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Hopper posted:I had some uplay points left from FC3 and Black Flag, just unlocked the weapon skin and the broker outfit. As soon as I can find a trapper hat operation "Annoying Hazmat-Hipster" is go (orange pants, broker jacket, full beard and trapper hat). I'm so onboard with this I can't even tell you how much I want to scream "THIS IS NOW THE WAY I WILL PLAY" at you. You're brilliant.
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# ? Feb 29, 2016 20:59 |
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# ? Jun 7, 2024 02:18 |
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Just a heads up that the Logitech keyboard with the division key is not retailer exclusive. You can pick them up anywhere that stock exists.
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# ? Feb 29, 2016 21:23 |
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lol at the "Can I look at someone and know if they are a douche" question and thank God Ubisoft basically said "No"
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# ? Feb 29, 2016 21:36 |
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I submitted a question that got answered! Morondumbass> Is the something awful Division thread title bad? It sure is. - Petter Mannerfelt, Game Director
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# ? Feb 29, 2016 21:39 |
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Ice Fist posted:lol at the "Can I look at someone and know if they are a douche" question and thank God Ubisoft basically said "No" Popped Collars confirmed not in game.
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# ? Feb 29, 2016 21:40 |
LCL-Dead posted:Given the civvie reaction and the tips and tricks noting that you should holster your firearm I wonder if they axed that feature or if it just wasn't implemented for some reason for the betas. Probably a good thing; the number of potential domestic violence situations I broke up simply by having my rifle out was disconcerting.
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# ? Feb 29, 2016 21:40 |
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Akion posted:Popped Collars confirmed not in game. Call in an extraction for this keg of artisan locally sourced craft beer.
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# ? Feb 29, 2016 21:41 |
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You'd better hope that coffee in your public radio hazardous material tote is organic and fair trade, agent.
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# ? Feb 29, 2016 21:45 |
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C2C - 2.0 posted:Probably a good thing; the number of potential domestic violence situations I broke up simply by having my rifle out was disconcerting.
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# ? Feb 29, 2016 21:46 |
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Rabble posted:Call in an extraction for this keg of artisan locally sourced
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# ? Feb 29, 2016 21:47 |
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Hopper posted:I will run around the DZ loudly complaining about my fair-trade latte freezing over and pestering people for a power socket for my macbook b/c Starbucks is closed... I'll be happy to join you. Gonna love the prox chat.
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# ? Feb 29, 2016 21:56 |
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mcbexx posted:I'll be happy to join you. Gonna love the prox chat. Yeah pretty much count me in for this as well.
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# ? Feb 29, 2016 21:58 |
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BARONS CYBER SKULL posted:I submitted a question that got answered!
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# ? Feb 29, 2016 21:59 |
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Badfinger posted:A pretty nice overview from someone who played the beta and also got additional game access. Seems to have good top-level info and answers some questions that are pretty regular here. FLAMETHROWER TURRET SPOTTED!
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# ? Feb 29, 2016 22:11 |
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mcbexx posted:FLAMETHROWER TURRET SPOTTED! That was one of the mods you could apply once you upgraded your tech wing further. Another one applied the pulse effect to whatever targets it hit, one fired darts or something? and I forget the fourth entirely. Maybe it'll cut down on dz turret gaming if the price you pay for making someone go rogue is being set on fire.
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# ? Feb 29, 2016 22:24 |
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Kiavahr posted:That was one of the mods you could apply once you upgraded your tech wing further. Another one applied the pulse effect to whatever targets it hit, one fired darts or something? and I forget the fourth entirely. Turret gaming is probably going to be cut down significantly simply because there will be over twice as many skills to choose from.
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# ? Feb 29, 2016 22:49 |
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BARONS CYBER SKULL posted:>Blackeffect asks: Will there be a way to inspect other players stats and gear? I can't tell if you're serious or not... but in all seriousness, inspecting party members would be nice. But I'd rather not be able to inspect randoms. You can inspect people at an extraction and learn if you can kill them or not. It would lead to trolling newbs if you could inspect and see them in greens. You'll actually have to look at their character model to see weapon and skill load outs to determine what type of player they are. Ice Fist posted:lol at the "Can I look at someone and know if they are a douche" question and thank God Ubisoft basically said "No" I'm happy for this. While there was a reputation system in UO and I liked that, not having one allows you to be a dick and go rogue and nobody else remembers except the guys you killed.
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# ? Feb 29, 2016 23:24 |
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There's a lot of kerfuffle about how the division calculates dps as a secondary stat, basically taking per bullet damage and applying it to a formula that is misleading. Basically, don't trust the big dps number and use the range to see damage output.
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# ? Feb 29, 2016 23:28 |
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Kiavahr posted:That was one of the mods you could apply once you upgraded your tech wing further. Another one applied the pulse effect to whatever targets it hit, one fired darts or something? and I forget the fourth entirely. The devs have responded about the turret gaming and I forget their exact words but I think it's safe to assume they are going to fix it
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# ? Feb 29, 2016 23:28 |
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Wooze posted:>Blackeffect asks: Will there be a way to inspect other players stats and gear? I was wondering about this because I think it would be a cool addition to the Dark Zone and maybe more reason to go Rogue? Like as a Rogue you could inspect people and see if its worth killing them for their poo poo. And on the flip side it ups paranoia for nice players because they wont let people get near them for fear of being inspected.
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# ? Feb 29, 2016 23:30 |
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Robiben posted:I was wondering about this because I think it would be a cool addition to the Dark Zone and maybe more reason to go Rogue? This makes no sense. You don't drop anything you have equipped when you get killed. You only drop poo poo in your contaminated bag and it would make 0 sense to be able to see what people have in there while inspecting.
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# ? Feb 29, 2016 23:33 |
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Wooze posted:>Philofax asks: What, if any, are the significant changes being made after player feedback from the open beta? Kinda funny that before release we're seeing destiny y1 levels of stubborness for lack of simple features to preserve their game's vision
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# ? Feb 29, 2016 23:44 |
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exser posted:This makes no sense. You don't drop anything you have equipped when you get killed. You only drop poo poo in your contaminated bag and it would make 0 sense to be able to see what people have in there while inspecting. You just have to imagine that're you're stealthily rummaging through their biohazard loot tube while they're obliviously standing there waiting for a chopper to show up and evac their scarves. Might as well put gear score in if you're going to have inspecting of party members.
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# ? Feb 29, 2016 23:52 |
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MUSCULAR BEAVER posted:Kinda funny that before release we're seeing destiny y1 levels of stubborness for lack of simple features to preserve their game's vision The one thing that put me on the fence for this game is the fact that there is no, and no intention of, adding player trading in the game. What.
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# ? Feb 29, 2016 23:52 |
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Phi230 posted:The one thing that put me on the fence for this game is the fact that there is no, and no intention of, adding player trading in the game. What. Seriously some people have the weirdest hangups. No trading? The thing that resulted in Borderlands being broken from duping everywhere? No inspections in a PvP space that would kill any tension about deciding to go rogue or not? Goons cum designers please.
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# ? Feb 29, 2016 23:58 |
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TG-Chrono posted:Seriously some people have the weirdest hangups. No trading? The thing that resulted in Borderlands being broken from duping everywhere? No inspections in a PvP space that would kill any tension about deciding to go rogue or not? It's doubtful that anyone will have anything worth going rogue for anyway considering the 100% chance that the best gear for every "tier" of game levels will come from the vendor or quest drops.
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# ? Feb 29, 2016 23:59 |
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Trading would remove the carrot on a stick that these games require to keep a player base engaged in the limited repetitive content.
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# ? Mar 1, 2016 00:01 |
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Phi230 posted:The one thing that put me on the fence for this game is the fact that there is no, and no intention of, adding player trading in the game. What. Really it all depends on how good the loot game/crafting game is + how good vendor stuff is. If all that stuff is solid then there's really no reason to be upset about there not being any trading. If the loot game sucks and good poo poo is really rare then yeah players will be begging for trading.
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# ? Mar 1, 2016 00:01 |
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Phi230 posted:The one thing that put me on the fence for this game is the fact that there is no, and no intention of, adding player trading in the game. What. It's not a good idea. People would game it by having one group go kill and another loot and extract behind them and trade afterwards.
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# ? Mar 1, 2016 00:01 |
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Rabble posted:It's doubtful that anyone will have anything worth going rogue for anyway considering the 100% chance that the best gear for every "tier" of game levels will come from the vendor or quest drops. Where did you pull this from?
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# ? Mar 1, 2016 00:03 |
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comatose posted:Where did you pull this from? Yeah that doesn't sound correct. It seems your gear scales with level and dark zone level. That being said, anything that drops in the dark zone will likely be completely replaceable- so getting your poo poo stolen isn't a total loss.
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# ? Mar 1, 2016 00:04 |
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Trading completely ruined Diablo 3 and they had to kill it and the cash-cow auction house that came with it to eventually make the game balanceable.quote:>Philofax asks: What, if any, are the significant changes being made after player feedback from the open beta? This is the dumbest answer I've ever seen At least they recognize that stuff like inspecting gear or viewing a players history of going rogue would negatively impact the tension of the Darkzone, so that's good.
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# ? Mar 1, 2016 00:06 |
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comatose posted:You just have to imagine that're you're stealthily rummaging through their biohazard loot tube while they're obliviously standing there waiting for a chopper to show up and evac their scarves. Yeah this is what I meant. I'm just thinking aloud, it felt to me like there wasn't huge incentive to go Rogue in the beta but maybe the full release will change this? TG-Chrono posted:Seriously some people have the weirdest hangups. No trading? The thing that resulted in Borderlands being broken from duping everywhere? No inspections in a PvP space that would kill any tension about deciding to go rogue or not? I think its a bit unfair to say trading is bad because of a duping bug being in Borderlands. The answer should be to fix the bug, not that trading is bad. I personally would like trading because I'll be playing with friends and it would be nice for me to be able to hand off loot that's useful to them. But i'm not cutup about it, game will be good without trading.
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# ? Mar 1, 2016 00:09 |
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Nelson Mandingo posted:Yeah that doesn't sound correct. It seems your gear scales with level and dark zone level. Yeah that's what I meant. I doubt anything you loot from the DZ is going to be so special as to break your heart if you lose it.
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# ? Mar 1, 2016 00:09 |
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The only thing I would want trading for is loot that killed players drop. When your group is rogue, looking through the items one by one to decide who wants which items is not really an option, and it'd be nice to be able to divvy it up after you're no longer rogue.
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# ? Mar 1, 2016 00:15 |
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It would be nice if you could trade items with people in your group for like up to an hour after something dropped diablo style but then after that no deal. However, no trading isn't that big of a deal to me.
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# ? Mar 1, 2016 00:20 |
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One more week, to go... Can't wait to start capping pubbies.
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# ? Mar 1, 2016 00:53 |
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All I want is a drat MAC-10, some freshly stolen sneakers, and the ability to hang out in the foyer of a cheap apartment building in Brooklyn.
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# ? Mar 1, 2016 00:54 |
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I just want the whole island.
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# ? Mar 1, 2016 00:56 |
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# ? Jun 7, 2024 02:18 |
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It seems to me that the whole point of not being able to trade loot is that players could/should turn on each other at any point in time. No one is to be trusted. Making loot tradeable would defeat that idea. If somebody has loot you want, then you take it from them. That seems to be the whole premise of the Dark Zone.
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# ? Mar 1, 2016 01:04 |