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Main Paineframe posted:is there any point in playing Open besides "getting blown up by players in addition to NPC pirates"? The ability to encounter humans and have a good experience? I have not seen one single pirate player since leaving the starting system cluster, they stay where the easy pickings are. In at least a hundred hours played, some of which were power play, I've still not been murdered by a player. It just isn't a real concern outside of community goals, imo. Even then, when interdicted, just put pips to shields and high wake out I've only run into a small handful of people in ED and it's been a magical unicorn type encounter every time, most of them are still on my friends list. Space is so mind bogglingly big that unless you deliberately stay in populated areas, meeting other players will be rare, even in the bubble. You stand to miss out on some rad times by hiding in solo, and for what? Replacing a blown up ship costs pennies on the space dollar... aside from cargo loss (and the 60% rule applies in solo too), death is pretty meaningless. My advice is to get the gently caress out of the starting area as fast as possible, and at least try Open. The only people I know who play exclusively Solo are the ones who never left it Edit: riddled with loving errors Unsinkabear fucked around with this message at 03:51 on Feb 23, 2016 |
# ? Feb 23, 2016 03:31 |
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# ? Jun 13, 2024 06:57 |
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timn posted:Say that again the next time you're stuck in witchspace for 45 seconds on every single jump because the servers are making GBS threads bricks. Or the next time the servers are down completely during the one evening that week you actually have to play. Okay. I'm not a manchild pissbaby who throws a tantrum over network issues though.
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# ? Feb 23, 2016 03:49 |
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Nostalgia4Infinity posted:Okay. I'm not a manchild pissbaby who throws a tantrum over network issues though. That's true, you only throw a tantrum about PVP.
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# ? Feb 23, 2016 04:17 |
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Astroniomix posted:That's true, you only throw a tantrum about PVP. Man you are all sorts of mad aren't you?
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# ? Feb 23, 2016 04:22 |
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Nostalgia4Infinity posted:
Irrationally
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# ? Feb 23, 2016 04:30 |
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Nostalgia4Infinity posted:
You are the Smiling Dog Crew of this thread.
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# ? Feb 23, 2016 04:32 |
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# ? Feb 23, 2016 04:45 |
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e: what's a good low-tier ship to mine in?
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# ? Feb 23, 2016 06:26 |
SciFiDownBeat posted:
Cobra IV or a Type 6.
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# ? Feb 23, 2016 06:31 |
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I recommend the cobra 4 as that's literally its highest and best purpose. Someone give the poor thing a spin, I feel bad for it
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# ? Feb 23, 2016 06:41 |
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Your Loyal Vizier posted:I recommend the cobra 4 as that's literally its highest and best purpose. Someone give the poor thing a spin, I feel bad for it I tried ages ago and never again. Sometimes I think "maybe I can just use it as an explorer full of auto repair units or something?". Then I remember the jump range and get sad. It's not poo poo as such so much as it is a very misleading ship. You think you're getting a cool multipurpose ship like the Mk III but instead you're getting a Keelback.
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# ? Feb 23, 2016 07:24 |
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tooterfish posted:Automatic escape pods. They're not implemented yet though, so you'll just have to use your imagination. Its funny because in the Elite books Escape Pods are stated flat-out to be immune to conventional weapons, requiring some sort of expensive bomb/missile to destroy.
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# ? Feb 23, 2016 07:31 |
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Annath posted:Its funny because in the Elite books Escape Pods are stated flat-out to be immune to conventional weapons, requiring some sort of expensive bomb/missile to destroy. Why don't they just make the whole plane out of the black box material
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# ? Feb 23, 2016 07:43 |
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Bilal posted:Why don't they just make the whole plane out of the black box material They do but the panels are hammered together with cheap Totally rivets. Gutamaya uses only the finest quality bottom dollar space rivets hammered in by only the most starving of child labourers. Hunger keeps them productive! DancingShade fucked around with this message at 08:11 on Feb 23, 2016 |
# ? Feb 23, 2016 08:08 |
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DancingShade posted:I tried ages ago and never again. It makes a pretty decent ground-attack lander. I mean, pretty much everything else is too, but it's got style? It is garbage in space though, can't maneuver for poo poo.
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# ? Feb 23, 2016 11:06 |
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Turns out you can land at a angle on planets.
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# ? Feb 23, 2016 12:03 |
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Then what's the upgrade from the noobship to a general purpose ship? Cobra?
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# ? Feb 23, 2016 12:14 |
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RattiRatto posted:Then what's the upgrade from the noobship to a general purpose ship? Cobra?
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# ? Feb 23, 2016 12:29 |
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Anyone got any good corvette builds they can share? I lucked out in Robigo and got an couple of 100+ slave missions stuck on a loop in the BB for over an hour last night so I'm now stupidly rich and want to blow it on something big. Just need to go do some donation missions for my last couple of federal ranks then I should be able to afford a decently fit corvette, hopefully from somewhere with a nice discount.
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# ? Feb 23, 2016 13:22 |
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radintorov posted:That it is: the Cobra mk.3 is the first multipurpose ship that allows you to do comfortably do whatever you want while still being able to outfit it for specialized roles and do well there as well. Cobra III is a great multirole ship for doing everything, but not the first after noob sidewinder. Adder will be your first affordable multirole ship. Depending on how you choose to outfit it it makes a more than capable trader, fighter, or explorer. It was my first ship after the sidewinder and I spent a very long time in it enjoying it the whole time. You'll find people complain about it's cockpit view, but that's it charm to me. It's a space RV with a great space RV cockpit.
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# ? Feb 23, 2016 13:38 |
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Natsuumi posted:Cobra III is a great multirole ship for doing everything, but not the first after noob sidewinder. Adder will be your first affordable multirole ship. Depending on how you choose to outfit it it makes a more than capable trader, fighter, or explorer. It was my first ship after the sidewinder and I spent a very long time in it enjoying it the whole time. You'll find people complain about it's cockpit view, but that's it charm to me. It's a space RV with a great space RV cockpit. But yeah, the Adder (aka the mini-Cobra) is the ship to upgrade to for a general purpose craft.
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# ? Feb 23, 2016 14:29 |
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Anybody have good suggestions for systems with decent RES for bounty hunting? Using a Viper MkIV so ideally nothing too crazy.
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# ? Feb 23, 2016 14:55 |
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Natsuumi posted:Adder will be your first affordable multirole ship. It's faster, more manoeuvrable, carries more weapons than the Sidewinder. Has longer base jump range. If you stick with the class 3 shields it carries the same amount of cargo. If you downgrade the shields to class 2, it can carry 50% more cargo while still having the same base shields. The Sidewinder has more armour, but you really should be running as soon as your shields look like giving out in either ship anyway. It's an all around straight upgrade, and it only costs half as much as the Adder, so you can get into it a lot sooner.
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# ? Feb 23, 2016 14:58 |
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Spanish Manlove posted:Anybody have good suggestions for systems with decent RES for bounty hunting? Using a Viper MkIV so ideally nothing too crazy. Ix Chakan (Closest) , Xihe (best fitting, RES at a dwarf so its a little hot), and Skinfaxi are all very close to Capricorni and good hunting spots. If you need a bounty buddy just yell in discord.
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# ? Feb 23, 2016 15:06 |
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RattiRatto posted:Then what's the upgrade from the noobship to a general purpose ship? Cobra? Your first upgrade would be Adder. Still cheap and you just get enough internal slots to do anything but not yet very efficiently. Eagle and ImpEagle are dedicated fast courrier/mission runner/ bounty hunting ships. I would not recommand taking an Adder to combat in a conflict zone or a Ressource Extraction Site (RES) other than a (low) one. Its fine for bounty hunting at Nav beacons with the help of Space Cops but not much more. Remember to put at least one (ideally more) armor reinforcement internal before heading out to combat. It will double your hull HP and give you the time to GTFO if things turn sour. Also measure the ammount of time you have to travel from your hunting ground to the closest STATION (not an outpost, the one you have to go trough a mailslot to get inside) because if that time is longer than your o2 life support, you need a better life support or another hunting ground. Its not if your canopy get broken in combat, its when. aleksendr fucked around with this message at 15:10 on Feb 23, 2016 |
# ? Feb 23, 2016 15:08 |
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Boogalo posted:Ix Chakan (Closest) , Xihe (best fitting, RES at a dwarf so its a little hot), and Skinfaxi are all very close to Capricorni and good hunting spots. If you need a bounty buddy just yell in discord. Awesome, thanks. I've been putzing around in Qa'wakana which is pretty much Capricorni's neighbor and I just wanted to try something else.
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# ? Feb 23, 2016 15:09 |
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Bilal posted:Why don't they just make the whole plane out of the black box material Well, an Adder filled with nothing but Hull Reinforcement package and military grade armor has 6.5 time its base HP. Not black box tough but still a wide improvement. Apparently filling your ship with empty space for cargo, fuel and fragile electronics make it less sturdy.
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# ? Feb 23, 2016 15:20 |
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Does anyone know whether firing a laser turret will drain capacitor faster than an equivalent gimbal?
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# ? Feb 23, 2016 17:14 |
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Surprise Giraffe posted:Does anyone know whether firing a laser turret will drain capacitor faster than an equivalent gimbal? https://forums.frontier.co.uk/showthread.php?t=140240 Turrets do use less WEP, but they don't do nearly as much damage. Never use turrets.
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# ? Feb 23, 2016 18:40 |
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Urit posted:https://forums.frontier.co.uk/showthread.php?t=140240 For pirating purposes I like to use a silent running eagle with a turreted beam laser on top and two missile launchers on the bottom. That way I can put 4 pips in engines and 2 in weapons and never lose any capacitor. It works very well. The highlight so far was blowing up a cobra 3 while a Corvette was throwing pot shots at me.
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# ? Feb 23, 2016 19:04 |
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Urit posted:https://forums.frontier.co.uk/showthread.php?t=140240 Thanks for that. No wonder I was running out of WEP so fast with 4 G large pulses as opposed to 4 T large pulses. I think I'd better switch one to a ballistic weapon. It's a shame burst lases are such garbage.
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# ? Feb 23, 2016 19:57 |
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Are there any trap options for ship weapons a new player should know about? I've just been using beams and multicannons and kinda want to try something else for fun.
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# ? Feb 23, 2016 19:57 |
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Oh baby, I've been wanting get back into this game pretty drat badly. Is there a pretty consistent goon squad? I got a clipper but lost interest.
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# ? Feb 23, 2016 20:10 |
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Spanish Manlove posted:Are there any trap options for ship weapons a new player should know about? I've just been using beams and multicannons and kinda want to try something else for fun. Missiles are currently kinda poo poo for the cost and how little ammo they hold vs damage dealt, even against unshielded hulls. Plasmas and railguns are actually great weapons but they're fixed only and if you're not hitting, you're wasting a LOT of money for a newbie. Apart from that, every weapon has its quirks and you can sell them for full price so no harm in experimenting.
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# ? Feb 23, 2016 20:37 |
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Spanish Manlove posted:Are there any trap options for ship weapons a new player should know about? I've just been using beams and multicannons and kinda want to try something else for fun. Missiles and mines are both terrible. Rail guns are insanely fun if you don't need a ton of ammo for what you're doing, plasma accelerators are a good middle ground if you do Edit: I should disclaimer this that most people prefer PAs. But as someone who mostly uses gimballed weapons I personally found the rail guns way easier to line up shots with. The charge up time is easier for me to amount for than projectile drift, and the zzzzzZTHOOOM that accompanies a huge chunk of their hp being evaporated never gets old. Unsinkabear fucked around with this message at 20:45 on Feb 23, 2016 |
# ? Feb 23, 2016 20:39 |
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TorakFade posted:sell them for full price so no harm in experimenting. Hell yes that's good news. Thank you.
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# ? Feb 23, 2016 20:41 |
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Spanish Manlove posted:Are there any trap options for ship weapons a new player should know about? I've just been using beams and multicannons and kinda want to try something else for fun. Yes. Time for a dump. Missiles/mines/torpedos are trash outside of very specialized gimmick fits. Cannons are the worst ballistic because travel time is awful with them and the gimbaled ones can't keep on target well. Turrets of any kind do ~50% less damage than fixed, gimbaled do ~25% less (varies based on weapon). Save them for gimmick fits like Mike the TV's Iggle. Your "safest" (most reliable, most predictable, easiest to use, most forgiving) weapon combo will be pulses (fixed or gimbaled, your choice) with gimbaled multicannons (since you can then keep both sets of weapons firing at once). You may go to sleep using them though. Frag cannons are REALLY good if you like to stay at facefuck ranges and use space shotguns, try them out if you have a maneuverable ship and like to stay close. Also, more undocumented fun: A weapon does the same damage to the same sized shield (e.g. a small pulse will do the same damage to an Anaconda's shield as a Cobra's, the Anaconda just has more HP. However, this is not the case for guns. A gun has a "size" value and a ship has a "hardness" value (see: https://forums.frontier.co.uk/showthread.php?t=224474 ) and a small gun will do less damage to a bigger ship based on the "hardness" of the ship. Cannons hit 1 size class "above" their normal size (that is, a small cannon acts as a medium gun). AFAIK, cannons are the only thing that hits 1 size "up". Railguns penetrate through the entire hull of the target, hitting all modules that they cross along the way. Module damage is subtracted from hull damage. Also railguns only have 31 shots of ammo. Railguns are the only thing that do this. Shield Cell Banks are crap on small ships and really good on big ships: https://www.reddit.com/r/EliteDangerous/comments/3vtk7d/14_vs_20_scb_strength_results_chargecell_in_mj/ Bi-weave shields have 20% less HP than a class A normal shield generator of the same size, but recharge 1.5x faster. The other downside is they suck 1.5x as much power from your Power Distributor's SYS capacitor. Shields all recharge at the same rate while up (1.0MJ/s for normal/prismatic, 1.5MJ/s for bi-weave) regardless of how much shield HP total you have. Shield Boosters increase your total but do not increase regen. However, if your shield is down, it takes a certain amount of time to come back up - the time taken is how long it takes to get to 50% capacity. Turn off your boosters if you have them when your shield goes down, it lowers the 50% threshold to an unboosted value, which means they come up sooner, then you can turn on boosters to raise your maximum (though not your current HP) back up. Weapons do less damage at longer ranges: http://nosuchwebpage.com/index.php?lan=EN&post_id=195 Hull mass (NOT total mass!) in relation to the "Optimal Mass" of a shield generator affects how much shield HP you get. This is why a Cobra Mk 3 (180T hull vs 285T optimal on a 4A shield gen) has worse shields than a Viper mk 3 (85T hull mass vs 165T optimal on a 3A Generator). However, Total Mass (NOT hull mass!) vs the Optimal of thrusters affects your thruster efficiency (turn rate, max speed, etc.) Total Mass also affects jump range. Use http://coriolis.io/ to play around with fits. Endbuster posted:Oh baby, I've been wanting get back into this game pretty drat badly. There are lots of goons, check the PGS thread in the OP. Surprise Giraffe posted:Thanks for that. No wonder I was running out of WEP so fast with 4 G large pulses as opposed to 4 T large pulses. I think I'd better switch one to a ballistic weapon. It's a shame burst lases are such garbage. Bursts are the middle option, so they're not really good at being forgiving/low WEP usage (pulse win) or high damage (beam win) but they can be fine if you have a lot of spare power.
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# ? Feb 23, 2016 20:45 |
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Spanish Manlove posted:Hell yes that's good news. Thank you. To expand on that, every module you can put in your ship can be sold back for 100% of its price so don't feel bad about buying expensive stuff. Just make sure you have enough cash handy for a couple rebuys, fuel and ammo and you can spend the rest. The ships itself only fetch 90% of their list price back though, and that applies to every module in it at the time of resale, so if you want to switch ships sell off / downgrade all modules first to save money. Also remember that some stuff can be scarce and you can't store anything, so don't sell a large gimbaled laser beam if you think you'll want it again soon and are not sure where to find it! TorakFade fucked around with this message at 20:50 on Feb 23, 2016 |
# ? Feb 23, 2016 20:48 |
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Yeah it is kinda annoying to have to go hopping from station to station to find upgrades.
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# ? Feb 23, 2016 20:56 |
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# ? Jun 13, 2024 06:57 |
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Spanish Manlove posted:Yeah it is kinda annoying to have to go hopping from station to station to find upgrades. https://eddb.io/system to find parts. Or just go to LHS 20. It has almost everything for modules, and all ships are 1-2 jumps away. Also everything is a 15% discount since it's a Yongmart. Edit: Oh, I also forgot the most important undocumented fact: putting pips in SYS gives your shields more damage resistance: https://forums.frontier.co.uk/showthread.php?t=138536 Urit fucked around with this message at 21:12 on Feb 23, 2016 |
# ? Feb 23, 2016 21:07 |