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Unless that shirt has Bubsy logos on it, you should pretend it's a Metal Gear shirt.
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# ? Feb 23, 2016 04:25 |
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# ? Jun 3, 2024 22:36 |
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ChaosArgate posted:Unless that shirt has Bubsy logos on it, you should pretend it's a Metal Gear shirt. The page shows the back which has a decently-sized Bubsy logo right under the collar. Ain't no hiding it, but what could pawsibly go wrong with a shirt that swag?
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# ? Feb 23, 2016 04:38 |
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CJacobs posted:The official Bubsy Tee is by Retroism, the people who made the port that we played for the videos! If you played Bubsy cause someone bought it for you would you do the same if someone bought you this shirt?
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# ? Feb 23, 2016 04:57 |
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ChorpSaway posted:The page shows the back which has a decently-sized Bubsy logo right under the collar. Ain't no hiding it, but what could pawsibly go wrong with a shirt that swag? I mean you could probably get away with an open hoodie?
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# ? Feb 23, 2016 05:00 |
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Leal posted:If you played Bubsy cause someone bought it for you would you do the same if someone bought you this shirt? If someone buys me the official bubsy shirt, I will wear the official bubsy shirt. I will not lp the bubsy shirt.
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# ? Feb 23, 2016 05:01 |
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let's playing a shirt? that sounds like a challenge
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# ? Feb 23, 2016 05:04 |
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If you wore that shirt, people would think you were a fan of Jeb Bush.
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# ? Feb 23, 2016 05:12 |
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Bub!
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# ? Feb 23, 2016 05:14 |
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CJacobs posted:If someone buys me the official bubsy shirt, I will wear the official bubsy shirt. I will not lp the bubsy shirt. You could do a facecam during an LP with the Bubsy shirt, that's kinda the same right?
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# ? Feb 23, 2016 05:15 |
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Why would I need a facecam, that's not where the shirt is! Now, a chestcam, that'd be something. Of course, I have one of those weird concave stomachs so you probably don't want to see that, but still, it would be revolutionary! If someone buys me the bubsy shirt, I promise, I will do an LP while wearing it. I don't have a webcam so there won't be a face/chest/! cam, but still you can just take my word that it will be on my body.
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# ? Feb 23, 2016 05:17 |
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Blind Sally posted:let's playing a shirt? that sounds like a challenge The ultimate in thread participation. Becoming the fabric of a piece of clothing.
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# ? Feb 23, 2016 05:17 |
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Fat and Useless posted:Please remember the Busby games came with comics in their instruction booklets: Hey it says in that manual that if the game is defective, you can return it without charge in 90 days. This game certainly seems defective to me. CJacobs, have you been playing it for less than 90 days?
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# ? Feb 23, 2016 07:33 |
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Looking at the date of the first recording, it's only been 68 days! This is my chance to cash in on Artix's 4 bucks!! edit: I am going to change my avatar away from bubsy soon now that bubsy 1 is concluded. Thank you for making the avatar for me FeyerbrandX, it was worth the five-spot I paid for it. CJacobs fucked around with this message at 08:07 on Feb 23, 2016 |
# ? Feb 23, 2016 07:36 |
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to whoever wins the Bubsy fan art contest: use your prize* to have CJacobs' avatar turned back to Bubsy the moment he tries to change it to something else. once bubsy forever bubsy *generously purchased by nine-gear crow
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# ? Feb 23, 2016 07:45 |
ChaosArgate posted:I mean you could probably get away with an open hoodie?
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# ? Feb 23, 2016 07:48 |
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Playing old From Software games to kill time before Dark Souls 3 comes out so why not record them for others to enjoy! Let's begin! Shadow Tower Abyss, the PS2 sequel to the PS1 classic Shadow Tower! This is going to be a low effort LP. No commentary. No editing. The game shall speak for itself. Probably not worth it's own thread but someone might want to check this neat game out so I'll be posting the videos here. Episodes 01 - Shrine Below the Forest / Quiet Shore 02 - Blue Light Area 03 - Insect Area Part 1/3 04 - Insect Area Part 2/3 05 - Insect Area Part 3/3 06 - Poison Area Part 1/2 07 - Poison Area Part 2/2 Edit: Watch these low effort, commentary free videos if you like but I'm going to put some more effort into this project and give it it's own thread. Stay tuned if you're interested! Edit 2: NEW thread! http://forums.somethingawful.com/showthread.php?threadid=3765806&pagenumber=1#lastpost Sorry to waste your time casual LP thread! AllisonByProxy fucked around with this message at 14:21 on Feb 25, 2016 |
# ? Feb 24, 2016 08:52 |
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My friend (cat doter) and I played through realMyst: Masterpiece Edition the other week. We decided to record it. We kinda skipped through the lore books when we played, so I'll go back and record those as they become relevant. Needless to say, this is going to spoil all the puzzles in the game, so go play Myst if you're interested in them (You should be. It's good and also cheap.). Thanks for hopefully watching! Episode List: Playlist Episode 1 - The Stranger Episode 2 - Groundwork Episode 2.5 - Channelwood Lore Episode 3 - Ewok Village Episode 3.5 - Stoneship Lore Episode 4 - Rough Waters Episode 5 - Lost at Sea Episode 6 - Maestro Episode 6.5 - Selenitic Lore Episode 7 - Rocket Man Episode 8 - Rollercoaster Episode 9 - Get in Gear Episode 9.5 - My Personal Hell Episode 9.75 - Mechanical Lore Episode 10 - Goose Chase Episode 11 - A Bit Late Episode 12 - The End Begins Episode 13 - Garbage Puzzle Episode 14 - The Ends mikeycp fucked around with this message at 19:40 on May 25, 2016 |
# ? Feb 24, 2016 16:11 |
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AllisonByProxy posted:Playing old From Software games to kill time before Dark Souls 3 comes out so why not record them for others to enjoy! Let's begin! Oh man I wish this was a full high effort LP. Love the Kings field games and it's like.
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# ? Feb 24, 2016 20:14 |
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AllisonByProxy posted:Playing old From Software games to kill time before Dark Souls 3 comes out so why not record them for others to enjoy! Let's begin! Holy hell, I'd never seen gameplay of shadow tower before, but it looks loving amazing, I need to find a copy somehow. Can't wait for more vids.
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# ? Feb 25, 2016 09:38 |
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Rigged Death Trap posted:Oh man I wish this was a full high effort LP. Funnily enough I agree with you. I've been having so much fun with this game that I'm considering blowing it out to a full effort LP. Stay tuned. Edit: NEW THREAD http://forums.somethingawful.com/showthread.php?threadid=3765806&pagenumber=1#lastpost Xenolalia posted:Holy hell, I'd never seen gameplay of shadow tower before, but it looks loving amazing, I need to find a copy somehow. Can't wait for more vids. I'm playing it for the first time and it's a great game. Unfortunately it wasn't ever localized so I'm playing a fan translated version. AllisonByProxy fucked around with this message at 14:21 on Feb 25, 2016 |
# ? Feb 25, 2016 09:56 |
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OK, it took me far too long to continue this mess, but I've made two more videos about me failing at Mega Man X2. Today, a short bonus video, tomorrow the real next episode: Let's Mangle the English Language in Mega Man X 2. In this episode I start to forget how to speak English MMX2 Part 01 MMX2 Part 02 MMX2 Part 03 MMX2 Part 04 MMX2 Part 05 MMX2 Part 06 -Bonus Episode- MMX2 Part 07 New episode incoming MMX2 Part 08 -Bonus Episode II-
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# ? Feb 27, 2016 20:05 |
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Eh, the video finished early, so what the hell. Newer Episode Incoming MMX2 Part 09 That's 7 out of 8 rebellious reploids down!
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# ? Feb 27, 2016 21:46 |
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Well, that's done now. Not a Hero is a really fun game that you should totally consider buying if you happen to love side scrolling shooters with some thinking to them. The fact that I beat the game with a SMG character speaks to the fact that you can do pretty well with most anyone. The fact I didn't throw my controller out a window speaks to the fact that it is fun even when using SMG characters. You can jump back in after you finish to do more levels and get all the goals per mission, but that's not what this is about, we're here to finish the game in a casual manner, and damnit, that's what we/I did. Lazyfire fucked around with this message at 02:19 on Mar 1, 2016 |
# ? Feb 29, 2016 23:20 |
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Thank you for showing it off, it looks like a pretty fun little game.
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# ? Feb 29, 2016 23:23 |
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Time for a new episode of Myst! This time we work on finding a way to another Age. Episode 2 - Groundwork --- Episode List: Playlist Episode 1 - The Stranger Episode 2 - Groundwork mikeycp fucked around with this message at 17:57 on Mar 2, 2016 |
# ? Mar 2, 2016 17:54 |
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Sorry to double post, but it's time to throw up the next episodes of Myst. This time I have the first lore video too (It's just me reading the books). I hope y'all enjoy. Episode 2.5 - Channelwood Lore Episode 3 - Ewok Village --- Episode List: Playlist Episode 1 - The Stranger Episode 2 - Groundwork Episode 2.5 - Channelwood Lore Episode 3 - Ewok Village
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# ? Mar 9, 2016 19:15 |
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mikeycp posted:Sorry to double post, but it's time to throw up the next episodes of Myst. This time I have the first lore video too (It's just me reading the books). I hope y'all enjoy. I'll take a look at it later if I can get over my Myst PTSD, played it on Mac when it first came out back in the 90s and wanted so badly to like it and just couldn't. How's "RealMyst" different from the originals? Actually working on modern hardware? Anyway, thanks for reminding me this thread existed, I uploaded the next Castlevania videos back on February 20, got sidetracked by ISP problems, and then totally lost track of this. Here we are! We go to the Coliseum instead of the Chapel this time, and it goes much better. Definitely feels like you're supposed to go up first, I imagine the Coliseum would actually be pretty hard if you actually fight it normally, heh. And as mentioned in the YT description, this thumbnail is purely a gimmick to see how many swords I can fit on screen at a time. Up All Night to Get Lucky, Let's Stream Symphony of the Night 15 And this is the rest of the level plus the boss fight. I got a tip about what happens if you kill "Sypha" last, definitely glad we did! '' '' 16 What's so bad about Dawn of Souls, since some of you were talking about that last time? I played the NES 'vanias, SotN, PoR, and Dracula X Chronicles, but those've been it.
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# ? Mar 10, 2016 01:26 |
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Wayne posted:I'll take a look at it later if I can get over my Myst PTSD, played it on Mac when it first came out back in the 90s and wanted so badly to like it and just couldn't. How's "RealMyst" different from the originals? Actually working on modern hardware? Myst: Masterpiece Edition was a graphical overhaul of the original, and realMyst added free movement, making it more than a point-and-click. realMyst: Masterpiece Edition is a Unity remake that essentially combines the features from the previous two editions, while also making it run on modern hardware. It also contains an additional age that was actually included back in realMyst. It's...I have feelings about the Ryme Age...
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# ? Mar 10, 2016 01:39 |
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Wayne posted:What's so bad about Dawn of Souls, since some of you were talking about that last time? I played the NES 'vanias, SotN, PoR, and Dracula X Chronicles, but those've been it. Aria of Sorrow was a great game, especially by comparison to the previous GBA Castlevania games. Dawn of Sorrow was Aria 2.0, which meant that while it was still a good game, it didn't really innovate and included a number of obligatory stupid touchscreen gimmicks that caused a fair number of people to judge it harshly by comparison. Attempts to change up and "improve" the tried-and-true mechanics introduced in Aria of Sorrow didn't really get received very well. Aria of Sorrow is hands down the best of the GBA Castlevanias; it's not really a contest. Of the DS Castlevanias, Order of Ecclesia is generally accepted to be the best of the lot, with Dawn of Sorrow and Portrait of Ruin competing for last place (personally, I'd rate Dawn of Sorrow above Portrait, but I've heard arguments both ways and it's down to personal taste anyway so YMMV). All three are solid, though, unlike either Circle of the Moon or Harmony of Dissonance - neither of them aged well.
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# ? Mar 11, 2016 11:06 |
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Harmony of dissonance is just a terrible game though.
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# ? Mar 11, 2016 13:28 |
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Olesh posted:Aria of Sorrow was a great game, especially by comparison to the previous GBA Castlevania games. Dawn of Sorrow was Aria 2.0, which meant that while it was still a good game, it didn't really innovate and included a number of obligatory stupid touchscreen gimmicks that caused a fair number of people to judge it harshly by comparison. Attempts to change up and "improve" the tried-and-true mechanics introduced in Aria of Sorrow didn't really get received very well. The only reason Portrait really comes out ahead is because the touch screen gimmick isn't forced on you for every single boss. Also I will have to disagree, CoM has aged okay because the unique take of it's gimmicks and it's visual style is unique and the gameplay isn't terrible, but HoD is just...I dunno the only good part about that game is my headcanon about how Simon trained Juste by making him arrange furniture, because if you can push a couch by yourself you can kill a Dracula by yourself.
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# ? Mar 11, 2016 16:16 |
I'm gonna chime in on how CoM is still good; it's in fact my favorite GBA 'vania. There's a lot of silly decisions like having to farm cards if you want a more diverse arsenal but its castle design is top-notch - especially compared to AoS and its endless water caves/canals/puzzles. HoD is just bad, no excusing that one. Dawn has a pretty cool castle and some of the best music in there (the snowy village and chapel themes come to mind immediately) but the touchscreen gimmick is just godawful; Portrait is solid but unimpressive and OoE is my favorite Castlevania even over SotN - it's kind of amazing how well metroidvanias adapted to the handhelds as a platform. anilEhilated fucked around with this message at 16:40 on Mar 11, 2016 |
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# ? Mar 11, 2016 16:36 |
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Circle of the Moon: very repetitive level design and overuse of a specific musical track, but otherwise good. Impossibly dark graphics if played on an original GBA. Harmony of Dissonance: awful graphics, dissonant music isn't to everyones' tastes, weird, floaty movement. Aria of Sorrow: just generally really solid with a really fun gimmick. Dawn of Sorrow: incredibly grind-heavy gimmick (souls are something like 5x rarer than they were in Aria), but has a great "alternate character" to play as after you finish the main game Portrait of Ruin: much better "balanced" than Dawn (read: little to no grinding needed), has just a ton of content, but some of that content gets rather samey. Order of Ecclesia: comparatively much harder than other portable 'vanias, very linear, but otherwise solid and introduces new enemy types instead of rehashing the same monsters we've already seen in a half-dozen prior games. My favorites are Aria and Portrait, and least favorites are Harmony and Dawn.
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# ? Mar 11, 2016 17:06 |
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Don't forget that to help deepen the grind Dawn also made it so many (mostly passive?) powers required getting multiples of the same soul to get the full effect. Aria had that with the Head Hunter, but it was a unique gimmick and it didn't matter what extra souls you took, and it made thematic sense.
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# ? Mar 11, 2016 17:16 |
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Zanzibar Ham posted:Don't forget that to help deepen the grind Dawn also made it so many (mostly passive?) powers required getting multiples of the same soul to get the full effect. Aria had that with the Head Hunter, but it was a unique gimmick and it didn't matter what extra souls you took, and it made thematic sense. Well, this I can't strictly blame Dawn for. For all of the passive stat souls, Aria had different monsters provide varying levels of stats when equipped, so one monster might drop a +4 to a stat, where another monster provided a +8. Dawn standardized it so there was one monster that dropped +STR souls, and more copies of the soul increased the stat buff. By doing it this way in Dawn, it eliminated the redundant aspect of having most of a category of souls just being stat increases where most of the souls in the category were obsoleted by specific, bigger stat-increase souls as it was in Aria. The bigger issue is the Bullet/Guardian souls combined with the lower drop rates triggering the sunk cost fallacy with regard to reducing the incentive to drop your existing loadout and experiment with weird poo poo you pick up. If the drop rates on Souls were higher, this would be less of an issue. Going for 100% completion is a trap, since the All in all, it's still a solid game, and I think people are too harsh on it due to the forced touchscreen gimmick that all DS games were basically required to have in some form. It's certainly better than Circle or Harmony, in my opinion, and well worth playing through once, though I wouldn't bother trying to 100% it.
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# ? Mar 11, 2016 17:58 |
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Olesh posted:Well, this I can't strictly blame Dawn for. For all of the passive stat souls, Aria had different monsters provide varying levels of stats when equipped, so one monster might drop a +4 to a stat, where another monster provided a +8. Dawn standardized it so there was one monster that dropped +STR souls, and more copies of the soul increased the stat buff. By doing it this way in Dawn, it eliminated the redundant aspect of having most of a category of souls just being stat increases where most of the souls in the category were obsoleted by specific, bigger stat-increase souls as it was in Aria. There's nothing inherently wrong with having equipment (souls) that becomes obsolete with time. You don't complain when your Casual Shirt gets replaced by a Combat Vest, right? And this extends to the non-passive souls, too: it's not like you're going to continue using the Winged Skeleton soul (throws a spear) once you get the Ripper soul (throws a knife), since they do basically the same thing but Ripper is just plain better. The big problem Dawn's soul-collection system is that you're never "done" grinding for souls. Okay, great, you spent 10+ minutes grinding for this new soul. Now it's level 1 and you'll need to get 8 more copies before it really reaches its potential. They won't really change how it behaves, just make its numbers bigger. Have fun with your lovely new upgrade! (The marginally-less-big problem is that because souls are so rare, you find very few over the course of normal play, which means you're mostly stuck using the guaranteed drops from bosses instead of the typically more interesting drops from random monsters)
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# ? Mar 11, 2016 18:20 |
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And if you DO grind for them, you overlevel and one-shot everything and the game gets boring. Honestly the bonus Yoko / Julius / Alucard mode is the superior game.
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# ? Mar 11, 2016 19:24 |
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Everybody posted:stuff about Castlevania Got it, thanks. And yeah, Dawn of Sorrows, not Souls. Too much Dark Souls lately I think. I liked Portrait of Ruin, but not enough to really want to play more games in the series; it'd have to be something special like SotN was. And it's funny, I did think about getting Ecclesia, but I saw an LP of it and wasn't too keen on the story. And yeah, I definitely feel you guys on the last couple replies. I remark in an upcoming video that it's really disappointing so many cool weapons and armor are relegated so late in the game when you don't really get a chance to use it. Why not put one of the "wind slashes" katana in the first castle, so the Yatsutsuna feels like a real upgrade when you get it? Instead you farm it and the Masamune from literally adjacent areas. And with the grinding leading up to the finale this Tuesday, I've officially spent more time farming than I have playing to get a copy of most of the unique weapons, and that's with the challenge mode designed around getting those drops. Time for the end of another stream, where we stomp a mummy (it's so disappointing how little damage that crazy grab does) and dress Alucard like a watermelon. Up All Night to Get Lucky, Let's Stream Symphony of the Night 17 And starting stream #5. Proving to be a darn fool incapable of learning, I get destroyed by one of the golden sentinel dudes in the gallery again, and decide to take on a more manageable foe: the 50' foot tall maggot-infested demon hung up on meat hooks. Castlevania! '' '' 18
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# ? Mar 12, 2016 02:50 |
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https://www.youtube.com/watch?v=QZLVEzEd5ro More Cato Nemoidia Of course, still contains spoilers for The Force Awakens.
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# ? Mar 13, 2016 18:29 |
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# ? Jun 3, 2024 22:36 |
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mikeycp posted:It's...I have feelings about the Ryme Age... Haven't even heard of that! My dad kept playing them up through Myst... 3? the one after Riven and they changed developers and all that, but he was always more of a glutton for adventure game punishment than I was. For what it's worth, I watched the Ewok Village video, and I think you guys could benefit from having some backup "talking points" when you're mulling over puzzles. Like the digression on Scumm games, maybe talk about some of the ones you liked. These kind of games make for very tricky VLPs because they're so slow-paced, that might help keep viewers interested. Just a thought. Speaking of punishment, I handle the game pretty well this time. It's a testament to SotN's amazing music and atmosphere and whatnot that the game is remembered as fondly as it is, when the actual challenge balance is all over the map (literally, you go a couple screens away and the enemies go from 3 digit damage to 1...). First up, part 2 of the 5th stream, where we go to the Inverted castle's foyer. Would've loved to see the upside-down drawbridge in action! As it is, we still get to experience one of my favorite gimmicks in games like this, where you can turn enemies against each other. Up All Night to Get Lucky, Let's Stream Symphony of the Night 19 Ah, SotN, much like Persona 3 and Dragon's Dogma where Death is a random encounter. Well, I guess it might be a nice mythological touch he's in the same room where you fought Cerberus? Either way, we're lucky he's a Vancian caster and hasn't re-prepared his "take all your stuff away" spell. '' '' 20
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# ? Mar 15, 2016 03:13 |