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JFC
Oct 16, 2003

Jesus F Christ
Finger Lickin' God

How do I uninstall this?

Edit: I reinstalled it, then was able to uninstall it, but now I can't get Nexus Mod Manager to open any of the automated "DOWNLOAD (NMM)" link. How can I get NMM to become the default mod manager again?

JFC fucked around with this message at 22:08 on Feb 18, 2016

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Talkie Toaster
Jan 23, 2006
May contain carcinogens

SeanBeansShako posted:

A mod just showed up on Nexus that adds New Vegas style DT to armour, any goon thoughts on it?

Also, what does proc mean?
Which one, Impervious Power Armour? Or has someone built something else on my Damage Threshold resource?

Using DT on PA is a bit janky ATM due to bugs in power armour health; anything that reduced damage to <0 heals your PA. Really annoying.

Dark_Swordmaster
Oct 31, 2011
For a less well explained version:

A sword with a 5% chance to cause +30 fire damage has a five percent chance to proc.

It mainly applies to ARPGs and MMOs.

Tenzarin
Jul 24, 2007
.
Taco Defender
That thing where idiot savant laughs sometimes but not all the time, that's a proc.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Talkie Toaster posted:

Which one, Impervious Power Armour? Or has someone built something else on my Damage Threshold resource?

Using DT on PA is a bit janky ATM due to bugs in power armour health; anything that reduced damage to <0 heals your PA. Really annoying.

This one.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Am I missing something? A DT of 5 means that it ignores any damage less than 5. nothing does less than 5, and all the armor in that mod has DT of 1 - 5

LumberingTroll fucked around with this message at 03:18 on Feb 19, 2016

Woebin
Feb 6, 2006

LumberingTroll posted:

Am I missing something? A DT of 5 means that it ignores any damage less than 5. nothing does less than 5, and all the armor in that mod has DT of 1 - 5
A DT of 5 should mean it deducts 5 points of damage from every attack. So yes, it'd ignore attacks that do less, but also weaken stronger attacks.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Thats damage reduction, FNV had both DT and DR.

Seditiar
Aug 5, 2012

They changed it for Fallout 4, if you take 5 damage with 5 DT, it means it blocks 50% of the damage. Source

Talkie Toaster
Jan 23, 2006
May contain carcinogens

LumberingTroll posted:

Thats damage reduction, FNV had both DT and DR.
You've got them the wrong way round. FO3 had %age based 'Damage Resistance', which is why Obsidian had to use the awkward 'Damage Threshold' to describe what would be 'Damage Reduction' in D&D.

Cathair
Jan 7, 2008

Seditiar posted:

They changed it for Fallout 4, if you take 5 damage with 5 DT, it means it blocks 50% of the damage. Source

You're still talking about DR.

Talkie Toaster is correct, listen to the Talkie Toaster.

Tenzarin
Jul 24, 2007
.
Taco Defender
Don't act like no one played fallout 3 and NV with 1 end because of DR, because that game and all fallouts are easy to only have 1 end.

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Cathair posted:

Talkie Toaster is correct, listen to the Talkie Toaster.
Advice for life.

Raygereio
Nov 12, 2012

Talkie Toaster posted:

You've got them the wrong way round. FO3 had %age based 'Damage Resistance', which is why Obsidian had to use the awkward 'Damage Threshold' to describe what would be 'Damage Reduction' in D&D.
Weren't they re-introducing Damage Threshold from FO1 & FO2?

Nasgate
Jun 7, 2011
The weirdest thing to me about DT in FO4 is that Beth apparently built in mechanics where NPCS will flee if they know they can't damage you, but didn't actually put DT in the game.

Owl Inspector
Sep 14, 2011

Nasgate posted:

The weirdest thing to me about DT in FO4 is that Beth apparently built in mechanics where NPCS will flee if they know they can't damage you, but didn't actually put DT in the game.

DT was probably prototyped at one point during development or there were ways to become invincible to certain attacks. It's probably just a vestigial part of the AI that mattered at some point during development, but there was no point in bothering to remove it.

Vodkahead
Jun 4, 2007

Cathair posted:

Talkie Toaster is correct, listen to the Talkie Toaster.

No way, he's one dimensional and bread obsessed.

Dr Snofeld
Apr 30, 2009

Vodkahead posted:

No way, he's one dimensional and bread obsessed.

He's not just bready. He's a bit curranty too.

vandalism
Aug 4, 2003
Is there any real way to get into the .esp activator in the launcher? I don't really feel like loving around with a mod organizer or whatever because I just want a few mods for the time being, but having to do it through the plugins.txt file is kinda annoying. Supposedly you click on a thing on the dude's helmet on the launcher and it gives an .esp activator checkbox, but I've never seen this. Opted for beta a long time ago and hasn't worked ever, any time I tried it. Maybe if if verify the cache? Dunno. poo poo be hosed.

Raygereio
Nov 12, 2012

vandalism posted:

Is there any real way to get into the .esp activator in the launcher?
No. You used to be able to activate the plugin manager by adding bEnableFileSelection=1 under [Launcher] in Fallout4Prefs.ini. But Bethesda seems to be disabled that in patch 1.2.

Wrr
Aug 8, 2010


I'm looking forward to maybe making a few small mods or tiny quests for Fallout 4, but I don't have any real experience with the GECK or any modding tools. Are there any good guides floating around on how to familiarize myself with the tools or with beginner modding? When I google it all the comes up is how to install mods on the end-user side of things.

Or, since the new GECK isn't out yet and it is likely to be different than the old ones, the point is moot and I just have to wait?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Wrr posted:

I'm looking forward to maybe making a few small mods or tiny quests for Fallout 4, but I don't have any real experience with the GECK or any modding tools. Are there any good guides floating around on how to familiarize myself with the tools or with beginner modding? When I google it all the comes up is how to install mods on the end-user side of things.

Or, since the new GECK isn't out yet and it is likely to be different than the old ones, the point is moot and I just have to wait?

I'd be really surprised if the GECK is radically different than the Creation Kit for Skyrim. If you want to have a peek at what modding for Fallout 4 will be like take a look at that.

Deified Data
Nov 3, 2015


Fun Shoe
Load times went from near-instantaneous to 1 minute+ over night and I don't know why. Here's my mod list:



I most recently added Companion Infinite Ammo (yesterday) but played with zero issues until now. Any ideas?

Edit: Nevermind, borderless windowed was causing it for some reason? I switched back to fullscreen and the long load times disappeared. No loving clue.

Deified Data fucked around with this message at 07:26 on Feb 22, 2016

AgentHaiTo
Feb 7, 2003

Well, isn't this a coincidence? So, um, how you doing? You're busy, I know and I don't want to distract you, please, don't let me interrupt you.

KakerMix posted:

I'd be really surprised if the GECK is radically different than the Creation Kit for Skyrim. If you want to have a peek at what modding for Fallout 4 will be like take a look at that.

I used to make some mods for original Fallout 3, so I hope it's similar to that. I mostly liked playing with leveled lists primarily for my games, as it's fun outfitting bad guys in distinct outfits, and it's really easy. I remember I had a mod that made Fallout 3 Raiders match old mobs in the original Wasteland. And one that made all Talon Company wear a specific uniform with goggles. Those were some good times.

Sorus
Nov 6, 2007
caustic overtones
I've been to thinking about getting into the modding thing. I want to mess with minor factions, maybe expand the raiders/split them into distinct groups.

Dark_Swordmaster
Oct 31, 2011
A Good Mod

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

AgentHaiTo posted:

I used to make some mods for original Fallout 3, so I hope it's similar to that. I mostly liked playing with leveled lists primarily for my games, as it's fun outfitting bad guys in distinct outfits, and it's really easy. I remember I had a mod that made Fallout 3 Raiders match old mobs in the original Wasteland. And one that made all Talon Company wear a specific uniform with goggles. Those were some good times.

Fallout 3 to Fallout 4 is a bigger leap than Skyrim to Fallout 4. Fallout 4 is Skyrim with guns to Fallout 3's Oblivion with guns.


This owns.

Tenzarin
Jul 24, 2007
.
Taco Defender
You know what fallout 4 needs, sexy billboards.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Tenzarin posted:

You know what fallout 4 needs, sexy billboards.

Without even looking I know this is already a thing.

Tenzarin
Jul 24, 2007
.
Taco Defender
You know what fallout 4 needs, sexy pipgirl charisma graphic to pop up for speech checks.

Just search for sex and see the sad mods on the nexus. Someone actually thought the game needed these, like Sexier Danse.

Tenzarin fucked around with this message at 03:41 on Feb 23, 2016

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Am I the only one who wants a classic Brotherhood faction mod?

I mean, I kind of dig the field uniform for the scribes but I am not a fan of the weird orange recon suit overalls thing now.

Tenzarin
Jul 24, 2007
.
Taco Defender

SeanBeansShako posted:

Am I the only one who wants a classic Brotherhood faction mod?

I mean, I kind of dig the field uniform for the scribes but I am not a fan of the weird orange recon suit overalls thing now.

Armorsmith doesnt cover that? It seems like it let you make any clothing in the game or something.

Wrr
Aug 8, 2010


Sorus posted:

I've been to thinking about getting into the modding thing. I want to mess with minor factions, maybe expand the raiders/split them into distinct groups.

Ya, I've been brainstorming some simple beginner mods myself. Your idea sounds pretty simple to do, but also pretty man-hours intensive. Adding the factions is short, but then you have to go around every cell and edit everyone. . .

The raiders are kinda split into factions, lore-wise (Corvega, those sisters, Smelters), so figuring out what factions to make is made easy. Maybe they could have different AI behaviors? Sky's the limit!


As for me, reading the Awful Mods thread got me wanting to make good, non-porn mods. I'm planning on making some settlement objects. Well, one settlement object. I want to make a singing / joke-telling wall fish. Speaking of which, anyone know where the guides to animating static objects might be? I can only find animation guides for actors. Ugh, why can't they release the GECK already. I know ol' T. Howard said he didn't want to release the kit till the game was good, because "nobody wants to mod a bad game" (lol) and I got a feeling we'll be waiting a long time.

--Edit:

I've been googling around for some animation tutorials and the top link is almost always Loverslab :(

Wrr fucked around with this message at 04:25 on Feb 23, 2016

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Tenzarin posted:

Armorsmith doesnt cover that? It seems like it let you make any clothing in the game or something.

Armorsmith isn't going to uniform an entire NPC faction though.

I support any more faction diversity mods (as long as you don't go too modern/away from the canon aesthetics) future Fallout modding goons.

Tenzarin
Jul 24, 2007
.
Taco Defender

SeanBeansShako posted:

Armorsmith isn't going to uniform an entire NPC faction though.

I support any more faction diversity mods (as long as you don't go too modern/away from the canon aesthetics) future Fallout modding goons.

Pickpocket their new uniforms on?

"You're gonna wear this, and like it!"

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Tenzarin posted:

Pickpocket their new uniforms on?

"You're gonna wear this, and like it!"

I love Fallout and have hundreds of hours in most of the games but that sadly seems like a task even I sadly have no patience for.

Seriously though modders, keep the field stuff for scribes but bring back those lovely robes.

Tenzarin
Jul 24, 2007
.
Taco Defender
You could use their modding tool to do this yourself. Then you can put in on the nexus for it to be swept up in some ominous mod compilation someone can use as a donate source under the false pretense of needing the money to play test their compilation.

Every time I try out an EnB is just darkens everything to the extreme and overly uses depth of field and doesn't make anything look better just blurry.

Tenzarin fucked around with this message at 04:09 on Feb 23, 2016

Veotax
May 16, 2006


Creation Kit in April, apparently.

JainDoh
Nov 5, 2002


The sound of my pathetically bated breath must carry for multiple states. I've been following mods, but haven't really dug in for a reason. I really want a lot of settlement overhauling for how my NPCs work. I know there's some, but I'd like it to feel significantly deeper than vanilla.

I won't even know if this is feasible until then. I'm guessing it probably is, with script extender.

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Wrr
Aug 8, 2010


They did an internal game jam to come up with the idea for survival mode?

A mode that existed in previous Fallout games and countless mods?

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