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Midnight Voyager posted:http://www.nexusmods.com/fallout4/mods/10792/ Works as advertised, just would nice if they could get the settlers in the armor would stick around to their assigned spot so I could have some settlement guards like on the Prydwen
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# ? Mar 10, 2016 11:57 |
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# ? Jun 5, 2024 06:51 |
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Magmarashi posted:I hope, one day, people can learn how to get over that and move on. Yeah I've never gotten the whole "this stupid thing I'm not interested in is too expensive" angle.
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# ? Mar 10, 2016 22:13 |
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Deified Data posted:Yeah I've never gotten the whole "this stupid thing I'm not interested in is too expensive" angle. The danger is if they can turn a profit doing it, they may start releasing more and more useless, low price DLC instead of expansion-pack sized DLC or even straight up sequels. Since you can't control how much money idiots spend on overly expensive glitter, the only way to discourage this kind of behavior from designers/publishers is to kick up a shitstorm that threatens the company's image and therefore future sales. And while it seems like a long time to keep this grudge going, remember that some of the featured paid mods were very similar, just cosmetic models added to the game for $3-5. So Bethesda still is thinking that those kind of additions are a good idea, and the people that didn't like where this was headed almost a decade ago get riled up again.
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# ? Mar 10, 2016 22:56 |
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Well they haven't released paid DLC in the vein of horse armor since then, so it's sort of a baseless assumption you're making. However you feel about paid mods, that's not content Bethesda is creating. They may not make Shivering Isles-tier expansions anymore (ironically for Oblivion, the same game with the dreaded horse armor) but it's pretty clear they know what works and what doesn't when it comes to their particular brand of open-world games.
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# ? Mar 10, 2016 23:43 |
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Remember all DLC is evil and they take away space from the true and honest expansion packs that were never crash grabs, honest.
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# ? Mar 10, 2016 23:52 |
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I know they aren't the ones creating it, but they were the ones who chose those handful of mods to kick-off the paid-mods campaign. If they had soured on the idea of microtransaction cosmetic dlc they wouldn't have featured it in their all-star lineup.
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# ? Mar 10, 2016 23:57 |
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I unironicly purchased and enjoyed Horse Armor. The steel really made KotN more fun to get into.
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# ? Mar 11, 2016 01:40 |
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Nevets posted:I know they aren't the ones creating it, but they were the ones who chose those handful of mods to kick-off the paid-mods campaign. If they had soured on the idea of microtransaction cosmetic dlc they wouldn't have featured it in their all-star lineup. I dunno, much like Horse Armor™ was a 'uhh lets try this' sort of attempt I can see the paid mods thing being an attempt as well. It exploded violently because everyone that had anything to do with pushing forward with paid mods was 100% out of touch, now hopefully they are in touch. Just like horse armor.
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# ? Mar 11, 2016 01:45 |
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The Knights of the Thorn castle was the worst DLC for Oblivion anyway.
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# ? Mar 11, 2016 01:54 |
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KakerMix posted:I dunno, much like Horse Armor™ was a 'uhh lets try this' sort of attempt I can see the paid mods thing being an attempt as well. It exploded violently because everyone that had anything to do with pushing forward with paid mods was 100% out of touch, now hopefully they are in touch. Just like horse armor. Nah - their repeated, adamant admissions that it was a failure and that they have no current plans to bring it back is pretty much proof positive that TESVI is going to be a collection of paid mods. Think critically. What else could it mean?
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# ? Mar 11, 2016 02:00 |
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I really apologize if this has been brought up before but I'm using a totally clean install of FO4 with zero mods and MO won't launch the game. It just shows the small window that says the executable is locked while launched. I do see Fallout4.exe running in my Processes tab but nothing ever actually comes up and it's only using about 25,000K. What's kinda nuts is that it worked yesterday, once, but now I get nada but I didn't make any changes to anything. Any suggestions?
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# ? Mar 11, 2016 02:18 |
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Nasgate posted:The Knights of the Thorn castle was the worst DLC for Oblivion anyway. Anything that lets me own a castle with secret rooms is good in my book.
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# ? Mar 11, 2016 03:03 |
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Deified Data posted:Nah - their repeated, adamant admissions that it was a failure and that they have no current plans to bring it back is pretty much proof positive that TESVI is going to be a collection of paid mods. Think critically. What else could it mean? They are welcome to try it again but it's going to be exactly like it was before, a roaring fire internet campaign just slamming TESV over and over and over again. I can't wait to pirate user-created mods.
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# ? Mar 11, 2016 03:03 |
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Letting people spend money to support mod creators really isn't a bad idea (and honestly it's a pretty good one given how much time and effort is spent to make some of the really good ones), but I really can't see a way to implement it without a shitstorm unless you make it an optional pay-what-you-want system. There's just too many people who get livid at the very concept of paying for a mod.
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# ? Mar 11, 2016 04:16 |
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Honestly you can't say that Bethesda -forced- mod makers to pull their long-established free mods and turn them into pay-per-update scams. If not for scummy bullshit like that, it wouldn't have been half the garbage fire it was.
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# ? Mar 11, 2016 04:20 |
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Did that happen? Got a link?
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# ? Mar 11, 2016 05:02 |
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flatluigi posted:Letting people spend money to support mod creators really isn't a bad idea (and honestly it's a pretty good one given how much time and effort is spent to make some of the really good ones), but I really can't see a way to implement it without a shitstorm unless you make it an optional pay-what-you-want system. There's just too many people who get livid at the very concept of paying for a mod. The nexus already lets you optionally donate to mod makers. Paid mods don't really create any options that weren't there before, and especially not with a system that ends up with 80% of the payments not even going to the modders. flatluigi posted:Did that happen? Got a link? It did not happen
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# ? Mar 11, 2016 05:19 |
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Digirat posted:The nexus already lets you optionally donate to mod makers. Paid mods don't really create any options that weren't there before, and especially not with a system that ends up with 80% of the payments not even going to the modders. There's a small but significant difference between an optional donation and a pay-what-you-want system in that the latter's more likely to actually get people to spend the money. Also I mentioned that the idea was good specifically because I had issues with the actual implementation both behind and in front of the scenes, not the least of which was the actual cut the modders got.
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# ? Mar 11, 2016 05:27 |
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flatluigi posted:There's a small but significant difference between an optional donation and a pay-what-you-want system in that the latter's more likely to actually get people to spend the money. I have no idea how in the wild frontier of modding they could have open source yet charged mods. 90% of mods are no where near that professional level. Maybe there could be a skyrim suit Best Of Cd. 10 bucks gets a polished copy of a bunch of mods like frostfell and SKYRE someone had polished for babies to install. Also an ENB. see now that is something I could see selling. It's got falskaar and Helgen Reborn. Everyone involved gets a dollar. Civilization 4 did something like that and honestly it was very cool and good.
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# ? Mar 11, 2016 07:16 |
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Digirat posted:The nexus already lets you optionally donate to mod makers. Paid mods don't really create any options that weren't there before, and especially not with a system that ends up with 80% of the payments not even going to the modders. A good number of people pulled down all their 'free' mods and uploaded them to Steam Workshop with a price tag attached, it absolutely DID happen
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# ? Mar 11, 2016 07:53 |
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Doctor Borris posted:I have no idea how in the wild frontier of modding they could have open source yet charged mods. 90% of mods are no where near that professional level. They really loving weren't. See the below: http://imgur.com/gallery/qFlFa http://imgur.com/gallery/bqcla/ Magmarashi posted:A good number of people pulled down all their 'free' mods and uploaded them to Steam Workshop with a price tag attached, it absolutely DID happen But they weren't FORCED to, they just did because they were assholes.
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# ? Mar 11, 2016 07:54 |
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Midnight Voyager posted:They really loving weren't. See the below: ..yes, That's what I said. You can't say that Bethesda forced them to act in the scumfuckest way possible.
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# ? Mar 11, 2016 07:57 |
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You know, a lot of people are excited to see ports of FO3 and New Vegas mods to Fallout 4, but I'm actually looking forward to the reverse. I'd love to see some of the armors recreated for NV.
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# ? Mar 11, 2016 16:11 |
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Will the GECK finally allow us to change the grenade/bash key to something else not linked together?
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# ? Mar 11, 2016 18:02 |
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Is there a good early version of Armorsmith Extended or another mod with that idea that didn't go arthmoor and add katana belts? I like the idea of wearing each piece of clothing with armor, but all the other nurses outfits and skull and crossbones poo poo I couldn't care less about.
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# ? Mar 12, 2016 04:58 |
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DoktorSandvich posted:Is there a good early version of Armorsmith Extended or another mod with that idea that didn't go arthmoor and add katana belts? I like the idea of wearing each piece of clothing with armor, but all the other nurses outfits and skull and crossbones poo poo I couldn't care less about. Couldn't you just not wear the new ugly items? You could grab Nifskope and open the meshes and remove the offending items from the models, and FO4Edit to delete any leveled lists that could have npcs wearing the new stuff too. Jack Ketch fucked around with this message at 05:07 on Mar 12, 2016 |
# ? Mar 12, 2016 05:04 |
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Jack Ketch posted:Couldn't you just not wear the new ugly items? They aren't added to leveled lists, to my knowledge. They're just available to be crafted if you so desire.
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# ? Mar 12, 2016 21:20 |
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Jack Ketch posted:Couldn't you just not wear the new ugly items? For me, the items aren't the problem. It's that he redid the entire armor system. "Four, I completely redid the entire clothing modding system from scratch. There are now 5 different types of mods: Lining mods, outfit add-on mods, headgear add-on mods, Glove mods, and eyewear mods. The categories of what mods are available for a specific item correspond with which of these 5 categories are present on that item." I don't want that poo poo. The items are whatever, I would just not build the AE Workbench or whatever. But I don't want a redone clothing mod system. And I don't trust the modder NOT to add more bloat. Edit: And just to add on to my distrust of the mod/modder, the mod started to do "5 Things", and changed the clothing mod system to have 5 separate slots. Now the mod says it does "10 Things", and the description on the main page still says 5 slots, but the description for the file says 8 slots. DoktorSandvich posted:Is there a good early version of Armorsmith Extended or another mod with that idea that didn't go arthmoor and add katana belts? I like the idea of wearing each piece of clothing with armor, but all the other nurses outfits and skull and crossbones poo poo I couldn't care less about. I'm gonna try out More Armor Slots. It seems to be just the basic idea. http://www.nexusmods.com/fallout4/mods/745/ Saints Crow fucked around with this message at 09:59 on Mar 14, 2016 |
# ? Mar 12, 2016 22:28 |
At some point I really really want to put together a modded oblivion install but all the tools for it are a lot more basic and it doesn't have full mod organizer support and it's just a pain in the rear end.
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# ? Mar 14, 2016 02:17 |
I just reinstalled the game and something is locking my frame rate to 30. I thought maybe it was shadowboost or enb boost but it wasn't either of those when I uninstalled them. Disabling every mod in mod organizer and it's still locked to 30. The game also feels really laggy. Not sure what's going on.
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# ? Mar 14, 2016 03:23 |
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Dunno about you guys, but I've been using Armorsmith and I never had to deal with any of that poo poo. It's easily ignorable feature bloat, not "in your face conform or die" bloat.
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# ? Mar 14, 2016 04:13 |
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Yeah Armorsmith is really easy to ignore the parts you don't care about.
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# ? Mar 14, 2016 17:10 |
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https://www.youtube.com/watch?v=byjcJTuU-zo This looks pretty kick rear end. gently caress the haters.
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# ? Mar 14, 2016 19:23 |
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Regarding writing logs to be found on an in-game computer terminal, does 90-125~ words sound about a good length? Thinking about the writing in many bad story mods, the custom books, notes, logs, and whatnot always struck me as being way too loving wordy for anyone to actually care about. The computer terminal in question will have a couple (3-5?) of these logs. They're a rough draft of a paper for the Massachusetts Historical Society, giving a brief history of a certain town. Also, I modeled a meat tenderizer to be included as a weapon. Working on baking and whatnot now. Thanks a million for the recommendation to buy that blender tutorial. I've learned a lot from it and I'm only halfway through. Also turns out I think 3D Modeling is really fun!
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# ? Mar 15, 2016 07:21 |
Is there a mod to manage settlements yet or is the old standby of putting different roles into different outfits still the go to?
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# ? Mar 15, 2016 18:08 |
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cheesetriangles posted:Is there a mod to manage settlements yet or is the old standby of putting different roles into different outfits still the go to? Still no GECK, so nothing needing scripts is in, besides some very minor F4SE stuff.
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# ? Mar 15, 2016 19:20 |
LumberingTroll posted:Still no GECK, so nothing needing scripts is in, besides some very minor F4SE stuff. Didn't Bethesda say they were adding a management tool for them at some point but it never happened?
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# ? Mar 15, 2016 21:20 |
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cheesetriangles posted:Didn't Bethesda say they were adding a management tool for them at some point but it never happened? Not that I recall. They added a feature where you can look at a settler and see what they are assigned to, but you have to go to them in person.
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# ? Mar 15, 2016 21:26 |
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Wrr posted:
Is it comically huge? Can it please be?
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# ? Mar 16, 2016 22:27 |
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# ? Jun 5, 2024 06:51 |
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For terminal writing I'd say short and succinct is best. Don't be so short that "And then the mayor was shot and the town was bad." but as you said a lot of low quality writing is due to its length. Mostly get it A) Proofread and B) Checked for being poo poo. A lot of mod writing is just BAD. e: Also let's be honest, Bethesda's writing is garbage and it shouldn't be hard to do better. Dark_Swordmaster fucked around with this message at 00:18 on Mar 17, 2016 |
# ? Mar 17, 2016 00:04 |