Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
guts and bolts
May 16, 2015

Have you heard the Good News?

I should have posted a summary when I linked to it a while ago, but I'm lazy

Also, Heaver's commentary on Boba Fett basically aligns exactly with what I'd already heard him say, although he did add a remark about Palp and regen that was absent prior. Also, ACD? If you are critting Whisper, Whisper is basically dead...

I had considered running Moralo Eval on the Hellbus with Greedo, Boba Fett, and Dengar crew instead of Tactician and Gunner, but the additional stress control element seems always good. I think Greedo pays for himself over Gunner, though. Curious that he suggested VI Dengar and a Z to fly alongside the generic Slaver, but if I had to guess without looking, PTL + EU by itself increases your list's price point by 6 just there, which precludes the use of the Z and also leaves you with too large of a bid.

It's tempting to try the generic JumpMaster, the generic Hellbus with Greedo+Boba+Dengar (or Tactician!), and a Z with Concussion Missiles, Chimps, and :catdrugs: to see how well those elements play nicely together. Maybe pick up N'Dru, split them off wide, Attanni Mindlink with the generic and see if you can just straight up one-shot a vital ace? I'm leaning more toward Moralo Eval in the Hellbus with an HLC and Boba/Greedo/Dengar or Boba/Greedo/Tactician + Concussion Missiles on many Z-95s, but I haven't playtested any of that poo poo.

e: you can fit Moralo with my dumb loadout and three Conc+Chimps+drugs Zs in there, could be funny

guts and bolts fucked around with this message at 19:04 on Feb 26, 2016

Adbot
ADBOT LOVES YOU

Weirdneal
Jan 2, 2010

Floppychop posted:

Our local store championship is on March 5th. I wonder if wave 8 will hit by then, and if so, how many will be using stuff from it.

Owner of my FLGS says he's getting Wave 8 on March 10th.

guts and bolts
May 16, 2015

Have you heard the Good News?

Weirdneal posted:

Owner of my FLGS says he's getting Wave 8 on March 10th.

The FFG article updated to say the street date was March 17th, it would seem like.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

guts and bolts posted:

I should have posted a summary when I linked to it a while ago, but I'm lazy

Also, Heaver's commentary on Boba Fett basically aligns exactly with what I'd already heard him say, although he did add a remark about Palp and regen that was absent prior. Also, ACD? If you are critting Whisper, Whisper is basically dead...

I had considered running Moralo Eval on the Hellbus with Greedo, Boba Fett, and Dengar crew instead of Tactician and Gunner, but the additional stress control element seems always good. I think Greedo pays for himself over Gunner, though. Curious that he suggested VI Dengar and a Z to fly alongside the generic Slaver, but if I had to guess without looking, PTL + EU by itself increases your list's price point by 6 just there, which precludes the use of the Z and also leaves you with too large of a bid.

It's tempting to try the generic JumpMaster, the generic Hellbus with Greedo+Boba+Dengar (or Tactician!), and a Z with Concussion Missiles, Chimps, and :catdrugs: to see how well those elements play nicely together. Maybe pick up N'Dru, split them off wide, Attanni Mindlink with the generic and see if you can just straight up one-shot a vital ace? I'm leaning more toward Moralo Eval in the Hellbus with an HLC and Boba/Greedo/Dengar or Boba/Greedo/Tactician + Concussion Missiles on many Z-95s, but I haven't playtested any of that poo poo.

e: you can fit Moralo with my dumb loadout and three Conc+Chimps+drugs Zs in there, could be funny

N'Dru is risky AF. With clusters lone wolf stims and chips his a shitton of punch for his points, but in the end, still a z95. Even if I hadn't roided him on Wednesday I would have had him PS killed in my first match.

His comments kind of feel like what I thought with Boba - he's a 'targets of opportunity/psych weapon' thing rather than something you invest in making work. It's not worth doing e.g. Advanced Homing Missiles to get him. Throw him on if you have a point spare, especially on a low PS and/or high toughness ship.

Herux
Dec 1, 2013
I have been running 2 squads lately at this LGS I finally dragged myself out to with decent success(my piloting holds me back more often than anything else).

The guts and bolts trademarked POW! and the OmicronPalp + wampa + tempest + soontir. Made me realize I really like having 4 ships messing up peoples business.

Trying to work out something new but don't know what to do with 30 points imperial style.

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!20:-1:23:-1:U.124;20:-1:23:-1:U.124;187:152,153:-1:-1:&sn=Unnamed%20Squadron

tempest w/title + adv targetting computer x2
OL standard (juke/comm)

?????

Ideas?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
30 points? Omega Leader Juke Comm SD.

Wait, you have OL already.

Umm Palpshuttle?

Inquisitor, once he comes out.

Sarmhan
Nov 1, 2011

Inquisitor with PTL/autothrusters/Title is 31 points sadly.
Palpshuttle is the best thing you can grab at the moment though. Defender w/X7 is another good option when Imperial Veterans comes out.

hoiyes
May 17, 2007
You could try running the tempests with AC?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

sarmhan posted:

Inquisitor with PTL/autothrusters/Title is 31 points sadly.
Palpshuttle is the best thing you can grab at the moment though. Defender w/X7 is another good option when Imperial Veterans comes out.

VI Inquisitor.

Herux
Dec 1, 2013
Thanks for the Ideas. Seems like I am just always running palp shuttle(not that bad of thing but meh).

Ended up like this:

1) Tempest w/ Title + Adv Targeting

2) Tempest w/ Title + Adv Targeting

3) OL w/ Juke + Comm

4) Omicron w/ Palp + Tactical Jammer(I had 1 point so?)

Going to give it a shot this weekend and see if I like it more than the wampa soontir single tempest variation.

guts and bolts
May 16, 2015

Have you heard the Good News?

thespaceinvader posted:

N'Dru is risky AF. With clusters lone wolf stims and chips his a shitton of punch for his points, but in the end, still a z95. Even if I hadn't roided him on Wednesday I would have had him PS killed in my first match.

His comments kind of feel like what I thought with Boba - he's a 'targets of opportunity/psych weapon' thing rather than something you invest in making work. It's not worth doing e.g. Advanced Homing Missiles to get him. Throw him on if you have a point spare, especially on a low PS and/or high toughness ship.

I think Boba+Greedo isn't a big investment - if you like the Hellbus anyway, you run them and it's funny. Boba+Greedo means that you can potentially be ripping out an Engine Upgrade on the first or second shooting turn. HLC Moralo with Boba/Greedo/Dengar seems like a good, trolly way to cripple the fulcrum of someone's list. Like, it's realistic (if improbable) that HLC Moralo rips R2-D2 off of Poe shooting at him one time. That would be loving hilarious to see at a store championship.

N'Dru with Cluster/Chips/drugs/Crack Shot is 24 points that, if he does get arc, can very easily deal 6+ damage. Again, I'm don't think he's good, but it's funny to consider that he can kill a TIE/D Defender immediately.

Herux posted:

Trying to work out something new but don't know what to do with 30 points imperial style.

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!20:-1:23:-1:U.124;20:-1:23:-1:U.124;187:152,153:-1:-1:&sn=Unnamed%20Squadron

tempest w/title + adv targetting computer x2
OL standard (juke/comm)

?????

Ideas?

I'm a big fan of three-ship configurations in Empire right now. Going to four ships usually requires compromising some other element of what I think is essential; Yorr's stress control is great, so I'm loathe to go back down to OGP, OL is 26 non-negotiable points, Whisper really wants to be between 41 and 43 points, etc. Wampatine plus stuff, or ace + Black Crack, seems like the best way to get beyond 3 ships, but I have my reservations about Wampatine in general. I've only faced the list twice, and never not immediately PS killed Wampa. The remaining two ships were not the same in the matches I had, but once Wampa died (and he literally gets shot by everything in my list before he can fire) it felt like the people I was playing against perceptibly deflated.

That being said, "I think <x> list beats <y> list, so why would you run <y> over <x>" is bad thinking and strategy. I'd like to hear more opinions about Wampatine lists - how they fare in a competitive environment, against massed TLTs, Brobots, etc. - but that also isn't the point of your post. So!

If you're dead set for leather on having two generic TIE Advanceds, I think the way to go is Accuracy Corrector, not ATC. This gives you the points to shove The Inquisitor in there with a pretty strong loadout, and you get an Autothrusters ace to contend with Thug Lyfe or the inexplicable rise in HWK TLTs or even Heaverlist and its derivatives. Could be worth a look.

Herux posted:

Going to give it a shot this weekend and see if I like it more than the wampa soontir single tempest variation.

e: what do you see played a lot at your local store? GT, and I'm thinking AE probably tomorrow for Store Championships, features a shitload of Twin Laser Turret and Brobots, and lists composed to beat those lists. If I'm running two generic TIE Advanceds and OLeader, TLTs scare the poo poo out of me. Like, real bad.

guts and bolts fucked around with this message at 21:42 on Feb 26, 2016

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Thoughts on this triple x varient?

Wes Janson (29)
Veteran Instincts (1)
Flechette Torpedoes (2)
R3-A2 (2)
Integrated Astromech (0)

Wedge Antilles (29)
Predator (3)
Flechette Torpedoes (2)
BB-8 (2)
Integrated Astromech (0)

Tarn Mison (23)
Flechette Torpedoes (2)
R7 Astromech (2)
Integrated Astromech (0)

Total: 97

View in Yet Another Squad Builder


I just wanna use Tarn for ultimate troll, and eveyrone has flechet torps cause I had 9 points to kill.

WFGuy
Feb 18, 2011

Press X to jump, then press X again!
Toilet Rascal

sarmhan posted:

Inquisitor with PTL/autothrusters/Title is 31 points sadly.
Palpshuttle is the best thing you can grab at the moment though. Defender w/X7 is another good option when Imperial Veterans comes out.

Inquisitor with Juke, however, drops that down to 30 exactly, and is still pretty nasty. Worth a shot... in another three weeks.


In unrelated news, I recently decided to go back to four-ship squads and try out some of the lesser Interceptor pilots, and man I am having fun with Lt. Lorrir right now. Silly, silly fun. Such a shame the Lieutenant doesn't have an EPT, I'd love to stick Wired in there.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

guts and bolts posted:

I think Boba+Greedo isn't a big investment - if you like the Hellbus anyway, you run them and it's funny. Boba+Greedo means that you can potentially be ripping out an Engine Upgrade on the first or second shooting turn. HLC Moralo with Boba/Greedo/Dengar seems like a good, trolly way to cripple the fulcrum of someone's list. Like, it's realistic (if improbable) that HLC Moralo rips R2-D2 off of Poe shooting at him one time. That would be loving hilarious to see at a store championship.

N'Dru with Cluster/Chips/drugs/Crack Shot is 24 points that, if he does get arc, can very easily deal 6+ damage. Again, I'm don't think he's good, but it's funny to consider that he can kill a TIE/D Defender immediately.
N'Dru gets up to 8 if you are outside range 2 of allies, but being unsupported makes him very vulnerable to higher PS. I think Lone Wolf is better than Crack Shot for him too, you can probably get to reliably getting at least hits on all four attacks of each cluster missile if everything falls out well. I did, on Wednesday, it was grand. No crits though which was disappointing, and no opportunities to use Lone Wolf either, which meant I couldn't hunt for them. Predator would be grand except that it's a point dearer and doesn't help defensively, and you need to eke out every bit of toughness you can if there are aces about.

Boba/Greedo is great, but you have to be able to chop through the shields and not kill the ship for it to be worth it.

I really think Boba is going to be at his peak against Decimators, Ghosts and Falcons. And it will be glorious.

E: this feels like it could be potent. Moralo Eval (34)
Heavy Laser Cannon (7)
Greedo (1)
Boba Fett (1)
"Gonk" (2)
Glitterstim (2)

N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)
Glitterstim (2)
Guidance Chips (0)

Drea Renthal (22)
Extra Munitions (2)
Plasma Torpedoes (3)
Guidance Chips (0)

Total: 99

View in Yet Another Squad Builder

Drea strips shields and stresses herself like she's got R3A2 on board, Moralo slow rolls and chunks up the shields then follows up Drea with Boba-ing and GONK, N'Dru does N'Dru things.

Just better hope no-one gets in behind you or lol ur hosed. Just hope you have GONKed enough shields to just keep swimming until you get to time.

thespaceinvader fucked around with this message at 22:28 on Feb 26, 2016

guts and bolts
May 16, 2015

Have you heard the Good News?

thespaceinvader posted:

N'Dru gets up to 8 if you are outside range 2 of allies, but being unsupported makes him very vulnerable to higher PS. I think Lone Wolf is better than Crack Shot for him too, you can probably get to reliably getting at least hits on all four attacks of each cluster missile if everything falls out well. I did, on Wednesday, it was grand. No crits though which was disappointing, and no opportunities to use Lone Wolf either, which meant I couldn't hunt for them. Predator would be grand except that it's a point dearer and doesn't help defensively, and you need to eke out every bit of toughness you can if there are aces about.

Boba/Greedo is great, but you have to be able to chop through the shields and not kill the ship for it to be worth it.

I really think Boba is going to be at his peak against Decimators, Ghosts and Falcons. And it will be glorious.

That's what I mean - Crack Shot, Chimps, and Cluster Missiles on N'Dru should be able to reliably shove through 6+ damage (up to 8?) especially if he's on drugs at the time, since any roll that isn't double-blank will result in a full suite of damage. Crack Shot should be able to make sure this gently caress-you attack cripples or destroys even ships that are tanky as gently caress (/x7 Defenders, Soontir Fel with SD, /x1 TAP, etc.) without compromising too many more points. Like Lone Wolf is really good, for sure, but you just have to hope you don't roll double blanks both times for Crack Shot to pay for itself? I think? I'm deliriously tired, as well.

w/r/t Boba and Greedo, that's why I think HLC Moralo + this combo could be potentially hilarious. The huge arc and high damage quotient, plus Dengar's re-rolls, make it trickier to fly against than a generic with no cannon. Expensive, sure, but potentially loving lethal. Put him with a Brobot and see what happens? That potentially kills an upgrade through any large-base ship on one shooting turn.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
I like Lone Wolf for the long game; if he survives the initial pass it can make him surprisingly durable if you can keep him sneaking around on the sidelines.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Got a good amount of tourneys lined up at the moment: Winter Kit in March, Regional in May and System Open in June. Should be good. I'm gonna keep trying to refine my Ten Numb list, but I might become a dirty traitor and go back to Imps if the Winter kit one still doesn't prove fruitful. Still, Wave 8 should be out by then so maybe buy a bunch of Mist Hunter's a use them as scum B-Wings, escorting a Hound's Tooth?

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
I dunno what's going to happen with the Mist Hunter. I'm hoping a scum b wing jouster list will work but I've a feeling they'll be a little overcosted for it.

My FLGC has cancelled its 16p tournament. My 1/4 chance of a challenge coin :negative:

The other one that weekend is like 30 people I have much lower chances :(

Herux
Dec 1, 2013

guts and bolts posted:

e: what do you see played a lot at your local store? GT, and I'm thinking AE probably tomorrow for Store Championships, features a shitload of Twin Laser Turret and Brobots, and lists composed to beat those lists. If I'm running two generic TIE Advanceds and OLeader, TLTs scare the poo poo out of me. Like, real bad.

A Lot of HWK oddly enough. Last 6 matches 5/6 had a HWK. Hwk with tlt or ion. One guy had kath and a z or 2 while another had rebel(poe+hwk+bwing). The meta by me seems to be a much more relaxed whatever you have/proxy new unreleased stuff as opposed to the trending meta. I really like flying TIE ADV + Phantom + Defender normally but making a list with all 3 seems just out of reach.

I really like playing your POW build guts it honestly is one of the best feeling empire lists I have tried. I just like to try out new things even if 2xtempest+omega+shuttle wont work.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Wampa + Palpatine is not a gimmick to build around. You don't start with that. It's too many points for too fragile a gimmick.

Competitively, you don't build around gimmicks.

You start with Palpatine, add ships you like, and if you have 14 points left, you add Wampa.

The best Wampa/Palp list right now is probably:

Vader (VI/title/ATC)
OLeader (Juke/Comm Relay)
OGP (Palpatine)
Wampa

I think this is better than upgrading the OGP to Yorr and giving Vader an Engine Upgrade (which would still leave you with like 7 points left to gently caress around with).

I like that list a lot because there are serious target priority issues. Who should the enemy kill first? The answer depends on what they're running.

Regen lists (and Phantoms) will probably want to snipe Wampa first. It's not hard to do (he's just a TIE fighter), but the round or two spent doing that is a round or two for the rest of the list to do work.

Two-ship lists and lists that heavily rely on dice modification probably want to take out O'Leader first, because he'll gently caress you up over the long term. Which, again, leaves the rest of the list time to do work.

Vader's never a bad choice to take out, due to his high PS and damage. Palp makes everyone better. Maybe you should kill him! It's just that, no matter what you choose, the rest of the list has time to lay the smack down while you take out one piece of a puzzle that doesn't need all four pieces to be effective.

And so on.

Is that 4-ship list better than POW!? I dunno. I haven't faced a POW! list yet. I straight up wrecked some VSP with it, though.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
So my LFGS is starting a monthly tournament, starting with march 13th. I'm considering what I want to run, and I think it's going to be named Imperials.

The list I'm considering is:

Imperial Aces

Omega Leader* - 29 Points
Comm Relay (3)
Juke (2)
Stealth Device (3)

"Omega Ace" - 26 Points
Push the Limit (3)
Stealth Device (3)

Kir Kanos - 27 Points
Stealth Device (3)

"Wampa" - 18 Points
Shield Upgrade (4)

Corbeau
Sep 13, 2010

Jack of All Trades
Really not sure what Wampa and Kanos do for you compared to an elite ace or a miniswarm. You've already got mid-range pilots (OL, OA) to finish off swarm ships in the late game, but a true ace will dance around you all day and you don't have any anvil element to draw attention from your midrange squishies.

Side note: I've been really surprised by how squishy Vader is compared to Fel. The lack of Autothrusters is a big deal, missing Stealth Device is really painful, but possibly even worse is the lack of a third effective action provided by Fel's free focus. PS11 can be important, but so is staying alive when you can't arc-dodge everything. Fel does it like a champ, but Vader? Well, Vader not so much.

Corbeau fucked around with this message at 01:37 on Feb 27, 2016

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


The answer is always more TIEs.

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Corbeau posted:

Really not sure what Wampa and Kanos do for you compared to an elite ace or a miniswarm. You've already got mid-range pilots (OL, OA) to finish off swarm ships in the late game, but a true ace will dance around you all day and you don't have any anvil element to draw attention from your midrange squishies.

Side note: I've been really surprised by how squishy Vader is compared to Fel. The lack of Autothrusters is a big deal, missing Stealth Device is really painful, but possibly even worse is the lack of a third effective action provided by Fel's free focus. PS11 can be important, but so is staying alive when you can't arc-dodge everything. Fel does it like a champ, but Vader? Well, Vader not so much.

What do you mean by "true ace"? Kanos is one of the Imperial aces. Do you mean another FO with "ace" in it's name (ZA or EA)? only have 2 FOs right now. I plan on borrowing some stuff, but I want to keep that to a minimum.

I admit, Wampa and Kanos are more fillers, with OL and OA being the main part of my squad, so I'm open to suggestions for replacements for them.

I've been flying a lot of larger low-level swarms (5-6 units), and it was suggested I try some smaller swarms with named pilots instead.

E: And yeah, Vaders one of those ships I really want to love (Along with the HWK-290!), but his squishyness makes him hard to use, he usually goes down very quickly every time i use him, and I think even with the fixes of the title isn't a very good ship comparatively)

guts and bolts
May 16, 2015

Have you heard the Good News?

Herux posted:

A Lot of HWK oddly enough. Last 6 matches 5/6 had a HWK. Hwk with tlt or ion. One guy had kath and a z or 2 while another had rebel(poe+hwk+bwing). The meta by me seems to be a much more relaxed whatever you have/proxy new unreleased stuff as opposed to the trending meta. I really like flying TIE ADV + Phantom + Defender normally but making a list with all 3 seems just out of reach.

I really like playing your POW build guts it honestly is one of the best feeling empire lists I have tried. I just like to try out new things even if 2xtempest+omega+shuttle wont work.

Innovating is the only way to improve at listbuilding on your own. I absolutely think you should do whatever you like, especially if you like four-ship configurations - POW just can't fit that, and it's a real and tangible detraction. I'm trying to get a feel for what you're looking for - not that you should just pick POW, but that you should probably include an Autothrusters ace in your four-ship list if you think you're going to run against TLT spam. Soontir doesn't fit, but Inquisitor does at 31 if you switch from ATCs to Accuracy Correctors on the TIE Advanceds. I'd actually be super interested to hear how your games go if you play a four-ship configuration that has no shuttle in it at all. If you stick with OL, TIEs, and a shuttle, I'm curious what the strategy is - for rock placement, for initial setup, for how the games themselves progress. It's mostly a three-ship meta locally, barring massed TLTs.


ConfusedUs posted:

Is that 4-ship list better than POW!? I dunno. I haven't faced a POW! list yet. I straight up wrecked some VSP with it, though.

I'm not sure how I feel about VFP. I've tried it, and I don't like it a lot. Unless you think Fel can beat four Y-Wings by himself, it's super vulnerable to TLTs. Watching Brunas's games with Vader makes me like Inquisitor/Fel/OLeader more and more; I think that might be one of my main lists, post-release, depending on the prevalence of turrets.

I don't think whether or not POW can kill Wampatine is a valid argument for which list is better - if POW slaughters it, that doesn't mean Wampatine is bad, or vice-versa. What worries me in a list with Wampa, a shuttle, and OLeader is that spammed in-meta guns can absolutely take you apart. In fact, it's one of my main worries with POW - TLTs are a dice game unless your opponent sucks, in which case you still have to make no mistakes or you're back to the dice game.

Like, when people say that TLTs are meta-defining - at least when I think of it that way - it's that massed TLTs (3 or more) are basically the benchmark for what makes a list playable at competitive levels. They're incredibly easy to play, incredibly effective at mincing up unoptimized lists, and cheap to assemble in several configurations.

When I try to assess builds on SA, reddit, in IRC, or in my own loving around, I generally try to think about how well they can combat popular, effective builds. If Wampatine can take apart VFP, that's a good start. Does it fight Thug Lyfe and Brobots effectively? Are Rebel regen aces a problem? Do PWTs pose a serious threat?

Like, two generic TIE Advanceds, plus a shuttle, plus OLeader - that is a list with zero room for error against Thug Lyfe, or even the troll HWK+TLTx2 with a stresshog and blockers list, if I had to hazard a guess. You've been having success with your four-ship build - have you faced many massed TLTs? How would you describe your list as performing against your local meta? I actually have no idea what your scene is like, ConfusedUs - I don't know if it's ever come up before.

Corbeau
Sep 13, 2010

Jack of All Trades

Foolster41 posted:

What do you mean by "true ace"? Kanos is one of the Imperial aces.

Sorry, I meant "Pilot Skill 9+." Fel and Whisper make that a very significant break point.

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Corbeau posted:

Sorry, I meant "Pilot Skill 9+." Fel and Whisper make that a very significant break point.

Ah.

If he had the EPT slot I was thinking I'd like to put VI on Wamp to at least make him close to the others.

The highest PS Interceptor I have is Canor Jax, and I'm not really good at using his ability, It strikes me as one of those abilities that works if you are good at using it, but otherwise fails spectacularly.

One idea is replacing Kanos with Tetron Cowell. That'd be 1 more PS, or 3 more at 9 total with VI.

Corbeau
Sep 13, 2010

Jack of All Trades
I'm actually a fan of Jax with VI. Especially if you have the upgrades to make him semi-tanky. I've tinkered with a couple of variations of this:

Carnor Jax (26)
Veteran Instincts (1)
Hull Upgrade (3)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Omega Squadron Pilot (17)
Juke (2)
Comm Relay (3)

Omega Squadron Pilot (17)
Juke (2)
Comm Relay (3)

Total: 100

View in Yet Another Squad Builder

Corbeau fucked around with this message at 03:03 on Feb 27, 2016

Gerdalti
May 24, 2003

SPOON!
What are some fun Rebel lists to fly? I play casually a lot, and have a lot of rebel stuff. I also exclusively fight Imperials, so TLT (i.e. putting Autothrusters on everything) isn't a problem.

Mostly I'm looking for ships that will give me lots of options, and get me better at flying. I do not need to, or even want to win all the time. I just want practice.

Endman
May 18, 2010

That is not dead which can eternal lie, And with strange aeons even anime may die


Gerdalti posted:

What are some fun Rebel lists to fly? I play casually a lot, and have a lot of rebel stuff. I also exclusively fight Imperials, so TLT (i.e. putting Autothrusters on everything) isn't a problem.

Mostly I'm looking for ships that will give me lots of options, and get me better at flying. I do not need to, or even want to win all the time. I just want practice.

I made my store champs list to give me lots of options, and I also find it a lot of fun to fly.

Miranda Doni (29)
Twin Laser Turret (6)
Tactician (2)

Gold Squadron Pilot (18)
Twin Laser Turret (6)

Blue Squadron Pilot (22)
Fire-Control System (2)

Prototype Pilot (17)
Chardaan Refit (-2)

Total: 100

Ringo Star Get
Sep 18, 2006

JUST FUCKING TAKE OFF ALREADY, SHIT
I might be heading up a "Learn to Play Night" at my FLGS and I'm trying to figure a way to get people into the game quickly and easily without much hassle. Should I just use pilots and ships, or have pre-made ship lists that allow people to learn some of the minutiae of the game? There's going to be some older ships like the old X-Wings vs the TIEs, but we will be printing out copies of the recent rules list to have everyone up to date.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

Ringo Star Get posted:

I might be heading up a "Learn to Play Night" at my FLGS and I'm trying to figure a way to get people into the game quickly and easily without much hassle. Should I just use pilots and ships, or have pre-made ship lists that allow people to learn some of the minutiae of the game? There's going to be some older ships like the old X-Wings vs the TIEs, but we will be printing out copies of the recent rules list to have everyone up to date.

IME, give a quick primer then throw people in to 1 x vs 2 TIES for a game. Assuming they get it, move swiftly on to asteroids and let them build lists of just pilots, no upgrades, at 100 points.

On another note, I'm going to what's probably my last SC next weekend, and need to work something out:

SOLV or WOLV?

I hadn't really thought about dropping Soontir for Vader rather than Whisper, but someone's raised the possibility and it's certainly worth considering.

SOLV:
Soontir/PTL/RGT/AT/SD
Vader/VI/x1/ATC/EU
OL/Juke/Comm/SD
(Maybe swap the SD for Prockets on Vader, but I don't actually own the card so not this time)

WOLV:
Whisper/VI/FCS/ACD
Vader/VI/x1/ATC/EU
OL/Juke/Comm

I think WOLV has a much better opening punch and a better chance to focus big targets down quickly, but Whisper is a much worse closer than Soontir, and much more fragile against PS9+. I think SOLV is probably the better list overall, but I'm not sure.

Any thoughts?

BannedNewbie
Apr 22, 2003

HOW ARE YOU? -> YOSHI?
FINE, THANK YOU. -> YOSHI.
Those are both solid lists, but I think the deciding factor should be based on your ability. Do you feel more comfortable flying whisper or soontir? Personally I think I fly soontir much better than I do whisper, with whom I have a habit of leaving stealthed and away from the fight for too long.

If you think you fly whisper better that's what you should do, I don't think that stealth device on OL is a big deal either way compared to your ability to fly either ship.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Yeah, that's much what I thought. The other consideration is a meta one, how good are people in the meta against each of the two.

I'll try WOLV on Wednesday evening, but my suspicion is that I go with SOLV because it has stronger closing potential. Soontir can stay alive SO much better than Whisper.

I'm pretty much equally skilled with both I think, which isn't saying much.

I still struggle to judge whether boost/BR will get arc in a lot of situations :(

thespaceinvader fucked around with this message at 13:21 on Feb 27, 2016

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
So I played in a store champs tournament today.

It didn't go well.

I was flying whisper, wampa, an academy and a Palp shuttle.

The first game was against a friend who has been flying the same Poe, Wedge and Biggs list for months now. I won, but he went on to place 5th overall anyway and it was a nail-biting game.

Things went downhill quickly after that with 4 awful whisper match ups in a row.

The next match was against Torkil Mux with a couple of tlts and guri. Whisper bumped early, got torkiled so she couldn't cloak and the TLTs just obliterated her. The rest of my list soon followed.

The next game involved a RAC with predator, engine, palp, rebel captive and gunner. Nightmare fuel for whisper basically. I managed to kill the accompanying soontir and get the decimator below half but I just couldnt finish it before whisper got popped.

The next two games were against palp + aces so I was getting arc dodged by PS11 Vader's all day. I had anticipated flying against them though so I was well prepared.

The first one I managed to win 100-0 with a timely block on soontir by my academy followed by a range 1 whisper shot. After that it was easy enough to get Vader in a bad spot and take him down.

The second was incredibly frustrating. Whisper couldn't get more than 3 hits in on Vader and he would evade, focus and Palpatine every turn to dodge it all. I had Whisper still alive after time was called but I ended up losing wampa on the last turn because of a stupid error and I bumped unnecessarily. He had a shot on a 1 hull Vader too so if he had of survived to shoot and rolled a crit I would have won. Both his advanced and interceptor had 1 hull left but wampa and whisper just couldn't seem to clinch it.

Overall it was a difficult list to fly well and fatigue definitely caused some pretty poor decisions to be made in the last game but I had fun anyway. I don't think Wampa pulls his weight, even with a targeting computer. Palpatine never lasts long enough for Wampa to use his crit. You are either saving it for whispers evade or using it to make whisper hit as hard as possible. Wampa was exciting when he was first released because he seemed so threatening but I think his pilot ability relies too highly on luck to be competitive. Keeping soontir or Vader in arc for 3 turns and not requiring palp on defence at the same time is really loving unlikely.

Kallus seems pretty great, right up until he isn't. It may be confirmation bias but I seemed to roll a lot of double blanks when whisper was being shot at while uncloaked when I only needed a single extra focus or evade. Still, it was comforting to know that I could evade a 3 damage shot while uncloaked between palp, an evade token and Kallus so long as I didn't roll 2 blanks.

KongGeorgeVII fucked around with this message at 15:03 on Feb 27, 2016

Admiral Joeslop
Jul 8, 2010




Store Championship today, gonna run some XXX. I have to leave by 5:45 (starts at noon) though so even if I do well I can't win. I just need that C-3P0 card.

CovfefeCatCafe
Apr 11, 2006

A fresh attitude
brewed daily!
Me and a friend had our first game of wangs today. I have the TFA starter set, we played twice, each of use playing as either side once. Imps kept blowing up the poor single X-wing. But, we played, looked at each other, and said "we need more ships."

So, what's the next step? A second starter set? or should I dive into the expansions? I'm tempted to go Imperial Aces, but I've always had a spot in my heart for the Y-wing...

guts and bolts
May 16, 2015

Have you heard the Good News?

thespaceinvader posted:

IME, give a quick primer then throw people in to 1 x vs 2 TIES for a game. Assuming they get it, move swiftly on to asteroids and let them build lists of just pilots, no upgrades, at 100 points.

On another note, I'm going to what's probably my last SC next weekend, and need to work something out:

SOLV or WOLV?

I hadn't really thought about dropping Soontir for Vader rather than Whisper, but someone's raised the possibility and it's certainly worth considering.

SOLV:
Soontir/PTL/RGT/AT/SD
Vader/VI/x1/ATC/EU
OL/Juke/Comm/SD
(Maybe swap the SD for Prockets on Vader, but I don't actually own the card so not this time)

WOLV:
Whisper/VI/FCS/ACD
Vader/VI/x1/ATC/EU
OL/Juke/Comm

I think WOLV has a much better opening punch and a better chance to focus big targets down quickly, but Whisper is a much worse closer than Soontir, and much more fragile against PS9+. I think SOLV is probably the better list overall, but I'm not sure.

Any thoughts?

1) VWO is a free loss against TLTs, and VFO isn't.
2) VWO gives you options against otherwise-bad matchups to just kill them before it becomes a problem, since Whisper has the biggest dick (ironically????) of any small ship in the game
3) Whisper without the dicehax of Kallus and Palpatine is much more beholden to the dice game, naturally.
4) VFO/SOLV seems like a better three-ship/no shuttle list than VWO/WOLV does as a result.


KongGeorgeVII posted:

I don't think Wampa pulls his weight, even with a targeting computer.
This has been my suspicion for a while. He might be the "best 14 points you can spend in Empire!" except that I'm not sure you ever want to spend just 14 points in Empire, unless you're going to 5+ ships. Probably 6.

quote:

Palpatine never lasts long enough for Wampa to use his crit. You are either saving it for whispers evade or using it to make whisper hit as hard as possible. Wampa was exciting when he was first released because he seemed so threatening but I think his pilot ability relies too highly on luck to be competitive. Keeping soontir or Vader in arc for 3 turns and not requiring palp on defence at the same time is really loving unlikely.

This has been my experience, except that I do not use Wampa. You will be using your dicehax to keep Whisper alive rather than helping your offense beat people down. Kallus on a high-priority shooter and Palp means that short of four blanks, you can evade most damaging attacks. Good rule of thumb for Whisper - take Evade actions when in doubt. Don't overuse Cloak if you think you could possibly get a shot. If you take an Evade and wind up with no shot, well, that sucks, but it's way less bad than Cloaking and ending up with a shot. Always Evade if you're not sure of how the turn will shake out. FCS (and possibly Kalllus) will pull their weight for you. Dicehax to shrug off damage.


quote:

Kallus seems pretty great, right up until he isn't. It may be confirmation bias but I seemed to roll a lot of double blanks when whisper was being shot at while uncloaked when I only needed a single extra focus or evade. Still, it was comforting to know that I could evade a 3 damage shot while uncloaked between palp, an evade token and Kallus so long as I didn't roll 2 blanks.

I don't like Whisper in a four-ship list, because what two of those four ships must be are basically generic TIEs, as you listed here. I've been toying with the idea of running a trimmed-down Whisper with a miniswarm, and didn't like that, either. Whisper + RAC is super binary - you wreck the matchups you're favored in, and you get utterly shitstomped otherwise, with very little in-between. As great as I think Whisper is, personally, I think she's a three-ship-or-bust kinda gal.

I'm sorry that Kallus was a dick to you. Hopefully yours is the bad one; I'm getting ready for another store championship today, and I'm sticking with POW. Good luck in your endeavors today, Wangschat!

Admiral Joeslop
Jul 8, 2010




YF19pilot posted:

Me and a friend had our first game of wangs today. I have the TFA starter set, we played twice, each of use playing as either side once. Imps kept blowing up the poor single X-wing. But, we played, looked at each other, and said "we need more ships."

So, what's the next step? A second starter set? or should I dive into the expansions? I'm tempted to go Imperial Aces, but I've always had a spot in my heart for the Y-wing...

Second TFA starter set, and one or two of the original starter set. That will give you both a nice base of ships to start from. After that, buy the ships you think look cool.

http://xwing-builder.co.uk/build
https://geordanr.github.io/xwing/

Both of those are squad builders, you can make what you want and print out the squad until you get the actual upgrade cards.

http://randolphw.github.io/han-shopped-first/

This is also helpful; it will tell you which ships you need to buy to get certain upgrades, if that is how you wanted to go about it.

Adbot
ADBOT LOVES YOU

canyoneer
Sep 13, 2005


I only have canyoneyes for you

YF19pilot posted:

Me and a friend had our first game of wangs today. I have the TFA starter set, we played twice, each of use playing as either side once. Imps kept blowing up the poor single X-wing. But, we played, looked at each other, and said "we need more ships."

So, what's the next step? A second starter set? or should I dive into the expansions? I'm tempted to go Imperial Aces, but I've always had a spot in my heart for the Y-wing...

Rebel aces and imperial aces are great next purchases, because you get access to Bwings and Awings. The millennium Falcon is great too, and the slave 1 pack gets you a good imperial ship (and a great scum one)

  • Locked thread