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"Operation Hot Paramour"
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# ? Feb 11, 2016 03:15 |
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# ? Jun 5, 2024 03:52 |
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After experimenting with various approaches, I've come to the conclusion that the easiest way to take out a blacksite is to send in a single ranger wearing spider or wraith armor and having run and gun and a mobility PCS. It's fairly easy to avoid the outer ring of patrols to sneak up to the ground or second floor entrance to the room with the objective. Once you've gotten within a full turn move of the objective just pop run and gun, sprint in and plant the explosives, then call in an evac to the closest square that has LOS to the sky and run for it. If you've got berserker corpses lying around an overdrive serum would make it even easier. Cheston posted:"Operation Hot Paramour" "Operation Sleepy Sleep" has been my best so far.
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# ? Feb 11, 2016 03:18 |
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So anyone know some funny/interesting streamers that run Xcom 2? Other than Beaglerush, obviously.
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# ? Feb 11, 2016 03:19 |
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Umn..
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# ? Feb 11, 2016 03:21 |
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Eimi posted:You are amazing. This isn't even about ballistic superiority, but more that I am not a fan of the non ballistics model. They even managed to make the plasma animation outstanding, but the guns look like poo poo.
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# ? Feb 11, 2016 03:25 |
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My Grenadier got Serial. Now to just make sure she can actually hit something with her cannon, because that could be pretty loving fun.
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# ? Feb 11, 2016 03:34 |
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POLICE CAR AUCTION posted:Every pod was waiting at the objective on my latest guerrilla mission, including a sectopod and two andromedons. Operation Iron Hawk, a.k.a. three haywire specialists and their pet sectopod go for a leisurely walk downtown.
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# ? Feb 11, 2016 03:37 |
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When are you supposed to get monthly income? I just got my month end report and got no money. I feel like I have never gotten monthly money but just figured I hadn't been paying attention till now.
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# ? Feb 11, 2016 03:39 |
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^^ It's a supply drop. Gotta pick it up yourself. Hi, someone make a mod to allow for standard nades plus Flashbangs on a single soldier, because what the gently caress.
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# ? Feb 11, 2016 03:40 |
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Harrow posted:My Grenadier got Serial. Aim pcs, scope, tracer rounds, my gunner was rocking like 130ish~ aim? I put the dumb little future tech visor on him because he clearly had a SMART gun at that point.
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# ? Feb 11, 2016 03:43 |
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Bogart posted:^^ It's a supply drop. Gotta pick it up yourself.
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# ? Feb 11, 2016 03:44 |
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Had to spend 100 supplies at the start of my Ironman Commander playthrough to get my old squad back from the character pool. Xcom games so good at building attachment with your soldiers that it continued into me handicapping myself on the second playthrough.
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# ? Feb 11, 2016 03:45 |
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LibbyM posted:Had to spend 100 supplies at the start of my Ironman Commander playthrough to get my old squad back from the character pool. Xcom games so good at building attachment with your soldiers that it continued into me handicapping myself on the second playthrough. This is my biggest problem with using multiple squads. I could get more people in on the action but some of my troops have been here from the start and I want to finish the fight with them, you know?
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# ? Feb 11, 2016 03:47 |
So here's something that pisses me off: I have two computers I mostly play on, and I like it when Steam flips out when there's a cloud integrity mismatch with local files, because I can just pick the one I played last and I'll have my most recent save. Well, yesterday I played thru a brutally fuckin intense mission that was actually really cool to pull off, and the save is loving gone. I specifically saved it, so it's not like I'm looking for an autosave that got lost or something. Now I have to go back on like an hour of gameplay and who knows if I don't fuckin blow the mission. It's the same map but a much, much shittier starting point. Next thing is: to skulljack a dude that guy has to be a certain amount of softened up, right? It wouldn't let me run up to a stun lancer and jack him even though he was like 3/4" away. Also, what's the most power-hungry room you can put in the base?
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# ? Feb 11, 2016 03:47 |
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Bogart posted:^^ It's a supply drop. Gotta pick it up yourself. This but for smoke grenades since right now they are in a weird state where I want to bring them but not enough to ditch a grenade.
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# ? Feb 11, 2016 03:47 |
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Internet Kraken posted:This but for smoke grenades since right now they are in a weird state where I want to bring them but not enough to ditch a grenade. The problem is that grenades are TOO good. Like straight up they're amazing. Those and mimic beacons I think are too powerful - and I say this as a big babby who's not even good at this game. I'd like to see other tools be similarly viable as just stacking tons of grenades.
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# ? Feb 11, 2016 03:51 |
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E; darn double posting
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# ? Feb 11, 2016 03:51 |
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Harrow posted:My Grenadier got Serial. Turns out the trick is to get lucky with mods and sims. Hey look, a picture where Coolguy isn't dead (yet)! Speaking of people with an appreciation for explosions...
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# ? Feb 11, 2016 03:51 |
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-Dethstryk- posted:Has anyone seen an example of people modding in more music tracks? I figured it would be fun to throw your own stuff into the ambient and combat soundtracks, if the game even works like that. I want to mod in the EU/EW soundtrack for more variety.
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# ? Feb 11, 2016 03:52 |
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It's pretty cool how if your guys get wounded enough they start to get scarred and burned up looking.
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# ? Feb 11, 2016 03:58 |
Eimi posted:This is my biggest problem with using multiple squads. I could get more people in on the action but some of my troops have been here from the start and I want to finish the fight with them, you know? Now that I got high ranked enough to do squad size, I like to rotate in a loser every time. Baby them squaddies so they don't have to dive into the deep end. It's weird, the only mission I lost somebody so far was one where I had a major and 4 squaddies. Those fuckers were completely outclassed, but it worked. The only reason she died was because when I put everyone into overwatch and then decided to start off with a poison gas grenade onto two advanced troops and an advanced captain. For some reason none of the guys ran, they all stood completely out in the open, captain marked my squaddie, and then they all shot at her till she died. They all got killed on the next turn because they were standing out in the open with no cover, and were already down by like 5 life each from the grenade popping + poison. The major carried the rest of the mission but those squads did a p good job keeping their poo poo together. I think my south African sniper would have lived if those first troops had behaved normally.
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# ? Feb 11, 2016 03:58 |
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How do people feel about return fire versus long watch? I'm going to build this person as a gunslinger anyway, but I feel pretty weak on return fire all the same. Return fire kind of feels like I'm planning to get shot. It activates after the enemy fires right, they can't prevent damage by killing an enemy with it?
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# ? Feb 11, 2016 04:01 |
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RBA Starblade posted:It's pretty cool how if your guys get wounded enough they start to get scarred and burned up looking. Yeah, I'm a huge fan of that kind of thing. One of my Specialists got really badly wounded a couple of missions ago and now he has a half-face burn and looks pretty rad. LibbyM posted:How do people feel about return fire versus long watch? I'm going to build this person as a gunslinger anyway, but I feel pretty weak on return fire all the same. Return fire kind of feels like I'm planning to get shot. It activates after the enemy fires right, they can't prevent damage by killing an enemy with it? Long Watch for sure, even on a gunslinger. It's just too good to be able to have a crazy long overwatch for ambushes or protecting a forward push.
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# ? Feb 11, 2016 04:02 |
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Why isn't his name in all caps?
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# ? Feb 11, 2016 04:14 |
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I don't think I ever want to be without both a gunslinger and a sniper. My gunslinger's constant pistol shots have saved my rear end already on this retaliation mission, and now my sniper's Kill Zone took out three assholes in one round.
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# ? Feb 11, 2016 04:17 |
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I'm trying to make a bunch of characters for my character pool based on some ideas I had. Making them is the easy part, the hard part is trying to come up with names/nicknames. What do you guys do when you need to come up with a nickname for a character?
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# ? Feb 11, 2016 04:22 |
Panderfringe posted:Those supply drops are loving bullshit. I've never completed one because at 1 day left to scan them I get a mission and when I finish it the drop is gone. That should not happen, they should stay no matter what and even add up over months i think
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# ? Feb 11, 2016 04:25 |
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Gunder posted:They really hosed up the initial half of this game, balance wise. It gets MUCH easier as you go on, but the first half of the game is way too difficult compared to the later half. Makes the whole experience very frustrating to begin with, then very underwhelming later on. What a shame. I hope someone is able to mod the difficulty curve to some degree, because the stuff they throw at you early on is not only unfair, it's extremely unfun. The original XCOM had a great difficulty curve, this one is completely inverted. Even though I'm 50 pages behind or whatever, I'm far too lazy to scroll down to see if anyone posted this. But since the very first XCOM you often had a gently caress of a time setting up, and the first several months are mega stressful. Eventually you reach technological parity with the aliens, all of your dudes have plenty of rank and you start the "Victory Lap" phase. In the original XCOM this came around the time that you could produce blaster bomb ammo by the case lot. In terror from the deep you never got that far because gently caress LOBSTERMEN. In the first remake pretty much the minute you got all satellites on lockdown and stop the "Terror" bleed you were in victory lap mode. I'd argue that in this one, provided you have at least a foothold on most continents are at T3 weapon stages: You've hit the victory lap.
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# ? Feb 11, 2016 04:26 |
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Nation posted:That should not happen, they should stay no matter what and even add up over months i think Yep, supply drops are static. You also get a part of the supplies per day you scan them, so it's not like you'll get nothing even if you get interrupted.
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# ? Feb 11, 2016 04:27 |
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khy posted:What do you guys do when you need to come up with a nickname for a character? I actually just make their Nickname be whatever it is I most think of them as when I'm looking for them, even if that's their first name. Reason being the nickname is what shows up in game when you're quickly tabbing through soldiers.
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# ? Feb 11, 2016 04:27 |
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Rhymenoserous posted:I'd argue that in this one, provided you have at least a foothold on most continents are at T3 weapon stages: You've hit the victory lap. I'd say it's rather when you make your 2nd mimic beacon. That poo poo is hilariously broken.
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# ? Feb 11, 2016 04:29 |
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The difficulty is also weird because, excepting stupid bugs and/or poorly explained or misunderstood mechanics or interactions, there's both a death spiral and a victory spiral. It's a success breeds success situation as much as it is the other way. Every successful mission gives you more supplies, more intel, more engineers and scientists, and you get a resistance reward, which can be any number of things. On top of that your troops get better and better every mission. But if you lose troops and fail missions, the opposite occurs - and it's particularly vicious because when you're learning, this is far more likely to occur than once you know what the hell you're doing. Of course, once that happens, time to up the difficulty. And then once that's not enough, there will be mods Game owns, just needs bugfixes and a serious optimization pass. Also nvidia/amd, get on a driver update already.
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# ? Feb 11, 2016 04:32 |
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Got the achievement for killing someone with fall damage in the best possible way. Had a gunslinger up at the top of a building. Enemy turn, Advent trooper with two health climbs up to the roof, takes a shot, gets a lucky hit. Gunslinger panics and fires back with his pistol and misses, then runs away back down to the ground. Then Return Fire procs, he misses again, the bullet strikes the floor, the floor collapses, and the trooper falls to his death
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# ? Feb 11, 2016 04:32 |
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LibbyM posted:How do people feel about return fire versus long watch? I'm going to build this person as a gunslinger anyway, but I feel pretty weak on return fire all the same. Return fire kind of feels like I'm planning to get shot. It activates after the enemy fires right, they can't prevent damage by killing an enemy with it? I'm not to keen on abilities that involve my units getting shot to work. Longwatch is a no-brainer, even on a gunslinger. I think a hybrid sharpshooter is by far the best build though. Longwatch, lightning hands, quickdraw, kill zone, steady hands or aim, serial. Get a decent gunslinger and an almost ideal sniper. Killzone and serial are probably the two best abilities in the game and you can still do 3 shots in a turn or move and 2 shots. Deadeye I hardly used though its useful for keeping serial streaks going I guess and death from above is decent but not necessary.
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# ? Feb 11, 2016 04:33 |
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Nation posted:That should not happen, they should stay no matter what and even add up over months i think Well then maybe I'm just an idiot and lose track of them. I'll start a new campaign and see what happens.
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# ? Feb 11, 2016 04:33 |
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Do you guys prefer a dodge or mobility PCS for a Phantom Ranger?
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# ? Feb 11, 2016 04:33 |
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Musluk posted:I'd say it's rather when you make your 2nd mimic beacon. If you abuse mimic beacons you didn't really beat the game IMO ...but then again stasis is arguably even more broken and I couldn't help but abuse that.
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# ? Feb 11, 2016 04:34 |
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Harrow posted:Do you guys prefer a dodge or mobility PCS for a Phantom Ranger? Mobility.
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# ? Feb 11, 2016 04:36 |
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Harrow posted:I don't think I ever want to be without both a gunslinger and a sniper. My gunslinger's constant pistol shots have saved my rear end already on this retaliation mission, and now my sniper's Kill Zone took out three assholes in one round. I don't think there's that much of a division between a gunslinger and a sniper. Most builds are going to include Long Watch, Lightning Hands, and Steady Hands. The only choices are Kill Zone vs. Faceoff and Serial vs. Fan Fire and even then it might be better to mix and match so your sharpshooter has something to do at every range. Harrow posted:Do you guys prefer a dodge or mobility PCS for a Phantom Ranger? Mobility helps make up for losing Run and Gun to take Conceal. The Ranger is also the only class that's free to use its first action to move (the others want to use both actions on attacks).
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# ? Feb 11, 2016 04:38 |
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# ? Jun 5, 2024 03:52 |
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Internet Kraken posted:If you abuse mimic beacons you didn't really beat the game IMO You could argue that about all the ridiculously op poo poo in this game. Phantom ranger combined with killzone sniper, Shredstorm cannons, Salvo grenadiers, Pis Ops, etc. I guess mimic beacons trivialize the game earliest though. Once you get to mid-game the game gets way to easy.
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# ? Feb 11, 2016 04:40 |