|
What's the deal with this fake stun gun headbutt? Just part of his super animation?
|
# ? Mar 10, 2016 18:44 |
|
|
# ? May 8, 2024 23:27 |
|
it's been nerfed to be his regular throw now obviously
|
# ? Mar 10, 2016 18:47 |
|
Jmcrofts posted:What's the deal with this fake stun gun headbutt? Remember that Alex had b.hp
|
# ? Mar 10, 2016 18:52 |
|
I wonder if Capcom will keep Alex's front/back sensitive grabs Hahahahahahahahahaha
|
# ? Mar 10, 2016 18:54 |
|
AnonSpore posted:I wonder if Capcom will keep Alex's front/back sensitive grabs
|
# ? Mar 10, 2016 18:54 |
|
What's the rationale for changing jump frames?
|
# ? Mar 10, 2016 18:57 |
|
Double Bill posted:Why would you not accept a rematch from someone you just beat? Unless it was super close and you're not confident you could do it again, in which case you should lose the points anyways because what a pussy idk if you've ever played in a tournament setting before, but game 1 is only indicative of the rest of the set if one player is way better or someone tilts and fails to recover. No one's had time to condition anybody, you've only just gotten a handle on their habits, which is why bo1 is poo poo. Bringing points and an option to chicken out into the equation and you can bet most rematches are gonna be denied :V
|
# ? Mar 10, 2016 19:00 |
|
Let me rematch for 5x points so I can live out my fantasy of being a seedy SF hustler on the mean streets of the interwconnection with opponent was lost 40002
|
# ? Mar 10, 2016 19:03 |
|
Carew posted:What's the rationale for changing jump frames? They put the reasoning in the updates, something to do with some jump/throw tech OS or something like that. Apparently they couldn't change forward jump frames since that would mess up more of the balance.
|
# ? Mar 10, 2016 19:03 |
|
Pomp posted:idk if you've ever played in a tournament setting before, but game 1 is only indicative of the rest of the set if one player is way better or someone tilts and fails to recover. No one's had time to condition anybody, you've only just gotten a handle on their habits, which is why bo1 is poo poo. This is basically it for me. I am absolutely awful in the first game, which makes me terrible at ranked, (Also I am bad). But my time playing Smash means that I'm actually pretty decent at picking up habits that people have and things that they tend to go to. The issue is my lack of matchup experience means it takes me a while to internalise how to defeat what they're doing. The better players will adapt to that and keep kicking in my poo poo, but I find a lot of the time I just start winning because I've picked up the counter to the tricks. Best example was a Karin sitting 1000 LP higher than me last night. We ran into each other two games in a row, I lost the first decisively, but by the second it was obvious I had a read and I was able to counter her poo poo for a tight round 1 and then a decisive round 2 my way as she got more frustrated with my consistent punishes.
|
# ? Mar 10, 2016 19:17 |
|
Pomp posted:idk if you've ever played in a tournament setting before 99.9% of people have not. Losers will issue the challenge because the winner got lucky. Winners will accept the challenge because they can totally beat this scrub again for more free points.
|
# ? Mar 10, 2016 19:22 |
|
fingers not wormy enough game is poo poo
|
# ? Mar 10, 2016 19:24 |
|
So as I predicted Capcoms method for removing throw OSes is to do tiny changes that don't really fix them but just makes them slightly less good or harder to do. The "you can't tech for 2 frames" fix is loving hilarious considering you're inherently killing one of the frames in the first place since there's a gap to prevent getting a kara throw. I'm also willing to bet the huge buffer on throws will just render it completely invalid because even if your tech input falls on the 2 untechable frames it will just buffer it for another 5 frames or however long and give you the tech later. And it will be great when this actually affects *honest hard working throw techers* who just accidentally pressed one button or the other a frame early and had the game invalidate their tech input because they accidentally kara'd.
|
# ? Mar 10, 2016 19:24 |
|
It's weird that they wouldn't just add an option for 'normal ranked' and '2/3 ranked' instead of the weird opt in thing
|
# ? Mar 10, 2016 19:29 |
|
Help Im Alive posted:It's weird that they wouldn't just add an option for 'normal ranked' and '2/3 ranked' instead of the weird opt in thing Capcom aren't very good at thinking
|
# ? Mar 10, 2016 19:29 |
|
didn't know Alex was jewish before street fighter 5 gave him those weird payots.
|
# ? Mar 10, 2016 19:30 |
|
Carew posted:What's the rationale for changing jump frames? Throw OS and you can hold up out of frame traps because jump startup is faster
|
# ? Mar 10, 2016 19:35 |
|
Faffel posted:Capcom aren't very good at thinking Much better to split your player base for next to no reason when everybody is complaining about match-making already.
|
# ? Mar 10, 2016 19:36 |
|
I honestly would prefer it if every match was 2/3 by default. Also finally unlocked everyones normal colors hooray!
|
# ? Mar 10, 2016 19:43 |
|
Nodoze posted:Throw OS and you can hold up out of frame traps because jump startup is faster jumps start slower
|
# ? Mar 10, 2016 19:48 |
|
|
# ? Mar 10, 2016 19:59 |
|
Aww man, now I just want a Steam port of Neo Geo Battle Coliseum.
|
# ? Mar 10, 2016 20:20 |
|
Shockeh posted:"Online Rematch Option - Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch." I actually think this feature will be used lots, especially as the game ages and the casual playerbase leaves.
|
# ? Mar 10, 2016 20:24 |
|
I welcome the 2/3 Ranked. I've been favouriting people who seem to know more of the game than I do then inviting them to battle lobbies after a match, win or lose. Fun times.
|
# ? Mar 10, 2016 20:28 |
|
An OS that will still be in the game: https://www.youtube.com/watch?v=BRcDXdP08go
|
# ? Mar 10, 2016 20:52 |
|
I asked before, but there was update news and it got lost. are there any other projectiles that ryu cant tatsu through besides sim and fangs arcing ones?
|
# ? Mar 10, 2016 21:08 |
|
Jmcrofts posted:Yayyy they removed the cr.lp doubletap throw tech
|
# ? Mar 10, 2016 21:16 |
|
Real hurthling! posted:I asked before, but there was update news and it got lost. are there any other projectiles that ryu cant tatsu through besides sim and fangs arcing ones? Nothing that specific, but there may be more as-of-yet unannounced changes or ones made without any fanfare for us to discover later.
|
# ? Mar 10, 2016 21:44 |
|
bhsman posted:Nothing that specific, but there may be more as-of-yet unannounced changes or ones made without any fanfare for us to discover later. oh sorry if i wasn't clear, i don't mean did they change anything i mean in the game in its launch state, can ryu tatsu through any projectile except yoga fireballs and poison balls?
|
# ? Mar 10, 2016 21:50 |
|
MK and HK tatsu are projectile invincible from Ryus waist down when they're airborne. Sim and Fang fireballs can hit him if they come down on top of him.
|
# ? Mar 10, 2016 22:20 |
|
Ah, I forgot. Zangief stole Alex's CA before Alex was even released, without the powerbomb at the end though. On account of this, Alex is a no buy for me, even for play points.
|
# ? Mar 10, 2016 23:04 |
|
Goku really nailed this look years ago.
|
# ? Mar 10, 2016 23:11 |
|
Cat Machine posted:I was screwing around at work today and made a quiz that helps people pick a SFV main. It's by no means perfect logic-wise (mainly used my own understanding of the game + the prima guide + popular consensus) but hopefully it can serve as a starting guide for players who are like 'WHO DO I MAIN':
|
# ? Mar 10, 2016 23:12 |
|
Cat Machine posted:just gonna go ahead and bump this again since it was literally the post before the alex news, hoping for some feedback so i can refine it a bit and maybe genericize it for other FGs You should send it to Eventhubs or SRK or something, they'll probably post it
|
# ? Mar 10, 2016 23:14 |
|
Real hurthling! posted:oh sorry if i wasn't clear, i don't mean did they change anything i mean in the game in its launch state, can ryu tatsu through any projectile except yoga fireballs and poison balls? My bad, though it seems Bebop got to you first. Cat Machine posted:just gonna go ahead and bump this again since it was literally the post before the alex news, hoping for some feedback so i can refine it a bit and maybe genericize it for other FGs It gave me Rashid so it's obviously busted. Seems pretty cool so far
|
# ? Mar 10, 2016 23:22 |
|
Cat Machine posted:just gonna go ahead and bump this again since it was literally the post before the alex news, hoping for some feedback so i can refine it a bit and maybe genericize it for other FGs Seemed to give reasonable results.
|
# ? Mar 10, 2016 23:29 |
|
I thought it was good, first time I got Chun who I'm playing already. Is there anywhere you can post all the results? I liked your description of the characters.
|
# ? Mar 10, 2016 23:34 |
|
I got Ryu, Chun and Birdie, which fit all the answers I gave.
|
# ? Mar 10, 2016 23:37 |
|
JP Mika player Hameko (@hameko) found that doing Mikas super while cornered will push her forward and allow her to punish moves that are -3 or more from long ranges: https://www.youtube.com/watch?v=DiSHE4U-Hv0
|
# ? Mar 10, 2016 23:38 |
|
|
# ? May 8, 2024 23:27 |
|
Cat Machine posted:just gonna go ahead and bump this again since it was literally the post before the alex news, hoping for some feedback so i can refine it a bit and maybe genericize it for other FGs it gave me rashid, a character that i main, so gj
|
# ? Mar 10, 2016 23:39 |