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TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.

So mods don't seem to work on my game and I have no idea why. Like, I went into the workshop and enabled true retroactive AWC, it doesn't work. I enabled another mod that is supposed to add the second item slot back to the upper tier powered armors and that doesn't work. Even the enemy pod size increase mod seems to do nothing. I can't tell about the remove aim assist one but I'd guess not.

Does enabling the console affect mods? I've subscribed and unsubscribed to them, and I was told there is supposed to be a mods folder but to all appearances there is no mods folder in either my install or anywhere else. Where do mods get stored after download? Any help?

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Mymla
Aug 12, 2010
If a gun has both a repeater and a stock, can it execute on a miss?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

TheSpiritFox posted:

So mods don't seem to work on my game and I have no idea why. Like, I went into the workshop and enabled true retroactive AWC, it doesn't work. I enabled another mod that is supposed to add the second item slot back to the upper tier powered armors and that doesn't work. Even the enemy pod size increase mod seems to do nothing. I can't tell about the remove aim assist one but I'd guess not.

The powered armor doesn't get two slots? That sucks.

dyzzy
Dec 22, 2009

argh
The heavy weapon is basically its second item. Pretty reasonable imo.

scaterry
Sep 12, 2012

Mymla posted:

If a gun has both a repeater and a stock, can it execute on a miss?

Yes it can

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

dyzzy posted:

The heavy weapon is basically its second item. Pretty reasonable imo.

I haven't unlocked it yet so I was just assuming it's a straight upgrade to Predator armor. If it gets heavy weapons like exo suits then hot drat!

Internet Kraken
Apr 24, 2010

slightly amused

PantsBandit posted:

Wow, that has to be the most horribly ugly armor I have ever seen :barf:

Why do you hate freedom? :911:

dyzzy
Dec 22, 2009

argh

RBA Starblade posted:

I haven't unlocked it yet so I was just assuming it's a straight upgrade to Predator armor. If it gets heavy weapons like exo suits then hot drat!

Oh no I mean the WAR suit (EXO equivalent) acts the same way and has 1 utility slot. Standard tier 3 armor still gets two slots.

Kenshin
Jan 10, 2007

FrancoFish posted:

I assumed flashbangs were worthless, ala every other game where they exist.

Flashbangs are one of the most important items in the game, for much of the game.

TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.

dyzzy posted:

The heavy weapon is basically its second item. Pretty reasonable imo.

Yeah but I want two items and the grapple, I'd give up the stupid run through walls bullshit to get it if I could. Considering skeleton suits and ghost armor in the previous game I thought that this made sense but apparently the developers thought differently. There are mods that do what I want, but none of them work =(

The day 1 mods for leadership class or whatever doesn't work either.

VVVVVV Yes I am. Launcher boxes ticked and everything. I've unsubscribed and resubscribed to get stuff but shouldn't it show up as a download when I do? Because so far as I can tell subscribing to mods doesn't download anything, at least not that I can tell through the steam downloads window.

TheSpiritFox fucked around with this message at 22:12 on Feb 17, 2016

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

TheSpiritFox posted:

So mods don't seem to work on my game and I have no idea why. Like, I went into the workshop and enabled true retroactive AWC, it doesn't work. I enabled another mod that is supposed to add the second item slot back to the upper tier powered armors and that doesn't work. Even the enemy pod size increase mod seems to do nothing. I can't tell about the remove aim assist one but I'd guess not.

Does enabling the console affect mods? I've subscribed and unsubscribed to them, and I was told there is supposed to be a mods folder but to all appearances there is no mods folder in either my install or anywhere else. Where do mods get stored after download? Any help?

Are you also ticking the checkbox in the launcher? You have to subscribe in the workshop and also check the box.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

dyzzy posted:

Oh no I mean the WAR suit (EXO equivalent) acts the same way and has 1 utility slot. Standard tier 3 armor still gets two slots.

Oh cool, got it. Can you upgrade EXOs into WARs or do you just buy new suits?

Lima
Jun 17, 2012

FrancoFish posted:

I assumed flashbangs were worthless, ala every other game where they exist.

The disorient effect is very strong as it reduces movement/aim and stop aliens from using most of their special abilities. Also mind control/panic/zombies ends immediately if you fb a sectiod.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Lotish posted:

Also, hitting caps lock no longer auto-loads the avenger.

I said this after trying it and it not working, and then I just tried it and it did work. :shrug:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

RBA Starblade posted:

Oh cool, got it. Can you upgrade EXOs into WARs or do you just buy new suits?

New suits, unfortunately. I would like a project to reclaim cores from older models of gear.

Sandwich Anarchist
Sep 12, 2008

Lima posted:

The disorient effect is very strong as it reduces movement/aim and stop aliens from using most of their special abilities. Also mind control/panic/zombies ends immediately if you fb a sectiod.

Holy poo poo. I figured it was like "hur dur -15 accuracy" or something other horrid poo poo.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Lotish posted:

New suits, unfortunately. I would like a project to reclaim cores from older models of gear.

As usual, there's a mod for that.

edit: okay I don't know how that even happened but fixed the link.

Dallan Invictus fucked around with this message at 22:33 on Feb 17, 2016

Taffer
Oct 15, 2010


FrancoFish posted:

Holy poo poo. I figured it was like "hur dur -15 accuracy" or something other horrid poo poo.

I think its aim reduction is 40 and mobility reduction is 4 or 5 IIRC. It's significant. Flashbacks are amazing, the only downside is that cover blocks their effects so it has to be thrown behind the cover of enemies.

Salt n Reba McEntire
Nov 14, 2000

Kuparp.
Okay, so I have dragon ammo on my overwatch specialist with a repeater, and the alien turn burn damage can also execute. Good stuff.

The euphoria from this was immediately countered with a turn three gatekeeper activation from off screen plowing through the laptop I wanted to hack.

dyzzy
Dec 22, 2009

argh

Wow that's one hell of a mod. Can you fly a UFO?

Mr. Baps
Apr 16, 2008

Yo ho?

FrancoFish posted:

Holy poo poo. I figured it was like "hur dur -15 accuracy" or something other horrid poo poo.

Yeah, I wouldn't have bothered with flashbangs if I hadn't been reading this thread. They're incredibly useful. I'd take one over a regular grenade on anyone but a grenadier. They're particularly amazing for fighting codexes (codices?), since it stops them from doing all that annoying poo poo they do.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

WhiteHowler posted:

What affects a soldier's increase in hacking skill? Just hacking a lot? Promotions? Those PCS things (I've never found a +hack one)?

My hacking percentage, especially when skulljacking, is always abysmally low, even on my Specialists.

This is my lead hacker in my second campaign. The window is from last night's mission to get a thing.

:eng101:

Khisanth Magus
Mar 31, 2011

Vae Victus
I am quite a ways into my commander campaign, and I'm getting sick of being told that I don't have very many scientists, and that I should get some more. Practically every time I do anything in the Avenger I am notified of this fact, that we are low on scientists and need more, and if we have more stuff will get done faster!

Too bad I have 100% of research done.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Trast posted:

This is my lead hacker in my second campaign. The window is from last night's mission to get a thing.

:eng101:

I would love to get those instead of the crap I'm getting. :argh:

quote:

I am quite a ways into my commander campaign, and I'm getting sick of being told that I don't have very many scientists, and that I should get some more. Practically every time I do anything in the Avenger I am notified of this fact, that we are low on scientists and need more, and if we have more stuff will get done faster!

The shadow chamber needs at least 5 for some projects, so it's bitching about that. Unless you did those already too in which case lol.

RoboCicero
Oct 22, 2009

"I'm sick and tired of reading these posts!"

Walrus Pete posted:

Yeah, I wouldn't have bothered with flashbangs if I hadn't been reading this thread. They're incredibly useful. I'd take one over a regular grenade on anyone but a grenadier. They're particularly amazing for fighting codexes (codices?), since it stops them from doing all that annoying poo poo they do.
Wait, holy poo poo, do they stop cloning on damage? If not, are the clones also disoriented?

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Lotish posted:

New suits, unfortunately. I would like a project to reclaim cores from older models of gear.

EXO suits are still about as protective as t3 medium armor (i think you're down 1 net hp?) and rockets never stop being useful, so you can just keep using them until you have or alongside WAR suits

Hellburger99
Jan 24, 2006

"I don't like that mooch...
or her pooch!
"

Trast posted:

This is my lead hacker in my second campaign. The window is from last night's mission to get a thing.

:eng101:

I had a hacker in my first game that could do that on Veteran, but when I tried to give my whole squad run and gun, instead of succeeding my hacker took successive feedback hits until she died. I'm talking 12+ HP in "feedback" for a successful hack. :xcom:

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

RBA Starblade posted:

I would love to get those instead of the crap I'm getting. :argh:


The shadow chamber needs at least 5 for some projects, so it's bitching about that. Unless you did those already too in which case lol.

Check everything is my advice. That is the second hack boost he's gotten this campaign. I had another specialist get one while he was hurt.

Kingtheninja
Jul 29, 2004

"You're the best looking guy here."
When you hack control of an enemy turret/robot/whatever, is there a specific turn amount you control it for? Or is it random? I'm trying to figure out when I should start destroying these things before they turn back on me.

Kennel
May 1, 2008

BAWWW-UNH!

This is great, thank you!

---

Is there a mod/trick to get all rookies with randomly colored/patterned equipment and "hi-level" props?

I tried "Full Character Customization From Start" mod but it doesn't seem to generate rookies with those props (have to customize them manually).

victrix
Oct 30, 2007


victrix posted:

Key binding question - I use WERD for camera movement, but there's some sort of hard binding for W and R to select left/right on the command palette, which is really loving annoying when I'm trying to move the camera around for a grenade toss or whatever.

Is there a file somewhere I can remove that hard bind? It's not in the menus that I can see.

Reposting this from a few pages ago, any modders in the know about a key binds file hidden somewhere I can change that?

Khisanth Magus
Mar 31, 2011

Vae Victus

Kingtheninja posted:

When you hack control of an enemy turret/robot/whatever, is there a specific turn amount you control it for? Or is it random? I'm trying to figure out when I should start destroying these things before they turn back on me.

Completely random, with no indicator when it will run out.

binge crotching
Apr 2, 2010

Trast posted:

This is my lead hacker in my second campaign. The window is from last night's mission to get a thing.

:eng101:

drat, my hacking guy is only at 150, you must have gotten lucky with your rewards in this one.

Khisanth Magus posted:

Completely random, with no indicator when it will run out.

I'm pretty sure it's 2 full turns actually. I remember seeing something in the ini about it.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




scaterry posted:

Yes it can

Does stock miss damage count as a hit for guardian? I'm guessing no.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Trast posted:

Check everything is my advice. That is the second hack boost he's gotten this campaign. I had another specialist get one while he was hurt.

Oh I do, I've seen the income one once but at 10% at the cost of loving the mission so I passed. The +20 hack one has never appeared. I've had bad luck with the geoscape rewards, continent bonuses (seriously who gives a poo poo about +50% supplies when selling to the black market) and hack bonuses so far.

quote:

When you hack control of an enemy turret/robot/whatever, is there a specific turn amount you control it for? Or is it random? I'm trying to figure out when I should start destroying these things before they turn back on me.

This but for mind control too.

Khisanth Magus
Mar 31, 2011

Vae Victus

SeaTard posted:

drat, my hacking guy is only at 150, you must have gotten lucky with your rewards in this one.


I'm pretty sure it's 2 full turns actually. I remember seeing something in the ini about it.

I had a turret hacked for at least 5 turns one mission before I lost control.

Destro
Dec 29, 2003

time to wake up
What would be of more use to a gunner grenadier? A scope and autoloader or an autoloader and expanded magazine. I already have an aim pcs on him, but even at major right now he doesn't have the best chances to hit things although I still get the holotargeting benefit. I'm wondering if a superior autoloader is enough to manage ammo. That plus a scope would probably give me very good aim, but with a magazine I would have more ammo for the 2-3 ammo per shot skills. Unfortunately I didn't get the third weapon upgrade bonus this run.

Mr. Baps
Apr 16, 2008

Yo ho?

RoboCicero posted:

Wait, holy poo poo, do they stop cloning on damage? If not, are the clones also disoriented?

Yep. No cloning, no teleporting, no rift. All they can do is move and shoot, and they're worse at both of those too.

dyzzy
Dec 22, 2009

argh
I would go for scope+expanded mag and aggressively seek good cover/high ground so that they can just reload+shoot on turns where the mag is low.

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Gobblecoque
Sep 6, 2011

Destro posted:

What would be of more use to a gunner grenadier? A scope and autoloader or an autoloader and expanded magazine. I already have an aim pcs on him, but even at major right now he doesn't have the best chances to hit things although I still get the holotargeting benefit. I'm wondering if a superior autoloader is enough to manage ammo. That plus a scope would probably give me very good aim, but with a magazine I would have more ammo for the 2-3 ammo per shot skills. Unfortunately I didn't get the third weapon upgrade bonus this run.

I'd go scope, advanced autoloaders were enough that I really didn't ever have to worry about my grenadiers' ammo until literally the endgame mission, even with the occasional use of stuff like hailstorm.

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