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Washout posted:No, you really don't. It just encourages peeking and sniping and makes the game boring poo poo. I don't think keeping them to single fire would do that. They were a major problem when it was Thunderbolts nailing folks with three in a single shot. I'd rather that keep overheating them as it does now.
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# ? Mar 7, 2016 22:37 |
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# ? May 28, 2024 15:31 |
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Talmonis posted:I don't think keeping them to single fire would do that. They were a major problem when it was Thunderbolts nailing folks with three in a single shot. I'd rather that keep overheating them as it does now. Back when the TDR-9S was Best Mech, you could get off two 30-point pinpoint alphas in like ... two seconds, at 800-ish meters It was the easiest thing in the world to catch some poor clan light standing still in CW and end him before he knew what was what.
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# ? Mar 7, 2016 22:39 |
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Oh Snapple! posted:In terms of PPCs, I've been running this Mauler and seeing good results with it: http://mwo.smurfy-net.de/mechlab#i=327&l=baa849502626357eecd088f2bc8c0a3bb55eb039 The is the same build I use with my Banshee. You put the AC's on chainfire on one button and the ppc's with chain fire on the other. 3rd button is just an alpha for poking. Chain firing all that bullshit at people scares the hell out of them though! Pattonesque posted:Back when the TDR-9S was Best Mech, you could get off two 30-point pinpoint alphas in like ... two seconds, at 800-ish meters It was way worse than that, a whole team of those could easily wipe the entire enemy team in CW without losses just because the instant anything shows it's head it eats a million ppc's and explodes. It was a common tactic to just stand in the open with your entire team and just incinerate anything that showed it's head. Washout fucked around with this message at 22:52 on Mar 7, 2016 |
# ? Mar 7, 2016 22:47 |
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What if PGI figured out how to make it so that you couldn't fire a bunch of any one kind of weapon, and the most direct way to win was to be able to lay in damage efficiently at more than one range so that by the time you're in brawling range, the enemy who boated all of one kind of weapon is beat up enough that even with diminished brawling power you can kill them. Of course this defeated from the first five words, but I think it's a nice dream.
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# ? Mar 7, 2016 22:49 |
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Sard posted:What if PGI figured out how to make it so that you couldn't fire a bunch of any one kind of weapon, and the most direct way to win was to be able to lay in damage efficiently at more than one range so that by the time you're in brawling range, the enemy who boated all of one kind of weapon is beat up enough that even with diminished brawling power you can kill them. Russ????
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# ? Mar 7, 2016 22:53 |
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Washout posted:It was way worse than that, a whole team of those could easily wipe the entire enemy team in CW without losses just because the instant anything shows it's head it eats a million ppc's and explodes. It was a common tactic to just stand in the open with your entire team and just incinerate anything that showed it's head. awww, memories really what they should do is reduce the heat, up the velocity, but increase the cooldown. that way they become great poking weapons that don't have the DPS for a brawl
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# ? Mar 7, 2016 22:55 |
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Pattonesque posted:awww, memories If they want' to stay true to the table top numbers for damage, heat, range etc then cooldown is really the best lever they have. That wan't an issue at all in TT so they could make up whatever insane values they wanted to.
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# ? Mar 7, 2016 22:58 |
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Cyrano4747 posted:If they want' to stay true to the table top numbers for damage, heat, range etc I wish they would stop this
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# ? Mar 7, 2016 23:00 |
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Was messing around on break at work trying to make a bigger slower oxide butt shooter out of TBT-LG: http://mwo.smurfy-net.de/mechlab#i=157&l=e636efe2827a6d165c23fe82fff17f23e00a551e With some SPLs, but looks like it might be hot: http://mwo.smurfy-net.de/mechlab#i=157&l=5fca83c99ece2f52080c5191f1baa211f5d953d6 I thought it might be way too slow, but I it should be somewhat comparable to a splat crow and a touch faster
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# ? Mar 7, 2016 23:04 |
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starkebn posted:I wish they would stop this They already have moved pretty far off in some cases. IS LPL is 7 heat for 11 damage, TT it's 10 heat for 9 damage.
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# ? Mar 7, 2016 23:06 |
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I wouldn't mind a PPC buff. I don't think their usage would become more widespread than it is now. Which is next to no one using them. There's a reason for that besides people not knowing their bad heat to damage ratio. People can't aim with them. Seriously, watch your average tier 3 player. Not a single person can lead a shot. This goes for Gauss (more so) as well. gently caress even sped up with PPC quirks people can't aim for poo poo. Lasers will still be people's jam because you can rake people with them.
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# ? Mar 7, 2016 23:09 |
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I know a quick way to increase TTK by 50%. But Russ won't like it because it would admit he made a mistake. Also, there's no way he can claim that they don't have the capacity for it since the population is easily down to where it was in open beta. Go back go 8v8.
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# ? Mar 7, 2016 23:37 |
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veedubfreak posted:
not empty quoting
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# ? Mar 7, 2016 23:57 |
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Stringbean posted:I wouldn't mind a PPC buff. I don't think their usage would become more widespread than it is now. Which is next to no one using them. There's a reason for that besides people not knowing their bad heat to damage ratio. To be fair, if you spectate ANYONE it's going to look like their aim is lagging behind and that they're not leading shots enough, because the spectate function is poo poo and doesn't accurately reflect what the player is seeing/aiming at. The hitbox for PPCs always feels weird and it takes me a couple of games to get used to them. There's not much reason for IS PPCs to still be generating more heat than IS LPLs, considering all the other disadvantages and the minimum range problems.
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# ? Mar 8, 2016 00:17 |
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Even in game they whiff shots that should be torso hits. I mean I've wandered my HGN-IIC across open fields and PPC shots have gone behind me. I'm not trucking at 100 kph and I'm not Raven small.
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# ? Mar 8, 2016 00:26 |
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I can't begin to count the number of times I've had a mech dead to rights in my 4xERPPC warhawk and have the following scenario happen: Fire the right two ERPPCs at the target's center torso. Both shots fly through the target's left armpit. Immediately fire the left two ERPPCs, again, both at the center torso, only to see them fly under the right armpit. Now I'm maxed out on heat, about to shut down, and can't afford to fire my guns again for at least 15-30 seconds, depending on the map. GG, friends don't let friends pilot PPC boats. They still feel really, REALLY good to connect with though, even though they don't seem to do much damage.
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# ? Mar 8, 2016 00:33 |
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taqueso posted:Was messing around on break at work trying to make a bigger slower oxide butt shooter out of TBT-LG: It's basically worse in every way to a splatcrow, except for structure quirks and being the exact same speed, hope this helps. The 10% missile cooldown/missile speed quirks doesn't compensate for the fact that Clan SRMs are half the weight of IS before artemis and the splatcrow/similar variants are more heavily armed.
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# ? Mar 8, 2016 00:38 |
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also it requires you to buy a ldg
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# ? Mar 8, 2016 00:47 |
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thanks
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# ? Mar 8, 2016 01:07 |
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Talmonis posted:I really would like PPC's to become much better. To keep it from being out of hand though, you could make it ghost heat for firing more than one at a time. I'd be fine with that, as I straight up love having three or more on chainfire. this is a horrific idea. lets lock people into firing one 10 damage weapon (with travel time) at a time
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# ? Mar 8, 2016 01:23 |
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Olesh posted:To be fair, if you spectate ANYONE it's going to look like their aim is lagging behind and that they're not leading shots enough, because the spectate function is poo poo and doesn't accurately reflect what the player is seeing/aiming at. Fun story: I didn't even consider that for the 1st 3 months I played. When I was told, I kept doing it. Just because I'm an rear end in a top hat.
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# ? Mar 8, 2016 02:20 |
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Artificer posted:How did you get 3 large lasers to fit? Stripped out the AC or the SRMs entirely? Nothing fancy, endo mostly. 2 Mpulse in the ct +1 heatsink works too. if you don't have artemis just throw on more heatsinks.
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# ? Mar 8, 2016 02:57 |
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drat, the amount of armor those things have is crazy.
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# ? Mar 8, 2016 03:11 |
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gently caress pubbies. gently caress them right in their stupid god drat faces. You could remove every weapon but lrms and large lasers and the solo queue wouldn't even notice.
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# ? Mar 8, 2016 03:25 |
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Tujague posted:drat, the amount of armor those things have is crazy. It doesn't seem to help much because you are generally target #1
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# ? Mar 8, 2016 03:34 |
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How many hitpoints does structure of a mech have? Like I see the atlas up there with 110 center torso armor, but after I do 110 damage how much does it take to destroy the structure underneath and get a kill? Is it a percent of armor, different for every frame, determined by weight class? I have no idea how that works.
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# ? Mar 8, 2016 03:41 |
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SumYungGui posted:How many hitpoints does structure of a mech have? Like I see the atlas up there with 110 center torso armor, but after I do 110 damage how much does it take to destroy the structure underneath and get a kill? Is it a percent of armor, different for every frame, determined by weight class? I have no idea how that works. max armor/2+structure quirks. You include back armor in that calculation.
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# ? Mar 8, 2016 03:49 |
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Here I will share my ~amazing field tested builds~ for all of goonkind. This is my laser brawling gargoyle. You can get two to three full salvos off for 66 damage each before you need to take a few seconds to cool down. http://mwo.smurfy-net.de/mechlab#i=236&l=dc73ae64cc2aaa2c8417c7600ed7e748439ef886 This is my PPC gargoyle that I've been playing today. With the range/cooldown modules you can just sit at really long ranges picking people apart. Whenever they start getting too close and you haven't damaged them enough to kill them, you withdraw a little bit away from the line. If they close on you it's time to hit O and try to kill them before you blow yourself up. http://mwo.smurfy-net.de/mechlab#i=236&l=4c1bd182a0f2ebc5c4c8eb0f67179b951c3a939a Here is the LPL locust. The big focus for this one is either being a squirrel or stealing kills of opportunity. The starting move for this locust is to immediately cross the map at the start and start shooting assaults in the rear end. If they send lights after you just run around taking pot shots at them and maintain your distance, and when the fight is really getting hot try to kill any mechs that are rotated to the rear with internals showing. http://mwo.smurfy-net.de/mechlab#i=106&l=0efb9d443bb25c30386e75b2efa7722b222dd735 This is my boar's head build. The whole point of it is to smash as many double heatsinks into it as possible. You use your high mobility to get in, shoot someone to pieces, and then withdraw to cool down for a few seconds. If your team pushes you push with them, but in the poke and peek phase you just stick to a corner and abuse people with your arms since they are far to the sides of the atlas. http://mwo.smurfy-net.de/mechlab#i=103&l=56bd78f4e8df2d1963036d6f219a37e258dcea39 Here is king crab. Shoot the lasers at the things. They are the highest mounted points on your mech, so abuse that fact. http://mwo.smurfy-net.de/mechlab#i=239&l=b5134d6d587a13f19057837cbb0586e4e0dce0d1 These are just some of my builds, but are generally the more successful ones.
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# ? Mar 8, 2016 04:14 |
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I've been playing with HGN-IICs! Here's my stupid rear end sniper build: Gimmick Sniper Runs hot as gently caress. Been using the brawler build I posted about before. Except I added some ERLL for longer range engagements.
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# ? Mar 8, 2016 04:33 |
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Commoners posted:Here is king crab. Shoot the lasers at the things. They are the highest mounted points on your mech, so abuse that fact. Welp, time to get a king crab. If you take out 4 of the heatsinks, you can install endo-steel and an STD295 engine for almost the same speed and way more durability, also an extra half a ton of armor. This brings your time spent firing down from the divine 1:21 to merely 0:54 though. http://mwo.smurfy-net.de/mechlab#i=239&l=a45737918b427523fa084655d713203d90155a8f Sard fucked around with this message at 04:52 on Mar 8, 2016 |
# ? Mar 8, 2016 04:46 |
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SumYungGui posted:How many hitpoints does structure of a mech have? Like I see the atlas up there with 110 center torso armor, but after I do 110 damage how much does it take to destroy the structure underneath and get a kill? Is it a percent of armor, different for every frame, determined by weight class? I have no idea how that works. Its by tonnage/weight iirc. Smurphy actually lists it in the (x hp) value right above the armor. 2 mechs of the same chassis, one with and one without structure quirks seems to output the same value - so it does NOT factor in structure quirks. The atlas should have 62 hp from weight and 31 from quirks, so 93 after the armors done. It doesn't last if you're focused, though, but you can be tough as poo poo some days.
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# ? Mar 8, 2016 07:23 |
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For a doofy gimmick build, the 4 x AC/2 Jager is pretty effective: I know it's fairly easy to counter in some (OK, most) situations, especially if you know what the gently caress you're doing, but as it turns out a lot of people don't. And it makes such a wonderful racket! I'm trying 2 x AC/10 now, which I suspect will be more effective if less flashy. Still wants lots of facetime but it's much more concentrated damage.
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# ? Mar 8, 2016 07:48 |
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Stringbean posted:What're you running on it? Quad ac/5? I jump around dual gauss quad MLas and dual PPC dual uac/5 I was running quad AC/2s. The fire rate is good, you don't have to worry about jams, and I find most people freak out in T4 when you start dumping on their CT with four of those. Some of the builds I saw had four AC/2s with four MLas, but I ended up dumping all of the MLas for extra ammo to extend my ability to fight. Probably not an optimal build for CW or anything, but in solo queue it has been working way more often than it hasn't.
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# ? Mar 8, 2016 09:44 |
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I think the reverse-goon tactic night of PPC-mageddon went pretty well.
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# ? Mar 8, 2016 09:59 |
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Washout posted:The is the same build I use with my Banshee. You put the AC's on chainfire on one button and the ppc's with chain fire on the other. 3rd button is just an alpha for poking. Chain firing all that bullshit at people scares the hell out of them though! Probably a stupid question but why chainfire ultra ac/5s? As I understand they fire at the same rate as regular ac/5s if you don't mash the fire button so why not use regular ac5s?
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# ? Mar 8, 2016 11:01 |
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TjyvTompa posted:Probably a stupid question but why chainfire ultra ac/5s? As I understand they fire at the same rate as regular ac/5s if you don't mash the fire button so why not use regular ac5s? You can click faster to fire faster if you want. Or pop out an extra shot on someone peeking at you with the alpha key.
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# ? Mar 8, 2016 11:27 |
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grissenko posted:I was running quad AC/2s. The fire rate is good, you don't have to worry about jams, and I find most people freak out in T4 when you start dumping on their CT with four of those. Some of the builds I saw had four AC/2s with four MLas, but I ended up dumping all of the MLas for extra ammo to extend my ability to fight. Probably not an optimal build for CW or anything, but in solo queue it has been working way more often than it hasn't. There's a huge skill jump between 4 and 3, considering the bracket shifts and you don't play with tier 5 players anymore. quad ac2 will not work the next tier up because people will just know how to deal with your poo poo. I'm about halfway to tier 2, somehow got placed against Lang. Didn't know they placed tier 1s against 3s but here we are. He was LRMing 😐
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# ? Mar 8, 2016 11:49 |
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Commoners posted:
I used to do something similar with an ECM Raven with ER LL. Pure mischief. Worked ok on big maps -- get far behind the enemy and rake the whole team to get their attention. I could usually get enemies to split up or backtrack so they'd be vulnerable to a frontal assault by my team, or at least draw a lot more fire than I was worth. One downside is that you don't do a lot of damage, so you don't get much cred for it either. Also less successful against well-organized teams.
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# ? Mar 8, 2016 17:28 |
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ElPez posted:I used to do something similar with an ECM Raven with ER LL. Pure mischief. Worked ok on big maps -- get far behind the enemy and rake the whole team to get their attention. I could usually get enemies to split up or backtrack so they'd be vulnerable to a frontal assault by my team, or at least draw a lot more fire than I was worth. One downside is that you don't do a lot of damage, so you don't get much cred for it either. Also less successful against well-organized teams. The problem with the raven is that it has an ungodly burn time. The locust is made for killing and your poking turns into murder if they don't turn to deal with you. I've never been killed or significantly damaged by an ERLL raven and just generally ignore them when they're plinking at me. Kill all assaults with your magical locust powers. (These were presumably tier 1/2 players that I was murdering, the locust is good.)
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# ? Mar 8, 2016 17:36 |
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# ? May 28, 2024 15:31 |
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You can literally take any build into the lowest tier, and do well.
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# ? Mar 8, 2016 17:39 |