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The Vosgian Beast posted:
Yeah, I agree. This is still loving weird, but it doesn't top Ms Velma's live ammo shortbus showcase.
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# ? Feb 23, 2016 04:53 |
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# ? May 9, 2024 09:07 |
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Hbomberguy posted:Interestingly enough, a lot of what we know about ancient history is a direct result of people throwing poo poo away. Athens had municipal waste dumps, for example. So our greatest video game cultural contribution-- will be the dumpster Atari ET cartridges-- except that they were dug up to preserve them, even though they'd be preserved in the dumpster. My head... ow.
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# ? Feb 23, 2016 05:03 |
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MrSlam posted:'If Footmen Tire, What Will Horses Do?' How do I KNOW it's a Cinema Snob review? Well played, RSS character limit. Well played.
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# ? Feb 23, 2016 05:13 |
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MrSlam posted:What do you get when a born-again grindhouse director teams up with a preacher that makes the reverend from Footloose look tame? You get 'If Footmen Tire, What Will Horses Do?' It's like if someone actually directed a Chick Tract, only with 70's era gore effects, child decapitation, torture, and rape. Cartoons, Communism, skipping church, not going to church TWICE on a sunday, going on dates on a Saturday night instead of reading the scriptures; all this will lead to the Red Scare version of Man in the High Castle McCarthy warned us about. This made me think of a curious piece of trivia: one of the first serious attempts to create a multi-picture ongoing franchise was a series of End Times movies from the 1970s (when Left Behind was no doubt little more than a glint in Tim LaHaye's eye) created by a Christian production company. Tangentially-related: has anyone ever noticed how the mainstays of "worst / most bizarre album covers ever" lists are gospel albums from the 1960s and early 1970s recorded by dorky-looking white guys? (Not disparaging gospel music; much of it, unlike the miserable sub-Coldplay dreck that is CCM, it is actually inspiring and uplifting.) These fascinate me, because they suggest this whole underground scene which must have existed, but isn't very well-chronicled, of these singers travelling from church to church to perform across the country. Surely they must have sold well to their target audience, but they seldom had what you'd call popular appeal outside that audience, selling in Christian bookshops rather than department stores so they never made the charts, so their ultimate legacy is this collection of bizarre and ridiculous album covers.
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# ? Feb 23, 2016 12:10 |
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What's the Christsploitation movie where the lady denies Christ and then gets stuck in a guillotine during an earthquake for like five minutes?
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# ? Feb 23, 2016 12:43 |
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Jack Gladney posted:What's the Christsploitation movie where the lady denies Christ and then gets stuck in a guillotine during an earthquake for like five minutes? Wait, is this one of the current breed of PureFlix Christsploitation, or one of the older ones? What's sad is that I have to ask that, seeing as it's kind of a crapshoot these days.
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# ? Feb 23, 2016 13:06 |
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Ensign_Ricky posted:
It's 70s-era like this one. I think it's about a college professor who doesn't get raptured and leads a resistance group out in the woods when the antichrist takes over with his evil UPC barcodes.
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# ? Feb 23, 2016 14:09 |
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Wheat Loaf posted:so their ultimate legacy is this collection of bizarre and ridiculous album covers. I'm going to link this guitar, because I almost never come across someone who can fully appreciate it in context and I think your life will be better knowing that it exists. I give you, the Louvin Brothers "Satan Is Real" Guitar.
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# ? Feb 23, 2016 15:12 |
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Jack Gladney posted:What's the Christsploitation movie where the lady denies Christ and then gets stuck in a guillotine during an earthquake for like five minutes? That was Image of the Beast, which was the third in the "Thief in the Night" series of movies about the rapture. I'm sure this is the series Wheat Loaf was talking about. I saw it back when my fundamentalist parents rented it out in the 80s, and I remember that scene since she was the main character in the first two movies, and then gets brutally killed in the opening moments of the third.
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# ? Feb 23, 2016 16:40 |
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This thread was discussing the stuff getting under the craw of a lot of internet critics/youtubers earlier GradeAUnderA put out his second video on it here if you're interested
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# ? Feb 23, 2016 17:22 |
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Fluffy the Cat posted:That was Image of the Beast, which was the third in the "Thief in the Night" series of movies about the rapture. I'm sure this is the series Wheat Loaf was talking about. Yeah, that's the one I was thinking of. As I say, apparently one of the earliest multi-movie franchises in America to tell a serialised story across films. I've seen one kinda sorta end-of-the-world themed movie, where the protagonist is a scientist who's immune to some kind of mind-controlling signal because his hearing aid blocks it out. I can't remember what it's called though; saw it when I was in the Boys' Brigade a good few years ago. I think it was produced by a Christian film company, but on its face it was a generic thriller with implied Christian themes; sort of like an episode of Millennium.
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# ? Feb 23, 2016 17:54 |
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Ahaha yes I saw the second movie in that series, A Distant Thunder. I was like 8 and some scare 'em straight Southern Baptist travelling dude came to our Sunday school and we stayed extra long to watch it. Gotta get that persecution complex on. https://www.youtube.com/watch?v=IJP5qFob4rk My memory might be influenced by being very young and impressionable but I recall it being actually a pretty tense flick. The protagonists plan to live in hiding until the Antichrist's reign ends but one of them inevitably gets lured to the dark side of the force and betrays their cell. The final shot in that trailer is also the end of the movie, with the main character screaming as her best friend gets guillotined and she's next. 20+ years later and that scene is still etched into my brain. You know, for kids.
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# ? Feb 23, 2016 19:10 |
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Speaking of end time tribulation movies (and people what do criticism on the internet) Fred Clark has recently restarted his section by section review/examination of the notorious Left Behind series. The guy's been taking these books, and by extension the whole Darbyist Millennial Rapture theology, apart since 2003 and it's really taught me a lot. I can't find it now, but Fred's actually spoken (relatively) positively about the Thief In The Night series. He still thinks they're "bad" movies based around a bogus theology, but at least they respect the viewer enough to try and scare them straight. In short, The Thief in The Night series is about all the terrible things that could happen to you during the apocalypse and reign of the Antichrist. Left Behind, on the other hand, is a much more self-satisfied look at all the terrible things that will happen to those people after the rapture.
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# ? Feb 23, 2016 22:14 |
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Puppy Time posted:Yo, dinguses, there's a difference between "The idea that 'ALL art MUST be preserved and should NEVER be made to be temporary' is dumb" and "NO ART MUST BE PRESERVED BURN IT ALL." I think the more relevant distinction is that EA has no particular responsibility to ensure that their work is preserved, or even that it can be preserved. When possible I think they should at least create the potential for interested fans and archivists to preserve their games, which means allowing for the possibility of life for a game after its EA-maintained servers are shut down. At least if a single player game stops getting updates, they can be updated by third parties to modern standards and be identical to the original experience (thanks GOG!). It does make me wonder about how effective preserving multiplayer games can be. If multiplayer is part of the experience, how could they ever possibly recreate the experience of an actual community? If someone downloads Diablo twenty years from now, they can play it, but they won't log on to battle.net and get repeatedly and immediately smeared by hack-using griefers. Are they really getting the experience of the art, or are they just looking at it behind museum glass?
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# ? Feb 24, 2016 00:14 |
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Prop Wash posted:I think the more relevant distinction is that EA has no particular responsibility to ensure that their work is preserved, or even that it can be preserved. When possible I think they should at least create the potential for interested fans and archivists to preserve their games, which means allowing for the possibility of life for a game after its EA-maintained servers are shut down. There have been a couple of LPs where they've used Hamachi to set up multiplayer sessions for some games. Obviously, that's not the same as resurrecting a community, and not as robust as something like Battle.net, but it does serve as a way to partially restore the multiplayer experience for games where the servers have been shut down.
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# ? Feb 24, 2016 01:55 |
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Prop Wash posted:I think the more relevant distinction is that EA has no particular responsibility to ensure that their work is preserved, or even that it can be preserved. When possible I think they should at least create the potential for interested fans and archivists to preserve their games, which means allowing for the possibility of life for a game after its EA-maintained servers are shut down. I dunno about this argument. I think it has some truth, but can also be taken to silly places. Am I not experiencing old games as intended if I don't have to make a DOS boot disk to play them or hand-enter the BASIC code from a musty computer magazine? I'm sure there's SOME game-about-games from that era where it's an integral part of the experience, but I don't think you need to experience it in the exact way it was for it to work. In fact, one of the interesting things about art is that the "art" is somewhat in the subjective experience. The art is created when I view the work and interpret it, and that's never the same between two different times I view the same work, much less people from different eras. Is Voltaire's Candide any less art because we don't exist in a space where we intuitively get his extremely dated cultural and geopolitical references? Is my experience of a game any less real because when I logged onto Battle.net I met a bunch of nice people rather than griefers? Is my experience being different because I used a bug to glitch through walls and you played it fairly mean one of us didn't experience "the art"? Hell, by that logic, does patching out a bug that existed at release invalidate the vision the same way an archive of a multiplayer game does? Is it valid because it was a change by "the artist". Does this suddenly make a server released by the game developer part of "the experience" because it's intended more than if a simple mock server is hacked together by fans? It certainly changes the experience, I'll give you that, but I'm not sure the fact that it changes the experience is necessarily a problem. Art is living. Linear Zoetrope fucked around with this message at 02:05 on Feb 24, 2016 |
# ? Feb 24, 2016 02:02 |
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The idea of games being "killed" by servers going down doesn't really refer to multiplayer-only experiences. It's usually leveled at poo poo like Diablo 3 where core functions of the game (even in single-player) require an internet connection and so if the servers disappeared tomorrow the game would cease to be playable in literally any capacity because of technical aspects of the game's design rather than whatever masturbation about artistic vision that everybody is doing right now. As far as I know, no bootleg servers are available either. Acute Grill fucked around with this message at 02:22 on Feb 24, 2016 |
# ? Feb 24, 2016 02:17 |
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Kalos posted:The idea of games being "killed" by servers going down doesn't really refer to multiplayer-only experiences. It's usually leveled at poo poo like Diablo 3 where core functions of the game (even in single-player) require an internet connection and so if the servers disappeared tomorrow the game would cease to be playable in literally any capacity because of technical aspects of the game's design rather than whatever masturbation about artistic vision that everybody is doing right now. There's no online requirement for the console versions, so you'll still be able to play it in some form.
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# ? Feb 24, 2016 02:48 |
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Kay Kessler posted:There's no online requirement for the console versions, so you'll still be able to play it in some form. I didn't even know it had a console release. But either way, the game as it existed on its initial release day represents the sort of thing people are actually worried about.
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# ? Feb 24, 2016 03:01 |
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Kay Kessler posted:There's no online requirement for the console versions, so you'll still be able to play it in some form. Counterargument: Sims 4
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# ? Feb 24, 2016 03:10 |
This discussion has made me want to make a really pretentious art project where you play an MMO where the servers have shut down.
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# ? Feb 24, 2016 03:35 |
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watho posted:This discussion has made me want to make a really pretentious art project where you play an MMO where the servers have shut down. Make an MMO where if the playerbase finish the endgame it causes the servers to shut down.
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# ? Feb 24, 2016 03:38 |
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Kalos posted:The idea of games being "killed" by servers going down doesn't really refer to multiplayer-only experiences. It's usually leveled at poo poo like Diablo 3 where core functions of the game (even in single-player) require an internet connection and so if the servers disappeared tomorrow the game would cease to be playable in literally any capacity because of technical aspects of the game's design rather than whatever masturbation about artistic vision that everybody is doing right now. I can't remember if it was Diablo 3 or SC2 or something from another developer where during a QA session before the game launched someone asked what to do if you're internet goes out and they just shrugged and went "I 'unno, play something else I guess."
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# ? Feb 24, 2016 03:38 |
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Leal posted:Make an MMO where if the playerbase finish the endgame it causes the servers to shut down. Like SAO?
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# ? Feb 24, 2016 03:48 |
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Leal posted:Make an MMO where if the playerbase finish the endgame it causes the servers to shut down. I'm pretty sure I heard about something exactly like that in the 2000s.
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# ? Feb 24, 2016 03:49 |
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Junior Jr. posted:And now thanks to Disney shutting down Blip, copyright strikes and claims pretty much happening everywhere on YouTube, and Fair Use having little to no meaning anymore...the internet reviewing subculture is slowly becoming a dying form. Fair Use Is A Defense And Not A Right KKall fucked around with this message at 04:29 on Feb 24, 2016 |
# ? Feb 24, 2016 04:22 |
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watho posted:This discussion has made me want to make a really pretentious art project where you play an MMO where the servers have shut down. Sonic Dreams
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# ? Feb 24, 2016 04:32 |
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Team Four Star's YouTube channel has been taken down apparently.
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# ? Feb 24, 2016 04:33 |
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Okay WampaLord posted:Team Four Star's YouTube channel has been taken down apparently. Okay that is some straight up bullshit thing to do
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# ? Feb 24, 2016 04:59 |
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Also: https://twitter.com/teamfourstar/status/702326627649216513
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# ? Feb 24, 2016 05:02 |
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hahaha loving youtube what is wrong with you
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# ? Feb 24, 2016 05:03 |
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Was it whoever is making Dragon Ball Super?
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# ? Feb 24, 2016 06:00 |
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Leal posted:Make an MMO where if the playerbase finish the endgame it causes the servers to shut down. That's pretty close to how the Matrix Online basically ended.
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# ? Feb 24, 2016 06:31 |
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I mean the majority of the time it's either A) Random dudes spamming channels with frivolous claims or B) The auto-takedown algorithm being a dick again so I'll just assume it's one of those again until further notice. In both cases it usually doesn't take that long for the channel to be fixed.
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# ? Feb 24, 2016 07:19 |
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Augus posted:I mean the majority of the time it's either The other likely culprits are Toei Animation or Fuji TV. I don't know how aware Toei is about TFS's work or if they even approve of it like Funimation does, but they are incredibly zealous about protecting their IPs. See: the vast graveyard of user accounts of people who've tried to upload episodes of Digimon in various copyright skirting ways. My money's still on "random copyright troll", but Toei's also a viable culprit.
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# ? Feb 24, 2016 11:02 |
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Augus posted:I mean the majority of the time it's either I remember back in the heyday of the YouTube Poop, people would constantly troll each other with false DMCA's, which is technically a crime, but, given that they were YouTube Poop channels, no one ever contested the claims and just made more channels, thus the false DMCAers never got caught. It's gotten a bit more serious now that, you know, people actually depend on this service for their livelihood.
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# ? Feb 24, 2016 12:08 |
The Vosgian Beast posted:Sonic Dreams That was one of the things that I was thinking of but not quite what I'm imagining. That entire thing is gold though.
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# ? Feb 24, 2016 15:55 |
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Augus posted:I mean the majority of the time it's either
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# ? Feb 24, 2016 16:31 |
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MrSlam posted:To add another layer to it I've also heard those weird nebulous Youtube networks use similar automated algorithms to search for their own librarys' footage being used online somewhere and send claims against anything that matches. For instance, if you make a video parodying VSauce and use a 5-second clip of one of his videos in the process and his network runs their program and finds your video, it automatically sends a copyright claim. I'm not saying VSauce's network would do this, I'm just using him as an example. That sounds like bullshit, if only because I'm not sure YouTube would devote those kind of resources to small fries like VSauce. Those algorithms require some serious computing power, I doubt very much any laptop you can buy off the shelf could run them, so using that kind of power for the benefit of smaller channels who pull in maybe enough money for one guy to make a living is pretty unlikely.
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# ? Feb 24, 2016 16:53 |
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# ? May 9, 2024 09:07 |
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SatansBestBuddy posted:That sounds like bullshit, if only because I'm not sure YouTube would devote those kind of resources to small fries like VSauce. Those algorithms require some serious computing power, I doubt very much any laptop you can buy off the shelf could run them, so using that kind of power for the benefit of smaller channels who pull in maybe enough money for one guy to make a living is pretty unlikely. It's not Youtube who's doing it, but independent Multi-Channel Networks. Also, VSauce has 9 Million subscribers, and 1 million can get you around $100K-$300K a year. Youtube and a good chunk of the top percentile of Youtubers are a business. MCN's typically take off around 50% of the ad revenue so I wouldn't put it past them to invest in being paranoid with their channels.
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# ? Feb 24, 2016 17:34 |