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Bilal
Feb 20, 2012

2house2fly posted:

"Personal motivation" is so stupid, here's how stupid it is: people would basically consider New Vegas's story to be vastly improved if either Mr House or Caesar was renamed to "dad"

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Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

2house2fly posted:

"Personal motivation" is so stupid, here's how stupid it is: people would basically consider New Vegas's story to be vastly improved if either Mr House or Caesar was renamed to "dad"

dad how could you. bethesda you beautiful bastards

Filthy Casual
Aug 13, 2014

SiKboy posted:

Thats the thing; 3 isnt about who runs the Capital Wasteland. At all. Its about a search for a parent, followed by (spoiler warning) hunt for revenge. Personal motivation. Vegas starts out with that, with the PC hunting the man who shot them and left them for dead. Unfortunately it then has you get revenge a couple of hours in and thats the plot over. The GAME continues for many hours, but honestly any actual motivation for the character died with Matthew Perry.

I was a pretty big fan of having the hunt for the man who shot you uncover a conspiracy that places the future of the Mojave Wasteland in your hands. The Capital Wasteland is still in the PC's hands as well, but there isn't much of a choice beyond "Do the objectively right thing, the wrong thing or forget the passage is 216 and do nothing". The faction interplay and what role you decide to take in it is the second half or two thirds of the plot. There's legitimate arguments for any non-Legion side regarding whats best for the region.

quote:

Making everyone lovely doesnt make them interesting. Combined with the fact vegas is underwhelming (and lets be fair, its not like the limitations of the engine were unknown before they started designing the game, so thats not an excuse. They could have built the plot around something the engine could actually handle but chose not to), the fact that everyone who wants it is worthless doesnt exaclty motivate me to help any of them (and Yes Man exists, but again why would I want to run Vegas?).

The whole thing is everyone wasn't lovely, Legion aside. NCR has built up a reasonably equitable society (for its citizens) over the years, and has the most resources of any faction, but its bogged down by corruption and trappings of bureaucracy. If you want something more local, efficient and technologically advanced you have House, just don't expect any emotional appeals to sway him. A charismatic do-gooder could also make the best of an independent ending.

Tenzarin
Jul 24, 2007
.
Taco Defender

Wolfsheim posted:

I never realized it before but at its core F3 is everyone fighting over a smaller, worse version of the thing that every one in FNV is fighting over (the water purifier your dad builds v. Hoover Dam). I guess war really doesn't change :aaa:

Also kinda funny that in F3 a water purifer is this advanced technology that only the smartest people alive were able to build and requires amazing miracle tech (the GECK) to work, but in F4 anyone and everyone slaps one together from spare parts when they're not just using water pumps. F3 really is the worst.

Brotherhood of steel should of been attacking all your settlements to destroy your dangerous water pump technology. They could also have the railroad attack settlements and try to free TVs and computers.

The PC does run a whole settlement on robot slaves.

Tenzarin fucked around with this message at 20:33 on Mar 6, 2016

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

marktheando posted:

1 endurance is completely fine on normal. And is there any reason to play on harder difficulties? I haven't actually tried them since I assumed they just make enemies more bullet spongey in typical Bethesda style.
You get more frequent legendary enemies and therefore more rare equipment drops.

Psycho Mantits
Oct 6, 2009
I never played the DLC for 3, but the enemies in the New Vegas DLC were godawful bullet sponges at higher levels. Old World Blues in particular was a loving slog, which is a shame because it was really funny.

I do wish the factions in 4 had the detail and depth of the New Vegas factions, but at the same time I'm glad the game is actually fun to play. No "open a door, wait 2 minutes for the area to load, shoot a guy 5 times in the head with a Ranger Sequoia to down a third of his health bar."

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

Psycho Mantits posted:

I never played the DLC for 3, but the enemies in the New Vegas DLC were godawful bullet sponges at higher levels. Old World Blues in particular was a loving slog, which is a shame because it was really funny.

I do wish the factions in 4 had the detail and depth of the New Vegas factions, but at the same time I'm glad the game is actually fun to play. No "open a door, wait 2 minutes for the area to load, shoot a guy 5 times in the head with a Ranger Sequoia to down a third of his health bar."

fallout 3 DLC had things like the feral ghoul reavers with 1100hp and albino radscorpions with 1500hp. keep in mind that the sniper rifle does 40 damage, or 47 with all damage related perks that can apply to it. it was significantly worse in fo3

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
There was some sponginess in NV but a lot of it was mitigated by the damage threshold system, which meant that instead of having to give every deathclaw 30x health they just gave it 10x as much armor, so with the right weapon and ammo type you could still take them out pretty quickly.

OWB is still the worst offender though, I just ran from half the enemies in that one.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
It definitely had bullet sponges, but it didn't have any proton axe sponges. Switching to Melee in OWB out of desperation basically woke me up to how OP Melee and Unarmed are in New Vegas in general.

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.
if you don't want to bother fighting in OWB, pushy is your best friend to keep roboscorpions away.

Volkerball
Oct 15, 2009

by FactsAreUseless

Literal Nazi Furry posted:

fallout 3 DLC had things like the feral ghoul reavers with 1100hp and albino radscorpions with 1500hp. keep in mind that the sniper rifle does 40 damage, or 47 with all damage related perks that can apply to it. it was significantly worse in fo3

gauss rifle sneak attack criticals tho

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
I promote it again, Love & Hate with relevant Unarmed perks are insane when it comes to NV. Deathclaws have DT? No they don't after my ADAMANTINE fists :smugbert:

Tenzarin
Jul 24, 2007
.
Taco Defender
I just don't understand why melee is so weak in F4 and it sucks to use. Huge big step back from NV.

xxEightxx
Mar 5, 2010

Oh, it's true. You are Brock Landers!
Salad Prong

Volkerball posted:

gauss rifle sneak attack criticals tho

Travel time of the projectile fucks up true sniping. The higher end sneak peeks are borderline retarded; I was in power armor with my high beam modded helm standing in a doorframe looking at a room full of raiders that didn't even bat an eye as I switched from my mini gun to my silenced shotgun and proceeded to headshot them all.

Volkerball
Oct 15, 2009

by FactsAreUseless
i've never noticed gauss rifle projectile speed before. plasma rifles are way slow, although it got better in fo4, but the gauss rifle always seems as fast as bullets to me.

Anime Schoolgirl
Nov 28, 2002

it isn't really projectile speed you're looking at, it's the animation delay right after you release button before the gun actually fires anything because that's exactly what a charge weapon needs to be usable!!!

Volkerball
Oct 15, 2009

by FactsAreUseless
we were talking about the gauss rifle in previous games though. there was no charge in those. it just used 5 microfusion cells per shot.

ModeSix
Mar 14, 2009

Wolfsheim posted:

There is no build in 3 that makes the Zeta enemies take less than five minutes each to kill, unless that build is 'turn the difficulty down to Very Easy just to get through this poo poo.' Point Lookout actually has a similar bullet sponginess problem, but the plot and exploration is the best in all of 3, so the effect is somewhat diminished.

What? Once you get an alien disintegrator they quite literally die in 1 or 2 headshots, or use the stun baton they drop which also kills them really fast. Maybe you are just bad at game? Or try not doing the DLC at level 3?

ModeSix fucked around with this message at 04:09 on Mar 7, 2016

Pwnstar
Dec 9, 2007

Who wants some waffles?

I always felt the opening of New Vegas was really great. Its got a hook that makes you want to go out and explore the world, there's a suggested route but it isn't mandatory and there's no immediate time restraints so you don't feel bad for taking detours. Plus instead of Fallout 4's deal it never tells you how you feel about what happened. Maybe you just want revenge for being shot in the head by some punk, maybe you want to restore your delivery bushido, or maybe you want to know whats going on and why this poker chip you had was worth killing for. It's also much less jarring to ignore the main plotline when the character's motivation to follow it is up to the player.

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...

Pwnstar posted:

I always felt the opening of New Vegas was really great. Its got a hook that makes you want to go out and explore the world, there's a suggested route but it isn't mandatory and there's no immediate time restraints so you don't feel bad for taking detours. Plus instead of Fallout 4's deal it never tells you how you feel about what happened. Maybe you just want revenge for being shot in the head by some punk, maybe you want to restore your delivery bushido, or maybe you want to know whats going on and why this poker chip you had was worth killing for. It's also much less jarring to ignore the main plotline when the character's motivation to follow it is up to the player.

Plus, the level of urgency the courier has is up to you. Do they blow through Goodsprings the second they find out they need to? Do they run straight through Nipton without even pausing to hear Vulpes out? Do you help the people of Novac, or simply sweet-talk/steal the information from the terminal? Do you convince the NCR to wipe out the Khans to get the next clue, or solve it peacefully? Do you kill them yourself for their part in your abduction? Do you shoot Benny on his casino floor the second you see him?

Tenzarin
Jul 24, 2007
.
Taco Defender
I have to find my son!

Kill 50 super mutants, do a main story quest, dialog option "What are super mutants?"

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
To be fair killing them doesn't impart mystical knowledge of what they are or where they came from.

Doctor Borris
May 29, 2014

Sometimes Serious.
Sometimes Satirical.
Never Ever Sarcastic.
Ever.
There are about 10 ways the Benny confrontation can end.
You can just gun him down of course.
You can intimidate him to his room, catch him there, and shoot him.
He can trick you, try to have you killed, then flee to the Legion.
You can reveal his betrayal of House to his sub-chief and get him to betray Benny to you.
He can lure you to his penthouse and send his thugs after you.
You could pickpocket the chip, give Benny the finger, and just leave.
Once you track him down to the Legion there are yet MORE ways to resolve it, from brutal fists, helping him escape, or even crucifixtion.

In FO4 There is literally no way the Kellogg meeting can end without murdering him. Worse, the character murders him knowing that the Institute is both super hidden and Kellogg has to know where it is thus making his death a really bad idea.

If Kellogg's magic brain computer had not worked the main character would be pretty hosed I'd say.

Filthy Casual
Aug 13, 2014

Doctor Borris posted:

There are about 10 ways the Benny confrontation can end.
You can just gun him down of course.
You can intimidate him to his room, catch him there, and shoot him.
He can trick you, try to have you killed, then flee to the Legion.
You can reveal his betrayal of House to his sub-chief and get him to betray Benny to you.
He can lure you to his penthouse and send his thugs after you.
You could pickpocket the chip, give Benny the finger, and just leave.
Once you track him down to the Legion there are yet MORE ways to resolve it, from brutal fists, helping him escape, or even crucifixtion.


Don't forget the Black Widow option, seduce him and murder him in his sleep.

Tenzarin
Jul 24, 2007
.
Taco Defender

2house2fly posted:

To be fair killing them doesn't impart mystical knowledge of what they are or where they came from.

They didn't have them before, they look pretty super.

Oh yea and they yell " SUPER MUTANTS WILL RULE THE WORLD" alot. That would give them away.

Tenzarin fucked around with this message at 06:19 on Mar 7, 2016

DogsInSpace!
Sep 11, 2001


Fun Shoe

Filthy Casual posted:

The whole thing is everyone wasn't lovely, Legion aside. NCR has built up a reasonably equitable society (for its citizens) over the years, and has the most resources of any faction, but its bogged down by corruption and trappings of bureaucracy. If you want something more local, efficient and technologically advanced you have House, just don't expect any emotional appeals to sway him. A charismatic do-gooder could also make the best of an independent ending.

Hell, even the legion could appeal to the inner Russian. Brutal as hell tribals that tame the world around them? Charismatic as hell leader with that you can find out is dying? A berzerker for a second in command? The rest, save Vuples, are a bunch of warriors bred to serve and question nothing. The courier, if he was so inclined, could do a lot with a group like that viewing him as a hero. Not a nice courier mind you, but a certain man could do well with that bunch. I did all the factions and, being sentimental, I'm an NCR guy through and through but drat I enjoyed a legion run. The legion faction quests at the end were among the best as well. House was also great and only was beat by NCR due to past games memories. Dude was the old world... a brilliant man who denied death through nothing but the power of his own will. None of the FO4 factions really grabbed me that way. Wish they did.


WAR FOOT posted:

Plus, the level of urgency the courier has is up to you. Do they blow through Goodsprings the second they find out they need to? Do they run straight through Nipton without even pausing to hear Vulpes out? Do you help the people of Novac, or simply sweet-talk/steal the information from the terminal? Do you convince the NCR to wipe out the Khans to get the next clue, or solve it peacefully? Do you kill them yourself for their part in your abduction? Do you shoot Benny on his casino floor the second you see him?

Depth. Would have been nice to have more options to talk you way out of things. NV still had a couple of raiders you couldn't talk to but it seemed for most humans you could. Racetrack and rival camps should have been the perfect time to wheel and deal. Loved my NCR Super Merchant run. He couldn't shoot or fight for poo poo but sneaking, hustling and sabotage? Can do! I'm hoping they add some more of that in a dlc. Probably dreaming but you never know.

Nasgate
Jun 7, 2011

Tenzarin posted:

I just don't understand why melee is so weak in F4 and it sucks to use. Huge big step back from NV.

Melee is weird in FO4. If you don't go sneak Vats, it is balls early game and bonkers late game with power armor in third person weilding a super sledge. Which is somewhat the opposite curve of NV where things got more difficult, though it wasn't as steep and you could still murder everyone. God help you if you use melee in VATS in NV though.

Teleporting Vats build makes every other build in the game look like low dps garbage though, so i really don't know how you came to your conclusion.


RE: Main plots. I understand the wink and nod at the first game being about water, but historically speaking, water is one of the least fought over resources because of how precious it is. I can forgive 3 because the Enclave are purposefully comic book evil. However both leaders are far too smart in NV to do what they are doing.

Tenzarin
Jul 24, 2007
.
Taco Defender
Teleporting Vats build with sneak othewise its weak as poo poo.

I remember always exploding people into bits though all the NV dlc, melee was super strong in that game.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

All this FONV talk got me movtivated to spend an afternoon installing all the essential mods (really just graphical stuff, lombard station, and a couple crafting tweaks) to do another play through. It holds up pretty goddamned well. I just murdered the gently caress out of Benny and am off to hit the DLCs. The combat isn't as fun as 4, but frankly after an hour you don't notice so much. Frankly the one thing that sticks out to me the most doing them back to back are the animations and interactions with the followers. FO4 did a good job of eliminating the jankiest of the animations. You don't see people walking into walls as much and they do a lot better of interacting with their environments. The number of people just standing there waiting for you to talk to them jumps out in NV these days. The other thing are your companions, which are mute 99% of the time. As much as I got annoyed at times in 4 by the repeated comments every time I looted some junk or picked a lock, it's even more noticeable bombing around with Boone and having him be dead silent the whole time.

NV was good because someone besides Bethesda did the story, a story which in complexity and tone was much more similar to FO2 than it was to 3. 4 has the same story weaknesses as 3. That said, they certainly fixed up some of the engine stuff.

Now I just really, REALLY wish there hadn't been all that contract unpleasantness surrounding NV. Somehow I doubt we'll see those guys do another.

Anime Schoolgirl
Nov 28, 2002

Cyrano4747 posted:

Now I just really, REALLY wish there hadn't been all that contract unpleasantness surrounding NV. Somehow I doubt we'll see those guys do another.
The drama is overstated (considering Feargus was approached by Bethesda about whether to do one in Louisiana or New Orleans a week after that statement), and the one person who brought that up as a problem doesn't work there anymore

Avalerion
Oct 19, 2012

The institute act like they are this misunderstood group just wanting to be left alone doing vague science stuff... do they ever go around to explaining or at least addressing the body snatching and roaming kill squads though?

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Anime Schoolgirl posted:

The drama is overstated (considering Feargus was approached by Bethesda about whether to do one in Louisiana or New Orleans a week after that statement), and the one person who brought that up as a problem doesn't work there anymore

God I hope that happens. Fallout: New Baton Rouge with post-apocalyptic swamp politics would be pretty awesome.

Zigoot
Jan 30, 2008

Its too late your money is gay now

Avalerion posted:

The institute act like they are this misunderstood group just wanting to be left alone doing vague science stuff... do they ever go around to explaining or at least addressing the body snatching and roaming kill squads though?

Their explanation is "gently caress the surface", pretty much. The institute believes that The Commonwealth is doomed and makes no secret that they give zero shits about anything that happens there. They sort of used to, but after the failure of the CPG they fully gave up and started using the surface as their personal petri dish.

I mean given that every single Super Mutant in the commonwealth came out of the FEV lab during the hundred or so years they were experimenting with that tech (including particular nasties like Swan), along with the fact that all the synth paranoia which causes innocent people to die is totally justified because they actually do replace people, I'd say the commonwealth would be pretty drat livable without the Institute's meddling.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Common Sensei posted:

Their explanation is "gently caress the surface", pretty much. The institute believes that The Commonwealth is doomed and makes no secret that they give zero shits about anything that happens there. They sort of used to, but after the failure of the CPG they fully gave up and started using the surface as their personal petri dish.

I mean given that every single Super Mutant in the commonwealth came out of the FEV lab during the hundred or so years they were experimenting with that tech (including particular nasties like Swan), along with the fact that all the synth paranoia which causes innocent people to die is totally justified because they actually do replace people, I'd say the commonwealth would be pretty drat livable without the Institute's meddling.

It's really the only way to explain why the Commonwealth is a anarchic fuckhole while at the same time the NCR is a full fledged nation, the Legion is in its own way, and New Vegas has the independent city-state thing nailed down pretty well. Really that was the thing I liked the most about NV: the sense that it was actually 200 years after the bombs fell and people hadn't just been sitting in the mud ever since.

Tenzarin
Jul 24, 2007
.
Taco Defender

Common Sensei posted:

Their explanation is "gently caress the surface", pretty much. The institute believes that The Commonwealth is doomed and makes no secret that they give zero shits about anything that happens there. They sort of used to, but after the failure of the CPG they fully gave up and started using the surface as their personal petri dish.

I mean given that every single Super Mutant in the commonwealth came out of the FEV lab during the hundred or so years they were experimenting with that tech (including particular nasties like Swan), along with the fact that all the synth paranoia which causes innocent people to die is totally justified because they actually do replace people, I'd say the commonwealth would be pretty drat livable without the Institute's meddling.

The master created super mutants and super mutants dipped people way before synths were made. The master was creating a super mutant army before the NCR was even formed.

Danse even talks about seeing brotherhood people getting dipped.

KDdidit
Mar 2, 2007



Grimey Drawer
How does level scaling work? Like if I go full retard with idiot savant will it screw me over eventually.

WarLocke
Jun 6, 2004

You are being watched. :allears:
So I am incredibly late to the party, but have been reading up on the new stat/perk system and I think I grok it for the most part. Are there any hidden gotchas to know about? Seems like you'd want some minimum amount of certain stats for perks you'd want early (lockpicking, gun nut for mods, etc etc) and then as much Int as possible for the experience bonus - and then just plan to raise your stats later?

Do difficulty levels change anything substantial or is it your basic "enemies do more damage, you do less" type?

You can't customize your character other than choosing male/female, right? Does that choice have any actual changes involved (other than the Ladykiller perk I guess)? Is on VA notably better than the other?

Cyrano4747 posted:

God I hope that happens. Fallout: New Baton Rouge with post-apocalyptic swamp politics would be pretty awesome.

Being able to recognize areas of my city in a video game for once would be hella cool.

WarLocke fucked around with this message at 19:16 on Mar 7, 2016

Tenzarin
Jul 24, 2007
.
Taco Defender

WarLocke posted:

So I am incredibly late to the party, but have been reading up on the new stat/perk system and I think I grok it for the most part. Are there any hidden gotchas to know about? Seems like you'd want some minimum amount of certain stats for perks you'd want early (lockpicking, gun nut for mods, etc etc) and then as much Int as possible for the experience bonus - and then just plan to raise your stats later?

Do difficulty levels change anything substantial or is it your basic "enemies do more damage, you do less" type?

You can't customize your character other than choosing male/female, right? Does that choice have any actual changes involved (other than the Ladykiller perk I guess)? Is on VA notably better than the other?

Idiot savant gives you higher exp bonus than int 10. Dont get idiot savant rank 3 because it is bugged.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Lockpick / computers are basically a six skillpoint tax. Get those out of the way ASAP. Past that, pick a weapon type you like and specialize in it from the get go. I personally liked rifles because they are easier on ammo than automatics, but automatics are tons of fun too. Eventually you will have enough points that you can pick up the others, but choose one to start. The bloody mess perk is useful as it's a straight bonus to damage. You will want your charisma high enough to snag the settlement building perks. A point here and there in whatever the barter skill is and in the medic skill is useful as it lets you build a few random other buildings, but that's not needed early on. You probably want to get the crafting skill that goes well with the weapons you like, although you will want most of them eventually. I never did poo poo with blacksmithing as it's kind of an odd outlier if you don't do hand to hand.

Note that a lot of hte higher levels of those perks are level gated, so you'll be chewing up all of them in tandem.

edit: I wouldn't worry about trying to minmax exp gain. If you ever want to level up a bit just run a few quick radiants. This game really isn't stingy with exp.

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WarLocke
Jun 6, 2004

You are being watched. :allears:

Tenzarin posted:

Idiot savant gives you higher exp bonus than int 10. Dont get idiot savant rank 3 because it is bugged.

Okay I need a rundown on this. I thought Idiot Savant was like a small chance to gt double XP? But high Int can get you ~30% more XP for everything you do... ?

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