory for being both honest and an easy mark and you'll get badly paid work in Suns territory.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Narsham posted:

Part of me wants to see what one of the trap scenarios looks like

Just because Duncan thinks they're "traps" doesn't mean that they are. Or that choosing one of those contracts might not be a good idea (it's hard to spring a trap on the wary, after all).

Edit: I'm not saying that to deter any votes. Just pointing out that Duncan Kalma is pretty much an off-the-books SAFE operative. He's canonically kinda prone to loving up.

PoptartsNinja fucked around with this message at 03:26 on Feb 11, 2016

KnoxZone
Jan 27, 2007

If I die before I Wake, I pray the Lord my soul to take.
1D Everyone knows the funnest part of playing the Mercenaries game is claiming that sweet salvage. The fact that it is on one of the least sketchy contracts is only a bonus.
2A and 2F The contract is actually pretty poor if no salvage is claimed. Let's try and fix that with either better pay or less expenses for losses.
3C It was either the overhead or transportation costs, and the latter would go against what I previously said.
4A Still the best deal overall.

LeadSled
Jan 7, 2008

Tran posted:

1: C
2: C, F
3: B
4: B
Sink or Swim.


Any company that comes out of this alive is going to have an ironclad reputation. It's the biggest gamble these poor idiots will ever take, but the potential payoff is a long and successful career.

Gonna have to go with this one. And hey, depending on the Hawks' performance who knows how good the replacement mechs will be? Sure, no salvage, but who cares when they end up with a gently-used Mojave series mech as bounty.

Runa
Feb 13, 2011

Amaris' offer has all the clear signs of expecting a big fight and the fact that he expects his mercs to fight the Clans would be transparent even if we didn't have any knowledge of what he's been up to in the ongoing plot. But we also know that he intends to make Andurien a bloodbath for the Clans going after him. So while his contract is saying in big bright neon letters, to people who can read the lines, that his offer is a risky gig (lmao an honest-to-goodness Mr. Johnson) and a bunch of you are probably going to die, it's probably going to be even worse for the people you'll be fighting. At least if you take it, you know you'll be facing the jaws of death on your own terms. The Star League scouting gig is probably just as bad, if not worse because you don't know what you'll stumble onto and ComStar wouldn't be wanting to scout that world if they didn't think something was up. The "Duchy's" raid will also lead to fighting Clanners but on their own turf. The DracSuns Invasion is the least mysterious but the employer will probably try to sacrifice the mercs when things go ploin-shaped.

The loot's probably going to be the best if you can secure even partial Salvage rights. Even something as paltry as Employer's first pick for the bulk, keep 25% of the remainder would be a fantastic windfall with Clantech, even lovely leftovers would be worth a fortune on the open market, especially since the ability to produce advanced tech in the Sphere is still limited to Star League stuff except in the CapCon and NRWR.

Also, dis astranagant is one of upcoming players and he wants to fight the Clans, so may as well give him the fight he's looking forward to most. Who knows, he might even survive...? :shrug:

Contract
1C: Andurien Retainer

Demands
2B, 2E: Command Rights, Salvage Rights

Concession
3A: baseline pay

Negotiations Fall Through
4B: at least try to keep haggling, now

hooman
Oct 11, 2007

This guy seems legit.
Fun Shoe

PoptartsNinja posted:

Just because Duncan thinks they're "traps" doesn't mean that they are. Or that choosing one of those contracts might not be a good idea (it's hard to spring a trap on the wary, after all).

Edit: I'm not saying that to deter any votes. Just pointing out that Duncan Kalma is pretty much an off-the-books SAFE operative. He's canonically kinda prone to loving up.

Prone to loving up is to Battletech is as the force is to star wars.

loving up is what gives a Mechwarrior his power. It's an energy field created by all living things. It surrounds us, and penetrates us. It binds the galaxy together.

*falls over* *ammo explodes*

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company
Contract: 1A
Demands: 2F, 2G
(it's a fairly generous contract, and fewer demands means happier employers for a brand-new company)
Concessions: 3B (Having an outside commander will make sure we see more interesting plot as they send us to where the plot is)
If Negotiations Fail: 4A (It's a decent offer, really; a little stingy, but for a new company that's only to be expected)

I want to see still more Cappie toys.

And destroy them.

Lord Koth
Jan 8, 2012

Amaris is almost certainly looking for ablative armor for his own troops - it is an utterly suicidal gamble. Leave it for the idiot companies that can't read between the lines or the experienced ones that can actually afford to absorb the losses. Our new "Demon Hawks" leaders have seemed pretty reasonable and cautious so far, so picking literally anything else after their thoughts about it makes more sense.

Contract
1D - Reasonably sensible employer, with a decent target for a new company. Davion has a relatively good reputation with mercenaries, often employing them, so deceptively hiding a suicide mission would be somewhat out-of-character.

Demands to Negotiate for
2A - More upfront pay means potentially arriving with better equipment to begin with, which could help keep replacement costs lower in the first place.
2F - Always good to give your employer more incentive not to simply throw you away the moment things look tough, regardless of their overall history.

Concession
3E - We probably don't exactly have a huge amount of transport capacity, so we could end up with far more salvage than we'd be capable of taking anyways.

Negotiations Fall Through
4A - The initial terms are pretty good to begin with. Anything else is just gravy.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
Yeah looking over these offers I have no idea why anyone with the money to start an independent Mech mercenary company wouldn't just immediately cash out and retire to a life of luxury instead of risking death and ruin. A cynical recap of the offers so far:

1. Comstar's sending you poking into what is undoubtedly some serious poo poo behind enemy lines with no intention of supporting you in any way or even acknowledging your connection if it turns out to be more dangerous than they anticipated. I'm sure being taken POW by the Cappellans will work out just fine.
2. Take your unproven mecenary company on a shakedown run by attacking the Clans in their own territory.
3. Be meat for the grinder in Amaris's pitched battle against a Clan invasion.
4. Be meat for the grinder in a frontal assault where your commander/employer has no incentive to preserve your unit.

1-3 are obviously going to involve being in over your head but at least your employer has a vested interest in your success. 4 is the closest to a fair contract except for the part where all you are needed to do is catch gauss slugs for someone's real soldiery.

Runa
Feb 13, 2011

Going with the Outworlds invasion is the safest bet and if I were a player in a merc campaign it's the one I'd have picked, I just wanted to give dis astranagant the fight he's looking for.

It's also a chance to get stuck in with another one of the running major plotlines, and while there's nothing wrong with so-called brush wars, I feel taking a couple months to play out a battle in the subjugation of a periphery state to secure a border for a bigger front isn't quite as dramatic for the thread.

I'm thinking let's give the players a MW2:Mercs moment and let these dumb mercenaries get a piece of history or die trying.

Mary Annette
Jun 24, 2005

1A
2F, 2G
3G
4A


Voting extra-fluffy on this one. We all know what new toys the Cappies are playing with, but Jason and Duncan most definitely do not. A shakedown mission, with the ability to say 'gently caress it, we're out' that an independent command gives, sounds like just what the doctor ordered, since half of our pilots are implied to be kinda dogshit. Terms seem more than fair as-is, too.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
C
BE
C
B

Weissritter
Jun 14, 2012

Mary Annette posted:

1A
2F, 2G
3G
4A


Voting extra-fluffy on this one. We all know what new toys the Cappies are playing with, but Jason and Duncan most definitely do not. A shakedown mission, with the ability to say 'gently caress it, we're out' that an independent command gives, sounds like just what the doctor ordered, since half of our pilots are implied to be kinda dogshit. Terms seem more than fair as-is, too.

I am going with this. More or less the same reasoning as well!

Cimbri
Feb 6, 2015


How in the actual gently caress did I not know this exists!? :vince: I've been running Battletech and Shadowrun games for years!

1D While personally I say "gently caress it all, death or glory" when it comes to contracts, and due to aforementioned reasons really want to pick C, these people would not and as such Davion's honest offer for a pretty standard contract would appeal.
2A, 2F The contract is already good, if you can pull a bit of extra pay or support from your other offers okay then, but don't push it.
3G If you think you'll need to give something up, don't push anymore.
4A Already covered.

CISscum
Nov 15, 2014
1C
2A, 2E
3B
4A
Let's work for Amaris, get all the money, all the salvage and no command rights! What could possibly go wrong?

Baudin
Dec 31, 2009
1C
2B, 2E
3A
4A


These are pretty awesome options. I love it!

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
1) Which contract to pursue
1C) Andurien Retainer


2) Two demands to negotiate for
2A) Pay
2F) Support

3) One concession to make, if necessary
3G) None

4) What to do if negotiations fall through
4A) Take the original offer

Olothreutes
Mar 31, 2007


If this was my own unit I'd probably take the planetary assault for Sandoval.

This isn't my unit, so therefore that one is out. I'm torn between A and C. They both seems like monsters to deal with. 'A' feels like a real chance to go in, see some poo poo, and come out running. And you get to go loud with info that seems too crazy to be real. So basically the MW2:Mercs mission where you meet the clans, which was a pretty awesome mission. But we were just there.

1: C
2: B, E
3: D
4: A


These votes are probably terrible and I'm at least half way trying to get everyone killed in a glorious fashion.

Runa
Feb 13, 2011

Olothreutes posted:

These votes are probably terrible and I'm at least half way trying to get everyone killed in a glorious fashion.

I feel like this is the right attitude to take if you're voting for the Andurien Retainer job like us.

Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Alright, I think I've made up my mind. I just have to see the NRWR vs Clan showdown first hand. Awesome fight outweighs somewhat more sensible contract.

Contract:
C Andurien Retainer

Demands to Negotiate For:
Lets go for A Pay and F Support.
I don't think they're going to back down on the salvage concessions, as they've probably got grand plans for that poo poo. 13 million for a 2 year stint is kinda crappy over that period of time, and if we can negotiate some actual support out of them, maybe the NRWR will see us as less expendable than the other mercs.

One Concession:
D Transportation Costs
It's a two year tour, we can afford to catch a ride there if they're willing to help us out once we actually get there.

If Negotiations Fail:
B Negotiate another deal (preferably D at that point).

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
I want to be part of the tukkayid of our time.

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey

Lord Koth posted:

Amaris is almost certainly looking for ablative armor for his own troops - it is an utterly suicidal gamble. Leave it for the idiot companies that can't read between the lines or the experienced ones that can actually afford to absorb the losses. Our new "Demon Hawks" leaders have seemed pretty reasonable and cautious so far, so picking literally anything else after their thoughts about it makes more sense.

Contract
1D - Reasonably sensible employer, with a decent target for a new company. Davion has a relatively good reputation with mercenaries, often employing them, so deceptively hiding a suicide mission would be somewhat out-of-character.

Demands to Negotiate for
2A - More upfront pay means potentially arriving with better equipment to begin with, which could help keep replacement costs lower in the first place.
2F - Always good to give your employer more incentive not to simply throw you away the moment things look tough, regardless of their overall history.

Concession
3E - We probably don't exactly have a huge amount of transport capacity, so we could end up with far more salvage than we'd be capable of taking anyways.

Negotiations Fall Through
4A - The initial terms are pretty good to begin with. Anything else is just gravy.

This sounds pretty sensible to me.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Scintilla posted:

This sounds pretty sensible to me.

But isn't sensibility overrated? It's why they had to add sea monsters.



VVV Nah, I doubt they need anyone on staff who's skill set means their job is "write scenario dialogue, bring the people who can program coffee"

PoptartsNinja fucked around with this message at 08:53 on Feb 11, 2016

Alchenar
Apr 9, 2008

I see this mission is Poptart's pitch for a job at Harebrained.

Professor Malice
Nov 16, 2011
1D House Sandoval Planetary Assault
2A Pay
2B Command Rights
3E Salvage Rights
4A Take the original offer

It sounds more survivable than taking on the Clans or a Comstar black op.
After all, if you're dead how are you supposed to keep all the money?

mcjomar
Jun 11, 2012

Grimey Drawer
1) Which contract to pursue
1D) House Sandoval Planetary Assault

I was tempted by the Star League Recon, because you can guarantee it could get interesting, but I want to see what's happening in other parts of the Inner Sphere, rather than looking at the cappies.


2) Two demands to negotiate for
2B) Command Rights
2F) Support

I know that command rights would be difficult, and probably won't fly, but gently caress it, why not.

3) One concession to make, if necessary
3D) Transportation Costs

gently caress it, we've apparently got a scrounger already, maybe he can get us a ride in return for us offering "escort" to whatever trader hauls us out there.

4) What to do if negotiations fall through
4A) Take the original offer

Because it's already kind of reasonable for what it is.


My only thought is:
This is a Sandoval - does anyone else wonder if he's going to start a small war with the Drac part of the new Suns?

Tran
Feb 17, 2011

It's a pleasure to meet all of you. Especially in such a fine settin' as this. Just need us some music an' a brawl an' we'll be set.

PoptartsNinja posted:

VVV Nah, I doubt they need anyone on staff who's skill set means their job is "write scenario dialogue, bring the people who can program coffee"

Never underestimate the need for a good coffee fetching intern.

habituallyred
Feb 6, 2015
1D
2B and 2F
3E
4B


Hopefully this gives a good mix of safety and profit.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Going for
C
because this Amaris fellow is a fine upstanding guy who's plan probably isn't "get mercenaries killed". I imagine he'll try to keep them alive as long as possible so he can get use out of them as long as possible. Probably won't be very sad if they do end up dead, but I think that's not the going to be his goal from the start.

As for the details:
1C
2E and 2B, Salvage being extreme priority on account of probably fighting clan mechs and command authority being extremely unlikely on account of the whole thing being a garrison job that kind of requires central control over the forces involved. Every other negotiable option is already super generous though so...
3A If the Hawks can get salvage rights, a cut in upfront pay would be easy to take
4A Because come on - it's a first row seat to a Clan Crusade 2 vs Secret Empire with Manei Domini mechs showdown and you get paid for it!

Xarn
Jun 26, 2015
1C, I want to be entertained, not to be sensible.


2E, 2G, because we want the salvage rights and not much else.
3D, it costs us nothing.
4A

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer

PoptartsNinja posted:

VVV Nah, I doubt they need anyone on staff who's skill set means their job is "write scenario dialogue, bring the people who can program coffee"

They may not want anyone, but they probably need one. Software houses refusing to admit that their "creatives" are terrible writers is the most common gently caress up in the world of gaming.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker

PoptartsNinja posted:

But isn't sensibility overrated? It's why they had to add sea monsters.

Having read most of the series, the sea monsters didn't help much, Android Karenina was pretty dire, and only PPZ was excellent.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
What they should negotiate for if they decide on the rimworlds contract is to be temporarily incorporated in the rimworlds military with some level of command rights and support.

A way to say "we know what you expect and we'd participate if you can guarantee we won't be cannon fodder."

The rimworlders need help so maybe they will accept?

GenericServices
Apr 28, 2010
1) Which contract to pursue
1D) House Sandoval Planetary Assault

2) Two demands to negotiate for
2B) Command Rights
2F) Support

3) One concession to make, if necessary
3E) Salvage Rights

4) What to do if negotiations fall through
4A) Take the original offer

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Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Tran posted:

1: C
2: C, F
3: B
4: B
Sink or Swim.


This is my vote. If we're not going to be fighting the clans and seeing how the 2nd clan invasion plays out first hand then I don't even know you people anymore.

Also because YOLO

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