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What's the exploit? I don't get it. Reroll as in you can change your race and class? Or just deleveling to 1? If that, why does 3 hours matter?
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# ? Mar 5, 2016 15:37 |
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# ? May 13, 2024 09:54 |
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The exploit is that you repeatedly suicide until you delevel a bunch. From there you delete that character, then make a new character with the same name. You then have a epic cleric rez all the corpses, granting all the rez experience to the new character. 3 hours after any given time you die is when you become unable to do cleric rezzes, which is why that number matters for this exploit.
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# ? Mar 5, 2016 16:36 |
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Seems like the obvious fix is to delete corpses when you delete a character, but I guess this is 1999. I assume that happened at some point on live?
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# ? Mar 5, 2016 19:17 |
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Zaphod42 posted:Seems like the obvious fix is to delete corpses when you delete a character, but I guess this is 1999. I assume that happened at some point on live? Don't think this bug occured on Live.
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# ? Mar 5, 2016 19:37 |
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DeathSandwich posted:The exploit is that you repeatedly suicide until you delevel a bunch. From there you delete that character, then make a new character with the same name. You then have a epic cleric rez all the corpses, granting all the rez experience to the new character. It's weird that it looks up the character by name and not by some integer ID. Was this ever actually confirmed as working at some point or just an urban legend?
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# ? Mar 5, 2016 19:38 |
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Wouldn't it be trivially easy to test on like a level 4 character?
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# ? Mar 6, 2016 00:43 |
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6, you don't lose xp from dying until then. And unless you're getting pl'd, that's several hours of work. That said, I'm going to test this using whatever random alt I have sitting around sometime soon.
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# ? Mar 6, 2016 01:03 |
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The staff takes a pretty dim view of poo poo they view as bending the rules, I'd be pretty leery of doing it on an account I cared about.
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# ? Mar 6, 2016 01:47 |
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It's a classic "feature" and was done on live, I'd doubt if they care about it at all. It wasn't widely known that it was possible, but I had a couple friends who transferred some NODROP items using this mechanic and transfers to/from Stormhammer server.
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# ? Mar 6, 2016 01:52 |
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faulteroy posted:It's a classic "feature" and was done on live, I'd doubt if they care about it at all. It wasn't widely known that it was possible, but I had a couple friends who transferred some NODROP items using this mechanic and transfers to/from Stormhammer server. I know for sure that nodrop xfers do not work on P99, tested it personally. And yes, if I test this and find out that it works, the first thing I'll be doing is letting the staff know. It's not something that should be happening unless they're OK with it.
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# ? Mar 6, 2016 02:13 |
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aparmenideanmonad posted:I know for sure that nodrop xfers do not work on P99, tested it personally. And yes, if I test this and find out that it works, the first thing I'll be doing is letting the staff know. It's not something that should be happening unless they're OK with it. If you've got a Red toon you want to try, I think I have a cleric in Innothule Swamp.
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# ? Mar 6, 2016 02:36 |
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SilvergunSuperman posted:The staff takes a pretty dim view of poo poo they view as bending the rules, I'd be pretty leery of doing it on an account I cared about. exactly. you dudes wanting to test this out, don't do it on an account with your actual main(s)
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# ? Mar 6, 2016 10:13 |
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Anyone recommend a custom UI to use? Not quite sure how I made it this way with plain old school.
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# ? Mar 8, 2016 11:33 |
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FknMeh posted:Anyone recommend a custom UI to use? Not quite sure how I made it this way with plain old school. I think most people use Duxa? It's on the forums, I use it because it has more hot bars.
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# ? Mar 8, 2016 12:52 |
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Duxa is great, I have been using it for quite awhile.
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# ? Mar 8, 2016 14:19 |
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QQui is my favorite. http://www.project1999.com/forums/showthread.php?t=175946
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# ? Mar 8, 2016 17:14 |
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I use Vert: http://www.project1999.com/forums/showthread.php?t=7850 Duxa is probably a bit better in terms of immediate readability, but I can't stand the classic spellbook UI. Vert's spellbook is so clean and compact that I can't give it up at this point.
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# ? Mar 9, 2016 02:06 |
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faulteroy posted:QQui is my favorite. Seconding this recommendation, there's also a bunch of addons on page 4 (or 6?) and I recommend installing most of them, like the moveable chat windows and duxaui spell gems.
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# ? Mar 9, 2016 23:03 |
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hayden. posted:It's weird that it looks up the character by name and not by some integer ID. Was this ever actually confirmed as working at some point or just an urban legend? I've also heard that way back, you could die, log out, delete the char, make a new one with the same name, then go loot your old corpse (for no drop transferring).
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# ? Mar 10, 2016 09:29 |
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Pilsner posted:Anecdotal, but I'm 99.9% sure the unique ID of your character back in the day was the character name. We are talking about EverQuest here, where you could enter Sebilis and go "/tell Trakanon yo", and if it gave back no error message, you knew Trak was up. It's insane to think about the exploits that were possible back then. /pet attack npc_name still does the same thing on p99, for pet classes. think there may be a few npc's that it doesn't work on, but i don't play a pet class so i can't say for sure. nodrop corpse xfers were a thing, and there were also exploits like this to xfer items including nodrops to brand new servers for a while.
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# ? Mar 10, 2016 10:44 |
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Tashan Dorrsett posted:/pet attack npc_name still does the same thing on p99, for pet classes. think there may be a few npc's that it doesn't work on, but i don't play a pet class so i can't say for sure. confirmed since i just did "/pet attack nottap" in plane of sky across two islands to see if he's up -- and he was. i actually had no idea about this form of tracking until someone told me to do it. i'm assuming it works on every npc, because why wouldn't it?
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# ? Mar 10, 2016 13:38 |
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camping low level pet class alts and doing that is the best way to check zones for rare spawns, and requires a much lower time investment than leveling ranger tracking alts. probably a lot more relevant of a strategy on red, since things regularly get left up and you usually have time to run your main character to the zone to kill it. on blue you're more limited to whatever zone your main's camped in, but on red you could spend a day porting around lvl 1 necro alts and track the whole game if you wanted to.
Tashan Dorrsett fucked around with this message at 14:53 on Mar 10, 2016 |
# ? Mar 10, 2016 14:50 |
red is the more exploitable and therefore more classic server
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# ? Mar 10, 2016 17:09 |
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the amount of threads on the blue forums complaining about the terrible raid scene is proof that the stockholm syndrome phoenomenon applies to video games
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# ? Mar 10, 2016 22:55 |
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Tashan Dorrsett posted:camping low level pet class alts and doing that is the best way to check zones for rare spawns, and requires a much lower time investment than leveling ranger tracking alts. probably a lot more relevant of a strategy on red, since things regularly get left up and you usually have time to run your main character to the zone to kill it. on blue you're more limited to whatever zone your main's camped in, but on red you could spend a day porting around lvl 1 necro alts and track the whole game if you wanted to. I know this is the p1999 thread, but does anyone know if this is still possible on EQ live?
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# ? Mar 11, 2016 01:21 |
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pepito sanchez posted:i would rather play on a free ultima online server than play on red The game is badly horribly designed for everything but at least on red there is some excitement
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# ? Mar 11, 2016 05:12 |
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Tashan Dorrsett posted:the amount of threads on the blue forums complaining about the terrible raid scene is proof that the stockholm syndrome phoenomenon applies to video games Too many people are somehow proud that they and their friends can sit in front of their computers at pretty much every hour of every day and duck/cast CoTH to try and "compete" for FTE. None of which actually ever happened on Live.
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# ? Mar 11, 2016 20:37 |
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pepito sanchez posted:i would rather play on a free ultima online server than play on red It is actually one of the best-designed MMOs for PvP. The limited number of loot drops and lack of instancing encourages people murdering each other, while the drudgery of pve is alleviated by the prospect of being attacked at any moment by a player.
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# ? Mar 11, 2016 22:15 |
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I agree lack of instancing is a huge perk for a PVP game, but I think there's legit concerns about the glaring class balance issues and idiosyncratic combat mechanics being even worse in PVP and not having the perks of bringing people together like they do in PVE. That and a lot of people (especially who are still playing now) enjoy the slow paced nature of EQ compared to many other games because it lets you play semi AFK. This is not something you can do on an EQ PVP server. There's also problems specific to the Red99 server itself which include the GIGANTIC gap between a new player and a veteran player in terms of gear and consumable resources (not to mention skill and organization). The rules on Red99 do not promote people working together to protect lower level players, and, combined with the population, they do not promote more than one high end raiding guild. The best group PVP tends to happen when it's lower tier guilds like Casual Scum fighting Thunderdome, not when it's Empire stomping the poo poo out of someone using hilariously superior gear and numbers. I don't see Tempest doing as well as TMO or Friends at being either an entry level raiding guild or a PVP-centric opposition, but we'll see.
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# ? Mar 11, 2016 23:22 |
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People really overplay the gear gap. It really only took a couple months to take my main from a scrub in rags to one of the better geared players on red. The only class with a high barrier of entry for everquest PVP is a ranger (windstriker) and that's mostly just because nobody wants to farm the content. Biggest reasons for everquest PVP being poo poo: Translocate boxes Rez boxes Call of the Hero No partial resists code Plug pulling Screen dragging Mass lag in mass pvp, even w/ modern hardware poo poo class balance That being said it's still one of the best PVP MMORPG's of all time. The gameplay mechanics can be as bad as they want, it's automatically better than any "PVP" game with instances. Tashan Dorrsett fucked around with this message at 01:02 on Mar 12, 2016 |
# ? Mar 12, 2016 00:56 |
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Red server is fun and all... ...until you fight a bard.
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# ? Mar 12, 2016 02:11 |
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Edit: Got it Pilsner fucked around with this message at 12:06 on Mar 13, 2016 |
# ? Mar 12, 2016 16:07 |
Should custom helms have tints? Saw a dark elf man with a blue octopus face hat.
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# ? Mar 13, 2016 01:34 |
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aparmenideanmonad posted:I agree lack of instancing is a huge perk for a PVP game, but I think there's legit concerns about the glaring class balance issues and idiosyncratic combat mechanics being even worse in PVP and not having the perks of bringing people together like they do in PVE. That and a lot of people (especially who are still playing now) enjoy the slow paced nature of EQ compared to many other games because it lets you play semi AFK. This is not something you can do on an EQ PVP server. I agree that right now, the sort of person that wants to play P99, is probably not going to have a good time on Red. It's a mixture of issues you addressed, also that Red isn't exactly balanced, and it also has a very deranged population of idiots on cell phones who wake up at 4am to kill dragons, and corrupt GMs who literally look the other way when said players "trade" the loot to people for money. Ye Olde Classical Launch Everquest, back in the days of yore, was quite a lovely PvP game, and had pretty decent balance for a large world game. I mean the most glaring balance issue was addressed very early at launch, mostly 2/3 dmg nerfs and pumice stones. It was a shame that the developers never kept up with balance; I recall the development team derisively saying that PvP wasn't profitable/wanted in MMOs and then WoW came along and had something like >50% of their servers show them how wrong they were. There was a PvP balance patch in Luclin that was way too little too late. Every now and then I want to come back to Red, it's fun even though it's really broken. Siets posted:Red server is fun and all... I also enjoyed turning the corner in a dungeon and coming upon a hasted Monk. Mmmm insta-death.
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# ? Mar 13, 2016 09:28 |
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I'm not a PvP fan, but I understand the mindset of wanting to play EQ PvP. I've always been a fan for playing games as they were made, whether single player or multiplayer, and never really enjoyed mods or custom maps and the like. It has its charm to undertake and conquer a game as it was designed, however imbalanced or whack it might be. I mean honestly, everyone is free to roll whatever race or class they want; it's not as if you click a button and get a random char rolled for you. You can choose which zone you want to go to, and either fight or flee as you please.
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# ? Mar 13, 2016 12:10 |
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Giving this another go, please invite Friedrich.
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# ? Mar 14, 2016 22:52 |
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What's the goon guild activity like these days? Just noticed this thread and for some reason I'm feeling masochistic and want to play EQ for the first time in over a decade. Played a ranger back then, had no idea the exp penalty was so huge, explains why it took me loving forever to level up back then...not sure what class I want to play this time around though.
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# ? Mar 15, 2016 03:42 |
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Class xp penalties are actually gone now since we're in Velious on both servers, though racial penalties remain. You can roll pretty much whatever you want and do ok, but you will have an easier time gear wise with some sort of caster for your first character. There's usually 4-6 people on the blue server goon guild depending on time of day, and plenty of established players who can probably hook you up with some starting cash. There isn't currently a goon guild on red.
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# ? Mar 15, 2016 04:57 |
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It takes loving forever to level up in general though even without the 40% exp penalty. Bards are amazing in Velious era as solo kings and can do it basically naked, gently caress what anyone tells you about necros being the best solo class. It is kind of mind numbingly boring to do so though, it's basically fancy running away until all mobs are dead. If you want to group constantly, shaman/cleric/enchanter will all get you where you want to be. Shamans are pretty classic group standbys since the buffs/debuffs/slows they bring are pretty clutch. Shamans are inherently going to have some level of racial exp penalty, Barbs have like -5%, ogres -10% and Troll/Iksar -20% I believe. Clerics are also wildly popular with groups for obvious reasons, and you can roll as a halfling, which brings in like a 5-10% experience bonus for your trouble. Enchanters are liked in groups for the same reason Shamans are to greater or less degrees. After level 16 you bring mana regen, which helps speed up recovery times in your group, as well as some baller haste and slows and crowd controls. As a first character, I would probably avoid Warrior, Rogue, and Monk simply due to the degree that they are gear dependent and also because gameplay for them involves hitting 2 buttons every 6 seconds.
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# ? Mar 16, 2016 13:55 |
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# ? May 13, 2024 09:54 |
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As I tell everybody, do not play a warrior or wizard under any circumstances. Seconding that you should probably roll a caster, life is so much easier that way. I recommend Druid, Enchanter, Shaman, Necromancer, Magician in that order. Post your char name if you roll on blue and we can try to throw you some plat and get you invited, I can pop on later and port you to WC. And if you catch me when I'm drunk or bored I'll power level you a bit.
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# ? Mar 16, 2016 17:13 |