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Moola posted:
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# ? Feb 11, 2016 22:47 |
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# ? May 22, 2024 11:48 |
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I have really awful audio stuttering problems whenever anything moves, and it is completely hosed and kinda unplayable.
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# ? Feb 11, 2016 22:47 |
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expanded mag and/or autoloader + serial rampages are so good. It's In the Zone but with even less restrictions. also I love how kill zone can lead to sick nasty 360 no scope shots.
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# ? Feb 11, 2016 22:48 |
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YOU CAN NOW SHUT BRADFORD UP IN RETAL MISSIONS http://steamcommunity.com/sharedfiles/filedetails/?id=621358553&searchtext=
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# ? Feb 11, 2016 22:49 |
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dyzzy posted:expanded mag and/or autoloader + serial rampages are so good. It's In the Zone but with even less restrictions. I only used serial once in my first campaign because Killzone's ability to give you multiple shots on each target (if you activate a pod on your turn, it activates on their scatter move and again when or if they get to act) was just better most of the time
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# ? Feb 11, 2016 22:49 |
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holy poo poo
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# ? Feb 11, 2016 22:50 |
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PirateBob posted:Are there "bad" abilities to be avoided in this game? Aim, for sharpshooters.
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# ? Feb 11, 2016 22:52 |
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Segmentation Fault posted:"Always have a backup plan. If you've got a rocket launcher, you've got a backup plan." ~ John "Beaglerush" Teasdale Where are people seeing all this xcom 2 play from Beagle? His youtube has like 4 videos point-launch and the twitch is mostly Jam playing which is entertaining but in a different way. (Mostly because I find the word "fucko" hilarious)
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# ? Feb 11, 2016 22:53 |
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GOTY confirmed.
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# ? Feb 11, 2016 22:54 |
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SynthOrange posted:Hunker down is a command not a skill. He means Aim, which adds +20 to aim the next turn after Hunkering Down. It's total bullshit that's even an AWC option.
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# ? Feb 11, 2016 22:55 |
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Oh Jake, look at what you have enabled.
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# ? Feb 11, 2016 22:56 |
gonadic io posted:Where are people seeing all this xcom 2 play from Beagle? His youtube has like 4 videos point-launch and the twitch is mostly Jam playing which is entertaining but in a different way. (Mostly because I find the word "fucko" hilarious) That quote's from the original Ironman Impossible series.
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# ? Feb 11, 2016 22:57 |
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Harrow posted:There are very few bad abilities this time. Blademaster Rangers drop off in the lategame, but you can respec soldiers in this, so it's not a huge deal, and some people love them anyway. Got it, thanks.
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# ? Feb 11, 2016 22:57 |
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UberJew posted:I only used serial once in my first campaign because Killzone's ability to give you multiple shots on each target (if you activate a pod on your turn, it activates on their scatter move and again when or if they get to act) was just better most of the time Whynotboth.jpg
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# ? Feb 11, 2016 23:03 |
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I'm interested in trying out a sniper build next run because I've been solely using Gunslinger. Serial sounds great, but the ability to one-shot any mech with Fan Fire or instant-kill any Codex is too good for my style.
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# ? Feb 11, 2016 23:07 |
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dyzzy posted:Whynotboth.jpg Well there's no reason to use serial when all of them are dead already or there is a single survivor
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# ? Feb 11, 2016 23:07 |
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CapnAndy posted:Gunslinger Sharpshooters are amazing, but I so deeply love Kill Zone. Especially for priming an ambush. Go ahead and scatter, fuckers, I've got you all in my sights. I basically insist on having both a gunslinger and a sniper in my squad from now on. If I could justify taking Kill Zone over Faceoff on a gunslinger I suppose I'd only need one, but goddamn they're both so good that I refuse to choose just one.
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# ? Feb 11, 2016 23:11 |
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UberJew posted:Well there's no reason to use serial when all of them are dead already or there is a single survivor I have an idea to fix this, it involves making civilians targetable...
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# ? Feb 11, 2016 23:13 |
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I mean aim isn't even a horrible skill. It's not like pistol overwatch is a great thing on a sniper focused sharpshooter - and most high ground cover is light cover So blue moving up and hunkering down means you are very unlikely to be targeted (or hit, or killed) and then the next turn you have +20 aim to drop a deadshot You guys don't know what bad skills are lol...try flush or rapid reaction
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# ? Feb 11, 2016 23:15 |
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StringOfLetters posted:I have verified that mind controlled chrysalids can make more chrysalids, but they are not friendly. That's interesting, because if you make a psi zombie with a mind controlled gatekeeper, it is friendly.
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# ? Feb 11, 2016 23:15 |
What building requires the most power once it's fully upgraded?
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# ? Feb 11, 2016 23:18 |
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SeaTard posted:That's interesting, because if you make a psi zombie with a mind controlled gatekeeper, it is friendly. Makes sense to me. Psi zombies are under the direct control of the unit that created them. New chrysalids are independent beings.
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# ? Feb 11, 2016 23:19 |
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Moola posted:
First enemy to soldier mod: ADMEC, surprisingly. Dinictus fucked around with this message at 23:34 on Feb 11, 2016 |
# ? Feb 11, 2016 23:19 |
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Is anyone else finding that if they respec a colonel or buy one from HQ/Black market that they don't get the AWC bonus? Is that working as intended?
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# ? Feb 11, 2016 23:19 |
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Fuse can be used on dead enemies....
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# ? Feb 11, 2016 23:19 |
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oswald ownenstein posted:I mean aim isn't even a horrible skill. It's not like pistol overwatch is a great thing on a sniper focused sharpshooter - and most high ground cover is light cover Or demolition which as far as I can tell simply doesn't work...
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# ? Feb 11, 2016 23:20 |
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tarbrush posted:Is anyone else finding that if they respec a colonel or buy one from HQ/Black market that they don't get the AWC bonus? Is that working as intended? Soldiers aren't guaranteed to get an AWC skill. If you don't get one when you retrain, that soldier didn't get one.
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# ? Feb 11, 2016 23:20 |
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Zephro posted:Has anyone run into a bug where you load a savegame in the battlescape, get about half a second of sound, and then it freezes with a black screen? When you force-quit Xcom you get "Error 41: The Steam servers are too busy to handle your request". I've tried loading earlier saves from the same mission but nothing seems to fix it, so I don't think it can be a single corrupt save.
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# ? Feb 11, 2016 23:22 |
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This game is great and I've finally just beaten it on commander ironman, but I'm pissed as hell that it uses the same "pods only activate if you're stupid enough to look at them" rules as EU did. Concealment and time limits are an okay bandaid for the kind of gameplay those mechanics encourage but they're not fixes for the underlying problem, and absolutely nothing feels worse than just trying to get a good flank or something and accidentally doubling the size of the enemy squad in the process.
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# ? Feb 11, 2016 23:22 |
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oswald ownenstein posted:You guys don't know what bad skills are lol...try flush or rapid reaction Flush was good. It was a guaranteed hit, albeit for minor damage, and could dislodge enemies from difficult positions. It was even better in training roulette since you could get flush on assaults, which was great with shotguns. I don't even remember what rapid reaction does though. Ferrinus posted:This game is great and I've finally just beaten it on commander ironman, but I'm pissed as hell that it uses the same "pods only activate if you're stupid enough to look at them" rules as EU did. Concealment and time limits are an okay bandaid for the kind of gameplay those mechanics encourage but they're not fixes for the underlying problem, and absolutely nothing feels worse than just trying to get a good flank or something and accidentally doubling the size of the enemy squad in the process. If pods didn't use that rule then the last problem would be even worse though.
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# ? Feb 11, 2016 23:27 |
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FWIW, the final part of the final mission on veteran was hilarious. I went in there with a gatekeeper and an andromedan, who turned on me when he died. I didn't use my special unit to mc anyone in the last battle and I don't think anyone took a single point of damage. I got some additional MC's with insanity and void rift. One big thing I learned from beaglerush is to make a strategy with your team using their abilities. In a fight, you go through each guy and figure out what they can do, what their aim %'s are, how many people they can kill, who should go first (the guy who can only aim at one person, often) etc. Sometimes a hopeless looking situation can be fixed by just using 3 of your 6 dudes, and at the end of the 3rd guy's turn, every enemy is not just dead, but SUPER dead.
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# ? Feb 11, 2016 23:27 |
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gonadic io posted:Or demolition which as far as I can tell simply doesn't work... Demolition works, you have to be in front of the cover you want to destroy.
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# ? Feb 11, 2016 23:28 |
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Internet Kraken posted:Flush was good. It was a guaranteed hit, albeit for minor damage, and could dislodge enemies from difficult positions. It was even better in training roulette since you could get flush on assaults, which was great with shotguns. I'm pretty sure flush was an assault skill, and was the alternative to rapid fire.. Elliotw2 posted:I'm pretty sure if you fly past the UFO's on the map even when there's not a Hunt dark event active they can lock onto you. This definitely happened to me. (at least, I got the defense mission without an active dark event)
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# ? Feb 11, 2016 23:28 |
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Oh hey apparently (confirmed by Amineri) crit chance isn't conditional on a hit, meaning 50% hit and 50% crit means that all hits will be crits.
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# ? Feb 11, 2016 23:29 |
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gonadic io posted:Or demolition which as far as I can tell simply doesn't work... I haven't actually had any issues with demolition but there is indestructible cover in the game and sometimes it's hard to know the difference but one way to know is to target something with a grenade direct hit and see if it shades red or not
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# ? Feb 11, 2016 23:29 |
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redreader posted:I'm pretty sure flush was an assault skill, and was the alternative to rapid fire.. Hahaha well shows how long its been since I played EU without training roulette. I thought it was a heavy skill. If it was competing with rapid fire then yeah, you would never take it. A lot of skills have that problem though, where the skill itself is fine but one it competes with is amazing so the choice is always obvious.
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# ? Feb 11, 2016 23:30 |
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Internet Kraken posted:If pods didn't use that rule then the last problem would be even worse though. I'd rather the default pod size was 4 or 5 but the game was set up such that it was effectively impossible to activate pods by accident. Maybe the second one automatically airdrops in X turns after the first is activated, maybe you can always see pod LOS as red squares on the map even in fog of war, whatever. I hate losing soldiers because I looked through the wrong window.
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# ? Feb 11, 2016 23:32 |
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Blast padding might be the most useless skill. Not to mention it competes with Shredder which is utterly fantastic
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# ? Feb 11, 2016 23:34 |
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When I was talking about the Hunker Down RNG, I was talking about Deep Cover. The Skill that auto hunkers down if you didn't attack that turn. You know, the skill opposite of Untouchable for Rangers.
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# ? Feb 11, 2016 23:37 |
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# ? May 22, 2024 11:48 |
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What can I look forward to, moving from veteran to commander difficulty?
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# ? Feb 11, 2016 23:38 |