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Evilreaver posted:One thing that really salts my potatoes is game series [particularly those that cover hundreds of years] that don't change over time. The Elder Scrolls and Fallout games are the worst for this, it's some 100+ years between Scrolls and ~50 per Fallout, but there's no technological or societal advancement of any kind. Fallout 4 has people living in the exact same conditions as the citizens of Junktown/Hub in Fallout 1. Which scores a double-annoyance since Shady Sands, The NCR and Vault 8 are all more well-established than anything in FO3, NV or FO4. Except that Arena through Oblivion literally take place over one man's reign as king. Uriel Septim was king from before the beginning of Arena all the way through the beginning of Oblivion. Skyrim is 200 years after Oblivion so there's less excuse there.
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# ? Feb 22, 2016 19:12 |
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# ? Jun 5, 2024 06:28 |
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kazil posted:Unsurprisingly, the crafting in FO4 is really bad too. As most things Bethesda, it's a mechanic with limitless potential that they used to do jack poo poo.
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# ? Feb 22, 2016 19:20 |
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RyokoTK posted:Crafting is a scourge on video games and I long for the day that people realize how loving stupid it is. Counterpoint: Making the blackrock sword in Ultima 7 owned. I stole a wizard's captured demon outta his magic mirror and stuck him in the gem in a pommel of a sword and he cursed my breath with every enemy I forced him to cleave through.
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# ? Feb 22, 2016 19:42 |
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Xoidanor posted:As most things Bethesda, it's a mechanic with limitless potential that they used to do jack poo poo. When you just have things that are upgrades of previous things with one clearly being best in slot. The game would've needed a lot more upgrade options with lots of them being sidegrades that make weapons that suit a specific niche or playstyle without being superior for everything. And don't even get me started on the settlements. Odds are someone will mod those things to be good but I'm just loving tired of paying for a framework that I have to put mine or other people's work into to actually make one good game. Modding can be a good thing but Bethesda is using it as a crutch more and more because they can't even be bothered to fully implement features or even a good UI.
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# ? Feb 22, 2016 19:43 |
Weapon variety was gutted in FO4 compared to NV thanks to spending so much time developing a pile of different receivers for the same dumb zip tied pipe gun.
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# ? Feb 22, 2016 20:32 |
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Arrath posted:Weapon variety was gutted in FO4 compared to NV thanks to spending so much time developing a pile of different receivers for the same dumb zip tied pipe gun. New Vegas was also a sequel that was able to recycle the guns from its predecessor. Plus most of the new guns in NV were real-world guns so there was way less actual design work to do.
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# ? Feb 22, 2016 20:50 |
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Sleeveless posted:Plus most of the new guns in NV were real-world guns so there was way less actual design work to do. This part doesn't really seem like an excuse to me, rather the opposite.
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# ? Feb 22, 2016 20:52 |
Sleeveless posted:New Vegas was also a sequel that was able to recycle the guns from its predecessor. Plus most of the new guns in NV were real-world guns so there was way less actual design work to do. I get why there are fewer guns, it's still a thing dragging the game down for me. I also think it was a little much to allow you to change pistols to rifles and back, I think it would have been better for the two to be separate, then you could put stubby stocks and auto receivers onto pistols to turn them into smgs, cut down rifle stocks to make carbines, that kinda thing. As it is you find one dinky pistol and a few minutes with a blow-torch and some duct tape, heyo presto I've got an overpowered sniper rifle.
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# ? Feb 22, 2016 21:06 |
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Unravel for the xbone is beautiful and cute and pretty fun but something is detracting a little bit from its full potential. The controls. They seem a little overly complicated and spread out across the controller when honestly, the face buttons would have done just fine without bringing in the triggers for certain actions. Maybe it's just me and maybe I need more time with it but I find myself forgetting what button does what and missing lots of easy jumps and puzzle solutions.
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# ? Feb 22, 2016 21:27 |
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RyokoTK posted:Crafting is a scourge on video games and I long for the day that people realize how loving stupid it is. I agree. There are some cases where it works but in most rpgs/open world games/shooters/whatever it feels like it was just added in to put a bullet point on a features list and cash in the popularity of, I dunno, Minecraft I guess. Gabriel Pope posted:The PSP Tactics Ogre remake almost made crafting kind of interesting and somewhat balanced. Crafting existed mostly to upgrade equipment, but there was only a single level of upgrade so you couldn't just keep building up your equipment indefinitely, and upgrades usually had some form of unique ability or bonus. Resources were scarce enough that had to pick and choose what got upgraded, and being a JRPG you got new equipment all the time, so you'd frequently be faced with a decision between shiny new equipment that you couldn't afford to upgrade vs. old equipment that had the upgrade bonuses and real trade-offs between the two. That's my go to example of crafting in a game that absolutely didn't need it. Resources were rare until you realized that 95% of them were producible from a few items you could buy cheaply from any vendor. So the amount of equipment you could craft was mainly limited by a) your tolerance for grinding out materials in the terrible crafting interface or b) your tolerance for getting the incredibly badly implemented recipe drops. The Moon Monster has a new favorite as of 22:44 on Feb 22, 2016 |
# ? Feb 22, 2016 22:38 |
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Xenoblade Chronicles X loving christ, guys, the text could stand to be a little smaller. I can still read some of it without having to be five inches from the screen.
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# ? Feb 22, 2016 23:36 |
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From a few pages back complaining about PoE, I just got that bug, where a group of corpses with a quest item on them is un-lootable. In the original area. The main town, even. The expansion broke loot item quests for the main game. Crazy. e: Maybe the patch just now fixed it, I can pick up the key, but entering a building and it's been loading this one room house for ten minutes now. I hope all my saves aren't hosed forever! Dang! Krinkle has a new favorite as of 23:48 on Feb 22, 2016 |
# ? Feb 22, 2016 23:38 |
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Arrath posted:Weapon variety was gutted in FO4 compared to NV thanks to spending so much time developing a pile of different receivers for the same dumb zip tied pipe gun. The whole gun modding thing was really stupidly implemented, especially since some of the mods were clearly superior to some of the other ones. And they were directly tied/locked behind your stats which you kinda had to grind thorough get to while preventing you from leveling up other poo poo.
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# ? Feb 22, 2016 23:53 |
Digirat posted:Metal golems are definitely a thing dragging the game down. They can't be damaged directly, so you have to run around and destroy these medals that float around the arena to hurt it. Meanwhile the metal golem is chasing after you and shooting lasers. This would be a great idea for a fight and it feels epic if you're one of the classes that can actually kill it, except this is dragon's dogma so they had to ruin it with a combination of three things: 1) you have to destroy every medal to kill it, 2) the amulets are immune to everything except physical damage, 3) in both metal golem fights, one of the medals is just floating 20 meters in the air because gently caress you. Two neat tricks for sorcerer's fighting metal golems. Exequey works and oneshots them if you have the stamina for it or a lot of consumables. You can also cast maelstrom and it sucks the medals in and damages them, any that survive can be punched to death.
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# ? Feb 22, 2016 23:55 |
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Thats good to know, I wanted to finally give mage and sorcerer another chance on my next character and forgot that maelstrom pulls things in. Also I want to try using exequy on the metal golem before it actually wakes up because if that works.
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# ? Feb 23, 2016 00:26 |
Digirat posted:Thats good to know, I wanted to finally give mage and sorcerer another chance on my next character and forgot that maelstrom pulls things in. Also I want to try using exequy on the metal golem before it actually wakes up because if that works. I don't think you can target them before they wake up but I might be wrong. But yeah, maelstrom also does partial physical damage so it can be used to break the medals.
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# ? Feb 23, 2016 00:39 |
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Max posted:Re: Bioware like games where you carve out a story for your character. I always choose the evil path if a game lets me. Sometimes its because it feels like the creator doesn't want me to and I want to fly in their face, or just because it usually leads to more interesting stories. KOTOR 1 did a really good job of allowing you to be either good or evil, and significantly changed the story based on what you chose. It feels like games have become a lot more liner since then though, and I felt it the most recently when playing Fallout 4. There was no real chance to be a complete monster in that game (I know, what a complaint) until the very end of the game. But because it was the end and my character hadn't had a chance to be evil, it didn't feel earned at that point. Now those choices just feel like they color the way the single story is told, but don't allow for massive branches. You haven't had the chance to be evil? It's a Bethesda game, the default character alignment is Chaotic Evil, with nearly every player loving with or murdering or stealing from NPCs at some point. Also your typical video game evil path is not an interesting stories. Tragic villains and fallen heroes and people who gently caress things up entirely on accident are interesting. The typical evil path for a video game character is Eric Cartman, who is not interesting. razorrozar posted:Except that Arena through Oblivion literally take place over one man's reign as king. Uriel Septim was king from before the beginning of Arena all the way through the beginning of Oblivion. Skyrim is after the empire collapsed in a series of horrible civil wars into a rump Cyrodiil desperately grasping for whatever possessions it can hold onto while surrounded by states who all hate each other so it's not like there hasn't been change between Oblivion and Skyrim. As for technology--dude, it's high fantasy. Nobody's going to invent the Maxim gun, that's just something you have to accept when you play a game with swords and dragons in it. Fallout 3's world is completely inexcusable though. Woolie Wool has a new favorite as of 00:59 on Feb 23, 2016 |
# ? Feb 23, 2016 00:55 |
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Getting mad at High Fantasy for not having guns and poo poo is like getting mad at the ocean for being salty. That's the genre, dude. I agree that a post-gunpowder Skyrim might be neat but nobody's really interested in spending two minutes to reload their musket after missing their first shot so it's not super likely to happen. Plenty of the backstory changed between Elder Scrolls 1-4 and Skyrim, the Thalmor occupation of Tamriel being probably the most overt.
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# ? Feb 23, 2016 01:16 |
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Krinkle posted:Counterpoint: Making the blackrock sword in Ultima 7 owned. I stole a wizard's captured demon outta his magic mirror and stuck him in the gem in a pommel of a sword and he cursed my breath with every enemy I forced him to cleave through. That was awesome. I've still never found an RPG that captured my interest like Ultima 7 did. I love that game.
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# ? Feb 23, 2016 01:24 |
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Evilreaver posted:One thing that really salts my potatoes is game series [particularly those that cover hundreds of years] that don't change over time. The Elder Scrolls and Fallout games are the worst for this, it's some 100+ years between Scrolls and ~50 per Fallout, but there's no technological or societal advancement of any kind. Fallout 4 has people living in the exact same conditions as the citizens of Junktown/Hub in Fallout 1. Which scores a double-annoyance since Shady Sands, The NCR and Vault 8 are all more well-established than anything in FO3, NV or FO4. I'm the opposite. I'm fine with societal change or whatever, but I don't like changes in technological eras. Especially if it moves a setting to an early gunpowder era or steampunk. Anything more advanced than a crossbow can get hosed until we hit the modern era.
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# ? Feb 23, 2016 01:33 |
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The Moon Monster posted:That's my go to example of crafting in a game that absolutely didn't need it. Resources were rare until you realized that 95% of them were producible from a few items you could buy cheaply from any vendor. So the amount of equipment you could craft was mainly limited by a) your tolerance for grinding out materials in the terrible crafting interface or b) your tolerance for getting the incredibly badly implemented recipe drops. You did way more grinding than me, then, because I was chronically short of money for most of the playthrough and cash for upgrade materials was in short supply.
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# ? Feb 23, 2016 01:36 |
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RyokoTK posted:Getting mad at High Fantasy for not having guns and poo poo is like getting mad at the ocean for being salty. That's the genre, dude. I agree that a post-gunpowder Skyrim might be neat but nobody's really interested in spending two minutes to reload their musket after missing their first shot so it's not super likely to happen. Is all that set in stone? Bethesda can do whatever they want with the worldbuilding since it's their lore. They probably keep the game close to a medieval type setting since they already have the fallout license when it comes to firearms. Actually a bethesda rpg set in dishonored's world could probably fill that niche.
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# ? Feb 23, 2016 01:57 |
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Perhaps they could come up with some other massive flaw while still keeping the weapon usable besides needing to take eight minutes to reload. Or just not use muskets. Or maybe make it part of the lore that this is all we've got but in the meantime we've come up with a workaround that makes reloading so easy you can get ten shots off a minute even as an untrained civilian
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# ? Feb 23, 2016 02:03 |
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lol doublepost
RareAcumen has a new favorite as of 02:14 on Feb 23, 2016 |
# ? Feb 23, 2016 02:03 |
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Action Tortoise posted:Is all that set in stone? Bethesda can do whatever they want with the worldbuilding since it's their lore. They probably keep the game close to a medieval type setting since they already have the fallout license when it comes to firearms. It's not "set in stone" but the high fantasy genre almost by definition precludes gunpowder and The Elder Scrolls is a pretty by-the-book high fantasy setting. An open world RPG in the early industrial age would be really fascinating but that's not what I go to Elder Scrolls for.
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# ? Feb 23, 2016 02:07 |
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Gabriel Pope posted:You did way more grinding than me, then, because I was chronically short of money for most of the playthrough and cash for upgrade materials was in short supply. The only "grinding" I did was running through the optional areas once each.
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# ? Feb 23, 2016 02:22 |
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The Moon Monster posted:The only "grinding" I did was running through the optional areas once each. So you did way more grinding than me, then.
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# ? Feb 23, 2016 02:28 |
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As much poo poo as people give Fable it's one of the few series that actually has technology progress between installations, where the first one is generic fantasy Europe where you're killing golems and dragons and by the third one you're in the industrial revolution wielding guns and leading a revolution. Also Pillars of Eternity was disappointingly generic as far as settings go but it managed to put firearms in a fantasy setting and have it work pretty well.
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# ? Feb 23, 2016 02:33 |
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I've bitched about how Subnautica's survival mode being almost entirely being based on finding salt. Either you need it to cook fishes for short-term food, or you use it to preserve fish for long-term food. It's annoying as poo poo to find; its small white cubes on the off-white seafloor. But let's say you don't choose Survival mode, so you don't have to eat! Awesome! Until you take some damage (hostile fish, explosions, hostile exploding fish), and you need to make a medkit. To make a medkit, you need bleach and a common item. Bleach is made by a common item... and salt.
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# ? Feb 23, 2016 02:50 |
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MisterBibs posted:I've bitched about how Subnautica's survival mode being almost entirely being based on finding salt. Either you need it to cook fishes for short-term food, or you use it to preserve fish for long-term food. It's annoying as poo poo to find; its small white cubes on the off-white seafloor. You sound salty.
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# ? Feb 23, 2016 03:00 |
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Making salt hard to find in the ocean is impressive.
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# ? Feb 23, 2016 03:06 |
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Oxxidation posted:You sound salty. If I knew the :applause: icon, this is where I'd put it. Byzantine posted:Making salt hard to find in the ocean is impressive. No poo poo, I wish there'd be some sort of buildable thing that's just a floating tarp thing that dries out the water and leaves the salt.
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# ? Feb 23, 2016 03:24 |
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.
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# ? Feb 23, 2016 03:29 |
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Oxxidation posted:You sound salty. MisterBibs posted:If I knew the :applause: icon, this is where I'd put it.
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# ? Feb 23, 2016 04:47 |
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Alternatively, or .
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# ? Feb 23, 2016 04:52 |
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Krinkle posted:Counterpoint: Making the blackrock sword in Ultima 7 owned. I stole a wizard's captured demon outta his magic mirror and stuck him in the gem in a pommel of a sword and he cursed my breath with every enemy I forced him to cleave through. In Dark Messiah of Might and Magic, there's a side quest that entails finding a bunch of forging tools and materials in the level and actually going through the basic steps of forging a badass fire sword. It's nothing elaborate, you just follow the instructions you find along with everything else, but it's way more memorable than plunking a bunch of abstract iron ingot tokens into a menu and then it spits out a +1 Longsword. Oh, and on that note, I absolutely hate that WoW-style "slowly filling progress bar" thing that some games pull. It makes an already boring, tedious system even worse. I can imagine the various reasons for why an MMO might have it, but I'm pretty sure I've seen it crop up in single-player games, and not even ones where you're doing item management in realtime.
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# ? Feb 23, 2016 04:55 |
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risen had a swordsmithing minigame. it made you smelt the ingots at the forge, hammer them at the anvil, and then cool them down. it was cool for a bit and useful to make two swords but none of that mattered bc the endgame always had you in quest armor and a hammer that gives you +6 to one-handed weapons, regardless of how you specced.
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# ? Feb 23, 2016 05:09 |
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Dragon's Dogma: Death in Bitterblack Isle. He puts you and your pawns asleep and with a single swing of his scythe one shots everyone. Your pawns cannot handle him, at all. Not only does this mean your pawns are pretty much a non factor when actually fighting death, but when he kills your pawns they don't just die and you can revive them but they're sent to the rift. So you'll have to go all the way back to a rift stone to resummon your pawns. Its just way too punishing cause pawns can't handle Death.
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# ? Feb 23, 2016 05:14 |
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There are a lot of people with garbage inclinations on their pawns, but I can't really fault them because there's no way to tell if something is a garbage inclination without taking the time to look it up and it's not exactly easy or quick to change. Special shout out to nexus/medicant for letting me just sit at half health for an indefinite period of time while keeping the pawns I can revive indefinitely in tip-top shape. The real problem is that you can't just set it without using specific items. Why? Just to fill the equal parts great and terrible quota DD has going, I guess.
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# ? Feb 23, 2016 05:15 |
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# ? Jun 5, 2024 06:28 |
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I want to know how the gently caress 90% of the players whose pawns I look at managed to get guardian on their pawns because it is the worst. It is the worst and everyone has it. Hiring new pawns is really annoying sometimes as a result, and I have to hire new pawns pretty frequently now because you level up very quickly in bitterblack isle. Having to resummon pawns all the time due to their own stupidity is a problem too, because if one of your non-main pawns dies you can't just go to a riftstone and say "hey give me those same pawns again" you have to go into the rift and bother the servers to get their info and rehire them. Also "past summons" is sorted oldest first for some reason, so you always have to scroll to the bottom of that list to get to them again. Pawn AI apparently wasn't changed in any way for death, which is not good when death's whole thing is just doing one extremely telegraphed but extremely dangerous attack which prevents you from reviving pawns it hits. The AI also just wasn't designed for bitterblack isle's more dangerous and instakilly environments, which are easily platformable and fun to move around in for a player, but kind of nerve wracking when you're hauling a gaggle of morons around with you who are all too happy to do this at no provocation. https://www.youtube.com/watch?v=Bvb1DieDbXo
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# ? Feb 23, 2016 05:38 |