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Mikojan posted:Someone please explain Deadly Infusion in the shadow assassin tree to me. Does it boost base crit chance on spells? Does it boost base crit chance on weapons? Yes, Deadly Infusion is insane, not even counting the multiplier you get from it. 6 Charges turns all the 5% crit spells in to 8% crit, 6% to 9% and so on. While the Unstable infusion node in front of Deadly sucks for the endgame it is still worth it as you can make up 30 skill points worth of passives just with those 4 ascendancy points.
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# ? Feb 23, 2016 23:02 |
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# ? May 30, 2024 13:56 |
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I feel like Deadly Infusion can't go live as is, combined with Ambush it gives way more raw power for crit builds than any other Ascendancy. If they nerf crit which I am hearing some rumors about, all that does is make Assassin even more required for crit builds. Assuming a VERY conservative 5 power charges it gives: +2.5% Base Critical Strike Chance (25-50% MORE critical strikes) +90% Critical Strike Multiplier (3 notables worth of points) +45% Critical Strike Chance (3ish passive points) +75% Critical Strike Multipler and 100% MORE Critical Strike chance on full HP enemies (hard to quantify but extremely strong for clear speed as you will always crit first attack) For most builds this means you can either wear a Marylene's Fallacy for some insane levels of crit damage and rely on the oneshot crits with Ambush, or drop pretty much all of your crit chance on gear and get some easy crit multi and way more defensive gear pieces. On top of that you could easily play a caster with a Void Battery or two, that new shield, more power charges from the tree and get up to 9 or 10 power charges. You could run crit Incinerate with all that bonus base crit if you wanted.
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# ? Feb 24, 2016 00:26 |
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Things will get hammered out. Necromancer really shouldn't go live as is because if you use any generic shield and pop a Rumi's Concoction you get very close to block capped with no block nodes and Rainbowstride from Bone Offering. Also you get massive amounts of life gain on block. It's the tankiest ascendancy for basically no investment/no effort.
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# ? Feb 24, 2016 00:29 |
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Some pretty sweet looking enchantments being added to add an effect to your gloves, boots, or helmet. https://www.pathofexile.com/forum/view-thread/1592018
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# ? Feb 24, 2016 01:13 |
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Also new, in random streamer only form: https://www.youtube.com/watch?v=TB-ToRu61nY Two new support gems -- One gives 30% more elemental damage to any skill at the expense of it no longer being able to inflict status effects, obvious benefactors being Flame Surge and Righteous Fire (and Searing Bond I guess?). The other is multiple traps for mines, 2 more mines at 40% less damage (120% damage effectiveness total). The video doesn't show the supports being used, so no clue how it lays out the mines. e: quote:When you enchant your Helm, you'll gain a bonus that only applies to a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total. Count Uvula fucked around with this message at 01:21 on Feb 24, 2016 |
# ? Feb 24, 2016 01:18 |
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Safari Disco Lion posted:Some pretty sweet looking enchantments being added to add an effect to your gloves, boots, or helmet. A few more have been data mined as well. http://poedb.tw/us/mod.php?type=enchantment quote:When you enchant your Helm, you'll gain a bonus that only applies to a specific skill. There are two or three of these skill-specific stats for every player skill, amounting to over 300 in total. Here are a few examples: Going to be quite the grind. e: quote:I have a question about the "on kill" effect on the gloves: are they triggerable by totems and minions? And mirrored/corrupted items cannot be enchanted. Bugsy fucked around with this message at 01:28 on Feb 24, 2016 |
# ? Feb 24, 2016 01:23 |
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Depending on if you can port in and out, it may be worth carrying around a good item that you intend to sell, enchant it, and see if it gets something incredibly cool so you can get a bonus 10ex on it. And wow, holy poo poo, add a shitload of elemental damage on effectively all your attacks on those Titan greaves.
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# ? Feb 24, 2016 01:31 |
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yeah some of those enchants look pretty good so far so does elemental focus
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# ? Feb 24, 2016 01:32 |
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Gonna be interesting to see what the difficulty level of the labyrinth is like, and how rewarding it is in general even aside from enchantments. I wonder if it will make sense to make a build specifically design to speedrun the labyrinth as opposed to just plowing through maps as usual and buying what you want.
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# ? Feb 24, 2016 01:33 |
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Safari Disco Lion posted:Some pretty sweet looking enchantments being added to add an effect to your gloves, boots, or helmet. I want Decree of Fury/Tempest on a CoC guy just for shits. Probably fury on a barrager and tempest on a cyclone discharge.
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# ? Feb 24, 2016 01:43 |
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That elemental focus support makes me kinda want to make one of those Carpet Bomber type Fireball characters with Purity of Fire/Discipline/Arctic Armor running... Burning isn't that great and i bet it goes upt o 50% more damage for splash fireballs.
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# ? Feb 24, 2016 03:18 |
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Hauki posted:Awesome, that would be great. I can throw some stuff your way if you care. I should be done with work by 4pm est. Helman's stream just had nugi around and I asked and he was confused about any crit change. Another guy said that the change is just a wording change and not a balance change. Crit multi is becoming additive to your base 150% instead of multiplicative (which honestly makes alot more sense as far as keeping things simple...150+x is easier to compute than 150+1.5*x). At the same time, all crit multi values get a 50% boost (hence all the assassin nodes going from 10% to 15%, the crit multi IMPLICIT on the unique foil going from 20% to 30%, etc), which in the end will give you the same crit multi as before. Anyway, I hope they keep assassin. gently caress all the haters.
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# ? Feb 24, 2016 05:41 |
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http://www.pathofexile.com/signature-races/ladder/season/Winterheart I like looking at the ladders when a season closes, and I think this is the first time ever a player got top 3 in every single class. So if you want to learn racing, just watch what Goratha is doing. Also of note: Helmans Duelist record must have been once in a lifetime rng, that xp difference is unprecedented.
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# ? Feb 24, 2016 11:13 |
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Count Uvula posted:The other is multiple traps for mines, 2 more mines at 40% less damage (120% damage effectiveness total). The video doesn't show the supports being used, so no clue how it lays out the mines. No one asked for this and no one wants this.
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# ? Feb 24, 2016 17:26 |
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The Real Foogla posted:http://www.pathofexile.com/signature-races/ladder/season/Winterheart Pretty sure goratha doesn't stream.
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# ? Feb 24, 2016 18:23 |
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Ah, the joy of playing for 20 levels of xp before realising you had your support gems in the wrong place so your main attack was unsupported.
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# ? Feb 24, 2016 19:51 |
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Is it March 4th yet!?
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# ? Feb 24, 2016 20:39 |
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new mace/staff/whatever skill https://www.youtube.com/watch?v=h2H5GhBEhXk
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# ? Feb 25, 2016 01:51 |
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Kripp streaming alpha gameplay now. Edit: He moused over vaal spark on the alpha gem vendor, level 1 vaal spark does 1-10 damage with a base duration of 2 seconds now. Level 1 on live is 1-11 at level 1 with a 3.5s duration. J fucked around with this message at 02:19 on Feb 25, 2016 |
# ? Feb 25, 2016 01:58 |
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From Kripp's stream, sunder is 85% damage effectiveness (in the form of a less attack speed modifier), with reverbs doing 30% less damage. Shockwave totem + empires grasp will be ridiculous combined with it though, since the reverbs are aoe damage centered around each enemy you hit.
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# ? Feb 25, 2016 02:18 |
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Vaal Spark got demolished, Bladefall got nerfed slightly in every possible way.
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# ? Feb 25, 2016 02:30 |
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Spectral Throw is back up to 54% at level 1, lmao wtf thats' stronger than it was when Mathil's ele throw build was flavor of the month. Blade Vortex is twice as strong. A lot of these changes only make sense if Cast on Crit is getting nerfed (Blade Vortex for example), but I don't think Kripp's stream has shown CoC's gem yet. Count Uvula fucked around with this message at 03:00 on Feb 25, 2016 |
# ? Feb 25, 2016 02:55 |
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One theory I read was that Blade Vortex is going to hit half as often now, which makes a ton of sense. Causes less lag, does the same damage(slightly more cause of how armor works), and cuts the PCoC power of it in half. EDIT: Critical Strikes gem buff! http://imgur.com/aav51YI lovely screenshot but you can see it has +1% crit chance at level 1 which I assume means base crit. Cinara fucked around with this message at 03:22 on Feb 25, 2016 |
# ? Feb 25, 2016 03:13 |
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Orbs of storms= horribly broken for racing too. TipsyMcStagger fucked around with this message at 04:09 on Feb 25, 2016 |
# ? Feb 25, 2016 04:01 |
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Totally going for some sort of cold snap (or other spell) perma freeze build.
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# ? Feb 25, 2016 04:05 |
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TipsyMcStagger fucked around with this message at 05:10 on Feb 25, 2016 |
# ? Feb 25, 2016 04:22 |
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How much HS do I need to fast forward through till poe starts? E - about an hour 45 in for those starting at the start. Bugsy fucked around with this message at 05:40 on Feb 25, 2016 |
# ? Feb 25, 2016 04:48 |
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The real question is, what is the twitch timestamp which contains the Ascendancy trials?
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# ? Feb 25, 2016 05:39 |
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Can't go to town at all once you start the labyrinth.. not even boss fights/anything... it also looks like it's going to be RIP TASTIC. The traps make it looks really annoying actually.
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# ? Feb 25, 2016 06:35 |
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TipsyMcStagger posted:The traps make it looks really annoying actually. I can't wait to read the endless pages of bitching to people saying traps are too difficult or unfun because they can't handle frogger in tyool 2016.
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# ? Feb 25, 2016 06:47 |
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Phobophilia posted:The real question is, what is the twitch timestamp which contains the Ascendancy trials? First one is 2 hours 40 minutes into his broadcast. It's a side area off of lower prison.
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# ? Feb 25, 2016 06:51 |
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jesus this stuff looks mean
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# ? Feb 25, 2016 06:57 |
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SKIP TO 5 HOURS 57 MINUTES FOR START OF LABYRINTH.. @6:30, he fights first fight @6:43, he fights 2nd fight @6:54, he fights final fight EDIT: Fight changes every day, so deleted other stuff. TipsyMcStagger fucked around with this message at 07:57 on Feb 25, 2016 |
# ? Feb 25, 2016 07:10 |
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the fight changes every day
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# ? Feb 25, 2016 07:47 |
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you can only do the labyrinth once a day?
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# ? Feb 25, 2016 08:01 |
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I do like how half kripp's chat is amazed he's having fun because he's not playing hearthstone.
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# ? Feb 25, 2016 08:06 |
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NecroMonster posted:you can only do the labyrinth once a day? You can do it as many times as you want in one day, but the fight/layout only changes once a day.
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# ? Feb 25, 2016 08:13 |
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panda clue posted:You can do it as many times as you want in one day, but the fight/layout only changes once a day. ok good, because with over 300 different helm enchants getting one a loving day would be just awful i mean, it's already going to be loving bad, but imagine if you could only try once a day
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# ? Feb 25, 2016 08:18 |
Could I get a guild re-invite? IGN: EksterRedRibbon Thanks!
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# ? Feb 25, 2016 08:39 |
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# ? May 30, 2024 13:56 |
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Looks like I'm doing a quad totem frost blades ancestral protector templar.
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# ? Feb 25, 2016 12:35 |