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Nakar posted:DD1 is the hardest DD run, I think. Only one camp and a lot of fights against arguably the more annoying enemy types in the DD. Just take a Plague Doctor and you're set (I did admittedly lose said Plague Doctor to the boss, which means technically I had a higher casualty rate than DD2 or DD3, but I made the twin mistakes of 1. not equipping any of my repositioning skills on my team before the boss fight and 2. not doing anything to mitigate the stress penalty on Blasphemous Vial.)
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# ? Feb 29, 2016 18:59 |
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# ? May 13, 2024 06:32 |
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Plague Doctor can't stun and cure Bleeding at the same time, and I'd much rather have her stunning. Popping a Holy Water before the Shuffling Horror makes it a hell of a lot easier to manage but I did still get stuck a couple times with something. I'd say it's a bit more manageable in DD2 where the Templars can Blight pretty bad but don't have as much coverage and aren't as numerous, so a secondary stunner can cover for the PD while she removes a Blight. She's extremely useful in both though, but much less so in DD3/4.
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# ? Feb 29, 2016 19:20 |
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Hound Master with trinkets is the best single-target stunner in the game. I've gotten multiple stuns off in a row against powerful endgame enemies thanks to him.
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# ? Feb 29, 2016 19:25 |
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For DD1 I went in with a hilariously poor choice of party (Hellion, BH, Jester, Occultist) and trinkets (everything was geared towards damage and stress reduction which made me extremely vulnerable to bleed) and lost my favorite BH and Occultist during the boss fight as a result thanks to a combination of bad luck, no resources and forgetting to use Flashbang more often. For DD2 I'm tempted to try bringing a Vestal for more reliable healing and a PD to mitigate bleed and provide effective stun. Who should be leading that charge?
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# ? Feb 29, 2016 19:50 |
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Papal Infallibility posted:For DD1 I went in with a hilariously poor choice of party (Hellion, BH, Jester, Occultist) and trinkets (everything was geared towards damage and stress reduction which made me extremely vulnerable to bleed) and lost my favorite BH and Occultist during the boss fight as a result thanks to a combination of bad luck, no resources and forgetting to use Flashbang more often. For DD2 I'm tempted to try bringing a Vestal for more reliable healing and a PD to mitigate bleed and provide effective stun. Who should be leading that charge? A MaA is invaluable to get around the 3 trinket limit. Then a highdodge DPS for the second slot. I watched a dude use PD, Vestal, Houndmaster, MaA for a Pitch Black NG+ run. He spent so much time stalling in any fight that featured a Fleshwall and Growth.
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# ? Feb 29, 2016 19:59 |
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I want to stress this, because people focus more on the guarding part, but: You need good DPS (well, DPT) in DD2. The best way to end the Templar fights without losses is to end them, and quickly. You still need control and you still probably want a guard but you need to be able to damage dump so that you can bring the boss battles under control and not wear yourself down too much with them (that, or you need to clear the path to all 3 boss fights and camp for buffs ahead of time, but even then). This is one reason I favored an Occultist for this one, since he could attack and then rotate into debuffing and healing once the Templar's adds (or in the double fight, one of the Templars) were out of the picture. Since you probably want a Man-at-Arms anyway, make sure you're using his two party buffs while camping, and then maybe a 3-4 point buff for your primary damage dealer like Planned Takedown, Sharpen Spear, Restring Crossbow, etc. Tactics + Weapons Practice + Sharpen Spear on a Hellion or something is an absolute godsend when it comes to dropping a Templar.
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# ? Feb 29, 2016 20:16 |
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I got through the 2nd DD mission with Arbalest/Vestal/Houndmaster/Crusader. Arbalest would mark the templar, Vestal would spam endless heals with Junia's Head/Tome of Holy Healing, Houndmaster would guard the vestal and attack for the kill with marked AND beast bonus damage, and the crusader would Smite unless there was healing and stress healing to be done. All had decent damage options and also strong healing so I had a very self-sufficient team of fighters to deal with the multi target blight bullshit the templars throw at you. Also, camp buffs are very important for the double templar fight at the very least. Restring crossbow made my arbalest's marked crits hit above 55 damage and make quick work of the backrow templar with the help of the houndmaster.
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# ? Mar 1, 2016 05:18 |
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What if the Antiquarian passively added a 3rd row to your inventory? Would that be game-breaking?
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# ? Mar 1, 2016 18:23 |
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Moacher posted:What if the Antiquarian passively added a 3rd row to your inventory? Would that be game-breaking? I'd rather just mod the inventory stack limits so it's not a problem. For real the gold grind is more frustrating to me than the heirloom grind.
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# ? Mar 1, 2016 18:32 |
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It would make Long missions actually worth doing, at least (outside of Champion ones for ancestral trinkets)
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# ? Mar 1, 2016 18:32 |
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# ? Mar 1, 2016 20:58 |
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I went to try my first level 3 mission today and after I set my team up, above them some yellow text showed up that said "The Squad," then I remembered I could upgrade my blacksmith, upgraded it and their weapons, and when I went to embark it never showed up again. What the heck was that
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# ? Mar 2, 2016 02:12 |
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rabidsquid posted:I went to try my first level 3 mission today and after I set my team up, above them some yellow text showed up that said "The Squad," then I remembered I could upgrade my blacksmith, upgraded it and their weapons, and when I went to embark it never showed up again. What the heck was that Certain party compositions have special names for flavour. I don't know why it didn't show up again the second time.
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# ? Mar 2, 2016 02:31 |
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party names are position-dependent!
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# ? Mar 2, 2016 02:32 |
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More please.
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# ? Mar 2, 2016 03:10 |
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Probe 17 posted:More please.
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# ? Mar 2, 2016 14:31 |
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You know, now that I bother to think about it(And this is coloured by probably not knowing all the facts)...What WAS the Ancestor planning? I mean, yes, finally unearthing the stuff underneath the manor caused madness and chaos and such, but what was he planning, so terrible that it immediately made a man tear his eyes out? He goes on and on about his 'ambitions' but they seem vague. So he's learning summoning and necromancy. He tosses his failures(The Flesh). but he apparently gets many successes(Pigmen). Which he apparently turns loose? And there's enough of them that they're entrenched in the general area? It's not like he was using them for a private army or anything. Then you look at the Warrens and realise in the backgrounds there's metalworking stuff and the like. Are they summoning more of themselves in? The Bandits he hired haven't exactly had much to prey on but they're still here with their cannon? Where are all the cultists coming from? The Hag and the Weald is about the only thing that ISN'T his fault. It's almost completely unrelated to everything else. I feel I'm being dumb somehow(Not unusual with me).
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# ? Mar 2, 2016 18:45 |
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In all the history of video games, no character has been more necessary to a particular team build than that jester.
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# ? Mar 2, 2016 18:53 |
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Bloodly posted:You know, now that I bother to think about it(And this is coloured by probably not knowing all the facts)...What WAS the Ancestor planning? I mean, yes, finally unearthing the stuff underneath the manor caused madness and chaos and such, but what was he planning, so terrible that it immediately made a man tear his eyes out? He goes on and on about his 'ambitions' but they seem vague. The ancestor was bored as gently caress, so everything he's doing is boredom and obsession. If the darkest dungeon and the thing inside it had been mundane instead of sanity rending he probably would have moved on to something else even more taboo and terrible. The pigmen were also failures. I don't think he made a ton so much as they started breeding (one of the ancestor's lines on entering a Warrens dungeon is "They breed quickly, down there in the dark."). The Bandits are preying on the town and the surrounding areas. Cultists are probably attracted to the Darkest Dungeon due to eldritch whisperings or whatever. The Hag is partially the ancestor's fault since he worked with her for a while and made her worse.
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# ? Mar 2, 2016 18:56 |
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The Ancestor was a dick. That's his entire motivation. He's the kind of guy who is just smart enough to get into trouble but completely lacks anything resembling common sense.
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# ? Mar 2, 2016 18:59 |
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he didn't do anything in the cove either just sold a statue and a little bonus in exchange for some jewels
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# ? Mar 2, 2016 19:27 |
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DOWN JACKET FETISH posted:he didn't do anything in the cove either His sacrifices and rituals drew the fishmen there, and he very explicitly doomed the drowned crew. That nonsense is all his fault, so gently caress the ancestor because gently caress THE COVE.
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# ? Mar 2, 2016 20:03 |
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Bloodly posted:You know, now that I bother to think about it(And this is coloured by probably not knowing all the facts)...What WAS the Ancestor planning? I mean, yes, finally unearthing the stuff underneath the manor caused madness and chaos and such, but what was he planning, so terrible that it immediately made a man tear his eyes out? He goes on and on about his 'ambitions' but they seem vague.
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# ? Mar 2, 2016 21:01 |
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This one made me laugh really hard in class.
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# ? Mar 2, 2016 21:02 |
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Bad Seafood posted:Taking the endgame at face value, the Ancestor probably stumbled upon the fact that the Earth was just a giant gestating egg waiting to hatch - in service of which humanity proved little more than a source of nutrition - and took it upon himself to expedite its birth. He committed suicide to avoid persecution for his crimes, knowing he would join with the great being in death, and prettied up his last will and testament to lure you there in the hopes of sending more fearless fools to their deaths, hastening the process. I get the impression that most of his various crimes were committed before he made the discovery in the Darkest Dungeon. The Prophet narrative implies that he knew what he was getting into by the end of it, though. The ending also partly explains the cultists--presumably other people have independently made the same discovery as the Ancestor and came to join Team gently caress This Gay Earth.
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# ? Mar 2, 2016 21:07 |
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Gabriel Pope posted:I get the impression that most of his various crimes were committed before he made the discovery in the Darkest Dungeon. The Prophet narrative implies that he knew what he was getting into by the end of it, though. Its certainly part of the mythos that Darkest Dungeon drinks from. When faced with something of terrible power, we either try to stop it, laugh in its face, try to get it to love us, go along with it for kicks and giggles or pretend it doesn't exist until far too late. E: I guess there's also the "harness it for my own usage" reaction too, but that thought might be coming from all the reading of The Expanse I've done lately. Thyrork fucked around with this message at 23:21 on Mar 2, 2016 |
# ? Mar 2, 2016 23:19 |
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Here's my speculation regarding the plot of this game based on the ending and thinking about themes in general; I think there's a big theme of duality going on with pretty much everything in the game. Going from light to dark, sane to insane, stuff like that. I think the Ancestor's fate is an extension of that; he's both alive and dead, and his being is fragmented into two states. One of them is struggling against the horror and has reached out to you in a genuine attempt to slow its progress. The other half has accepted the inevitable and become a herald of chaos. I came to this conclusion because the ancestor seems to both be encouraging and mocking you at various points. He even has some lines that have completely different implications from one another based purely on the tone he reads them in. Basically, I think the underlying narrative of this game is about everything grappling with its darker nature. You see your heroes at their best and worst. You reach the peaks of hope and the depths of despair. And ultimately, literally everything you are trying to save is just a product of the horror you're trying to fight. So what's the point to any of this in general? You either give into despair and accept the inevitable or struggle vainly against it for eternity. That's the fate you share with the ancestor, and everyone else that enters the Darkest Dungeon. Its a very uplifting and positive game EDIT: Oh yeah, as for the Ancestor's actions everything he did was in pursuit of acquiring more knowledge about the beyond. He wanted to know what the point was to existence and rather than philosophize about it he decided to go looking for answers directly. So he made contact with otherworldy creatures, examined eldritch artifacts, and dug up the ancient ruins built to worship them. Everything he did was either to acquire more knowledge or procure the resources needed to do so. And eventually, he got his answer about the nature of life. And boy did it suck! Internet Kraken fucked around with this message at 07:48 on Mar 3, 2016 |
# ? Mar 3, 2016 07:45 |
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Internet Kraken posted:Its a very uplifting and positive game It's interesting that in DD4, fully half the heroes are accepting of death in order to defeat the Heart when selected for CIYM. Only the Vestal, Arbalest, Plague Doctor, and Grave Robber are afraid, and the Crusader and Hellion are in a sort of state of zealous denial and anger. Everyone else either doesn't give a poo poo or finds it ironic (Bounty Hunter, Occultist, Jester), accepts that it's a necessary sacrifice (Houndmaster, Highwayman, Abomination)... or is just a stone-cold badass about it: MAN-AT-ARMS: "I go with a clear conscience. I've given my all." LEPER: "Spare the others, I am ready." You don't normally see grit like that in Lovecraftian poo poo.
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# ? Mar 3, 2016 08:53 |
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I had both the maa and leper on my run and that moment ruled I sacrificed the vestal and man at arms
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# ? Mar 3, 2016 09:21 |
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Bad Seafood posted:Taking the endgame at face value, the Ancestor probably stumbled upon the fact that the Earth was just a giant gestating egg waiting to hatch - in service of which humanity proved little more than a source of nutrition - and took it upon himself to expedite its birth. He committed suicide to avoid persecution for his crimes, knowing he would join with the great being in death, and prettied up his last will and testament to lure you there in the hopes of sending more fearless fools to their deaths, hastening the process. This can't be entirely right, because the ancestor is also the one setting the goals for the Darkest Dungeon quests, opening the way for the Heart of Darkness to be killed. "Light the cultists' beacons with these candles, each made out of a human hand that was taken from a former death row inmate" - remember that? That scheme is pretty clearly the Ancestor's work. His guidance could be a whole lot less useful for someone whose only purpose is to awaken cosmic doom.
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# ? Mar 3, 2016 09:39 |
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I'm assuming the idea was supposed to be you coming around to his way of thinking: that the end is inevitable, that resisting it is futile. Either way, whether you're getting your own dudes killed or slaughtering what have you in the dungeons, you're furthering his plans. The game's menagerie of bosses are all science fair rejects and people the Ancestor stiffed on the bill, not crucial members of his operation. You're tying up his loose ends and hastening the birth of a new god of a madness. It's win-win for him. Again, this presuming we can take the endgame at face value, not factoring in whether or not the Heart of Darkness is deceiving us. I'm aware this reading of the game's story doesn't map perfectly to the experience of playing it, but Darkest Dungeon is very much a case where the story exists for the sake of the game (rather than the other way around) so it's not something I really feel the need to devote much time to digesting.
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# ? Mar 4, 2016 01:15 |
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So this http://www.twitch.tv/billy1kirby goony guy completed a deathless (except for required deaths in final DD) NG+ run so now he's doing an only torchless NG+...
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# ? Mar 5, 2016 01:49 |
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It's extremely Darkest Dungeon that an afflicted hero who isn't at death's door can go "I'D RATHER DIE THAN EAT THIS GARBAGE" while you're camping and then die when you select the food total to eat before you can use de-stressing skills on them. I just lost a level 6 Plague Doctor from that, and I didn't select a half portion or anything.
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# ? Mar 5, 2016 15:16 |
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Power of Pecota posted:It's extremely Darkest Dungeon that an afflicted hero who isn't at death's door can go "I'D RATHER DIE THAN EAT THIS GARBAGE" while you're camping and then die when you select the food total to eat before you can use de-stressing skills on them. I just lost a level 6 Plague Doctor from that, and I didn't select a half portion or anything. Called your bluff, friend.
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# ? Mar 5, 2016 15:30 |
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Do you just get a game over screen if you fail in New Game+? Or a cutscene?
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# ? Mar 5, 2016 16:17 |
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Are there any changes in NG+ wrt Narrator lines?
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# ? Mar 5, 2016 16:35 |
Is there a particular author or series of books that the writing in this game is based on? I only know Lovecraft and it's been a while so I couldn't say if the writing style itself is similar or just the Eldritch horror.
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# ? Mar 5, 2016 18:10 |
Is there a list of what everyone says if they make the DD4 sacrifice? That's a lotttt of hours to replay.
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# ? Mar 5, 2016 19:36 |
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Captain Diarrhoea posted:Is there a particular author or series of books that the writing in this game is based on? I only know Lovecraft and it's been a while so I couldn't say if the writing style itself is similar or just the Eldritch horror. Aren't the pigmen a reference to the House on the Borderland?
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# ? Mar 5, 2016 19:42 |
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# ? May 13, 2024 06:32 |
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Ramc posted:Is there a list of what everyone says if they make the DD4 sacrifice? That's a lotttt of hours to replay.
Arbalest: "Please, no! I want to live!" Bounty Hunter: "...Hm." <-- Bounty Hunter confirmed most based party member Crusader: "Unholy foulness! I will take you with me!" Grave Robber: "A proper lady does not volunteer herself for slaughter!" Hellion: "Send me to hell then! AAAKYLORAAAHHH!" Highwayman: "No way out. Hmph. Let's do this." Hound Master: "Steady, girl. If we're called, we answer." Jester: "Hah! The joke's on me then...?" Leper: "Spare the others, I am ready." Man-at-Arms: "I go with a clear conscience. I've given my all." Occultist: "Finally, the face of my tormentor. Come, then." Plague Doctor: "Not me! I am a learned scholar!" Vestal: "I-it's too horrible! Noooo!"
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# ? Mar 5, 2016 19:58 |