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I still don't understand how mkx managed that dumb OS but only for specific variants of specific characters
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# ? Mar 12, 2016 17:27 |
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# ? May 9, 2024 07:50 |
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interrodactyl posted:https://youtu.be/PRaWrA-ruPE I believe it was Momochi who was doing something similar with st. HP where you input the v-skill run cancel and it only comes out if it connects. It works very well from the max range of st. HP, you can fish for the crush counter whiff punish with it and get the automatic run cancel into combo. I use this all the time and it's amazing.
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# ? Mar 12, 2016 18:02 |
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Okita posted:I believe it was Momochi who was doing something similar with st. HP where you input the v-skill run cancel and it only comes out if it connects. It works very well from the max range of st. HP, you can fish for the crush counter whiff punish with it and get the automatic run cancel into combo. I use this all the time and it's amazing. It's different, the v-skill only comes out on crush counter. Every character has this kind of OS on cancellable crush counters because the hit effect inherently has more hitfreeze. It's unavoidable if they want to use "more hitfreeze" as a visual indicator for a bigger/more powerful hit. It's also not as big a deal because the extra hitfreeze is designed to just let you easily hitconfirm it, so the OS is just kind of a lazy shortcut to something that would be 100% consistent anyway. A move having a couple extra frames of hitfreeze on hit vs block is worse. The extra hitfreeze is actually imperceptible, doesn't help in hitconfirming since it's impossible to hitconfirm something like a light into a special cancel, and just enables Objectively Bad option selects like this. For as much as I joke around about people whining about option selects, this is one worth whining about because it's both the most harmful to interesting gameplay and is a side effect of something that has no practical value to gameplay or aesthetic. It's purely because of a dumb mistake, one fighting game devs seem to have never made until recently. Basically its existence should tell you nearly everything you need to know about the pedigree of people developing the game (they don't know what they're doing) bebaloorpabopalo fucked around with this message at 18:17 on Mar 12, 2016 |
# ? Mar 12, 2016 18:14 |
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play jojos with me so i can validate learning tandem combos
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# ? Mar 12, 2016 18:19 |
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Fereydun posted:play jojos with me so i can validate learning tandem combos You learned how piano all your attacks three to five times through a seconds long super flash, jump over and mash jab?????
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# ? Mar 12, 2016 18:31 |
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Pomp posted:You learned how piano all your attacks three to five times through a seconds long super flash, jump over and mash jab????? nah i already knew how to do that, i love pressing buttons i want a reason to learn how to do 5a dash buffer 2a as dio because i can't and his dumb tandem doesnt fuckin combo from 5b edit: wait i mean fight me in jojos you coward Fereydun fucked around with this message at 18:52 on Mar 12, 2016 |
# ? Mar 12, 2016 18:35 |
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How much lag does using something like x360ce to make your ps4 stick work on PC introduce? People around the internet claim it adds loads of lag, but they might be idiots, as they never mention the amount of lag, just that it was the reason they dropped their combo. Gunder fucked around with this message at 18:46 on Mar 12, 2016 |
# ? Mar 12, 2016 18:44 |
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Gunder posted:How much lag does using something like x360ce to make your ps4 stick work on PC introduce? Nobody has tested it as far as I can tell, but I can't imagine it takes even close to a tenth of a frame (~1 millisecond). The types of inter-proccess communication involved are orders of magnitude faster than that.
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# ? Mar 12, 2016 19:07 |
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Fereydun posted:nah i already knew how to do that, i love pressing buttons i mean i'll fight you right now but i'm bad at it
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# ? Mar 12, 2016 19:26 |
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Are they eventually going to support PS4 sticks natively, without the need for translation programs?
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# ? Mar 12, 2016 19:28 |
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Yes
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# ? Mar 12, 2016 19:40 |
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if Jojos was on PC i'd probably play it 24/7
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# ? Mar 12, 2016 20:15 |
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Microwaves Mom posted:if Jojos was on PC i'd probably play it 24/7 it it is
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# ? Mar 12, 2016 20:20 |
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Pomp posted:it What
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# ? Mar 12, 2016 20:27 |
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he probably means the new bad one
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# ? Mar 12, 2016 20:30 |
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https://twitter.com/alexvallesf4/status/708736525110870016 What's an ELF player?
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# ? Mar 12, 2016 20:32 |
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El Furerte?
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# ? Mar 12, 2016 20:33 |
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fozzy fosbourne posted:https://twitter.com/alexvallesf4/status/708736525110870016 from the ecoterrorist group
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# ? Mar 12, 2016 20:33 |
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fozzy fosbourne posted:https://twitter.com/alexvallesf4/status/708736525110870016 Elf is El Fuerte. Much like the elfs of fantasy, Elf players are horrible beings that should die in a tire fire.
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# ? Mar 12, 2016 20:37 |
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Not having any characters as irritating as Fuerte is one thing this game has going for it... for now
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# ? Mar 12, 2016 20:41 |
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elfelt
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# ? Mar 12, 2016 20:41 |
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Double Bill posted:Not having any characters as irritating as Fuerte is one thing this game has going for it... for now I mean, I'm not in love with SFV (and I also wasn't in love with SF4), but it did fix a lot of the stupid BS SF4 had throughout its lifespan. Pity it also made the game MORE boring tho.
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# ? Mar 12, 2016 20:45 |
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General Morden posted:elfelt No one plays anime
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# ? Mar 12, 2016 21:08 |
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I'm screwing around in training, I've set Karin to lp on guard with reversal timing, guard all. I'm doing chun's iall and then following up with a throw. The timing seems very strict. My question: do you try and mash out the throw? Or do you time it precisely? Do you double tap the throw inputs?
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# ? Mar 12, 2016 21:13 |
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Chun TK legs is supposedly only +1 at best, so you shouldn't be able to throw a character doing a 3f reversal jab ever. If you can throw them it means you're +2 because of some variance in height/distance that won't be consistent. There's a huge buffer on throws, you don't need to time them well at all.
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# ? Mar 12, 2016 21:17 |
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Yeah, I thought I read it's only +1, too. I can get the throw sometimes before she jabs me. And I definitely got the reversal indicator when recording. Not sure what's going on then.
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# ? Mar 12, 2016 21:20 |
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bebaloorpabopalo posted:Chun TK legs is supposedly only +1 at best, so you shouldn't be able to throw a character doing a 3f reversal jab ever. If you can throw them it means you're +2 because of some variance in height/distance that won't be consistent. Karins lp is 4f, I believe. E: I can get a counter hit with st.mp E: also I think you re right though in that to get +1 you need to be at minimum height. Which is probably where the inconsistency comes from, not timing fozzy fosbourne fucked around with this message at 21:27 on Mar 12, 2016 |
# ? Mar 12, 2016 21:22 |
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I have an irrational fear of trying out new characters in lobby and people thinking I'm a rage-quitter when I do terribly with them for the first few dozen real matches.
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# ? Mar 12, 2016 22:26 |
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Microwaves Mom posted:if Jojos was on PC i'd probably play it 24/7
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# ? Mar 12, 2016 22:27 |
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is that shadow dio combo a true infinite btw
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# ? Mar 12, 2016 22:33 |
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Pomp posted:is that shadow dio combo a true infinite btw Apparently the game makes people pop out of stuff after a while automatically. dont know how long
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# ? Mar 12, 2016 22:35 |
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If you're grounded you can get combod for like a million years
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# ? Mar 12, 2016 22:36 |
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HoboWithAShotgun posted:I have an irrational fear of trying out new characters in lobby and people thinking I'm a rage-quitter when I do terribly with them for the first few dozen real matches. really digging necalli the more i play him
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# ? Mar 12, 2016 22:46 |
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Pomp posted:is that shadow dio combo a true infinite btw in training mode i can get to like 30~ hits and its a guaranteed kill by that point so its infinite-y enough to kill from 100% in corner midscreen/facing out from corner about 12/3 hits is the usual, which builds roughly 1 and a half bars and leads to the corner which then kds and puts you in an unblockable situation by nature of meaty WRYYYYY super the damage from that super + followup usually is enough to kill there is hitstun scaling and i think it ramps up by the 20-30hit margin because getting the infinite past those markers is really really hard
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# ? Mar 12, 2016 23:12 |
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I wish throws were faster to combat the mash jab
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# ? Mar 12, 2016 23:21 |
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Meaty set ups on knock down counter mash jab right?
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# ? Mar 12, 2016 23:23 |
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Nodoze posted:I wish throws were faster to combat the mash jab I wish things were like the old Street Fighter games that were good
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# ? Mar 12, 2016 23:28 |
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i wish i could do real tandem combos edit: oh its gotta be about sf5 right i wish this game was marvel 4
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# ? Mar 12, 2016 23:30 |
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You'd think that all of the Fight Request settings set in the main menu would stick going into Training Mode - but apparently Ranked/Casual selections don't! Surprise rank matches with a new character - woohoo!
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# ? Mar 13, 2016 00:03 |
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# ? May 9, 2024 07:50 |
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fozzy fosbourne posted:Karins lp is 4f, I believe. c.lp is 3f though
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# ? Mar 13, 2016 00:33 |