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Current XXX variant:quote:========= Crack Shot is just kind of a 'why not', thought about Lightning Reflexes too. Wes gets Adaptability, and I could drop the plasma torpedoes to flechettes to put Predator on Wedge and end up at 99... I tried out Porkins with his repair astro, but the combo feels like it needs PtL to be worth anything at all, and I'd rather have Biggs. I hate getting melted by TLTs. Miranda running around with a TLT and regenerating off it just evaporates T65s.
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# ? Mar 11, 2016 05:48 |
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# ? Jun 5, 2024 05:22 |
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General Battuta posted:Current XXX variant: That's what I'd do. Predator on Wedge is just so good that I can't imagine running anything besides that, or Opportunist for a gimmicky "If I roll this many dice maybe my opponent will get flustered and make a mistake" build.
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# ? Mar 11, 2016 05:50 |
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Chill la Chill posted:I've been looking for an R2 candy/gum tin to hold my rebel dice but I can't seem to find any. All I see are stormtrooper mint tins which are fine but I want a rebel one too. I got mine at Michaels but that was like..last summer He is adorable
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# ? Mar 11, 2016 06:26 |
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Yeah I see other players with that but can't find any! I got my stormtroopers last year too. Stormtrooper can hold 10 dice perfectly but the R2 looks like it can hold dice and chits.
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# ? Mar 11, 2016 06:30 |
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BattleMaster posted:Holy poo poo, what? Why wasn't it a huge ship? They want kids to buy it and no one is playing epic.
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# ? Mar 11, 2016 06:40 |
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No one playing Epic is the reason why I can't convince myself to rationalize getting the Rebel a Transport. I want Wes, but not the giant boondoggle of a epic ship. I know it's a "spend money to get this" thing but I want to buy individual pilots and the templates. Is there a place to do that?
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# ? Mar 11, 2016 06:44 |
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Facebook: Star Wars miniatures swap and sell
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# ? Mar 11, 2016 06:46 |
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I just eBay cards instead of buying ships a lot of the time. Or proxy them since I mostly play friends. Edit: Except the raider. I bought the poo poo out of that sexy motherfucker.
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# ? Mar 11, 2016 07:00 |
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So, which do you think is better: Jake Farrell (24) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Rookie Pilot (21) R2 Astromech (1) Integrated Astromech (0) Rookie Pilot (21) R2 Astromech (1) Integrated Astromech (0) Rookie Pilot (21) R2 Astromech (1) Integrated Astromech (0) Total: 99 View in Yet Another Squad Builder Or: Ello Asty (30) Veteran Instincts (1) R5-X3 (1) Autothrusters (2) Rookie Pilot (21) R2 Astromech (1) Integrated Astromech (0) Rookie Pilot (21) R2 Astromech (1) Integrated Astromech (0) Rookie Pilot (21) R2 Astromech (1) Integrated Astromech (0) Total: 100 View in Yet Another Squad Builder Same brick, difference ace. I'm leaning towards Farrel, but Ello's a long time favorite too.
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# ? Mar 11, 2016 09:46 |
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I'd go Ello because white Talon Rolls are super rad.
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# ? Mar 11, 2016 10:09 |
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Endman posted:Talon Rolls are super rad. This is absolutely true.
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# ? Mar 11, 2016 13:17 |
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I'd also go with Ello just to play Intergalactic on my phone everytime he does something. But competitively I think Jake is what you want to really threaten enemy Aces and survive TLTs.
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# ? Mar 11, 2016 14:02 |
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Endman posted:I'd go Ello because white Talon Rolls are super rad. Only bad thing about Ello is that he's utterly poo poo down by stress. If you run into a Rebel Captive, Stresshog, Tactician, or the new Thermal Detonator it's going to be a rough game.
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# ? Mar 11, 2016 15:12 |
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Endman posted:Holy poo poo. Drea Renthal can now focus + target lock for two stress over and over and over and over and over Only for one round, then the focus evaporates forever. Beer4TheBeerGod posted:Someone asked me to provide a size comparison for the VCX-100. I'm so meh about the stuff that was still secret with the exception of the Detonator and the Lothal Rebel. Lothal Rebel gives you two Rebels with 2-point upgrades and a loving stresshog which is insane, and the TD is a very good bomb, but... no GGGGZ, OCR4 is just a lame duck, the TAP generic is slightly too expensive to be cool as well... everything just seems a little overcosted, and Scum still lack a really top-tier ship, except just maybe Dengar, but you pay for him what you pay for OL AND Soontir together (or Stresshog and Jake), and I wouldn't massively rate his chances of taking either pair down. But hey, Panic Attack is back, only with worse hull:shield ratio and no repositioning. Yay(!) I so wanted Mist Hunter to be good. Maybe 4LOM has legs, but overall I'm so much less hype than I was last week.
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# ? Mar 11, 2016 18:18 |
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Well, I'm still hyped for Kanan upgrade.
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# ? Mar 11, 2016 18:22 |
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Yeah there's a bunch of good upgrades in the wave even if the ships aren't insane by themselves. Baffle (I love Lambda Shuttles), Chimps, Cloaking Device, Dengar, Boba, XX-23 Tracers, the entire crew of the Ghost, etc.
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# ? Mar 11, 2016 18:32 |
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Yeah, the Scum, particularly the Mist Hunter, seem to be a great delivery vehicle for some crew cards. The Ghost is fantastic overall, to the point I'm really kinda worried about facing it, there are several outstanding options for it.
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# ? Mar 11, 2016 18:56 |
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thespaceinvader posted:no GGGGZ Why are you sad about this? GGGGZ would be a carbon copy of BBBBZ. BBBBZ exists. There's no need for another. The G is almost a carbon copy of a B-Wing with a slightly better dial. In fact, considering how good BBBBZ is, GGGGZ would probably be too good, since the G is a B-Wing but ever so slightly better. The G seems cool and good. With the huge number of good scum crew, and an illicit slot, it'll see plenty of play.
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# ? Mar 11, 2016 19:14 |
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I think the G1A could've easily been 22 points in the current meta without breaking anything.
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# ? Mar 11, 2016 19:15 |
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Geisladisk posted:Why are you sad about this? GGGGZ would be a carbon copy of BBBBZ. BBBBZ exists. There's no need for another. The G is almost a carbon copy of a B-Wing with a slightly better dial. In fact, considering how good BBBBZ is, GGGGZ would probably be too good, since the G is a B-Wing but ever so slightly better. Because I own scum ships and I don't own B wings. Basically. I can see four Gs potentially being OK, but TLTs will just melt them. Thug Life is probably much stronger overall. The more I play TLTs the more I wonder whether there's not a nerf in the planning for them.
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# ? Mar 11, 2016 19:33 |
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The only possible nerf would be a rules change along the lines of range bonuses apply to turrets, except the dorsal turret text kinda messes that up. I think receiving the extra green die at range 3 (perhaps only when outside the arc) would put TLT in the right spot.
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# ? Mar 11, 2016 19:47 |
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Are TLTs really that broken? T4x TLT lists have pretty much disappeared from my local meta because they're weak to many of the popular lists right now. Stresshogs are popular, but its not like TLT is a make or break card for them.
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# ? Mar 11, 2016 19:58 |
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ranbo das posted:Are TLTs really that broken? T4x TLT lists have pretty much disappeared from my local meta because they're weak to many of the popular lists right now. Stresshogs are popular, but its not like TLT is a make or break card for them. TLTs are unbelievably good against the things which dominated the pre-wave 7 meta (big ship + ace lists, BBBB(Z)). They caused a huge meta shift when they came out. Most the lists that are popular right now became popular because they are good against TLTs. I don't think they should be toned down, but I think some ships are in trouble because of them (Falcons, Decimators).
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# ? Mar 11, 2016 20:03 |
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thespaceinvader posted:Because I own scum ships and I don't own B wings. Basically. Buying 4 B-Wings would cost you exactly as much as buying 4 G1-As.
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# ? Mar 11, 2016 20:11 |
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hoiyes posted:The only possible nerf would be a rules change along the lines of range bonuses apply to turrets, except the dorsal turret text kinda messes that up. I think receiving the extra green die at range 3 (perhaps only when outside the arc) would put TLT in the right spot. This would just make Soontir Fel even more invincible. TLTs are fine. They cost 6 Freakin Points.
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# ? Mar 11, 2016 20:13 |
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alg posted:This would just make Soontir Fel even more invincible. Lol. Soontir Fel has enough foolproof hard counters at the moment, that who cares if he even harder counters TLT. Quad TLT lists deserve at least a couple of ships that give them a cold sweat when they deploy.
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# ? Mar 11, 2016 20:26 |
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hoiyes posted:Lol. Soontir Fel has enough foolproof hard counters at the moment, that who cares if he even harder counters TLT. Quad TLT lists deserve at least a couple of ships that give them a cold sweat when they deploy. Brobots Crack swarm Tractor beamers Guidance chimps That's just off the top of my head
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# ? Mar 11, 2016 20:31 |
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alg posted:Brobots Brobots hard counter Thug Life? I'm not doubting you, but my anecdotal experience locally has not shown that to be that case. However, that could easily be chalked up to skill differences. It's not obvious to me what it is about Brobots that hard counters TLT, whereas everything else you listed makes sense to me.
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# ? Mar 11, 2016 20:51 |
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Finster Dexter posted:Brobots hard counter Thug Life? I'm not doubting you, but my anecdotal experience locally has not shown that to be that case. However, that could easily be chalked up to skill differences. It's not obvious to me what it is about Brobots that hard counters TLT, whereas everything else you listed makes sense to me. PS advantage with boost, 3 evade dice with optional evade action economy, the ability to hit from range 3 with a HLC and autothrusters consistently. Against a ship with 1 evade it's not unreasonable to hit a Y with 2 HLC's and have it 0 out and explode in one round.
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# ? Mar 11, 2016 20:57 |
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TLTs are bad for the game because they're really demoralizing to play against if you're new to tournaments! You roll up with your T65s and there's this list that doesn't give a gently caress what you do, it just flies around rolling dice and you explode. They sidestep a lot of the core mechanics of X-Wing in favor of slow, consistent damage at long range. I'm not a fan. Give the target a bonus evade at range 3, okay, that could work for me.
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# ? Mar 11, 2016 20:59 |
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nilstryfe posted:PS advantage with boost, 3 evade dice with optional evade action economy, the ability to hit from range 3 with a HLC and autothrusters consistently. Against a ship with 1 evade it's not unreasonable to hit a Y with 2 HLC's and have it 0 out and explode in one round. Okay, that makes sense. Admittedly, I just don't know brobots lists very well. All I know is that it's two IG-88s and some junk. Sounds like it pretty much matches the anti-TLT theme, though: High damage output to beat the steady, persistent TLT death clock. I'm hopeful, though, because even the FFG designers have acknowledged that TLT was stronger than they intended. Reigning it in will be a tough design problem to tackle, but FFG seem up to it. I mean, this isn't WizKids or anything. Finster Dexter fucked around with this message at 21:02 on Mar 11, 2016 |
# ? Mar 11, 2016 21:00 |
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hoiyes posted:The only possible nerf would be a rules change along the lines of range bonuses apply to turrets, except the dorsal turret text kinda messes that up. I think receiving the extra green die at range 3 (perhaps only when outside the arc) would put TLT in the right spot. If you're going to go this route I'd say a more elegant change would simply be to errata TLTs to function as the inverse of Dorsal Turrets, that is to say that they roll only 2 dice at range 3. In general I feel it's better to keep the "core" rules of the game as unchanged as possible to prevent confusion.
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# ? Mar 11, 2016 21:06 |
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Ringo Star Get posted:No one playing Epic is the reason why I can't convince myself to rationalize getting the Rebel a Transport. I want Wes, but not the giant boondoggle of a epic ship. I recommend this guy. He ships fast and sends exactly what is advertised in new-condition. http://www.ebay.com/itm/Star-Wars-X...B_Nc6SHNQ_8q4Pg
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# ? Mar 11, 2016 21:17 |
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Poopy Palpy posted:Buying 4 B-Wings would cost you exactly as much as buying 4 G1-As. Less, actually, the Mist Hunter is a big-pack ship whereas the b-wing is a small-pack I think. But I don't want no rebels. 4Gs is actually not sounding as awful as first thought; the extra PS does help it a lot against the PS2 swarm lists; and there are some useful crew options. But I'm still not 100% on it.
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# ? Mar 11, 2016 21:23 |
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General Battuta posted:TLTs are bad for the game because they're really demoralizing to play against if you're new to tournaments! You roll up with your T65s and there's this list that doesn't give a gently caress what you do, it just flies around rolling dice and you explode. Counter-argument: TLTs are good for the game because they give newer players the chance to win more than zero games in a tournament. I don't care what your competitive players are running: if a new player rolls in with his T65s and everyone else is a SC-level player, they're gonna get destroyed. There's nothing inherently worse about getting destroyed by TLTs than by Soontir, regenerating Poe, Brobots, or whatever nonsense the rest of the tournament is playing. At least with TLTs the new player will probably get to kill one or two on his path to defeat.
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# ? Mar 11, 2016 21:26 |
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Finster Dexter posted:Okay, that makes sense. Admittedly, I just don't know brobots lists very well. All I know is that it's two IG-88s and some junk. Sounds like it pretty much matches the anti-TLT theme, though: High damage output to beat the steady, persistent TLT death clock. I don't want to become the TLT Defender but they specifically said they were surprised how effective TLTs are in the hands of a skilled player. Not that it was stronger than intended.
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# ? Mar 11, 2016 21:29 |
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admanb posted:Counter-argument: TLTs are good for the game because they give newer players the chance to win more than zero games in a tournament. Yeah, but it creates a negative player experience for the other person, which is one of the major complaints, I think.
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# ? Mar 11, 2016 21:30 |
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admanb posted:Counter-argument: TLTs are good for the game because they give newer players the chance to win more than zero games in a tournament. Not many newer players are gonna buy two Most Wanted packs, two Y-Wing packs, and 2 K-Wing packs and dive right into tournaments, I'm guessing.
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# ? Mar 11, 2016 21:32 |
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alg posted:I don't want to become the TLT Defender but they specifically said they were surprised how effective TLTs are in the hands of a skilled player. Not that it was stronger than intended. That's a very good point. I kind of think that is the same thing, but you're right that those aren't automatically equivalent. *shrug*
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# ? Mar 11, 2016 21:34 |
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# ? Jun 5, 2024 05:22 |
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admanb posted:Counter-argument: TLTs are good for the game because they give newer players the chance to win more than zero games in a tournament. At the same time I think "TLT spam all day erry day" is a bad way to teach new players good habits with regard to practically any other ship. So this hypothetical new player tries to experiment with something else, maybe some T70s or Interceptors or whatever, and gets wrecked because he can no longer slow roll around the board with overlapping fields of fire pinging everything to death, do you expect their reaction to be "oh man I've been such a fool this whole time, better get good" or "this sucks, I'm gonna go back to my old list"?
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# ? Mar 11, 2016 21:35 |