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Microwaves Mom posted:Little disappointed its this early because we'll have some random probably win as no ones figured everything out yet, but hey at least it could be a new face! I just don't know if they're going to get murdered at CPT or not. CWC is only a ranking event, not a premier one, so whoever wins doesn't automatically get a spot in the Capcom Cup, if that's what you meant. They just get a sizable chunk of CPT points.
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# ? Feb 26, 2016 10:39 |
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# ? May 16, 2024 17:48 |
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https://www.youtube.com/watch?v=mTnD_kaVWRk In this episode I lose really embarassingly to a series of Kens who get progressively worse. This takes me from almost getting to Ultra bronze into a rage spiral where I kept playing for two hours afterwards and dropped another 200 LP.
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# ? Feb 26, 2016 10:42 |
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I haven't played a fighter game more than super casually since Street Fighter II was big in arcades and on SNES. I am very very very bad at these games. If I buy this and lose enough times, can I reasonably expect to eventually find opponents equally as bad? I have a PS4 controller that I use for both my PS4 and my PC. Does one system have an advantage over the other?
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# ? Feb 26, 2016 13:19 |
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Nostalgia4Ass posted:I haven't played a fighter game more than super casually since Street Fighter II was big in arcades and on SNES. I am very very very bad at these games. If I buy this and lose enough times, can I reasonably expect to eventually find opponents equally as bad? I have a PS4 controller that I use for both my PS4 and my PC. Does one system have an advantage over the other? Depends on your PC. If you have a solid gaming PC, then you will see better graphical performance than PS4. If you have a potato, then a PS4 will do better. Also, there are so many bads online.
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# ? Feb 26, 2016 13:26 |
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if youre as bad as the worst players in online sf then you probably cant read or write
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# ? Feb 26, 2016 13:28 |
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Are there PC mods other than the one that lets you watch R Mika's butt slap
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# ? Feb 26, 2016 13:30 |
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Help Im Alive posted:Are there PC mods other than the one that lets you watch R Mika's butt slap There's one that lets you see Cammy's vegeta
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# ? Feb 26, 2016 13:40 |
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And one that lets Laura's bare rear end hang out
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# ? Feb 26, 2016 13:50 |
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I don't think it's a good idea speculating about a possible round 2 of DLC characters until we find out how the game's selling imo.
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# ? Feb 26, 2016 13:50 |
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Nostalgia4Ass posted:I haven't played a fighter game more than super casually since Street Fighter II was big in arcades and on SNES. I am very very very bad at these games. If I buy this and lose enough times, can I reasonably expect to eventually find opponents equally as bad? I have a PS4 controller that I use for both my PS4 and my PC. Does one system have an advantage over the other? The crossplay really adds to the size of the player pool, so it's your best option for the genre if you want to fight other bads
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# ? Feb 26, 2016 13:56 |
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croutonZA posted:I don't think it's a good idea speculating about a possible round 2 of DLC characters until we find out how the game's selling imo.
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# ? Feb 26, 2016 14:02 |
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croutonZA posted:I don't think it's a good idea speculating about a possible round 2 of DLC characters until we find out how the game's selling imo. Below expectations apparently http://shoryuken.com/2016/02/24/street-fighter-vs-first-week-sales-fail-to-match-street-fighter-ivs-in-japan/
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# ? Feb 26, 2016 14:04 |
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Agoat posted:Any Florida Goons here? We have a scene in Winter Haven and I'll buy you a beer make it out here. Buy me a drink
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# ? Feb 26, 2016 14:08 |
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Okita posted:I'm having a hard time telling if Momochi is actually hit confirming Ken's b.MP alone or if he just knows it's going to hit in certain situations. Momochi has played a lot of street fighter.
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# ? Feb 26, 2016 14:41 |
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Lemon Curdistan posted:Alright, thanks, I'll try to just drill until I can do it. I've been trying to keep wrist motion to a minimum but yeah, I can't control the stick finely enough without my wrist to hit the switch, go to neutral and hit the switch again fast enough to dash, if I go all the way to the gate it doesn't return to neutral fast enough. I grip my stick like I'm stroking off a big dick.
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# ? Feb 26, 2016 14:48 |
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croutonZA posted:I don't think it's a good idea speculating about a possible round 2 of DLC characters until we find out how the game's selling imo. Put in Q, Yang, Makoto and Uhhh Urien!!!!
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# ? Feb 26, 2016 14:51 |
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Double Bill posted:Below expectations apparently I'm going to be really pedantic here and I apologize. Selling less than SF4 and selling below expectations are two different things. We don't know what Capcom's expectations were for the game, and digital sales will definitely eat into any perceived lack that may seem evident from those numbers. Besides which, there are lots of games on that list with numbers below SF5 that still went on to have multiple revisions and an active player base for years after release. SFV might not set blockbuster sales numbers, but Season 2 DLC is still the safest safe bet you can make. Vegas wouldn't even bother with those odds.
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# ? Feb 26, 2016 14:58 |
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8-bit Miniboss posted:I am excited for post-Shadaloo Sagat. Didn't he leave Shadaloo between 2 and 4?
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# ? Feb 26, 2016 15:06 |
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Is spec mode going to be in the first update? I have a weird idea for an SFV LP but it would probably require that.
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# ? Feb 26, 2016 15:08 |
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Sarchasm posted:We don't know what Capcom's expectations were for the game 2 million by the end of march apparently. http://www.gamespot.com/articles/street-fighter-5-ps4-and-pc-release-window-sales-t/1100-6427197/ Yorkshire Tea posted:Is spec mode going to be in the first update? I have a weird idea for an SFV LP but it would probably require that. Yup, coming in March update.
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# ? Feb 26, 2016 15:12 |
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Sarchasm posted:I'm going to be really pedantic here and I apologize. Yes more DLC is a safe bet regardless of launch sales numbers, as with no planned Super/Ultra revisions their revenue stream from the game would die off pretty quickly without it. According to Steamspy SFV has sold 111,585 copies on Steam so far. Not huge numbers for such a high-profile title, but a decent chunk considering it's a fighting game on PC (and MKX just barely broke 500k over several months.) Double Bill fucked around with this message at 15:36 on Feb 26, 2016 |
# ? Feb 26, 2016 15:24 |
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Lemon Curdistan posted:For the record, this is how I hold it: Oh, ok, that's much better than I imagined when you said "between thumb and forefinger". I was imagining someone holding the ball top like they were trying to pick a grape from the stem or something. Fereydun posted:akumas vtrigger obviously would be shin lvl 2 akuma Uh, no, obviously it would be Rare Akuma.
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# ? Feb 26, 2016 15:25 |
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Srice posted:The crossplay really adds to the size of the player pool, so it's your best option for the genre if you want to fight other bads Ok cool. I picked it up on PC and have been messing around with Zangief. I have a feeling I am going to have to buy an arcade stick soon. Otherwise the analog stick on my controller is going to get beat the gently caress up.
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# ? Feb 26, 2016 15:40 |
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Use the D-Pad, not an analog stick. There's more precision on your inputs there.
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# ? Feb 26, 2016 15:41 |
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Welp, now I know that ex cannon drill goes through fireballs and that's how Cammy gets in. Derp. Wish I knew that last week. Spin Knuckle is hilariously punishable. Lemon Curdistan posted:For the record, this is how I hold it: I hold the stick the same way. It's similar to the "wineglass" but angled because I think the wineglass with my palm up towards the sky is really uncomfortable.
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# ? Feb 26, 2016 15:49 |
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So now that the game's been out for a week and a half (though this also applies to the betas), I have a question: how do people feel about (mostly) no chip deaths? I've loved the idea since it was announced, as it's allowed for some pretty good comebacks during my own games as well as amazing comebacks during streams, though some people here didn't like it. Has your opinion changed?
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# ? Feb 26, 2016 16:31 |
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I love no chip death. It's made for the most exciting moments.
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# ? Feb 26, 2016 16:33 |
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bhsman posted:So now that the game's been out for a week and a half (though this also applies to the betas), I have a question: how do people feel about (mostly) no chip deaths? I've loved the idea since it was announced, as it's allowed for some pretty good comebacks during my own games as well as amazing comebacks during streams, though some people here didn't like it. Has your opinion changed? It's mostly good, but goddamn is it frustrating when you've got a guy down to a pixel for 20 seconds and then lose from half health because he confirms a super off a counterpoke.
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# ? Feb 26, 2016 16:35 |
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Mechafunkzilla posted:It's mostly good, but goddamn is it frustrating when you've got a guy down to a pixel for 20 seconds and then lose from half health because he confirms a super off a counterpoke. Yeah, it definitely puts some tension on you as a player in the game, but as the audience I think it allows for some really amazing gameplay. That said, with how easy it is to gain bar in this game, I imagine many will sit on their lead and hold their super just to ensure a chip-out death.
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# ? Feb 26, 2016 16:43 |
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it sucks
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# ? Feb 26, 2016 16:54 |
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Capcom finally seems to have listed the ports for CFN. http://www.capcom.co.jp/support/faq/platform_ps4_sfv_0100678.html
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# ? Feb 26, 2016 17:13 |
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bhsman posted:but as the audience I think it allows for some really amazing gameplay. I think it makes the matches really silly, actually, from a spectator standpoint. Chip out deaths were not a problem before, and now end of matches are even more silly.
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# ? Feb 26, 2016 17:28 |
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bhsman posted:Yeah, it definitely puts some tension on you as a player in the game, but as the audience I think it allows for some really amazing gameplay. That said, with how easy it is to gain bar in this game, I imagine many will sit on their lead and hold their super just to ensure a chip-out death. It does feel like pretty big disadvantage for chars with throw supers. In my opinion R. Mika and Gief should be able to chip out with the mic and flex from their V-skills Mechafunkzilla fucked around with this message at 17:36 on Feb 26, 2016 |
# ? Feb 26, 2016 17:32 |
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Mechafunkzilla posted:It does feel like pretty big disadvantage for chars with throw supers. In my opinion R. Mika and Gief should be able to chip out with the mic and flex from their V-skills I'm reasonably certain gief can keep absorbing things with v-skill, hp and ex bear grab, even at zero health.
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# ? Feb 26, 2016 17:37 |
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Microwaves Mom posted:Little disappointed its this early because we'll have some random probably win as no ones figured everything out yet, but hey at least it could be a new face! I just don't know if they're going to get murdered at CPT or not. Could be gootecks just like the early days of SF4, lmao. bhsman posted:So now that the game's been out for a week and a half (though this also applies to the betas), I have a question: how do people feel about (mostly) no chip deaths? I've loved the idea since it was announced, as it's allowed for some pretty good comebacks during my own games as well as amazing comebacks during streams, though some people here didn't like it. Has your opinion changed? I still think it's lovely, but looking back now it's the least of this game's worries. If I was put in the position where I would've been chipped to death normally, then I deserve to lose the round. I don't find comebacks from it amazing either. It's a lot less to overcome so the comeback is a lot less meaningful. But yeah, I dunno, to remove it they'd probably remove grey health chip from normals or make moves stun less, so whatever. Constellation I fucked around with this message at 17:52 on Feb 26, 2016 |
# ? Feb 26, 2016 17:40 |
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HoboWithAShotgun posted:I'm reasonably certain gief can keep absorbing things with v-skill, hp and ex bear grab, even at zero health. They're saying that the chip damage dealt by Mika's and Gief's V-skills should kill.
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# ? Feb 26, 2016 18:06 |
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Constellation I posted:Could be gootecks just like the early days of SF4, lmao. Gootecks has actually looked pretty good early, he beat Ricki Ortiz at WNF. The no chip kills thing is whatever, it's pretty benign as far as comeback mechanics go, way better than Ultras. Plus, you're already seeing people go for that Critical Art chip kill whenever they get it a lot, so it's fine.
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# ? Feb 26, 2016 18:17 |
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The matchmaking in this game loving sucks rear end!!!!
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# ? Feb 26, 2016 18:17 |
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Mr. Kerstbal posted:The matchmaking in this game loving sucks rear end!!!! I don't necessarily disagree, but what's your problem specifically?
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# ? Feb 26, 2016 18:24 |
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# ? May 16, 2024 17:48 |
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No chip death makes things artificially tense and often annoying. That said I don't mind it cause when you kill with a stupid cinematic super on block it looks goofy and probably makes the other guy real mad. I really wish this game had more normalized blockstun/hitstun/hitstop like Xrd. I know all this poo poo is punishable and gently caress up anyway because I'm supposed to press the button at whatever arbitrary timing a certain move requires, and the buffer helps me punish as often as it gives me raw special moves. I know practice and playing more will help but it still feels janky and on purpose in terrible ways.
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# ? Feb 26, 2016 18:25 |