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Harrow posted:I basically insist on having both a gunslinger and a sniper in my squad from now on. If I could justify taking Kill Zone over Faceoff on a gunslinger I suppose I'd only need one, but goddamn they're both so good that I refuse to choose just one. How do you deal with armored enemies? I'm using 2 granadiers one specializating in explosives, and the other on shooting and cant imagine how much harder it would be to deal with armor without that.
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# ? Feb 11, 2016 23:38 |
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# ? May 10, 2024 19:52 |
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Moola posted:
Obviously it's in a derpy state right now but I would love to have all the TF2 guys with voice work in my XCOM 2 game Scout as Ranger, Heavy or Soldier as Grenadier, Medic or Spy as Specialist, Sniper as Gunslinger, uhh Pyro as Psi Ops?
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# ? Feb 11, 2016 23:38 |
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Illegal Username posted:Blast padding might be the most useless skill. I can almost see it combining with exosuits to make a really durable soldier but yeah it's a waste and I need to respec.
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# ? Feb 11, 2016 23:39 |
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Hmm, so the bug that corrupts every save you have is caused by loading a mid-mission save with chrysalids. Good to know!
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# ? Feb 11, 2016 23:40 |
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RBA Starblade posted:I can almost see it combining with exosuits to make a really durable soldier but yeah it's a waste and I need to respec. Even then by that stage in the game lots of enemies have shredding capabilities and/or deal enough damage to make it negligible. It needs a pretty substantial buff to be competitive IMO. Also the explosives damage reduction is a joke. It's not the grenade that does you in, it's the fact that you no longer have any cover.
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# ? Feb 11, 2016 23:41 |
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Ciaphas posted:Pyro as Psi Ops? The Hadouken taunt animation would work perfectly for that!
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# ? Feb 11, 2016 23:41 |
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redreader posted:What can I look forward to, moving from veteran to commander difficulty? Death
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# ? Feb 11, 2016 23:42 |
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Next up, figuring out how to make sure everyone gets an awc bonus if they can make it to colonel. I don't necessarily need good bonus skills, but having each dude be unique is cool.
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# ? Feb 11, 2016 23:43 |
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Moogle posted:The customization mod is just about the best thing ever. Its about ten pages back, but I have to comment on this. I wanted this mod. But then I saw a big bolded MUST HAVE RESISTANCE WARRIOR DLC and I thought, "well gently caress you, too". Firaxis *better* put that DLC out as a purchasable addon at some point.
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# ? Feb 11, 2016 23:43 |
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I just had this mental image of the TF2 Soldier in the XCOM war thinking all the aliens/ADVENT are just Russian commies, with appropriate voicework, and started giggling uncontrollably I may need sleep
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# ? Feb 11, 2016 23:43 |
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Speaking of psi ops I really wish it didn't play the attack animation for every enemy that gets insanity in a rift.
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# ? Feb 11, 2016 23:43 |
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Ciaphas posted:I just had this mental image of the TF2 Soldier in the XCOM war thinking all the aliens/ADVENT are just Russian commies and started giggling uncontrollably Oh, so you played The Bureau too?
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# ? Feb 11, 2016 23:45 |
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Ferrinus posted:I'd rather the default pod size was 4 or 5 but the game was set up such that it was effectively impossible to activate pods by accident. Maybe the second one automatically airdrops in X turns after the first is activated, maybe you can always see pod LOS as red squares on the map even in fog of war, whatever. I hate losing soldiers because I looked through the wrong window. I'm guessing you never played the original xcom, where being gunned down by an alien you couldn't even see was normal and expected.
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# ? Feb 11, 2016 23:47 |
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ProZocK posted:How do you deal with armored enemies? I'm using 2 granadiers one specializating in explosives, and the other on shooting and cant imagine how much harder it would be to deal with armor without that. Armor Piercing Rounds, also you get Shredders as generic weapons later.
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# ? Feb 11, 2016 23:47 |
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dyzzy posted:Speaking of psi ops I really wish it didn't play the attack animation for every enemy that gets insanity in a rift. I wish this for kill zone and whatever that double shoot grenadier skill is too. Stop going back into cover between shots.
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# ? Feb 11, 2016 23:51 |
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Elliotw2 posted:Oh, so you played The Bureau too? No but now I kind of want to
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# ? Feb 11, 2016 23:52 |
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Khisanth Magus posted:I'm guessing you never played the original xcom, where being gunned down by an alien you couldn't even see was normal and expected. That would be completely fine, because if aliens could take turns outside of your line of sight by default, and could see farther than you by default, we could expect the rest of the game (their stats, their numbers, your stats, whatever) to be balanced around it such that the game was still winnable. It's just asinine that, in the current formulation, map awareness (unless achieved through certain special abilities) is bad, advancing on the enemy is bad, and aggressive flanking is bad. It's like playing a game of Starcraft in which enemy buildings can only make units when you're watching them.
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# ? Feb 11, 2016 23:55 |
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Ferrinus posted:That would be completely fine, because if aliens could take turns outside of your line of sight by default, and could see farther than you by default, we could expect the rest of the game (their stats, their numbers, your stats, whatever) to be balanced around it such that the game was still winnable. It's just asinine that, in the current formulation, map awareness (unless achieved through certain special abilities) is bad, advancing on the enemy is bad, and aggressive flanking is bad. It's like playing a game of Starcraft in which enemy buildings can only make units when you're watching them. Are we playing the same game?
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# ? Feb 11, 2016 23:56 |
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redreader posted:What can I look forward to, moving from veteran to commander difficulty? the big shift is in enemy HP - it moves them out of one shot kill thresholds for grenades intel costs for contact is increased those are the two most notable differences that i recall
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# ? Feb 11, 2016 23:57 |
Ciaphas posted:No but now I kind of want to The Bureau is actually pretty fun. Imagine Mass Effect but replace the RPG stuff with XCOM-ish stuff.
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# ? Feb 11, 2016 23:57 |
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RBA Starblade posted:Are we playing the same game? Aggressive Flanking is bad because it means rushing forward too quickly and revealing more enemies than you're prepared for.
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# ? Feb 11, 2016 23:57 |
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Moogle posted:The customization mod is just about the best thing ever. is this Unrestricted Customization or More Armor Customization?
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# ? Feb 11, 2016 23:58 |
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RBA Starblade posted:Are we playing the same game? All of those actions reveal more of the map previously obscured by fog of war.
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# ? Feb 11, 2016 23:58 |
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Segmentation Fault posted:The Bureau is actually pretty fun. Imagine Mass Effect but replace the RPG stuff with XCOM-ish stuff. Like all Xcom games, crank the difficulty and be ready to micromanage your soldiers and it's pretty alright. Easily the best of the XCOM spinoffs, though that's absolutely not saying much.
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# ? Feb 11, 2016 23:59 |
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BlazetheInferno posted:Aggressive Flanking is bad because it means rushing forward too quickly and revealing more enemies than you're prepared for. Throw battle scanner in front. Charge. Murder Everything
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# ? Feb 12, 2016 00:04 |
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Dropping two prox mines on a reinforcement flare never gets old
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# ? Feb 12, 2016 00:10 |
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Where is everyone uploading their custom recruits to?
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# ? Feb 12, 2016 00:11 |
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Segmentation Fault posted:The Bureau is actually pretty fun. Imagine Mass Effect but replace the RPG stuff with XCOM-ish stuff. this is a lie, the bureau is a bad game its a strictly worse mass effect game
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# ? Feb 12, 2016 00:12 |
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The mod I need now is a language pack mod. It's weird my Chinese troops don't speak Chinese or even accented English.
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# ? Feb 12, 2016 00:12 |
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RBA Starblade posted:Throw battle scanner in front. Charge. Murder Everything I have never and will never use the tools available to me when there's an entire internet I can complain to!
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# ? Feb 12, 2016 00:13 |
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Give me a mod that removes the extract all/turn countdown timer and I will literally suck a mutons dick
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# ? Feb 12, 2016 00:16 |
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Hacking penalties are awesome idk what people are talking about. Reveal squad location to an enemy pack? Sweet I set all my guys to overwatch and get to kill a pack for free. Call down enemy reinforcements? Sweet, put all my guys on overwatch and get some free exp. And the rewards you can get are absolutely insane. Intel? That translates into literally any other thing in the game through the black market. Half scanning time? Holy gently caress is that insanely powerful. +20 hacking? Just keep the intel train coming.
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# ? Feb 12, 2016 00:21 |
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Gridlocked posted:The mod I need now is a language pack mod. It's weird my Chinese troops don't speak Chinese or even accented English. Yeah, what's with the foreign voices? That soldier voice option does nothing for me.
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# ? Feb 12, 2016 00:21 |
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RBA Starblade posted:Throw battle scanner in front. Charge. Murder Everything All the battle scanner, or scanning protocol, or leaving one of your guys in stealth, or whatever does is confirm for you what you already know: that moving into unexplored territory while fighting is bad, because it frees your enemies from their time prisons. It's good that the game contains (limited, resource-consuming) tools which mitigate the effects of its bad underlying rules, but those underlying rules are still bad.
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# ? Feb 12, 2016 00:21 |
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BlazetheInferno posted:Aggressive Flanking is bad because it means rushing forward too quickly and revealing more enemies than you're prepared for. If only there was some sort...concealment mechanic. Some way to enter a pods sight range without triggering them. Maybe even a class with skills dedicated to serving as a scout for your squad, so you can set up those flanks safely. Alas, this is only in the realm of fantasy.
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# ? Feb 12, 2016 00:22 |
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Soothing Vapors posted:is this Unrestricted Customization or More Armor Customization? I desperately need a link to this i CRAVE pretty dress up
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# ? Feb 12, 2016 00:22 |
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Ferrinus posted:All the battle scanner, or scanning protocol, or leaving one of your guys in stealth, or whatever does is confirm for you what you already know: that moving into unexplored territory while fighting is bad, because it frees your enemies from their time prisons. It's good that the game contains (limited, resource-consuming) tools which mitigate the effects of its bad underlying rules, but those underlying rules are still bad. You use the scanner when you can't see enemies. Then you can, and know where to move. Then you kill them. I don't even bother with concealment, it's too slow. If your problem is that when moving forward to kill you keep tripping other pods, then use the Scanning Protocol, or keep within the range of your furthest unit. Enemies will still patrol or come to you if you gently caress up a hack or an enemy gets away.
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# ? Feb 12, 2016 00:24 |
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So far the adventures of the Green Bay Packers fighting the alien hordes has only seen the gruesome death of the starting center corey linsley who got unluckily pounded by a disoriented muton while behind full cover and then constricted later in the map. This is the same retaliation map where I finally had a skull jacker available but my skull jacker got knocked unconscious by a stun soldier just as he was in range to do the skull jacking, and also the level where I activated a pod with a viper a advent commander, and a stun lancer in the same turn I activated a faceless. Nobody got home unscathed. Their adventure continues tonight where I try to get my favorite team killed horribly. And to answer your immediate question: Yes, I am the kind of weirdo who created about 15 of GB Packers in the character pool and started a campaign just for them. I'm considering adding some other NFL all stars for more troops because I'm actually running out. I'm actually pretty proud of myself because I abandoned my first campaign where I was save scumming everything, but so far in about 9-10 missions I've only save scummed the skull jacking thing because I had heard rumors and wanted to see what happened. In retrospect I'm super happy I didn't skull jack during that abomination of a retaliation mission because I bet everyone would have died.
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# ? Feb 12, 2016 00:25 |
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Manifest posted:Where is everyone uploading their custom recruits to? I'd like to know this too. I'm tired of my stupid GoT and Witcher characters!
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# ? Feb 12, 2016 00:26 |
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# ? May 10, 2024 19:52 |
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RBA Starblade posted:You use the scanner when you can't see enemies. Then you can, and know where to move. Then you kill them. I don't even bother with concealment, it's too slow. Yes, you learn where to move: not forward, because it would wake them up. Then you realize you don't need to spend the money, inventory space, and time required to use a scanner, and can just not move forward either way. Because moving forward is bad, and revealing territory is bad, because it lets the enemy attack you when they otherwise couldn't.
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# ? Feb 12, 2016 00:26 |