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AnonSpore posted:Jebailey is doing you one better. He shouldn't have announced it though. Now all the salty rear end bitchmade ragequitters will just change their registration name
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# ? Feb 26, 2016 01:26 |
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# ? May 15, 2024 02:53 |
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Okita posted:I'm having a hard time telling if Momochi is actually hit confirming Ken's b.MP alone or if he just knows it's going to hit in certain situations. The addition of hitstop adds frames where he could confirm and tag on the target combo in situations where he's already expecting it to hit.
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# ? Feb 26, 2016 01:27 |
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teagone posted:He shouldn't have announced it though. Now all the salty rear end bitchmade ragequitters will just change their registration name He already said it was a troll/joke.
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# ? Feb 26, 2016 02:05 |
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I had trouble with laura fireballs until I found you can just kick her in her stupid face, even if it looks like the fireball is already out.
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# ? Feb 26, 2016 02:07 |
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Fayk posted:He already said it was a troll/joke. Aww. That sucks.
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# ? Feb 26, 2016 02:14 |
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Does anyone want to play and help me pick a character? I feel like I'm not doing Bison any justice.
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# ? Feb 26, 2016 02:24 |
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KidDynamite posted:Does anyone want to play and help me pick a character? I feel like I'm not doing Bison any justice. I have a little time. Are you on Steam or PS4? Send me a fight request, my CFID is srchsm.
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# ? Feb 26, 2016 02:27 |
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KidDynamite posted:Does anyone want to play and help me pick a character? I feel like I'm not doing Bison any justice. just pick chun li
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# ? Feb 26, 2016 02:29 |
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fozzy fosbourne posted:Man, i can tell when I'm making incremental progress on combos but I feel like I'm going nowhere with the instant air legs. The motion feels so spastic and imprecise that I don't think I'm repeating any one motion yet. I'll try 30 times and get 2-3 in a row from the left, nothing from the right. Don't feel bad man, I hve endless practice doing TK motions with viper in 4 and have no problem doing it in a match perfectly over and over and for whatever reason this is way more difficult to get consistently. I recommend just doing UF, [wait a MICROSTEP of time], QCF+mk doubletap timed loosely. People say it makes it harder to get the lowest possible timing right but i'd rather mess up and get my lightning legs out a few frames higher in the jump than have it not come out at all and just jump over someone throwing out a MK and get punished like an idiot, and i dont think the timing is that much harder it'll just come eventually to where the margin of error is really low
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# ? Feb 26, 2016 02:33 |
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Sarchasm posted:I have a little time. Are you on Steam or PS4? Send me a fight request, my CFID is srchsm. Thanks for the games!
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# ? Feb 26, 2016 02:55 |
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KidDynamite posted:Does anyone want to play and help me pick a character? I feel like I'm not doing Bison any justice. You're not bad at all. Just try to work in Bison's HK/throw mixup game into your footsies game, and don't be afraid to dash in after a couple successful counterpokes. Sorry I can't play longer!
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# ? Feb 26, 2016 02:56 |
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strangemusic posted:So many ragequitters.... it's a farce in Ranked. This is the first time it has ever actually bugged me in a fighting game. I just want the loving cheev in getting gold, but I will never get there when the majority of the people pull the plug on me when I win, and I lose like 100 points for every loss arrghhh
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# ? Feb 26, 2016 02:59 |
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Does anyone have any tips for reliably dashing using a stick? I'm holding the ball top between my thumb and forefinger but I can't double-tap it fast enough to register a dash most of the time.
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# ? Feb 26, 2016 03:02 |
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Sarchasm posted:You're not bad at all. Just try to work in Bison's HK/throw mixup game into your footsies game, and don't be afraid to dash in after a couple successful counterpokes. Thanks man! I feel like I'm not being aggressive enough or missing big damage but I guess that execution will come with time. I miss SF4 HK so much. Playing you I feel like I played much better than I do in ranked. Thanks for the games again.
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# ? Feb 26, 2016 03:08 |
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Lemon Curdistan posted:Does anyone have any tips for reliably dashing using a stick? I'm holding the ball top between my thumb and forefinger but I can't double-tap it fast enough to register a dash most of the time. Try using your middle finger to dash right and your thumb to dash left.
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# ? Feb 26, 2016 03:12 |
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Lemon Curdistan posted:Does anyone have any tips for reliably dashing using a stick? I'm holding the ball top between my thumb and forefinger but I can't double-tap it fast enough to register a dash most of the time. My tip is to try using a different grip. If it works for you it works I guess, but that sounds like a really awkward way to hold the thing.
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# ? Feb 26, 2016 03:28 |
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you just need to keep practicing...your muscle memory will eventually learn how to do it regardless of what grip you are using
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# ? Feb 26, 2016 03:32 |
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it feels good to destroy bronze players online and i look forward to the grind this weekend.
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# ? Feb 26, 2016 03:43 |
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I cant take it I literally cant I made it to 48 in hard mode. Why doesnt vega have any cheese moves like ken? https://www.youtube.com/watch?v=KcLyvS1OBTM
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# ? Feb 26, 2016 03:47 |
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Lemon Curdistan posted:Does anyone have any tips for reliably dashing using a stick? I'm holding the ball top between my thumb and forefinger but I can't double-tap it fast enough to register a dash most of the time. Put more wrist into the motion, try to make it exactly two hits as consistently as possible. It takes time.
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# ? Feb 26, 2016 03:47 |
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New tutorial: https://www.youtube.com/watch?v=XufFZHUaKIU
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# ? Feb 26, 2016 03:54 |
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Jmcrofts posted:New tutorial: You have no idea how helpful this is.
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# ? Feb 26, 2016 04:00 |
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Okita posted:I'm having a hard time telling if Momochi is actually hit confirming Ken's b.MP alone or if he just knows it's going to hit in certain situations. Ken b+MP is really easy to confirm into target combo, the cancel window is extremely big. If you just put the dummy on random block you should be able to do it. The timestamp you're talking about he's probably just throwing it out and buffering into fierce after blocking kikoken because Chuns love dashing in.
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# ? Feb 26, 2016 04:09 |
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Jmcrofts posted:New tutorial: You should probably cover the guren variations as well since they are all punishable.
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# ? Feb 26, 2016 04:13 |
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Jmcrofts posted:New tutorial: She can also just do nothing after overhead, which is unsafe, but you're not going to punish it if you just sit there crouch blocking. The universal response you can do is a fast (4f) crouching normal cancelled into something. Ken for example can block the overhead punch then do cr.LP cancelled into fierce DP. If she does nothing, you punish with cr.LP into fierce DP. If she does slide, you interrupt the slide with cr.LP into fierce DP. If she does the grab you whiff cr.LP then the DP autocorrects and hits her on the other side. Obviously not every character is going to have something as good as that, but it's good to know basically everybody can just mash cr.LP and avoid all 3 options.
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# ? Feb 26, 2016 04:15 |
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I never played SF 4 but I guess that didn't allow rage quitting without getting a loss. Somehow it's possible on SF V which means that Capcom is pants on head retarded and the real rage quitters in spirit.
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# ? Feb 26, 2016 04:48 |
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Microwaves Mom posted:I cant take it I literally cant I made it to 48 in hard mode. I can't believe that works, but I also can't be assed to spend an hour spamming DP bebaloorpabopalo posted:Ken b+MP is really easy to confirm into target combo, the cancel window is extremely big. If you just put the dummy on random block you should be able to do it. Yeah I spent a while with it in training mode on random block, couldn't get it consistent. Maybe I'm getting old or just need to spend more time on it. The hitstun slowdown thing I didn't know about, the frame spreadsheet I have doesn't have that data, any other reliable sources?
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# ? Feb 26, 2016 05:09 |
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Is SF5 half Ken and Ryu players who spam hadouken and shiryuken?
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# ? Feb 26, 2016 05:16 |
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Today I learned: -you can win matches by being patient and low kicking to make distance. -test a risky move once or twice, and if your opponent manages to stop/counter it successfully, move on to something else. -mashing throw when in distance is usually a good response unless your opponent starts countering it. -I lose a lot of jump jousts, and I realized that different attacks mid jump can hard counter other attacks mid jump. -if your opponent is losing to a particular tactic, keep using it until it stops working. -don't let your opponent make you play their game. Have a game plan and stick with it. Today I went up 500 league points and two ranks!
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# ? Feb 26, 2016 05:16 |
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While I don't think this game is bad ( oh but its definitely unfinished as gently caress), i feel like i havent had much reason to play it. As bad as amane is he's more interesting to play than most of the characters here, too bad BBS basically dead atm (also lol at like maybe having 2 advantageous matchups, I don't know when but bang became so bad for him that you literally can't use any kind of oki, well besides one, on bang who already out mixes you up by the virtue of actually have an overhead) Everyone besides bison in this game feels not quite finished to me. Why hasn't capcom added music selection in all these years by the way? SectumSempra fucked around with this message at 05:27 on Feb 26, 2016 |
# ? Feb 26, 2016 05:21 |
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Jmcrofts posted:New tutorial: Couple things to add: Her overhead thing is actually two hits at anything other than absolute max range, and the game is totally content to switch you from standing to crouching block between those two hits. Like the other guy said, her third option is to not do a followup at all, at which time she'll probably throw or throw a fast normal. But she's at best -4 if you block it. If it's a long range attempt you can probably just punch it out of the air, too. The Gurens are pretty straightforward, the only completely safe one is the backdash, and the only one that isn't punishable on block is the down+p if they don't try to do the fourth, crossup hit. But if you think they're doing down+p you can do basically whatever you want before the third hit even gets to you because there's a massive window between hits 2 and 3.
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# ? Feb 26, 2016 05:32 |
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What's a basic gameplan for r mika? BnB combos, what to do at neutral, and what to do after you knock someone down. Trying to look up info about her, but what I find is too much to take in. I just want a few simple things I can practice and apply to real matches.
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# ? Feb 26, 2016 05:47 |
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People are finding a fuckton of OS, I'm already seeing a version of a crouch tech and some straight up Chun-li bullshit that techs, c.lp > c.lk on hit and activates V-Trigger on whiff. https://twitter.com/inoVSVSVSVSVSVS/status/702685216268091392 Wasn't Capcom getting rid of poo poo like OS and kara moves lol?
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# ? Feb 26, 2016 05:54 |
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Any Florida Goons here? We have a scene in Winter Haven and I'll buy you a beer make it out here.
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# ? Feb 26, 2016 05:56 |
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fnox posted:Wasn't Capcom getting rid of poo poo like OS and kara moves lol? You'll never get rid of option selects and the more mechanics you add into a game the more prevalent they will be. All they did was shift stuff around to limit the "big offenders" from SF4 (throw whiff on crouch tech, no invin backdash, less hard knockdowns to limit meaty/safejump pressure). They will maybe do some stuff to attempt to get rid of some of them but to be honest the consequences of the solution to most option selects are often messier than the consequence of the option select.
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# ? Feb 26, 2016 06:03 |
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Huh, just figured out you can actually choose the side you want to land on after vegas throw from ex walldive. Right before the throw, just hold the opposite direction of the one you want to be on and boom. Might be old but news to me.
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# ? Feb 26, 2016 06:05 |
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i dedicate this one to you, fereydun
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# ? Feb 26, 2016 06:14 |
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Does anyone have any theories on the next wave of characters? I would assume that they would bring back Viper after getting her for story mode but who knows.
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# ? Feb 26, 2016 06:18 |
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They're going to have to bring in someone from SF4. Maybe Akuma will make it in and he becomes Oni during vtrigger. Let's do that.
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# ? Feb 26, 2016 06:20 |
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# ? May 15, 2024 02:53 |
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fnox posted:Wasn't Capcom getting rid of poo poo like OS and kara moves lol? Option selects are just a result of the way the game works. If you press buttons while your character is busy doing something else, nothing happens. The only way they could completely get rid of option selects is to have some grossly huge input buffer for everything you press and that would probably be bad and not go over well.
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# ? Feb 26, 2016 06:21 |