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Goon ATG game update: AI campaign. Basically black lines are the pre-war borders. The French AI declred war on DryB (playing the soviets) and was cleanly eviscerated with a lot of troops getting pocketed and its northern half isolated, sea supply from its capital is keeping its isolated northern troops intact however. Me and Grey have now proceeded to declare war to save our beloved fellow goon from the mean AI (who has totally insane numbers of armored cars running around I mean seriously what the gently caress). I even pulled off a non-disastrous amphibious landing which is a first for me. After this is done im sure we are going to fall all over each other like the goons we are. This has been a lot of fun so far, anyone else up for another ATG game? Saros fucked around with this message at 14:19 on Feb 18, 2016 |
# ? Feb 18, 2016 14:10 |
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# ? Jun 1, 2024 04:28 |
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Saros posted:This has been a lot of fun so far, anyone else up for another ATG game? Not really played much ATG but if that's not a barrier then I'd be up for one.
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# ? Feb 18, 2016 15:52 |
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Yeah this is my first multiplayer game and the same for most of the people playing I think. Definitely most people are only lightly experienced. Shoot me a PM with your email address if you are interested. [3 people total so far) Saros fucked around with this message at 17:38 on Feb 18, 2016 |
# ? Feb 18, 2016 15:56 |
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Saros posted:Phi230 we really need to see screenshots of your plane settings and the combat report. Here's a short selection of screenshots I took during my latest Coral Sea playthrough with all settings and some combat reports. My settings for my fleet carriers: Used the same settings as above for Soho and I get this: Here's some actual combat between my 2 fleet carriers and at least Yorktown. I don't know where Lexington was but I assume its in the same hex, because the amount of aircraft the allies threw at me: My first raid: Here's the allied response: Only 8 zeroes in defense, even though I set a full fighter squadron to CAP with 0 range, and a small CAP on the other squadron? Result: Also bonus bizarre encounter I've never seen or heard of before in WITPAE: Shouldn't a sub be annihilated by a torpedo? My sub sank sometime the next day despite getting hit by a DD (she was escaping the combat area after torpedoeing an Allied Oiler and getting shot by a DD) and a torpedo. Phi230 fucked around with this message at 19:42 on Feb 18, 2016 |
# ? Feb 18, 2016 19:33 |
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I'm pretty sure WITP models ready CAP and airborne CAP separately. Putting 18 planes on full CAP means about 6 are airborne at any one time, the rest is on the carrier refueling. They are launched when an enemy raid is detected, which is why radar tech is so important. The Japanese are kinda getting the shaft there, because they detect the raid later, giving you less time to get fighters airborne and intercept.
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# ? Feb 18, 2016 19:48 |
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Soviet Corps finally released for Panzer Corps. I played the beta and I find it enjoyable, although not nearly as long as it should be (steam states 25 missions but I havent had the time to check)
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# ? Feb 18, 2016 19:48 |
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Apparently I was in the beta for Soviet Corps and they never sent me an email about it until I got the discount, which is cool I guess. I'm on the second mission and they are doing some different things in mission design so I'm hopeful for the pack. I thought Afrika Korps was a very positive departure from the base very vanilla campaign.
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# ? Feb 18, 2016 20:45 |
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Saros posted:Yeah this is my first multiplayer game and the same for most of the people playing I think. Definitely most people are only lightly experienced. Shoot me a PM with your email address if you are interested. I can't PM but I just picked up ATG today and am having a blast. I love it. Never seen a wargame mixed with like a nation builder before. I'd love to play.
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# ? Feb 18, 2016 21:01 |
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Also you guys should keep an eye on Last Days of Old Earth. It is basically a sequel to Armageddon Empires where they added multiplayer. The beta is a little lite on all the features that made AE so good but they are still adding things. Worth a watch.
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# ? Feb 18, 2016 21:08 |
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Phi230 posted:things Okay i'll try address it point by point. First though by 'combat report' I mean the full text report which includes all the extra lines as those are what tells us whats really going on, e.g taken from my current game... code:
Ill look at the 63rd KU S-2 unit in detail. Its a unit of 34 planes with 60% CAP settings and the other 40% have no mission like escprt etc. So when the planes were spotted 4 were in the air (this is slightly less than I would expect but the actual number varies with air skill of the leader and other factors like weather, plane condition and pilot fatigue) 14 were on "standby", 7 of these will be ready planes so they launch immediately and the only time needed is time to climb to reach the bombers and the other 7 are refueling etc so will be more delayed and will trickle in. Finally we have the "scrambling" planes with no mission for the day, they will take much longer to launch and often will not even get airborne before bombers arrive as happened in this case, it was going to take 29 minutes for all planes to intercept but the raid was overhead in 13 minutes so most of those wouldnt have got a shot in. In this case the initial planes engaged, then the standby planes trickled in (the altitude of the raid was low so most of them got to intercep, climbing takes time especially with the bad climb rates of many japanese fighters). Altitude also matters as low raids are harder to spot and can sneak in under CAP set too high (the game calculates time taken to chage altitude to intercept). Anyway onto your screenshots. #1 looks good, maybe set range on the zeroes to 8 as thats teh max strike range for the IJN. #2 your CAP zeroes are set to escort. This may not have ae negative effect but is not ideal. #3 Vals are set to a different altitude from fighters (bad for raid co-ordination) and on airfield attack in the afternoon with no target set. #4/#5 Looks like only the squadron set to 10% engaged. Maybe the escort issue above? The rest are normal behavior as far as I can tell without the combat report. As the raid went on more zeroes would have arrived but you only had what 36 zeroes total and 18 of them were set to escort leaving only 18 for CAP of which you got the normal 6/6/6 distribution. The raid was probably spotted very close in as well which didnt help (no IJN radar in 1942). As for the subs, sub v sub does ocasionally happen, its definitely sunk but due to FOW you have no way of confirming that for now, you never get 100% confirmation on kills from sub attacks. Finally shoot me an email at graham(dot)benjamin121(at)gmail.com and ill add you to the next ATG game (4 players now) Saros fucked around with this message at 21:28 on Feb 18, 2016 |
# ? Feb 18, 2016 21:23 |
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Phi230 posted:I can't PM but I just picked up ATG today and am having a blast. I love it. Never seen a wargame mixed with like a nation builder before. I'd love to play. Something I didn't quite come to appreciate until my last PBEM game is how important industrialization of your war machine is. Not only do you need to invest in raw/oil, you also really need to get factories down, or your ability to produce the material of war will not keep up.
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# ? Feb 18, 2016 22:33 |
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Saros posted:Okay i'll try address it point by point. Combat report from that 8 Zeroes vs. allies engagement: code:
1. What should I have my CAP set to then for its main mission? Stand down? Rest? 2. What should the mission and submission for the Vals be then? Naval Strike for the mission obviously, but should the submission be rest? It also seems there were thunderstorms in the hex. How do I see hex-by-hex weather? VendoViper posted:Something I didn't quite come to appreciate until my last PBEM game is how important industrialization of your war machine is. Not only do you need to invest in raw/oil, you also really need to get factories down, or your ability to produce the material of war will not keep up. Logistical warfare is my favorite warfare. In my first reasonably successful game today I won by strangling the enemy home island and bombing his resources and cities into dust before I just waltzed right in. Phi230 fucked around with this message at 00:52 on Feb 19, 2016 |
# ? Feb 19, 2016 00:49 |
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Looks like you had 21 aircraft versus 76 incoming strike aircraft (not counting escorts). That will be tough to stop from a pure numbers perspective. Your CAP has limited time to engage them before they break through to your ships.
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# ? Feb 19, 2016 01:01 |
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Because I love Decisive Campaigns so much I bought ATG and will totally be willing to PBEM it on the assumption that minimal experience is part of the wartime dictator package.
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# ? Feb 19, 2016 01:07 |
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I played ATG for like 2 hours and didn't understand most of it, but if a game starts, I guess I'm in. I'm a weird wargaming masochist I think.
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# ? Feb 19, 2016 01:17 |
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PM me your email or email me at the address I listed above and ill add you to the ATG game.
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# ? Feb 19, 2016 01:25 |
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You couldn't possibly flounder worse than I am in the current pbem so you should be fine.
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# ? Feb 19, 2016 02:27 |
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So I'm thinking of actually buying WITP once it goes on a 50% sale and I recall a guide for the Coral Sea or Guadalcanal scenario. Can someone please link it? Is there also a first turn guide for the main campaign for either side?
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# ? Feb 19, 2016 04:45 |
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Oh man, ATG is actually really cool, I already liked the combat mechanics but I really like actually being able to control my own production. So many new player induced points of failure!
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# ? Feb 19, 2016 07:50 |
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Saros posted:Goon ATG game update: AI campaign. I may, may get something useful out of this war, but it's really all about getting more sand for my glass hammer production. I'd be up to be in another game, the rate this one is going, I can manage two! do you need a pm as you have my email already. Me being me, I'm already trying to figure out how to turn this into a LP.
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# ? Feb 19, 2016 08:36 |
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No pm is fine I already have your details.
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# ? Feb 19, 2016 09:43 |
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Dammit! I just realized the turn has been sitting in my inbox for two bloody days - I didn't get a notification! Sorry guys, I'll do it ASAP tonight!
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# ? Feb 19, 2016 10:29 |
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Oh dear ATG seems popular after all, 8 signups for the latest game. No more space i'm afraid or it will get too unwieldy with waiting on people to do turns. I'll generate and fix up a map this weekend whenever I have time.
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# ? Feb 19, 2016 11:09 |
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ATG is a great game that everyone (myself included) forgets about. Now, if we could get a game of Solium Infirnum to go more than a third of the way through, that would be amazing.
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# ? Feb 19, 2016 11:26 |
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So in ATG how do I set up supply lines overseas? What is NavyCap? How do I transfer troops overseas and how do I send supplies overseas? Being an island nation sucks.
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# ? Feb 19, 2016 19:33 |
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Phi230 posted:So in ATG how do I set up supply lines overseas? What is NavyCap? How do I transfer troops overseas and how do I send supplies overseas? Being an island nation sucks. 1. Automatically goes from Supreme HQ (SHQ) to another city/port. It has a max range, it is in the rulebook, if you are near that then put a HQ in between the SHQ and your armies. 2. Cap for strategic movement. If you have transport ships in your SHQ you can transfer troops across the oceans. (i.e. the Transfer button, hotkey T) Works the same as trains basically. 3. See above. Supplies go automatically unless you are too far away. edit: Here is some stuff I typed to Saros a ways back quote:Unfortunately that remains one of those things that I haven't really figured out. I will give you this. If you just do nothing special and move some engineers and troops and Hqs in a group of transports then dump them on a foreign shore you will get about 3 turns in supply which is enough time to get a port up. It seems the engineers lose EP during transport so with the divisions I make, usually 30 or 40 engineers, it will take you 2 or three turns to get a port down. The best thing to do is just take a port or town before then, but you can squeek it out without doing anything other than building a port and defending a couple turns. dtkozl fucked around with this message at 19:54 on Feb 19, 2016 |
# ? Feb 19, 2016 19:52 |
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Grey Hunter posted:ATG is a great game that everyone (myself included) forgets about. I'm always up for SI.
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# ? Feb 19, 2016 19:52 |
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Is the AI in ATG decent? The game looks appealing and I may pick it up.
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# ? Feb 19, 2016 19:54 |
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It's okay but ruined by being hyper aggressive and basically declaring war turn 2 every time.
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# ? Feb 19, 2016 22:16 |
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The AI has a base (40%?) chance of declaring war each turn. You can always reload the autosave and redo the turn to roll the dice again. It is simplistic but challenging enough to get enough fun out of the game to be worth the discounted price.
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# ? Feb 19, 2016 23:06 |
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Saros posted:It's okay but ruined by being hyper aggressive and basically declaring war turn 2 every time. I'm really noticing this in my first game, I dream of setting up a nice organized order of battle and having time to get my nation in order but if I want to survive it seems to be a case of 'rush all garrisons to the nearest land border and start churning out meat for the meatgrinder'.
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# ? Feb 20, 2016 01:48 |
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gently caress you USN torpedoes. You know as an American you're taught that the navy were the ones with their poo poo together mostly during the beginning of WWII. Also, I don't know how we supposedly crippled the Japanese merchant marine with our submarines on December 8th, 1941. My whole K-12 education is a lie. I don't know why they're making WiTE 2. War in the Pacific has a way bigger grog following and is in desperate need of a new land combat mode and interface. ZombieLenin fucked around with this message at 21:50 on Feb 20, 2016 |
# ? Feb 20, 2016 21:48 |
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ZombieLenin posted:gently caress you USN torpedoes. You know as an American you're taught that the navy were the ones with their poo poo together mostly during the beginning of WWII. Well, the USN did have parts of its poo poo together early in the war. Just not the parts involving torpedoes, or gunnery on anything other than a bright, clear, sea state 0 day.
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# ? Feb 20, 2016 22:08 |
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ZekeNY posted:Well, the USN did have parts of its poo poo together early in the war. Just not the parts involving torpedoes, or gunnery on anything other than a bright, clear, sea state 0 day. Or naval air strike coordination, or night operations, or amphibious landings.
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# ? Feb 20, 2016 22:59 |
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gohuskies posted:Or naval air strike coordination, or night operations, or amphibious landings. This reminds me, I've always been curious how much of the pacific fleet I could sink in I sortied everything that's capable of leaving port against the KB on December 8th.
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# ? Feb 20, 2016 23:22 |
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ZombieLenin posted:This reminds me, I've always been curious how much of the pacific fleet I could sink in I sortied everything that's capable of leaving port against the KB on December 8th. The US pacific fleet, or the Japanese pacific fleet?
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# ? Feb 20, 2016 23:32 |
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MrYenko posted:The US pacific fleet, or the Japanese pacific fleet? I've been playing WiTPE, therefore the Japanese Pacific Fleet I would call by its formalish name--the Kido Butai! Duh.
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# ? Feb 20, 2016 23:51 |
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ZombieLenin posted:This reminds me, I've always been curious how much of the pacific fleet I could sink in I sortied everything that's capable of leaving port against the KB on December 8th. The KB is faster than your battleships, so generally what happens if you try and sortie your surviving battlewagons on the 8th to catch the KB is that even if they intercept the KB, the KB can then disengage and then sink your battleships with airstrikes during the air phase. If you sortie all your cruisers instead, the KB's battleships will eat them alive. I've experimented with this a bit, and while I've managed to sink a few carriers, that is definitely not the most likely outcome. 75% of the time you'll just lose more ships with no return.
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# ? Feb 21, 2016 01:52 |
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ZombieLenin posted:My whole K-12 education is a lie. Yes
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# ? Feb 21, 2016 03:22 |
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# ? Jun 1, 2024 04:28 |
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gohuskies posted:Or naval air strike coordination, or night operations, or amphibious landings. True enough. Although they did manage to get the first marines ashore on Guadalcanal without the transports or carriers getting Betty'd to death, and in decent enough shape to take the airfield, which is more than I've managed to do before 1943 in WITP.
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# ? Feb 21, 2016 16:39 |