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Plan Z
May 6, 2012

automaticswim posted:

https://www.youtube.com/watch?v=oaZZsQdqP0s

this fuckin' game.

1:35 is the important part where you hear a knife hit a shield. just watch.

Outstanding.

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Orv
May 4, 2011

Lemon Curdistan posted:

I'm pretty sure shields block knifes by design, or at least I've had people try to knife me from slightly to the side and bounce off with an audible thwack. It's cool.

The trick is they do, but when you're just holding a shield they stagger the person with the shield. The thing with that video is that the animation of putting away the shield intercepted the knife kill.

Lemon-Lime
Aug 6, 2009

Orv posted:

The trick is they do, but when you're just holding a shield they stagger the person with the shield. The thing with that video is that the animation of putting away the shield intercepted the knife kill.

Okay, that's actually pretty neat.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

Orv posted:

The trick is they do, but when you're just holding a shield they stagger the person with the shield. The thing with that video is that the animation of putting away the shield intercepted the knife kill.

Putting your shield away on your back actually protects your back as it would your front while holding it if I remember correctly.

Lemon-Lime
Aug 6, 2009
For some reason, I haven't been able to get into a game in the last 24 hours, it keeps throwing me matchmaking errors after 2 minutes of waiting to find an opposite team. :(

Orv
May 4, 2011

Party Plane Jones posted:

Putting your shield away on your back actually protects your back as it would your front while holding it if I remember correctly.

It does yeah. I once had a teammate get saved from a shotgun ear gently caress by swapping his shield to his back at a random moment.

Keket
Apr 18, 2009

Mhmm

Party Plane Jones posted:

Putting your shield away on your back actually protects your back as it would your front while holding it if I remember correctly.

Yep, and when reloading you put the shield to your side, which is why i usually angle myself if i need to make a reload, It's saved me a few times where they've just unloaded into my shield whilst i was reloading my revolver.

Lemon-Lime
Aug 6, 2009
Looks like I fixed my matchmaking error by just cycling my router.

Here's a random idea to make Buck more appealing: make his shotgun do more damage to barricades/walls/Castlecades. It should be able to shatter wodden barricades in one shot, take out bigger chunks of wall and maybe even break chunks off Castlecades like grenades do (but one chunk per shot).

Lemon-Lime fucked around with this message at 15:59 on Feb 11, 2016

edgar_
Sep 4, 2003

kampen mot gud og hvite krist er i gang
Grimey Drawer
Patch notes up. http://forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%96-Update-2-1-%96-February-11th-(PC)-amp-February-16th-(Console)

Most interesting note to me is mentions of an upcoming Hardcore Mode. @Hard care to comment

Hard
Jul 31, 2005
Kid Napalm
e: ^^efb of course :p


Patch notes are out.

As the link title implies, PC'S servers will be taking down maintenance shortly while Consoles should receive the same treatment on the 16th.

http://forums.ubi.com/showthread.php/1387463-In-Depth-Patch-Notes-%96-Update-2-1-%96-February-11th-(PC)-amp-February-16th-(Console)


quote:

In-Depth Patch Notes – Update 2.1. – February 11th (PC) & February 16th (Console)

The translation of these patch notes will be coming shortly. Since the patch will be live soon, we have opted to share the information as soon as we could. We apologize for the inconvenience.

Take note that we will be releasing Patch 2.1 on February 11th for PC and on February 16th for consoles. Thank you for your understanding.

New Features



Custom Games and Spectator Camera on dedicated servers
10 player Custom Games can now be hosted on dedicated servers, which offers a fair gameplay environment that better suits competition. Dedicated servers means no host advantage, better stability, and makes it harder to cheat. We also are making the Spectator Camera feature available on dedicated servers, allowing an 11th person to observe matches held on those servers.

There are currently limitations on using said feature. We do plan on making it more accessible and improving the feature over time, but wanted to share it today with you.

Current limitations:
•There must be 10 players for a Custom Game on dedicated servers to start.
•In order to create a game with a Spectator, the spectator has to be the one creating said game as Spectator. In that case, there will be 10 players and 1 spectator in a match.
•Only one spectator can be present in a Custom Match hosted on dedicated servers.
•Even though it is on dedicated servers, if the match creator quits, the lobby is disbanded.
•These matches are invite only.
•You will have 10 minutes to fill the lobby and start to game to keep the match on a dedicated server.
•There is currently no way to return to an already started match if you leave or disconnect.
•As the creator, you won’t be able to create a new Custom Game on dedicated servers for 10 minutes if you shut down your previous Custom Game hosted on dedicated servers.

In order to launch a Custom Game on dedicated servers, from the main menu, select:
•MULTIPLAYER
•CUSTOM GAME
•ONLINE
•CREATE
•CREATE NEW PLAYLIST (or select one you already made)
•Fill Playlist Name
•Press Add a Match, then edit the details of your match and save your playlist.

•Select any of your previously created playlists, this will bring up the CREATE GAME panel.
•Decide whether you want to Create as Player or Create as Spectator.
•Select Server Type: Dedicated Server
•Allow Spectator will be automatically set to off, however you can join yourself as a Spectator.

Data Centers can be selected for Custom Games hosted on dedicated servers
If players or spectators do not wish for the game to be hosted in their default region’s data center, they will be able to change when creating the game, by changing the selection from the Data Center category.

List of Data center abbreviations and full names:
•default (based on ping)
•eus (US East)
•cus (US Central)
•scus (US South Central)
•wus (US West)
•sbr (Brazil South)
•neu (Europe North)
•weu (Europe West)
•eas (Asia East)
•seas (Asia South East)
•eau (Australia East)
•wja (Japan West)


General Tweaks & Improvements

Balancing

Tweaked Blitz’s head model and hitbox to have the same amount of exposure as the other shield-wielding Operators and Recruits.
Blitz’s opponents were able to headshot him with ease over his shield due to his big head model. We have reduced the size of his head model and made his shield taller.

Exposure at 3 meters before today's update:


Exposure at 3 meters after today's update:


Tweaked recoil on certain weapons in order to make them more controllable.
•PKP Pecheneg
•(PC only) AUG


Player Comfort

Added HUD presets in Custom Games to accommodate different needs
•Added ESL Pro League S1 HUD, which is the preset chosen by ESL for their tournaments.
•Altered Hardcore HUD, which is our first iteration leading to the Hardcore Mode. It is not final and is just a first step we can share as we work on completing the Game Mode.

Daily Challenges now accumulate daily without needing to log in
•Players no longer need to log in at least once every 24 hours to get a new challenge. Instead, one challenge is granted every day to every player that has at least one free challenge slot, even if they don't log in.

Fairfight cheating kick message updated to make it clearer
•When a player is banned, an unclear message was broadcasted to all players playing in public matchmaking ‘[PLAYER] has removed from the match by FairFight™.’ From now on, the message ‘[PLAYER] has been banned from the game by FairFight™.’ will be broadcasted instead.


Main Bug Fixes
Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.

Gameplay fixes
•Operators sometimes are displayed in T-Pose, slide around the maps and don’t have any textures. – FIXED
•Headshot hits do not register properly. – FIXED (We will keep looking for additional improvement opportunities.)
•Exploit: Kapkan’s trap can have an invisible laser if specific steps are followed. – FIXED
•Exploit: Bandit could duplicate the batteries in his inventory by doing a certain behavior. – FIXED
•Exploit: Players able to clip inside walls using Deployable Shields. – FIXED
•Collar collision on Frost and Buck, make headshots register as upper body damage. – FIXED
•Glaz is able to take down Castle Barricades with only 4 shots. – FIXED
•Player able to clip inside walls by using Deployable Shields. – FIXED
•Nitro Cells stick to the edges of tiny leaves on plants. – FIXED .
•Switching weapons takes Buck out of the Skeleton Key mode. – FIXED
•Blitz’s gadget blinds players who were not facing it. – FIXED
•Frost’s Welcome Mat is not destroyed when placed on a trap door which is then reinforced. – FIXED
•Sometimes, players get an infinite reload animation. – FIXED
•Sometimes, players cannot reload their weapon. – FIXED
•Player has a jammed screen if holding the drone in his or her hand near a Signal Disrupter. – FIXED
•If an attacker is killed at the same time as they finish placing the defuser, the defender won’t be able to disable it. – FIXED
•Armored barricades placed by Castle appear as intact when Castle is looking at them, while they are displayed as destroyed for other players. – FIXED
•PVE: Inconsistency between the number of AI displayed to be killed at the start of the session on Yacht and the one displayed for the rest of the maps on all difficulty levels. The amount of AI spawning was not the same as the amount of AI displayed. It was 20 on all difficulty levels while it should have been 22 (normal), 26 (hard) and 30 (realistic). – FIXED
•(PC) Cannot HOLD Sprint when Walk is set to TOGGLE. – FIXED
•Yacht: when playing during daytime with Montagne, broken glass decals are completely dark. – TENTATIVE FIX (We will be tracking for it once Patch 2.1 goes live, currently cannot reproduce the bug anymore internally. Please reach out to customer support if you experience it after the patch is live, thank you!)

Level design fixes
•Yacht ceiling glitch exploit: player is able to vault near the roof of the front end of the boat inside the map’s ceiling, gaining a tactical advantage. – FIXED
•Presidential Plane glitch exploit: Drone can jump through a wall in the Cargo and get inside the Plane’s textures. – FIXED
•Oregon glitch: an exterior brick wall could be shot through from EXT Farmlands. - FIXED
•Yacht slot machine glitch: after shooting the slot machine, it creates a vault detection that makes the player vault. - FIXED
•Yacht: exterior cameras are missing their location names. – FIXED
•Yacht: drones can go out of world at the EXT East Glacier. – FIXED
•Yacht: drones can fall in the water and out of map at the King of the World location. – FIXED
•Yacht: asset left floating after destroying wall in the Infirmary. – FIXED
•Club House: players can fall out of world when installing a booby trap in the Basement. – FIXED
•Chalet: Invisible collision present on the table located in the Dining Room at 1F. – FIXED
•Bank: light issue present on the South wall of the CEO Office. – FIXED

Online fixes
•Players sometimes join a Ranked match that is already in progress. – FIXED
•Cannot Vote Kick a second player from a PVP session and Team Kill Auto-Kick and Hostage Kill Auto-Kick become unavailable. – FIXED
•Error code 0-0x00000602 is received when returning from a matchmaking game to looking for players step. – FIXED
•PVE: Broken friendly fire kick system. – FIXED
•Custom Game: After being kicked from a Custom Game session, the player is able to join through the Open to Friends option. – FIXED

UI fixes
•In Custom Games, the Hardcore HUD features the old Simplified HUD settings. – FIXED
•There is no timer present during the lobby screen. – FIXED
•Platinum Rank appears misspelled in the End of Round Screen. – FIXED
•Gun icon is displayed in the Round Log instead of the fall icon when bleeding out from fall damage in the game. – FIXED

Miscellaneous fixes
•Players playing Lone Wolf receive Situations’ Renown and XP. – FIXED
•Yacht: Missing weapon textures during PVP matches. – FIXED
•The lower part of Blitz’s character model is flickering. – FIXED
•Weapons show black texture after playing several Custom sessions in a row. – FIXED
•When reloading L85A2, ammo magazine clips through weapon. – FIXED
•MP7’s attachments conflict with the default iron sight. – FIXED
•There is no sound for the Season 1 Operators when reloading their weapons. – FIXED
•Frost’s Welcome Mat gadget has no sound effects when deployed or picked up. – FIXED
•Minor bugs present in Spectator Camera. – FIXED
•PVE: First person gun models and players are invisible occasionally. – FIXED
•(PC) It is possible to see through walls using NVidia SLI. – FIXED
•(PS4) ‘Recently met players’ feature now functional (was already working on XB1). – FIXED


Some unlisted tweaks & fixes implemented with Patch 2.0

Online improvements:
•Improvements on cheating countermeasures.
•From now on, when players are banned, a notification in the combat log is broadcasted to all players currently playing in public matchmaking for all platforms.
•Improvements on automatic data center selection.

Balancing:
•Sledge’s hammer swing speed significantly increased.
•Glaz can now destroy wooden barricades.

Player comfort:
•Ping maximum range significantly increased.
•Weapon skins can now be previewed full screen in the Shop.
•(PC) Can now check scoreboard from the lobby by pressing the TAB key.

Gameplay bug fixes:
•Fixed a bug in which it was possible to obtain full accuracy for shield-wielding Operators before the end of the ADS transition animation.
•Misaligned optics fixed.

Online bug fixes:
•Fix for estimated wait time in the matchmaking lobby screen.
•Fix of various disconnect issues.


Patch size: 1.2 GB

Thank you for being part of this with us and sharing your feedback. We are looking forward to sharing more improvements on the game with you.

automaticswim
Jan 7, 2005

butt interrogator

Hard posted:

•Headshot hits do not register properly. – FIXED

hnnnnnnnng

Orv
May 4, 2011
Don't believe their lies(?).

Lemon Curdistan posted:

Looks like I fixed my matchmaking error by just cycling my router.

Here's a random idea to make Buck more appealing: make his shotgun do more damage to barricades/walls/Castlecades. It should be able to shatter wodden barricades in one shot, take out bigger chunks of wall and maybe even break chunks off Castlecades like grenades do (but one chunk per shot).

As the resident Buck player of our group, I have found his shotgun to be both incredibly good (like on par with the Super 90 good) and also the hottest garbage worse than the Saiga. There's no rhyme or reason to it either, I can shotgun two people from the exact same distance and one goes down in one shot and the other takes the entire magazine and skullfucks me for my trouble.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe
Old Blitz shield


vs New Blitz Shield

Foehammer
Nov 8, 2005

We are invincible.

That's a huge Blitz buff, not sure he needed both a smaller head AND a bigger shield.

Hard
Jul 31, 2005
Kid Napalm

Gene Simmons posted:


Most interesting note to me is mentions of an upcoming Hardcore Mode. @Hard care to comment

Can't really comment about that sorry but as it stands right now hardcore is a HUD preset available in custom games.

It turns off a bunch of UI elements. Nothing you couldn't turn off manually in the HUD preferences but it forces them to whoever is joining your custom game.

BadLlama
Jan 13, 2006

You can still shoot the gently caress out of blitzs hand. RIP fingers.

Dog Fat Man Chaser
Jan 13, 2009

maybe being miserable
is not unpredictable
maybe that's
the problem
with me
These Blitz buffs and fixes please me greatly.

Orv posted:

As the resident Buck player of our group

you motherfucker

Dog Fat Man Chaser fucked around with this message at 18:04 on Feb 11, 2016

Lemon-Lime
Aug 6, 2009

Orv posted:

As the resident Buck player of our group, I have found his shotgun to be both incredibly good (like on par with the Super 90 good) and also the hottest garbage worse than the Saiga. There's no rhyme or reason to it either, I can shotgun two people from the exact same distance and one goes down in one shot and the other takes the entire magazine and skullfucks me for my trouble.

Even if it were consistently a very good weapon, part of the issue with him is it just doesn't bring very much to the team right now. It's not a bad special ability, but he's competing with all the operators who do bring something teamwork/entry-related to the game, which is why I think making it do more damage to walls etc. would make him better.

e; good patch, by the way. Nice to see so many bugfixes.

Dog Fat Man Chaser
Jan 13, 2009

maybe being miserable
is not unpredictable
maybe that's
the problem
with me
That's kinda where I'm at with Buck and why I hope I have a moment where he clicks and I get it like I did with Glaz. Like yeah he has a good variety of ways to commit Murder Most Foul at various ranges but eh.

Oglogoth
May 16, 2010

Daaaaarling~

Orv posted:

As the resident Buck player of our group

Excuse me? I did not get chastised mercilessly for picking him to not earn this title. I am offended.

Oglogoth fucked around with this message at 18:30 on Feb 11, 2016

Gucci Loafers
May 20, 2006

Ask yourself, do you really want to talk to pair of really nice gaudy shoes?


Still, would like to see them adjust the lag compensation. They get rid of the "dying behind cover" issues.

BadLlama
Jan 13, 2006

Nice the Aug getting a recoil buff, I already find it pretty easy to control too.

Absorbs Smaller Goons
Mar 16, 2006

Hard posted:

Patch size: 1.2 GB

Steam just downloaded a 235.1MB patch?

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




No wonder I was sucking so much recently. None of my head shots were registering.

Lemon-Lime
Aug 6, 2009

Dog Fat Man Chaser posted:

That's kinda where I'm at with Buck and why I hope I have a moment where he clicks and I get it like I did with Glaz. Like yeah he has a good variety of ways to commit Murder Most Foul at various ranges but eh.

Glaz's ability to shoot through stuff that no one else can means he's a lot more useful to the team as a whole than Buck, really.

Dog Fat Man Chaser
Jan 13, 2009

maybe being miserable
is not unpredictable
maybe that's
the problem
with me

Lemon Curdistan posted:

Glaz's ability to shoot through stuff that no one else can means he's a lot more useful to the team as a whole than Buck, really.

Yeah, realizing that is the moment I mean where he clicked for me. It's so helpful, and I haven't seen anything like that for Buck.

Hard
Jul 31, 2005
Kid Napalm

Absorbs Smaller Goons posted:

Steam just downloaded a 235.1MB patch?

Yeah it depended whether you had HD textures downloaded or not. The comms haven't been super clear about it.

No worries though you did get everything with 235mbs.

lohli
Jun 30, 2008

Absorbs Smaller Goons posted:

Steam just downloaded a 235.1MB patch?

The patch notes talk about stuff that the PC version already has, so I imagine the console versions are just getting stuff that was pushed in the PC version a week or two ago.

Clinton1011
Jul 11, 2007
The patch landed already correct? Can anyone comment on how HS registration feels now?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Lemon Curdistan posted:

Even if it were consistently a very good weapon, part of the issue with him is it just doesn't bring very much to the team right now. It's not a bad special ability, but he's competing with all the operators who do bring something teamwork/entry-related to the game, which is why I think making it do more damage to walls etc. would make him better.

e; good patch, by the way. Nice to see so many bugfixes.

Buck would be amazing as a Defender, where a shotgun to hole-punch and an assault rifle to exploit the hole would be incredibly useful. As an attacker though...

Foehammer
Nov 8, 2005

We are invincible.

Buck is good for finishing fights after you both expend your primary ammo. Defender goes for his pistol, Buck toggles masterkey.

I still think Twitch / Sledge / Fuze perform the role of "semi-expendable point man" better.

slap me and kiss me
Apr 1, 2008

You best protect ya neck
Buck would be more useful if he could masterkey through castle barricades.

Foehammer
Nov 8, 2005

We are invincible.



http://rainbow6.ubi.com/siege/en-US/news/detail.aspx?c=tcm:152-238485-16&ct=tcm:148-76770-32

:love: skin available this weekend only!

Paradigmata
Dec 23, 2015

Dissolved

Ash looks like she spends most of her time on the couch eating icecream.


"Original bundles will be unlockable with Renown"
What does that even exactly mean? Gold/Zebra/Tiger/... and any other payment skins now for Renown?

Paradigmata fucked around with this message at 21:21 on Feb 11, 2016

Lemon-Lime
Aug 6, 2009
Did anyone ever math out how bad a hit the silencers are to your TTK? I've seen the spreadsheet that got linked around a while back but it didn't have silencers on it and clearly showed that the in-menu damage is a complete lie, so there's no way of guesstimating what silenced damage would be based on those damage numbers.

Foehammer
Nov 8, 2005

We are invincible.

Paradigmata posted:

"Original bundles will be unlockable with Renown"

I really hope it means the CTU bundles... The SAS Etched ones are :fap:

El Jebus
Jun 18, 2008

This avatar is paid for by "Avatars for improving Lowtax's spine by any means that doesn't result in him becoming brain dead by putting his brain into a cyborg body and/or putting him in a exosuit due to fears of the suit being hacked and crushing him during a cyberpunk future timeline" Foundation
Is it me or does the SMG-11 not murder at distance anymore? I played a couple games last night and I was barely scratching people instead of putting Ash down quick.

Also, speaking of Ash, I hope the patch fixes this...

https://youtu.be/r8JOAzUhH1E

kung fu jive
Jul 2, 2014

SOPHISTICATED DOG SHIT

Lemon Curdistan posted:

Even if it were consistently a very good weapon, part of the issue with him is it just doesn't bring very much to the team right now. It's not a bad special ability, but he's competing with all the operators who do bring something teamwork/entry-related to the game, which is why I think making it do more damage to walls etc. would make him better.

e; good patch, by the way. Nice to see so many bugfixes.

If watching ESL last weekend was any indication, the quality of the operator weapon makes the biggest impact. You can definitely afford to trade weaker gadgets for better weapons. One guy ran a bunch of Kapkan on defense and went 13-3 with him and another team consistently picked IQ.

If you can kill mans faster because the gun is better you should probably do it, in competitive anyway.

Lemon-Lime
Aug 6, 2009
PS: Nitro still needs to not be usable as a grenade. Please make it take 3-5 seconds to arm once it's landed. :thumbsup:

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Zaodai
May 23, 2009

Death before dishonor?
Your terms are accepted.


Lemon Curdistan posted:

PS: Nitro still needs to not be usable as a grenade. Please make it take 3-5 seconds to arm once it's landed. :thumbsup:

If they're going to do this, they need to give Defense the option to take grenades, because nitro with a 5 second arm time would be useful for nothing but knocking out walls between bomb sites.

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