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# ? Feb 18, 2016 06:36 |
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# ? May 13, 2024 08:06 |
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Visidan posted:I didn't find it hard either but that's what ANET said after looking at player metrics and firing the dungeon team. And then they made a raid that like 90% of their playerbase won't ever do? I don't see the logic
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# ? Feb 18, 2016 06:58 |
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guild wars is a cool and fun game E: Question, anyone got advice for how the heck you solo towers now that the tower lords all have breakbars? All of the videos I've seen of tower soloing is pre-HoT stuff and seems to rely on spamming blinds, and the jerks are immune to blind now. I just tried to solo a tower lord and the first attack I didn't dodge roll away from, he smushed me into the ground for like 6k then hit me for another 6k while I was down. Magres fucked around with this message at 07:46 on Feb 18, 2016 |
# ? Feb 18, 2016 07:42 |
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I would totally try out the Raid, but really I don't want to do it with pubbies. The irony, of course, is that having never done it, I am essentially a pubbie myself.
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# ? Feb 18, 2016 07:49 |
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wvw has always been one of the most fun parts of the game and i feel sorry for anyone who thinks it's just running in a big zerg and hitting 1 because they sorely need to show up for an sfd strike squad sometime
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# ? Feb 18, 2016 07:53 |
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orcane posted:Don did you do the raid yet? I do it ~weekly~.
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# ? Feb 18, 2016 08:08 |
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Monomythian posted:But smaller instanced content always felt so forced, like they had no way to balance how loosey goosey combat was, so for a challenge they just have the enemies do massive damage and be HP sponges, turning fights into kiting or cheese fests. I wouldn't exactly say they had no way, it's more like they didn't even try to balance it at any point (a statement true for the great majority of content in the game). You know what would've been a great and relatively simple thing to implement? Boss fights in FFXIV (and some other mmos too) have borders that close off the area around a boss after a short while when a boss fight starts that prevent you from leaving or entering the area until the group wipes and the fight resets or you win. It's a lot easier to work a boss encounter when you have a definite area where you can make sure there is no terrain that can cause exploits. Remember Lieutenant Kholer from Ascalonian Catacombs? He was obviously a boss that was designed to be fought in an open space where he has room to pull you in and grind you to bits. Nobody ever fights him like that and they just pull him behind a pillar and all stand in the same place so he doesn't jump around and he and his minions can be burned down super quickly. If they limited the boss arena then you wouldn't be able to do that quite as easily. I'm also pretty sure Kholer was one of the first bosses where quickly respawning and running back to the boss (back when you could respawn while your party was in combat) was an actual strategy, prompting a very crude and lazy solution. Having a barrier there would've made that a non issue. There are tons of other simple, no nonsense changes that could be done (make it so you can crit and apply conditions to graveling burrows) that they never saw fit to address and apparently never will. Beyond that we've seen bosses that play to the game's strengths (molten duo comes to mind as well as some of the less buggy living story bosses) so we know they can be done if an actual effort is made. What I'm saying with this boring post is it isn't the game itself that made small instanced content a bad idea it was anet never wanting to tune anything. I don't think anyone can really say the game can't have balanced dungeons or fractals because we've never seen anet try.
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# ? Feb 18, 2016 08:47 |
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they don't seem to give a poo poo if it doesnt make them money
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# ? Feb 18, 2016 08:53 |
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drat Baron, wish I could send that post straight to the Anet devs, wish I wasn't on this laptop so I could post a clapping.gif.
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# ? Feb 18, 2016 09:22 |
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LITERALLY A BIRD posted:Sorry, I had to go in-game to check. Sand, apparently! Thank you! I just snapped up a Sand dye and tried it on my Dragon Charr and worked some other neat metallic dyes into it and he looks awesome and matches his sweet new gold wings. Thank you!
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# ? Feb 18, 2016 12:37 |
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Visidan posted:I didn't find it hard either but that's what ANET said after looking at player metrics and firing the dungeon team. The aetherpath was good, except for the ooze door puzzle -right- at the beginning that is just so poorly made and RNG/class dependent for both lanes to succeed at the same time, especially with a pug, that it ruins the whole dungeon and probably made a lot of people quit it in frustration. So many people that would continuously try to kill the ooze no matter how many times you tried to explain it
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# ? Feb 18, 2016 13:31 |
Spookyelectric posted:I would totally try out the Raid, but really I don't want to do it with pubbies. The first fight is 80% mechanics, 10% gear, 10% runtime. You can learn the 80% here in 8 minutes: https://www.youtube.com/watch?v=9AJ2mVbTNgs
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# ? Feb 18, 2016 15:47 |
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I actually encourage anyone who hasn't tried the raids yet to tag along with a goon group for at least a single tour. Only the last fight of the three, Sabetha, requires everyone to stay alert enough to perform a particular task. The other two fights are, for new players, pretty much "DPS hard" and "don't stand in the fire you nitwit". The experienced players will handle most of the mechanics without you having to get overly involved. (yes i know that a lot of people just want to push 1 and consider "don't stand in the fire" to be needlessly complicated)
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# ? Feb 18, 2016 15:56 |
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Ra Ra Rasputin posted:The aetherpath was good, except for the ooze door puzzle -right- at the beginning that is just so poorly made and RNG/class dependent for both lanes to succeed at the same time, especially with a pug, that it ruins the whole dungeon and probably made a lot of people quit it in frustration. There's a group of us in GOON who still run it fairly regularly. I'd argue that all you need everyone to bring is a small amount of CC or missile block (every class has this) and enough awareness to body block projectiles. We recently completed it with all warriors, all thieves, all guardians, and all tempests and had no glaring issues with any of these classes. I won't disagree that it's poorly made: last night when we ran it, the lava elementals attacked the ranger pet the entire time, allowing us to casually walk the oozes to the gate.
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# ? Feb 18, 2016 16:00 |
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Xenix posted:There's a group of us in GOON who still run it fairly regularly. I'd argue that all you need everyone to bring is a small amount of CC or missile block (every class has this) and enough awareness to body block projectiles. We recently completed it with all warriors, all thieves, all guardians, and all tempests and had no glaring issues with any of these classes. The pet probably had the most toughness in the room.
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# ? Feb 18, 2016 17:18 |
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Raid bosses are specifically set to prioritize toughness over everything else, but other NPCs have arbitrary values for who they want to attack (which can include toughness). Wouldn't be surprising if player controlled pets had priority just so Ranger pet tanking would ever work, you can even sometimes catch the raid bosses going after the wrong target when there's a million jagged horrors and phantasms up. Of course all we really know about the threat system is through pre-release interviews from 2011, and things like 'I swear they posted something about people with shields on getting more aggro'.
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# ? Feb 18, 2016 17:46 |
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CLAM DOWN posted:rip wildstar
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# ? Feb 18, 2016 18:00 |
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Xenix posted:There's a group of us in GOON who still run it fairly regularly. I'd argue that all you need everyone to bring is a small amount of CC or missile block (every class has this) and enough awareness to body block projectiles. We recently completed it with all warriors, all thieves, all guardians, and all tempests and had no glaring issues with any of these classes. What time are you dudes typically active? I never ran aetherpath before, and I need it for dungeon completion.
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# ? Feb 18, 2016 18:10 |
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Arus what do you feel about putting pants on a Quaggan?
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# ? Feb 18, 2016 18:27 |
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Kessel posted:I actually encourage anyone who hasn't tried the raids yet to tag along with a goon group for at least a single tour. Only the last fight of the three, Sabetha, requires everyone to stay alert enough to perform a particular task. The other two fights are, for new players, pretty much "DPS hard" and "don't stand in the fire you nitwit". The experienced players will handle most of the mechanics without you having to get overly involved. Not standing in fire is hard jeez okay?
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# ? Feb 18, 2016 20:35 |
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Is that why you're always dying to creeperbombs at goomteq?
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# ? Feb 18, 2016 20:38 |
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That's not fire so I don't know what to do with it!!!
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# ? Feb 18, 2016 20:47 |
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New changes for PVP Season 2 Part that stuck out for me was this, justifying removing the possiblity of a five player premade versus five solo players match happening at all: quote:Only 1% of all Ranked matches played in season one were a full five-person premade group vs. a group of five solo players, and even then, the win rate for those five solo player teams in those cases was consistently at or above 50% throughout the entire season. Is it me, or are they saying the premades lost more than half the time against five randoms? Cause I really really hope so e: also basic pip changes are win +1, lose -1, ragequit/DC -1 and if a team member drops and you lose the match no change, which is nice e2: I should finish reading the article before commenting Illuyankas fucked around with this message at 21:10 on Feb 18, 2016 |
# ? Feb 18, 2016 21:08 |
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If you're a 5 stack against all Solos they are going to be significantly better at the game than anyone in your party Imo 2 people is the sweet spot, having a friend to talk to (and complain about necros at) is really nice, it let's you have one person on both points your team ideally controls so you can rotate intelligently when your friend calls for it, and it doesn't seem to skew mmr too bad E: I'm real glad they're changing the system to be based off what rank/pips you are instead of having a split rank and MMR system. Magres fucked around with this message at 21:55 on Feb 18, 2016 |
# ? Feb 18, 2016 21:50 |
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Magres posted:If you're a 5 stack against all Solos they are going to be significantly better at the game than anyone in your party This has been my experience too. A lot of PvE guilds queue together too in the hopes of having better odds, so that probably throws off the stats in a significant number of cases. The win streak and loss streak pips are also probably necessary, as the vast majority of players (even those at the top) aren't going to be that far above a 60% win rate overall. ItBurns fucked around with this message at 02:24 on Feb 19, 2016 |
# ? Feb 19, 2016 02:21 |
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Illuyankas posted:PvP poo poo
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# ? Feb 19, 2016 02:28 |
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ItBurns posted:This has been my experience too. A lot of PvE guilds queue together too in the hopes of having better odds, so that probably throws off the stats in a significant number of cases. I really like the streak system. Win streak pips speed you along to your proper level of pips, which is good. Loss Streak breaking pips help you rebound from a bad night (and give you something to look forward to after a bad night) which is also good. Any idea how long next season is supposed to be?
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# ? Feb 19, 2016 02:53 |
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Magres posted:Question, anyone got advice for how the heck you solo towers now that the tower lords all have breakbars? You just range it and tag up praying someone else shows up to rez you from downstate. Seriously it is much more difficult now, but with two people it is just as easy as it ever was.
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# ? Feb 19, 2016 03:41 |
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Illuyankas posted:Is it me, or are they saying the premades lost more than half the time against five randoms? Cause I really really hope so
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# ? Feb 19, 2016 04:13 |
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Haven't played this game since before HoT came out, I have an 80 Engi and 80 Ele that I'm not too keen on playing so I've decided to make a new character, but I'm stuck at the profession screen and cannot decide what class I want to make. Necro looks pretty appealing, especially with their new elite, and I've always been interested in Thief. I usually end up doing sPvP but I'd like to delve into WvW this time around. I'm not too interested in Mesmer or Warrior but I'm open to anything else. Suggestions?
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# ? Feb 19, 2016 04:28 |
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it turns out the long range thief dodge completely shuts down necromancers because their chills don't stick
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# ? Feb 19, 2016 04:33 |
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I still have a ton of trouble with Necros because I just can't get through that much health before they kill my squishy Thief It is pretty funny to get into a scrape with a Necro and know at any time I can disengage and there's next to nothing they can do about it though!
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# ? Feb 19, 2016 04:41 |
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Bone posted:Haven't played this game since before HoT came out, I have an 80 Engi and 80 Ele that I'm not too keen on playing so I've decided to make a new character, but I'm stuck at the profession screen and cannot decide what class I want to make. Can't go wrong with Necro, its quickly turning into my favorite class.
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# ? Feb 19, 2016 04:44 |
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ItBurns posted:This has been my experience too. A lot of PvE guilds queue together too in the hopes of having better odds, so that probably throws off the stats in a significant number of cases. They also went for more tiers and fewer pips in each tier, so you don't need as long a streak to move up the lower divisions
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# ? Feb 19, 2016 05:21 |
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don no
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# ? Feb 19, 2016 07:42 |
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CLAM DOWN posted:don no an interesting take on loss.jpg Spooky Bear Ghost fucked around with this message at 07:57 on Feb 19, 2016 |
# ? Feb 19, 2016 07:44 |
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Spooky Bear Ghost posted:an interesting take on loss.jpg Things are getting way to abstract for me... though I like the use of tentacles for the borders.
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# ? Feb 19, 2016 08:38 |
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Spooky Bear Ghost posted:an interesting take on loss.jpg
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# ? Feb 19, 2016 09:38 |
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CLAM DOWN posted:don no This shot was quite clearly doctored.
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# ? Feb 19, 2016 11:17 |
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# ? May 13, 2024 08:06 |
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god loving drat
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# ? Feb 19, 2016 11:36 |