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Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Goon ATG game update: AI campaign.



Basically black lines are the pre-war borders. The French AI declred war on DryB (playing the soviets) and was cleanly eviscerated with a lot of troops getting pocketed and its northern half isolated, sea supply from its capital is keeping its isolated northern troops intact however. Me and Grey have now proceeded to declare war to save our beloved fellow goon from the mean AI (who has totally insane numbers of armored cars running around I mean seriously what the gently caress). I even pulled off a non-disastrous amphibious landing which is a first for me.

After this is done im sure we are going to fall all over each other like the goons we are.

This has been a lot of fun so far, anyone else up for another ATG game?

Saros fucked around with this message at 14:19 on Feb 18, 2016

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INinja132
Aug 7, 2015

Saros posted:

This has been a lot of fun so far, anyone else up for another ATG game?

Not really played much ATG but if that's not a barrier then I'd be up for one.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Yeah this is my first multiplayer game and the same for most of the people playing I think. Definitely most people are only lightly experienced. Shoot me a PM with your email address if you are interested.

[3 people total so far)

Saros fucked around with this message at 17:38 on Feb 18, 2016

Phi230
Feb 2, 2016

by Fluffdaddy

Saros posted:

Phi230 we really need to see screenshots of your plane settings and the combat report.

Here's a short selection of screenshots I took during my latest Coral Sea playthrough with all settings and some combat reports.

My settings for my fleet carriers:







Used the same settings as above for Soho and I get this:





Here's some actual combat between my 2 fleet carriers and at least Yorktown. I don't know where Lexington was but I assume its in the same hex, because the amount of aircraft the allies threw at me:

My first raid:



Here's the allied response:



Only 8 zeroes in defense, even though I set a full fighter squadron to CAP with 0 range, and a small CAP on the other squadron? Result:





Also bonus bizarre encounter I've never seen or heard of before in WITPAE:




Shouldn't a sub be annihilated by a torpedo? My sub sank sometime the next day despite getting hit by a DD (she was escaping the combat area after torpedoeing an Allied Oiler and getting shot by a DD) and a torpedo.

Phi230 fucked around with this message at 19:42 on Feb 18, 2016

ArchangeI
Jul 15, 2010
I'm pretty sure WITP models ready CAP and airborne CAP separately. Putting 18 planes on full CAP means about 6 are airborne at any one time, the rest is on the carrier refueling. They are launched when an enemy raid is detected, which is why radar tech is so important. The Japanese are kinda getting the shaft there, because they detect the raid later, giving you less time to get fighters airborne and intercept.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Soviet Corps finally released for Panzer Corps. I played the beta and I find it enjoyable, although not nearly as long as it should be (steam states 25 missions but I havent had the time to check)

dtkozl
Dec 17, 2001

ultima ratio regum
Apparently I was in the beta for Soviet Corps and they never sent me an email about it until I got the discount, which is cool I guess. I'm on the second mission and they are doing some different things in mission design so I'm hopeful for the pack. I thought Afrika Korps was a very positive departure from the base very vanilla campaign.

Phi230
Feb 2, 2016

by Fluffdaddy

Saros posted:

Yeah this is my first multiplayer game and the same for most of the people playing I think. Definitely most people are only lightly experienced. Shoot me a PM with your email address if you are interested.

[3 people total so far)

I can't PM but I just picked up ATG today and am having a blast. I love it. Never seen a wargame mixed with like a nation builder before. I'd love to play.

dtkozl
Dec 17, 2001

ultima ratio regum
Also you guys should keep an eye on Last Days of Old Earth. It is basically a sequel to Armageddon Empires where they added multiplayer. The beta is a little lite on all the features that made AE so good but they are still adding things. Worth a watch.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!


Okay i'll try address it point by point.

First though by 'combat report' I mean the full text report which includes all the extra lines as those are what tells us whats really going on,

e.g taken from my current game...

code:
Raid spotted at 34 NM, estimated altitude 6,000 feet.
[b]Estimated time to target is 13 minutes[/b]

Japanese aircraft
      A6M2 Zero x 39
      Ki-43-Ic Oscar x 8
 
Allied aircraft
      Martlet II x 3
      139WH-3 x 15
      B-339D x 8
      CW-21B Demon x 12
      CW-22 Falcon x 8
      H-75A-4 Hawk x 7
      Hurricane IIb Trop x 8
      L-212 x 13
      Hudson I x 2
 
No Japanese losses
 
Allied aircraft losses
      Martlet II: 1 destroyed
      139WH-3: 1 destroyed, 1 damaged
      B-339D: 2 destroyed
      CW-21B Demon: 1 destroyed
      CW-22 Falcon: 1 destroyed
      H-75A-4 Hawk: 1 destroyed
      Hurricane IIb Trop: 1 destroyed
      L-212: 2 destroyed, 1 damaged
 
Airbase hits 2
Airbase supply hits 1
Runway hits 7
 
Aircraft Attacking:
       7 x 139WH-3 bombing from 3000 feet * 
               Airfield Attack:  2 x 300 kg GP Bomb
       6 x 139WH-3 bombing from 3000 feet * 
               Airfield Attack:  2 x 300 kg GP Bomb
       2 x L-212 bombing from 3000 feet * 
               Airfield Attack:  2 x 15 kg GP Bomb
       2 x Hudson I bombing from 3000 feet * 
               Airfield Attack:  2 x 250 lb GP Bomb

CAP engaged:
Kawai Det  with A6M2 Zero (1 airborne, 3 on standby, 1 scrambling)
      1 plane(s) intercepting now.
      Group patrol altitude is 6000 
[b]      Time for all group planes to reach interception is 20 minutes[/b]
84th I.F.Chutai with Ki-43-Ic Oscar (2 airborne, 4 on standby, 2 scrambling)
      2 plane(s) intercepting now.
      Group patrol altitude is 11000 
[b]      Time for all group planes to reach interception is 26 minutes[/b]
63rd Ku S-2 with A6M2 Zero (4 airborne, 14 on standby, 16 scrambling)
      4 plane(s) intercepting now.
      Group patrol altitude is 10000 
      [b]Time for all group planes to reach interception is 29 minutes[/b]
The raid was spotted at 34nm, or 13 minutes out by eye (radar has an extra line stating it was a radar spotting). I had a total of 39 zero, 8 oscar at the airfield and none were away on other missions (I think they were range 0 50/60% cap for all units). As archangel said WITP models ready CAP so 1/3 in the air, 1/3 on deck ready and 1/3 fueling/rearming. Its worth noting that this is only for planes actually set for CAP, extra fighters with no mission will also scramble to defend the field/CV but they take longer to do so.

Ill look at the 63rd KU S-2 unit in detail. Its a unit of 34 planes with 60% CAP settings and the other 40% have no mission like escprt etc. So when the planes were spotted 4 were in the air (this is slightly less than I would expect but the actual number varies with air skill of the leader and other factors like weather, plane condition and pilot fatigue) 14 were on "standby", 7 of these will be ready planes so they launch immediately and the only time needed is time to climb to reach the bombers and the other 7 are refueling etc so will be more delayed and will trickle in. Finally we have the "scrambling" planes with no mission for the day, they will take much longer to launch and often will not even get airborne before bombers arrive as happened in this case, it was going to take 29 minutes for all planes to intercept but the raid was overhead in 13 minutes so most of those wouldnt have got a shot in.

In this case the initial planes engaged, then the standby planes trickled in (the altitude of the raid was low so most of them got to intercep, climbing takes time especially with the bad climb rates of many japanese fighters). Altitude also matters as low raids are harder to spot and can sneak in under CAP set too high (the game calculates time taken to chage altitude to intercept).

Anyway onto your screenshots.

#1 looks good, maybe set range on the zeroes to 8 as thats teh max strike range for the IJN.

#2 your CAP zeroes are set to escort. This may not have ae negative effect but is not ideal.

#3 Vals are set to a different altitude from fighters (bad for raid co-ordination) and on airfield attack in the afternoon with no target set.

#4/#5 Looks like only the squadron set to 10% engaged. Maybe the escort issue above?

The rest are normal behavior as far as I can tell without the combat report. As the raid went on more zeroes would have arrived but you only had what 36 zeroes total and 18 of them were set to escort leaving only 18 for CAP of which you got the normal 6/6/6 distribution. The raid was probably spotted very close in as well which didnt help (no IJN radar in 1942).

As for the subs, sub v sub does ocasionally happen, its definitely sunk but due to FOW you have no way of confirming that for now, you never get 100% confirmation on kills from sub attacks.

Finally shoot me an email at graham(dot)benjamin121(at)gmail.com and ill add you to the next ATG game (4 players now)

Saros fucked around with this message at 21:28 on Feb 18, 2016

VendoViper
Feb 8, 2011

Can't touch this.

Phi230 posted:

I can't PM but I just picked up ATG today and am having a blast. I love it. Never seen a wargame mixed with like a nation builder before. I'd love to play.

Something I didn't quite come to appreciate until my last PBEM game is how important industrialization of your war machine is. Not only do you need to invest in raw/oil, you also really need to get factories down, or your ability to produce the material of war will not keep up.

Phi230
Feb 2, 2016

by Fluffdaddy

Saros posted:

Okay i'll try address it point by point.

First though by 'combat report' I mean the full text report which includes all the extra lines as those are what tells us whats really going on,


Anyway onto your screenshots.

#1 looks good, maybe set range on the zeroes to 8 as thats teh max strike range for the IJN.

#2 your CAP zeroes are set to escort. This may not have ae negative effect but is not ideal.

#3 Vals are set to a different altitude from fighters (bad for raid co-ordination) and on airfield attack in the afternoon with no target set.

#4/#5 Looks like only the squadron set to 10% engaged. Maybe the escort issue above?

The rest are normal behavior as far as I can tell without the combat report. As the raid went on more zeroes would have arrived but you only had what 36 zeroes total and 18 of them were set to escort leaving only 18 for CAP of which you got the normal 6/6/6 distribution. The raid was probably spotted very close in as well which didnt help (no IJN radar in 1942).

As for the subs, sub v sub does ocasionally happen, its definitely sunk but due to FOW you have no way of confirming that for now, you never get 100% confirmation on kills from sub attacks.


Combat report from that 8 Zeroes vs. allies engagement:

code:
Morning Air attack on TF, near Deboyne Islands at 104,139
 
Weather in hex: Thunderstorms
 
Raid detected at 27 NM, estimated altitude 16,000 feet.
Estimated time to target is 10 minutes
 
Japanese aircraft
      A6M2 Zero x 21
 
Allied aircraft
      F4F-3 Wildcat x 12
      SBD-3 Dauntless x 57
      TBD-1 Devastator x 19
 
No Japanese losses
 
Allied aircraft losses
      F4F-3 Wildcat: 1 destroyed
      SBD-3 Dauntless: 2 destroyed, 8 damaged
      SBD-3 Dauntless: 1 destroyed by flak
      TBD-1 Devastator: 3 destroyed, 2 damaged
 
Japanese Ships
      CV Shokaku, Bomb hits 3,  heavy fires
      CV Zuikaku, Bomb hits 3,  heavy fires,  heavy damage
      CA Myoko
      DD Akebono
      DD Ariake
      DD Ushio
 
Aircraft Attacking:
       2 x SBD-3 Dauntless releasing from 3000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       6 x SBD-3 Dauntless releasing from 3000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       5 x TBD-1 Devastator launching torpedoes at 200 feet
               Naval Attack:  1 x 22in Mk 13 Torpedo
       2 x SBD-3 Dauntless releasing from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       9 x TBD-1 Devastator launching torpedoes at 200 feet
               Naval Attack:  1 x 22in Mk 13 Torpedo
       4 x SBD-3 Dauntless releasing from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       8 x SBD-3 Dauntless releasing from 4000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       4 x SBD-3 Dauntless releasing from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       7 x SBD-3 Dauntless releasing from 4000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       8 x SBD-3 Dauntless releasing from 3000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       4 x SBD-3 Dauntless releasing from 2000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       4 x SBD-3 Dauntless releasing from 4000'
               Naval Attack:  1 x 1000 lb SAP Bomb
       4 x SBD-3 Dauntless releasing from 3000'
               Naval Attack:  1 x 1000 lb SAP Bomb
 
CAP engaged:
EI-1 Daitai with A6M2 Zero (6 airborne, 13 on standby, 0 scrambling)
      6 plane(s) intercepting now.
      Group patrol altitude is 15000 , scrambling fighters between 5000 and 18000.
      Time for all group planes to reach interception is 11 minutes
EII-1 Daitai with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
      2 plane(s) intercepting now.
      Group patrol altitude is 15000 , scrambling fighters between 0 and 15000.
      Raid is overhead
 
Heavy smoke from fires obscuring CV Zuikaku
Heavy smoke from fires obscuring CV Shokaku
As for the bolded points:

1. What should I have my CAP set to then for its main mission? Stand down? Rest?

2. What should the mission and submission for the Vals be then? Naval Strike for the mission obviously, but should the submission be rest?

It also seems there were thunderstorms in the hex. How do I see hex-by-hex weather?


VendoViper posted:

Something I didn't quite come to appreciate until my last PBEM game is how important industrialization of your war machine is. Not only do you need to invest in raw/oil, you also really need to get factories down, or your ability to produce the material of war will not keep up.

Logistical warfare is my favorite warfare. In my first reasonably successful game today I won by strangling the enemy home island and bombing his resources and cities into dust before I just waltzed right in.

Phi230 fucked around with this message at 00:52 on Feb 19, 2016

pthighs
Jun 21, 2013

Pillbug
Looks like you had 21 aircraft versus 76 incoming strike aircraft (not counting escorts). That will be tough to stop from a pure numbers perspective. Your CAP has limited time to engage them before they break through to your ships.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
Because I love Decisive Campaigns so much I bought ATG and will totally be willing to PBEM it on the assumption that minimal experience is part of the wartime dictator package.

Chump Farts
May 9, 2009

There is no Coordinator but Narduzzi, and Shilique is his Prophet.
I played ATG for like 2 hours and didn't understand most of it, but if a game starts, I guess I'm in. I'm a weird wargaming masochist I think.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

PM me your email or email me at the address I listed above and ill add you to the ATG game.

uPen
Jan 25, 2010

Zu Rodina!
You couldn't possibly flounder worse than I am in the current pbem so you should be fine.

Dreamsicle
Oct 16, 2013

So I'm thinking of actually buying WITP once it goes on a 50% sale and I recall a guide for the Coral Sea or Guadalcanal scenario. Can someone please link it? Is there also a first turn guide for the main campaign for either side?

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.
Oh man, ATG is actually really cool, I already liked the combat mechanics but I really like actually being able to control my own production. So many new player induced points of failure!

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

Saros posted:

Goon ATG game update: AI campaign.



This has been a lot of fun so far, anyone else up for another ATG game?

I may, may get something useful out of this war, but it's really all about getting more sand for my glass hammer production.

I'd be up to be in another game, the rate this one is going, I can manage two! do you need a pm as you have my email already.

Me being me, I'm already trying to figure out how to turn this into a LP.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

No pm is fine I already have your details.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
Dammit! I just realized the turn has been sitting in my inbox for two bloody days - I didn't get a notification!

Sorry guys, I'll do it ASAP tonight!

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

Oh dear ATG seems popular after all, 8 signups for the latest game. No more space i'm afraid or it will get too unwieldy with waiting on people to do turns. I'll generate and fix up a map this weekend whenever I have time.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets
ATG is a great game that everyone (myself included) forgets about.

Now, if we could get a game of Solium Infirnum to go more than a third of the way through, that would be amazing.

Phi230
Feb 2, 2016

by Fluffdaddy
So in ATG how do I set up supply lines overseas? What is NavyCap? How do I transfer troops overseas and how do I send supplies overseas? Being an island nation sucks.

dtkozl
Dec 17, 2001

ultima ratio regum

Phi230 posted:

So in ATG how do I set up supply lines overseas? What is NavyCap? How do I transfer troops overseas and how do I send supplies overseas? Being an island nation sucks.

1. Automatically goes from Supreme HQ (SHQ) to another city/port. It has a max range, it is in the rulebook, if you are near that then put a HQ in between the SHQ and your armies.

2. Cap for strategic movement. If you have transport ships in your SHQ you can transfer troops across the oceans. (i.e. the Transfer button, hotkey T) Works the same as trains basically.

3. See above. Supplies go automatically unless you are too far away.

edit: Here is some stuff I typed to Saros a ways back

quote:

Unfortunately that remains one of those things that I haven't really figured out. I will give you this. If you just do nothing special and move some engineers and troops and Hqs in a group of transports then dump them on a foreign shore you will get about 3 turns in supply which is enough time to get a port up. It seems the engineers lose EP during transport so with the divisions I make, usually 30 or 40 engineers, it will take you 2 or three turns to get a port down. The best thing to do is just take a port or town before then, but you can squeek it out without doing anything other than building a port and defending a couple turns.

OK so to actually answer what you asked: so I THINK the amount of staff a HQ has is directly related to how much supply he can hold without movement penalties (if a HQ has more supply than it can normally hold it has movement penalties). You can manually give supply points from your Superior HQ it seems, following all the normal rules.(ed note, the T key) Just poking around through old saves at this moment it doesn't seem like you can send them to HQs sitting on a coast not in a port/town even with transports in that superior HQ. So you can oversupply them from the superior HQ it seems, don't know how that effects putting those oversupplied units on the ships.

You can do Air Supply from transport aircraft to the HQs or units regardless of what hex types those HQs are in. Obviously they need to be in range and that is just a turn by turn deal. No idea on having air transport in an in range upstream HQ, if you follow me.

dtkozl fucked around with this message at 19:54 on Feb 19, 2016

uPen
Jan 25, 2010

Zu Rodina!

Grey Hunter posted:

ATG is a great game that everyone (myself included) forgets about.

Now, if we could get a game of Solium Infirnum to go more than a third of the way through, that would be amazing.

I'm always up for SI.

Imaginary Baron
Apr 14, 2010
Is the AI in ATG decent? The game looks appealing and I may pick it up.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

It's okay but ruined by being hyper aggressive and basically declaring war turn 2 every time.

dtkozl
Dec 17, 2001

ultima ratio regum
The AI has a base (40%?) chance of declaring war each turn. You can always reload the autosave and redo the turn to roll the dice again. It is simplistic but challenging enough to get enough fun out of the game to be worth the discounted price.

Generation Internet
Jan 18, 2009

Where angels and generals fear to tread.

Saros posted:

It's okay but ruined by being hyper aggressive and basically declaring war turn 2 every time.

I'm really noticing this in my first game, I dream of setting up a nice organized order of battle and having time to get my nation in order but if I want to survive it seems to be a case of 'rush all garrisons to the nearest land border and start churning out meat for the meatgrinder'.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]
gently caress you USN torpedoes. You know as an American you're taught that the navy were the ones with their poo poo together mostly during the beginning of WWII.

Also, I don't know how we supposedly crippled the Japanese merchant marine with our submarines on December 8th, 1941.

My whole K-12 education is a lie.

I don't know why they're making WiTE 2. War in the Pacific has a way bigger grog following and is in desperate need of a new land combat mode and interface.

ZombieLenin fucked around with this message at 21:50 on Feb 20, 2016

ZekeNY
Jun 13, 2013

Probably AFK

ZombieLenin posted:

gently caress you USN torpedoes. You know as an American you're taught that the navy were the ones with their poo poo together mostly during the beginning of WWII.

Well, the USN did have parts of its poo poo together early in the war. Just not the parts involving torpedoes, or gunnery on anything other than a bright, clear, sea state 0 day.

gohuskies
Oct 23, 2010

I spend a lot of time making posts to justify why I'm not a self centered shithead that just wants to act like COVID isn't a thing.

ZekeNY posted:

Well, the USN did have parts of its poo poo together early in the war. Just not the parts involving torpedoes, or gunnery on anything other than a bright, clear, sea state 0 day.

Or naval air strike coordination, or night operations, or amphibious landings.

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

gohuskies posted:

Or naval air strike coordination, or night operations, or amphibious landings.

This reminds me, I've always been curious how much of the pacific fleet I could sink in I sortied everything that's capable of leaving port against the KB on December 8th.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

ZombieLenin posted:

This reminds me, I've always been curious how much of the pacific fleet I could sink in I sortied everything that's capable of leaving port against the KB on December 8th.

The US pacific fleet, or the Japanese pacific fleet?

:hurr:

ZombieLenin
Sep 6, 2009

"Democracy for the insignificant minority, democracy for the rich--that is the democracy of capitalist society." VI Lenin


[/quote]

MrYenko posted:

The US pacific fleet, or the Japanese pacific fleet?

:hurr:

I've been playing WiTPE, therefore the Japanese Pacific Fleet I would call by its formalish name--the Kido Butai! Duh.

paradigmblue
Oct 12, 2003

ZombieLenin posted:

This reminds me, I've always been curious how much of the pacific fleet I could sink in I sortied everything that's capable of leaving port against the KB on December 8th.

The KB is faster than your battleships, so generally what happens if you try and sortie your surviving battlewagons on the 8th to catch the KB is that even if they intercept the KB, the KB can then disengage and then sink your battleships with airstrikes during the air phase. If you sortie all your cruisers instead, the KB's battleships will eat them alive.

I've experimented with this a bit, and while I've managed to sink a few carriers, that is definitely not the most likely outcome. 75% of the time you'll just lose more ships with no return.

Saros
Dec 29, 2009

Its almost like we're a Bureaucracy, in space!

I set sail for the Planet of Lab Requisitions!!

ZombieLenin posted:

My whole K-12 education is a lie.

Yes

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ZekeNY
Jun 13, 2013

Probably AFK

gohuskies posted:

Or naval air strike coordination, or night operations, or amphibious landings.

True enough. Although they did manage to get the first marines ashore on Guadalcanal without the transports or carriers getting Betty'd to death, and in decent enough shape to take the airfield, which is more than I've managed to do before 1943 in WITP.

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