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PoptartsNinja posted:The Stormcrow's pretty fun. You usually want to lurk around the assaults until some light rushes in to try for a kill, then gun them down before they realize you're there. Stormcrow is pretty good at killing everything
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# ? Feb 18, 2016 18:56 |
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# ? May 13, 2024 23:29 |
Opinions on 4 flamer 4 ASRM6 crow?
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# ? Feb 18, 2016 19:02 |
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hemale in pain posted:Stormcrow is pretty good at killing everything It is, I'm talking specifically about the streakcrow
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# ? Feb 18, 2016 19:06 |
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Drythe posted:Opinions on 4 flamer 4 ASRM6 crow? 6 flamers, 6 small pulse, 2x ASRM6. It loving OWNS.
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# ? Feb 18, 2016 19:18 |
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Oh god I didn't realise radar deprivation costed as much as a mech
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# ? Feb 18, 2016 19:30 |
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hemale in pain posted:Oh god I didn't realise radar deprivation costed as much as a mech It's worth it.
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# ? Feb 18, 2016 19:39 |
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hemale in pain posted:Oh god I didn't realise radar deprivation costed as much as a mech The true cost isn't in c-bills. It's much, much, much worse than that. It's that you have to switch it every time you change mechs.
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# ? Feb 18, 2016 19:42 |
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PoptartsNinja posted:It's worth it. Consider it the best 4+ non-mechs you'll buy. You will buy many because you will be lazy/drunk/both.
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# ? Feb 18, 2016 19:43 |
Kazvall posted:6 flamers, 6 small pulse, 2x ASRM6. It loving OWNS. You think the small pulses are better than 12 more missles hitting someone?
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# ? Feb 18, 2016 20:32 |
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TehSaurus posted:I didn't realize the Direwolf was fragile fire support. Sounds like it can be excellent with coordination but terrible otherwise - so not good for pub-drops but maybe great in goon drops provided I'm not terrible (I'm terrible and also probably drunk). Maybe I'd be better off just buying the 4N if I want to go this way since I've already got a bunch of elite stalkers. Stormcrows and timberwolves are the best mechs in the game, 2nd is the hellbringer. It's debatable after that but if you want clan mechs get timberwolf/stormcrow/hellbringer first then go from there to direwolves or whatever. Talmonis posted:I want the next IS group to be the Bushwacker, Guillotine, Javelin and Cyclops. Are the others IS omnimechs too? Sarna does not really say. But I'll agree with anything to start seeing IS omnimechs and X-Pulse lasers. Washout fucked around with this message at 21:23 on Feb 18, 2016 |
# ? Feb 18, 2016 21:17 |
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EoRaptor posted:The direwolf isn't really better than the stalker. The stalker is a front line assault mech, capable of performing well in the line of battle, dishing out as much as it takes. The direwolf is a fire support mech, capable of dishing out monstrous damage while being terribly fragile. They don't have the same playstyle at all. Is this really true? I know that profile matters a lot, but at the end of the day the Stalker is fifteen tons lighter and wears about 90 fewer points of armor than the Direwolf. But beyond that particular example... ... see, I quit around the time the Clan mechs were first released, and at the time they were absurdly, blatantly, shamelessly better than IS mechs in every way (and P2W too, due to being cash-only for months - which was the main reason I quit). Now I heard that they've added a lot of bonuses to IS mechs in the forms of quirks. I though that was a decent, if lazy, way to balance out the factions. But looking at the quirk list on Smurfy, I see that they aren't nearly as meaningful as I thought. The weapon bonuses are way weaker than the improved stats Clan weapons get - and only some of the structure/armour bonuses for IS mechs are significantly bigger than the corresponding bonuses for Clan mechs. So: are clans still considered blatantly OP? If not, why?
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# ? Feb 18, 2016 21:19 |
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A lot of it has to do with mechanics of how the weapons work. Clan lasers have noticably longer burn times, their ACs come out as a stream of damage rather than a single projectile, their heat capacity is lower than IS mechs, you can't swap engines around on them, etc. The last in particular fucks the Dire Wolf pretty hard. Most good Stalker builds you will see are going 64kph, and even the Atlas is usually found cruising around the low 60s. The DW, though, is stuck plodding along at 50 or so, which really bones it when it comes to this game. Twist rates are also an issue with a lot of clan designs. I think you're also underrating a lot of the quirks. Some mechs have pretty beastly ones, especially when you start stacking a bunch of things. This isn't to say all IS mechs are great. There are a bunch that are trash because of poo poo quirks, awful hardpoints, or terrible geometry (or all of the above). Still, it's not quite as simple as clans being 110% OP.
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# ? Feb 18, 2016 21:30 |
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NihilCredo posted:Is this really true? I know that profile matters a lot, but at the end of the day the Stalker is fifteen tons lighter and wears about 90 fewer points of armor than the Direwolf. But beyond that particular example... Dire is slower and has giant hitboxes so even though it may have more armor it's much easier to kill or remove a side torso. It can't lead a push at all and if you come to a corner with a firing line on the other side you just have to sit and wait, it's best thought of as an anti poke mech because you can severely punish anyone coming around a corner to poke at you. Wheras a stalker is certainly a poke mech. As far as quirk balancing; the mechs that can actually give the clans a run for the money are thunderbolt, quickdraw, crab, stalker, and battlemaster. Honorary mentions can go to the Atlas, blackjack, and maybe the black knight. The other lazy balancing factor is that IS small lasers don't have ghost heat, and large lasers have a ghost heat cap of 3 instead of 2 for clans. But that hardly matters really when a IS large laser is only marginally better than a clan er medium. Washout fucked around with this message at 21:41 on Feb 18, 2016 |
# ? Feb 18, 2016 21:31 |
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NihilCredo posted:Is this really true? I know that profile matters a lot, but at the end of the day the Stalker is fifteen tons lighter and wears about 90 fewer points of armor than the Direwolf. But beyond that particular example... A lot of the small quirks add up. On something like the BL-7-KNT-L, you get 10% range and heat gen bonuses and 15% duration bonuses for energy. Alone it's not a huge deal, but having your big alpha laser strike take up 10% less heat means you can get another alpha in before you have to cool down, and the duration bonus means you can put more damage on a single component and twist more effectively. The structure bonuses also make you much tankier -- the BL-7-KNT-L effectively has over 100 extra structure hit points, which makes it a pain in the rear end to take down. Clan 'mech weapons run hotter, burn longer, and while their robots have clan XL engines, they don't have structure bonuses. Overall they are probably still better at range, but they can't take the kind of punishment most IS robots do. Put it this way -- An Atlas-S can tank an extra 107 points of internal structure in its upper body, and because it's running a STD it can survive both torsos getting blown off. A Dire Wolf can do more damage at range, but will pretty much always lose a close-range fight with an Atlas because it's much squishier
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# ? Feb 18, 2016 21:31 |
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Washout posted:Are the others IS omnimechs too? Sarna does not really say. But I'll agree with anything to start seeing IS omnimechs and X-Pulse lasers. 3056-ish you get Omni versions of the Blackjack and Firestarter, plus the Perseus, Strider and Owens, which are more or less Omni-Orions, Cicadas and Jenners, respectively. Then there's the Avatar, Sunder and Black Hawk-KU which are IS takes on the Mad Dog, Summoner/Hellbringer, and Nova. then around 3060 there's the Arctic Fox, Men Shen, Templar, and Hauptmann. Then that's it till the Celestials during the Jihad.
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# ? Feb 18, 2016 21:45 |
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NihilCredo posted:Is this really true? I know that profile matters a lot, but at the end of the day the Stalker is fifteen tons lighter and wears about 90 fewer points of armor than the Direwolf. But beyond that particular example... The 'is clan op?' thing I can't really answer, the flexibility with hardpoints certainly allows better optimization of loadout, but does that translate into measurable gameplay advantage is more difficult to quantify, at least for me. Specific mechs certainly are, but some are clearly not (eg: mist lynx). The direwolf has particular weaknesses the stalker does not. If the direwolf has an open field of fire, it is usually dominant. However, against peak'n'poke or hill hump mechs it will usually lose, and against mechs that can simply stay behind it, always lose. Why this is speaks to the overall issue with MWO: the shape of a mech, more than anything else, decides how useful it will be on the field. The direwolf is too big to hide easily, and too regular in shape to avoid targeted damage. Let's propose two scenarios: 2xUAC10 + 3xUAC5 Direwolf vs 3xLPL Blackjack on open terrain. In this first scenario, the weight of firepower available to the direwolf will destroy the blackjack, probably before any serious harm accrues to the direwolf. 2xUAC10 + 3xUAC5 Direwolf vs 3xLPL Blackjack, where cover is available to both parties. In this one, the Blackjack will almost certainly win. It can leave cover, deliver damage and return to cover before the direwolfs weight of fire can be brought to bear, and the direwolf is too slow to perform similarly, and must remain exposed or retreat from the field of battle. The blackjack can also twist to spread damage, an option denied to the direwolf. Since most, if not all maps, have cover available, and most players are competent enough to use it, scenario 2 is going to occur much more frequently than scenario 1. Yes, there are other direwolf builds, including laser vomit and/or gauss ones, but my scenarios wouldn't, I think, be meaningfully changed by a different builds. EoRaptor fucked around with this message at 21:54 on Feb 18, 2016 |
# ? Feb 18, 2016 21:51 |
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Der Waffle Mous posted:The Raptor is currently in-timeline. I would like to see flyingdebris remake a lot of these mechs in his style. i wonder if he would get the celestials away from anime mecha and into something a tad more realistic
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# ? Feb 18, 2016 21:55 |
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EoRaptor posted:The 'is clan op?' thing I can't really answer, the flexibility with hardpoints certainly allows better optimization of loadout, but does that translate into measurable gameplay advantage is more difficult to quantify, at least for me. Specific mechs certainly are, but some are clearly not (eg: mist lynx). The blackjack won't win against any half-decent pilot 1 on 1 with a dire wolf that knows it's just the two of them, and where it is. A medium is just not durable enough to take that kind of firepower, and a patient pilot will alpha strike the it's face the moment it pops up to shoot. Where the difference really shines though, is when the medium isn't the focus of it's attention.
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# ? Feb 18, 2016 21:58 |
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I played the game back in beta and stopped right around when they introduced ELO or their second ELO fix, I forget which. Wanted to get back into the game when Clan mechs were finally introduce but forgot all about it aside from periphery news (hahaha 55 bucks for a virtual clan mech ahahahah) until now. Timber Wolf/Mad Cats are my jam. Took the current trial one out for a spin and had a bunch of fun, managed to scrape together enough Cbills (had a Catapult-K set up as an ERPPC sniper and an Atlas I was building to be an ECM brawler, sold those, kept my Muromets for money making) to get a Prime and outfit it to the laser vomit designation in the OP. It is amazing. Solo pubdropping I tend to be in the top 3 match scores (had a really good game where I ended up last alive and had to take down a lance worth of decently damaged mechs by myself ) That will probably change as my pilot rank gets higher though. Also I wouldn't count out some ballistics. Had a match yesterday where a King Crab 3 shot me with 4 AC/20's, one to my leg, the second to my right torso and the last cored me. Then again I was kind of rough on armor considering I had been trading shots for a bit (and I ended up being the 'scout' that found the enemy in the first place and took a bunch of laser fire from that) and I overextended trying to get a kill on him. So really, I was just surprised that it was so abrupt in that case
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# ? Feb 18, 2016 22:05 |
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Talmonis posted:The blackjack won't win against any half-decent pilot 1 on 1 with a dire wolf that knows it's just the two of them, and where it is. A medium is just not durable enough to take that kind of firepower, and a patient pilot will alpha strike the it's face the moment it pops up to shoot. Where the difference really shines though, is when the medium isn't the focus of it's attention. With cover, the blackjack can exit cover, fire, and return to cover before the direwolfs first shot has completely landed. The UAC's take a long time to complete their 'shot'. The Blackjack also has the advantage of exposing much less of itself, and being able to twist away to spread damage. There might be a direwolf with a build to counter this (6 LPL, maybe?) but I'd still put money on the blackjack almost all the time (or other similarly equipped and maneuverable mech).
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# ? Feb 18, 2016 22:29 |
Where the gently caress is all the tonnage??
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# ? Feb 18, 2016 22:34 |
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Drythe posted:Where the gently caress is all the tonnage?? He's going to need all that ammo because he'll survive for a long time in the match. That's why he's face checking your entire team at the front of his own team's conga line.
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# ? Feb 18, 2016 23:12 |
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Drythe posted:Where the gently caress is all the tonnage?? All their tonnage is in required components. Just the SRM4 and UAC10 with 1 ton of ammo each only leaves 3 tons extra.
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# ? Feb 18, 2016 23:30 |
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TjyvTompa posted:I have a problem with the Rifleman, it is too vulnerable to be a brawler, but too big and slow to zip around in. How are you supposed to play it? That's the exact problem with a "light" heavy mech because armor is entirely tonnage dependant but you are in a "heavy" not a "60 ton battlemech" as far as pug drop grouping goes. The solution is to play a 70-75 heavy or actually drop down to a medium mech. If you insist on sticking to the Rifleman just go entirely long range and never frontline brawl because 60 tons of armor goes fast.
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# ? Feb 18, 2016 23:31 |
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drat they haven't had a good mech sale in a while. I thought they had one every week or two.
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# ? Feb 18, 2016 23:36 |
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Drythe posted:Where the gently caress is all the tonnage?? Novas are horribly sub-optimal mechs. Any nova that isn't boating energy weapons is essentially giving up 9 whole tons to any 50 ton mech you can build. 2.5 tons of jump jets. 2.5 tons of not having endo-steel. 4 tons of heat sinks. Where is all the tonnage? The nova doesn't even have it. The nova gives up 9 tons just to leave the hangar. Granted, those heatsinks are worthwhile in energy vomit builds, but then why even bother to field ballistic novas? Not only that, the heat sinks aren't really good enough to justify their mandatory inclusion. The nova just isn't a good mech.
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# ? Feb 19, 2016 00:01 |
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nova is best mech the hell you on
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# ? Feb 19, 2016 00:03 |
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teepo posted:nova is best mech the hell you on I can run triple AMS without being a Kit Fox. That's a good enough win for me.
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# ? Feb 19, 2016 00:05 |
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If I'm doing a quad ASRM6 Timber, should I run tons of SPL or a couple MPL with it?
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# ? Feb 19, 2016 00:06 |
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A bunch of awesome goons posted:Words on the Direwolf. drat thanks guys, I had no idea there were so many caveats to driving one of these. Looks like I'll be steering clear. Maybe I'll just jam 6LL on my 5S or just drive an Atlas around for a bit until I figure out what I want to do.
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# ? Feb 19, 2016 00:26 |
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Stringbean posted:If I'm doing a quad ASRM6 Timber, should I run tons of SPL or a couple MPL with it? 4 SPL is perfectly adequate. If you want something a bit longer range, go with 4 cERML and just remember that you probably won't be using them up close because they run hot as balls compared to your missiles.
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# ? Feb 19, 2016 00:27 |
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The correct answer is 4xasrm6 and 4 flamers.
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# ? Feb 19, 2016 00:51 |
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Servers just went down. Are the Marauders good overall? EDIT: Looks like someone locked Russ in the closet and nerfed the flamer fun. quote:We will be rolling out a hot-fix today, Thursday February 18th, scheduled for 4:00 PM PST [Midnight UTC], with the following fixes: Whelp at least we had a couple days where flamers we useful and fun. Raged fucked around with this message at 01:08 on Feb 19, 2016 |
# ? Feb 19, 2016 01:01 |
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Raged posted:Servers just went down. gently caress YOU RUSS
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# ? Feb 19, 2016 01:14 |
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OH poo poo GUYS, WE MADE THE WORST WEAPON IN THE GAME USEABLE. MUST HOTFIX. Why does pgi hate fun.
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# ? Feb 19, 2016 01:20 |
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veedubfreak posted:OH poo poo GUYS, WE MADE THE WORST WEAPON IN THE GAME USEABLE. MUST HOTFIX. Remember Boys & Girls if you don't like something in game cry about it on the forums by making multiple threads about it. Except for us lying about banning cheaters. Sorry, we will have to ban you for that. Taste the irony
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# ? Feb 19, 2016 01:25 |
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So when did we lose the narrative where we were exploiting something clearly exploitative, and making fun of Russ for denying anything was wrong?
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# ? Feb 19, 2016 01:33 |
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Eh flamers were pretty silly, just having 2 of'em could keep someone around 90% heat easy. Probably not a dramatic change if you were running with 1-2 flamers.
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# ? Feb 19, 2016 01:38 |
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Flamers would be able to keep people at max heat while generating no heat at all. It didn't need a macro you just had to chain fire them or just tap them. There was probably 0 actual play testing on the flamer change before pushing it live. Flamers were just retarded and obviously they never did any play testing before pushing the flamer change out.
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# ? Feb 19, 2016 01:43 |
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# ? May 13, 2024 23:29 |
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Unhappy Meal posted:So when did we lose the narrative where we were exploiting something clearly exploitative, and making fun of Russ for denying anything was wrong? Just the problem that once a mech is at max heat you will have to not fire your flamers for 4+ second. Otherwise you will max out your heat. The macro thing was crazy but even stuttering with a mouse does not work now. It's an overeaction.
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# ? Feb 19, 2016 01:46 |